mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-30 02:55:43 -05:00
207 lines
8.5 KiB
Text
207 lines
8.5 KiB
Text
extends /templates/base
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block content
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h1(data-i18n="legal.page_title")
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| Legal
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hr
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p(data-i18n="legal.opensource_intro").lead
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| CodeCombat is free to play and completely open source.
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p
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span(data-i18n="legal.opensource_description_prefix")
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| Check out
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a(href="https://github.com/codecombat/codecombat", data-i18n="legal.github_url")
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| our GitHub
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span ,
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span(data-i18n="legal.opensource_description_center")
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| and help out if you like! CodeCombat is built on
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| dozens of open source projects, and we love them. See
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a(href="https://github.com/codecombat/codecombat/wiki/Third-party-software-and-services", data-i18n="legal.archmage_wiki_url")
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| our Archmage wiki
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span
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span(data-i18n="legal.opensource_description_suffix")
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| for a list of the software that makes this game possible.
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hr
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div.aside.well
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h3(data-i18n="legal.practices_title")
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| Respectful Best Practices
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p(data-i18n="legal.practices_description")
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| These are our promises to you, the player, in slightly less legalese.
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h4(data-i18n="legal.privacy_title")
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| Privacy
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p(data-i18n="legal.privacy_description")
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| We will not sell any of your personal information.
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| We intend to make money through recruitment eventually,
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| but rest assured we will not distribute your personal
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| information to interested companies without your explicit consent.
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h4(data-i18n="legal.security_title")
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| Security
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p(data-i18n="legal.security_description")
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| We strive to keep your personal information safe.
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| As an open source project, our site is freely open
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| to anyone to review and improve our security systems.
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h4(data-i18n="legal.email_title")
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| Email
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p
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span(data-i18n="legal.email_description_prefix")
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| We will not inundate you with spam. Through
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span
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a(href='/account/settings', data-i18n="legal.email_settings_url")
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| your email settings
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span
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span(data-i18n="legal.email_description_suffix")
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| or through links in the emails we send,
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| you can change your preferences and easily unsubscribe at any time.
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h4(data-i18n="legal.cost_title")
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| Cost
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p(data-i18n="legal.cost_description")
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| Currently, CodeCombat is 100% free! One of our main goals is to keep
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| it that way, so that as many people can play as possible,
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| regardless of place in life. If the sky darkens,
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| we might have to charge subscriptions or for some content,
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| but we'd rather not. With any luck, we'll be able to sustain the company with:
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h4(data-i18n="legal.recruitment_title")
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| Recruitment
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span(data-i18n="legal.recruitment_description_prefix")
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| Here on CodeCombat, you're going to become a powerful wizard–not
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| just in the game, but also in real life.
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span
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a(href="https://code.org/stats", data-i18n="legal.url_hire_programmers")
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| No one can hire programmers fast enough
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span ,
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span(data-i18n="legal.recruitment_description_suffix")
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| so once you've sharpened your skills and if you agree,
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| we will demo your best coding accomplishments to the thousands of
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| employers who are drooling for the chance to hire you.
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| They pay us a little, they pay you
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span
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i(data-i18n="legal.recruitment_description_italic")
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| a lot
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span ,
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span(data-i18n="legal.recruitment_description_ending")
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| the site remains free and everybody's happy. That's the plan.
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h2(data-i18n="legal.copyrights_title")
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| Copyrights and Licenses
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h3(data-i18n="legal.contributor_title")
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| Contributor License Agreement
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p
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span(data-i18n="legal.contributor_description_prefix")
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| All contributions, both on the site and on our GitHub repository, are subject to our
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span
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a(href="/cla", data-i18n="legal.cla_url")
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| CLA
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span ,
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span(data-i18n="legal.contributor_description_suffix")
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| to which you should agree before contributing.
