mirror of
https://github.com/codeninjasllc/codecombat.git
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2760 lines
83 KiB
JavaScript
2760 lines
83 KiB
JavaScript
/*
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* Event
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* Visit http://createjs.com/ for documentation, updates and examples.
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*
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* Copyright (c) 2010 gskinner.com, inc.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* A collection of Classes that are shared across all the CreateJS libraries. The classes are included in the minified
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* files of each library and are available on the createsjs namespace directly.
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*
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* <h4>Example</h4>
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* myObject.addEventListener("change", createjs.proxy(myMethod, scope));
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*
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* @module CreateJS
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* @main CreateJS
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*/
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// namespace:
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this.createjs = this.createjs||{};
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(function() {
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"use strict";
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/**
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* Contains properties and methods shared by all events for use with
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* {{#crossLink "EventDispatcher"}}{{/crossLink}}.
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*
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* Note that Event objects are often reused, so you should never
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* rely on an event object's state outside of the call stack it was received in.
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* @class Event
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* @param {String} type The event type.
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* @param {Boolean} bubbles Indicates whether the event will bubble through the display list.
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* @param {Boolean} cancelable Indicates whether the default behaviour of this event can be cancelled.
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* @constructor
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**/
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var Event = function(type, bubbles, cancelable) {
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this.initialize(type, bubbles, cancelable);
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};
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var p = Event.prototype;
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// events:
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// public properties:
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/**
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* The type of event.
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* @property type
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* @type String
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**/
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p.type = null;
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/**
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* The object that generated an event.
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* @property target
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* @type Object
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* @default null
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* @readonly
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*/
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p.target = null;
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/**
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* The current target that a bubbling event is being dispatched from. For non-bubbling events, this will
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* always be the same as target. For example, if childObj.parent = parentObj, and a bubbling event
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* is generated from childObj, then a listener on parentObj would receive the event with
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* target=childObj (the original target) and currentTarget=parentObj (where the listener was added).
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* @property currentTarget
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* @type Object
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* @default null
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* @readonly
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*/
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p.currentTarget = null;
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/**
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* For bubbling events, this indicates the current event phase:<OL>
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* <LI> capture phase: starting from the top parent to the target</LI>
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* <LI> at target phase: currently being dispatched from the target</LI>
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* <LI> bubbling phase: from the target to the top parent</LI>
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* </OL>
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* @property eventPhase
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* @type Number
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* @default 0
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* @readonly
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*/
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p.eventPhase = 0;
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/**
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* Indicates whether the event will bubble through the display list.
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* @property bubbles
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* @type Boolean
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* @default false
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* @readonly
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*/
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p.bubbles = false;
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/**
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* Indicates whether the default behaviour of this event can be cancelled via
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* {{#crossLink "Event/preventDefault"}}{{/crossLink}}. This is set via the Event constructor.
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* @property cancelable
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* @type Boolean
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* @default false
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* @readonly
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*/
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p.cancelable = false;
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/**
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* The epoch time at which this event was created.
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* @property timeStamp
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* @type Number
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* @default 0
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* @readonly
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*/
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p.timeStamp = 0;
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/**
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* Indicates if {{#crossLink "Event/preventDefault"}}{{/crossLink}} has been called
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* on this event.
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* @property defaultPrevented
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* @type Boolean
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* @default false
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* @readonly
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*/
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p.defaultPrevented = false;
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/**
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* Indicates if {{#crossLink "Event/stopPropagation"}}{{/crossLink}} or
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* {{#crossLink "Event/stopImmediatePropagation"}}{{/crossLink}} has been called on this event.
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* @property propagationStopped
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* @type Boolean
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* @default false
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* @readonly
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*/
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p.propagationStopped = false;
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/**
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* Indicates if {{#crossLink "Event/stopImmediatePropagation"}}{{/crossLink}} has been called
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* on this event.
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* @property immediatePropagationStopped
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* @type Boolean
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* @default false
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* @readonly
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*/
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p.immediatePropagationStopped = false;
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/**
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* Indicates if {{#crossLink "Event/remove"}}{{/crossLink}} has been called on this event.
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* @property removed
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* @type Boolean
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* @default false
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* @readonly
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*/
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p.removed = false;
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// constructor:
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/**
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* Initialization method.
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* @method initialize
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* @param {String} type The event type.
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* @param {Boolean} bubbles Indicates whether the event will bubble through the display list.
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* @param {Boolean} cancelable Indicates whether the default behaviour of this event can be cancelled.
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* @protected
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**/
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p.initialize = function(type, bubbles, cancelable) {
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this.type = type;
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this.bubbles = bubbles;
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this.cancelable = cancelable;
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this.timeStamp = (new Date()).getTime();
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};
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// public methods:
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/**
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* Sets {{#crossLink "Event/defaultPrevented"}}{{/crossLink}} to true.
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* Mirrors the DOM event standard.
