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58 lines
1.8 KiB
CoffeeScript
58 lines
1.8 KiB
CoffeeScript
CocoView = require 'views/kinds/CocoView'
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template = require 'templates/game-menu/guide-view'
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Article = require 'models/Article'
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utils = require 'lib/utils'
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# let's implement this once we have the docs database schema set up
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module.exports = class LevelGuideView extends CocoView
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template: template
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id: 'guide-view'
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className: 'tab-pane'
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constructor: (options) ->
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@firstOnly = options.firstOnly
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@docs = options?.docs ? options.level.get('documentation') ? {}
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general = @docs.generalArticles or []
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specific = @docs.specificArticles or []
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articles = options.supermodel.getModels(Article)
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articleMap = {}
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articleMap[article.get('original')] = article for article in articles
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general = (articleMap[ref.original] for ref in general)
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general = (article.attributes for article in general when article)
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@docs = specific.concat(general)
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@docs = $.extend(true, [], @docs)
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@docs = [@docs[0]] if @firstOnly and @docs[0]
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doc.html = marked(utils.i18n doc, 'body') for doc in @docs
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doc.name = (utils.i18n doc, 'name') for doc in @docs
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doc.slug = _.string.slugify(doc.name) for doc in @docs
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super()
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getRenderData: ->
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c = super()
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c.docs = @docs
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c
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afterRender: ->
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super()
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if @docs.length is 1
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@$el.html(@docs[0].html)
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else
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# incredible hackiness. Getting bootstrap tabs to work shouldn't be this complex
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@$el.find('.nav-tabs li:first').addClass('active')
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@$el.find('.tab-content .tab-pane:first').addClass('active')
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@$el.find('.nav-tabs a').click(@clickTab)
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@playSound 'guide-open'
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clickTab: (e) =>
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@$el.find('li.active').removeClass('active')
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@playSound 'guide-tab-switch'
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afterInsert: ->
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super()
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Backbone.Mediator.publish 'level:docs-shown', {}
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onHidden: ->
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Backbone.Mediator.publish 'level:docs-hidden', {}
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