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h3(data-i18n="legal.code_title")
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| Code - MIT
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p
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span(data-i18n="legal.code_description_prefix")
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| All code owned by CodeCombat or hosted on codecombat.com,
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| both in the GitHub repository or in the codecombat.com database,
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| is licensed under the
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span
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a(href="http://opensource.org/licenses/MIT", data-i18n="legal.mit_license_url")
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| MIT license
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span .
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span(data-i18n="legal.code_description_suffix")
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| This includes all code in Systems and Components that are
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| made available by CodeCombat for the purpose of creating levels.
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h3(data-i18n="legal.art_title")
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| Art/Music - Creative Commons
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a(rel='license', href='http://creativecommons.org/licenses/by/4.0/').cc-license-link
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img(alt='Creative Commons License', style='border-width: 0; margin-left: 10px', src='http://i.creativecommons.org/l/by/4.0/88x31.png')
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p
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span(data-i18n="legal.art_description_prefix")
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| All common content is available under the
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span
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a(href="http://creativecommons.org/licenses/by/4.0/", data-i18n="legal.cc_license_url")
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| Creative Commons Attribution 4.0 International License
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span .
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span(data-i18n="legal.art_description_suffix")
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| Common content is anything made generally available by CodeCombat
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| for the purpose of creating Levels. This includes:
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ul
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li(data-i18n="legal.art_music") Music
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li(data-i18n="legal.art_sound") Sound
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li(data-i18n="legal.art_artwork") Artwork
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li(data-i18n="legal.art_sprites") Sprites
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li(data-i18n="legal.art_other")
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| Any and all other non-code creative works that
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| are made available when creating Levels.
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p(data-i18n="legal.art_access")
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| Currently there is no universal, easy system for fetching these assets.
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| In general, fetch them from the URLs as used by the site,
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| contact us for assistance, or help us in extending the site
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| to make these assets more easily accessible.
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p(data-i18n="legal.art_paragraph_1")
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| For attribution, please name and link to codecombat.com near
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| where the source is used or where appropriate for the medium. For example:
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ul
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li(data-i18n="legal.use_list_1")
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| If used in a movie or another game, include codecombat.com in the credits.
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li(data-i18n="legal.use_list_2")
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| If used on a website, include a link near the usage,
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| for example underneath an image, or in a general attributions
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| page where you might also mention other Creative Commons works
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| and open source software being used on the site. Something that's
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| already clearly referencing CodeCombat, such as a blog post mentioning
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| CodeCombat, does not need some separate attribution.
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p(data-i18n="legal.art_paragraph_2")
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| If the content being used is created not by CodeCombat
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| but instead by a user of codecombat.com,
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| attribute them instead, and follow attribution directions
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| provided in that resource's description if there are any.
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h3(data-i18n="legal.rights_title")
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| Rights Reserved
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p(data-i18n="legal.rights_desc")
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| All rights are reserved for Levels themselves. This includes
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ul
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li(data-i18n="legal.rights_scripts") Scripts
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li(data-i18n="legal.rights_unit") Unit configuration
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li(data-i18n="legal.rights_description") Description
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li(data-i18n="legal.rights_writings") Writings
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li(data-i18n="legal.rights_media")
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| Media (sounds, music) and any other creative
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| content made specifically for that Level and
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| not made generally available when creating Levels.
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p(data-i18n="legal.rights_clarification")
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| To clarify, anything that is made available in the Level Editor
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| for the purpose of making levels is under CC, whereas the content
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| created with the Level Editor or uploaded in the course of creation of
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| Levels is not.
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h3(data-i18n="legal.nutshell_title")
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| In a Nutshell
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p(data-i18n="legal.nutshell_description")
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| Any resources we provide in the Level Editor are
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| free to use as you like for creating Levels.
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| But we reserve the right to restrict distribution of
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| the Levels themselves (that are created on codecombat.com)
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| so that they may be charged for in the future,
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| if that's what ends up happening.
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hr
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p(data-i18n="legal.canonical") The English version of this document is the definitive, canonical version.
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| If there are any discrepencies between translations, the English document takes precedence.
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