codecombat/app/templates/play/modal/item-details-view.jade

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#item-title
h2.one-line.big-font= item ? item.name : ''
#item-details-body
if item
.nano
.nano-content
#item-container
img.item-img(src=item.getPortraitURL())
img.item-shadow(src=item.getPortraitURL())
img.hr(src="/images/pages/play/modal/hr.png")
for stat in stats
div.stat-row.big-font
div.stat-label= stat.name
div.stat= stat.display
img.hr(src="/images/pages/play/modal/hr.png" class=stat.isLast ? "" : "faded")
if props.length
#skills
h3.big-font(data-i18n="play.skills_granted")
for prop in props
p
strong.big-font= prop.name
span.spr :
span!= prop.description
if item.comingSoon
.text-center
h3 This item has no stats.
p Only admins will see it for now.
if item && !item.owned
if item.unequippable
// Temp, while we only have Warriors: prevent them from buying non-Warrior stuff
button.btn.big-font.disabled.unequippable #{item.get('heroClass')} Only
else
button#selected-item-unlock-button.btn.big-font.unlock-button(disabled=!item.affordable, data-item-id=item.id)
span(data-i18n="play.unlock") Unlock
span.spl= '('+item.get('gems')
img(src="/images/common/gem.png")
span )