codecombat/app/lib/surface/Layer.coffee

104 lines
3.5 KiB
CoffeeScript

###
* Stage
** surfaceLayer
*** Land texture
*** Ground-based selection/target marks, range radii
*** Walls/obstacles
*** Paths and target pieces (and ghosts?)
*** Normal Thangs, bots, wizards (z-indexing based on World-determined sprite.thang.pos.z/y, mainly, instead of sprite-map-determined sprite.z, which we rename to... something)
*** Above-thang marks (blood, highlight) and health bars
*** Camera border
** surfaceTextLayer (speech, names)
** screenLayer
*** Letterbox
**** Letterbox top and bottom
*** FPS display, maybe grid axis labels, coordinate hover
** Grid lines--somewhere--we will figure it out, do not really need it at first
###
module.exports = class Layer extends createjs.Container
@TRANSFORM_CHILD = "child" # Layer transform is managed by its parents
@TRANSFORM_SURFACE = "surface" # Layer moves/scales/zooms with the Surface of the World
@TRANSFORM_SURFACE_TEXT = "surface_text" # Layer moves with the Surface but is size-independent
@TRANSFORM_SCREEN = "screen" # Layer stays fixed to the screen (different from child?)
subscriptions:
'camera:zoom-updated': 'onZoomUpdated'
constructor: (options) ->
super()
@initialize()
options ?= {}
@name = options.name ? "Unnamed"
@layerPriority = options.layerPriority ? 0
@transformStyle = options.transform ? Layer.TRANSFORM_CHILD
@camera = options.camera
console.error @toString(), "needs a camera." unless @camera
@updateLayerOrder = _.throttle @updateLayerOrder, 1000 / 30 # Don't call multiple times in one frame; 30 FPS is probably good enough
Backbone.Mediator.subscribe(channel, @[func], @) for channel, func of @subscriptions
destroy: ->
child.destroy?() for child in @children
Backbone.Mediator.unsubscribe(channel, @[func], @) for channel, func of @subscriptions
delete @updateLayerOrder
toString: -> "<Layer #{@layerPriority}: #{@name}>"
addChild: (children...) ->
super children...
if @transformStyle is Layer.TRANSFORM_SURFACE_TEXT
for child in children
child.scaleX /= @scaleX
child.scaleY /= @scaleY
removeChild: (children...) ->
super children...
if @transformStyle is Layer.TRANSFORM_SURFACE_TEXT
for child in children
child.scaleX *= @scaleX
child.scaleY *= @scaleY
updateLayerOrder: =>
#console.log @, @toString(), "sorting children", _.clone @children if @name is 'Default'
@sortChildren @layerOrderComparator
layerOrderComparator: (a, b) ->
# Optimize
alp = a.layerPriority or 0
blp = b.layerPriority or 0
return alp - blp if alp isnt blp
# TODO: remove this z stuff
az = a.z or 1000
bz = b.z or 1000
if aSprite = a.sprite
if aThang = aSprite.thang
aPos = aThang.pos
if aThang.health < 0
--az
if bSprite = b.sprite
if bThang = bSprite.thang
bPos = bThang.pos
if bThang.health < 0
--bz
if az is bz
return 0 unless aPos and bPos
return (bPos.y - aPos.y) or (bPos.x - aPos.x)
return az - bz
onZoomUpdated: (e) ->
return unless e.camera is @camera
if @transformStyle in [Layer.TRANSFORM_SURFACE, Layer.TRANSFORM_SURFACE_TEXT]
change = @scaleX / e.zoom
@scaleX = @scaleY = e.zoom
@regX = e.surfaceViewport.x
@regY = e.surfaceViewport.y
if @transformStyle is Layer.TRANSFORM_SURFACE_TEXT
for child in @children
child.scaleX *= change
child.scaleY *= change
cache: ->
return unless @children.length
bounds = @getBounds()
super bounds.x, bounds.y, bounds.width, bounds.height, 2