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* @method preventDefault
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**/
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p.preventDefault = function() {
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this.defaultPrevented = true;
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};
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/**
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* Sets {{#crossLink "Event/propagationStopped"}}{{/crossLink}} to true.
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* Mirrors the DOM event standard.
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* @method stopPropagation
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**/
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p.stopPropagation = function() {
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this.propagationStopped = true;
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};
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/**
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* Sets {{#crossLink "Event/propagationStopped"}}{{/crossLink}} and
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* {{#crossLink "Event/immediatePropagationStopped"}}{{/crossLink}} to true.
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* Mirrors the DOM event standard.
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* @method stopImmediatePropagation
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**/
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p.stopImmediatePropagation = function() {
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this.immediatePropagationStopped = this.propagationStopped = true;
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};
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/**
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* Causes the active listener to be removed via removeEventListener();
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*
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* myBtn.addEventListener("click", function(evt) {
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* // do stuff...
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* evt.remove(); // removes this listener.
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* });
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*
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* @method remove
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**/
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p.remove = function() {
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this.removed = true;
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};
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/**
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* Returns a clone of the Event instance.
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* @method clone
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* @return {Event} a clone of the Event instance.
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**/
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p.clone = function() {
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return new Event(this.type, this.bubbles, this.cancelable);
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};
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/**
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* Returns a string representation of this object.
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* @method toString
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* @return {String} a string representation of the instance.
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**/
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p.toString = function() {
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return "[Event (type="+this.type+")]";
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};
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createjs.Event = Event;
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}());
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/*
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* EventDispatcher
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* Visit http://createjs.com/ for documentation, updates and examples.
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*
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* Copyright (c) 2010 gskinner.com, inc.
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*
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* Permission is hereby granted, free of charge, to any person
|
|
* obtaining a copy of this software and associated documentation
|
|
* files (the "Software"), to deal in the Software without
|
|
* restriction, including without limitation the rights to use,
|
|
* copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following
|
|
* conditions:
|
|
*
|
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* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
|
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/**
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* @module CreateJS
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*/
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// namespace:
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this.createjs = this.createjs||{};
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(function() {
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"use strict";
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/**
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* EventDispatcher provides methods for managing queues of event listeners and dispatching events.
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*
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* You can either extend EventDispatcher or mix its methods into an existing prototype or instance by using the
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* EventDispatcher {{#crossLink "EventDispatcher/initialize"}}{{/crossLink}} method.
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*
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* Together with the CreateJS Event class, EventDispatcher provides an extended event model that is based on the
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* DOM Level 2 event model, including addEventListener, removeEventListener, and dispatchEvent. It supports
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* bubbling / capture, preventDefault, stopPropagation, stopImmediatePropagation, and handleEvent.
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*
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* EventDispatcher also exposes a {{#crossLink "EventDispatcher/on"}}{{/crossLink}} method, which makes it easier
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* to create scoped listeners, listeners that only run once, and listeners with associated arbitrary data. The
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* {{#crossLink "EventDispatcher/off"}}{{/crossLink}} method is merely an alias to
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* {{#crossLink "EventDispatcher/removeEventListener"}}{{/crossLink}}.
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*
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* Another addition to the DOM Level 2 model is the {{#crossLink "EventDispatcher/removeAllEventListeners"}}{{/crossLink}}
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* method, which can be used to listeners for all events, or listeners for a specific event. The Event object also
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* includes a {{#crossLink "Event/remove"}}{{/crossLink}} method which removes the active listener.
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*
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* <h4>Example</h4>
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* Add EventDispatcher capabilities to the "MyClass" class.
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*
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* EventDispatcher.initialize(MyClass.prototype);
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*
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* Add an event (see {{#crossLink "EventDispatcher/addEventListener"}}{{/crossLink}}).
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*
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* instance.addEventListener("eventName", handlerMethod);
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* function handlerMethod(event) {
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* console.log(event.target + " Was Clicked");
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* }
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*
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* <b>Maintaining proper scope</b><br />
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* Scope (ie. "this") can be be a challenge with events. Using the {{#crossLink "EventDispatcher/on"}}{{/crossLink}}
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* method to subscribe to events simplifies this.
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*
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* instance.addEventListener("click", function(event) {
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* console.log(instance == this); // false, scope is ambiguous.
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* });
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*
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* instance.on("click", function(event) {
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* console.log(instance == this); // true, "on" uses dispatcher scope by default.
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* });
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*
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* If you want to use addEventListener instead, you may want to use function.bind() or a similar proxy to manage scope.
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*
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*
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* @class EventDispatcher
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* @constructor
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**/
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var EventDispatcher = function() {
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/* this.initialize(); */ // not needed.
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};
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var p = EventDispatcher.prototype;
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/**
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* Static initializer to mix EventDispatcher methods into a target object or prototype.
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*
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* EventDispatcher.initialize(MyClass.prototype); // add to the prototype of the class
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* EventDispatcher.initialize(myObject); // add to a specific instance
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*
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* @method initialize
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* @static
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* @param {Object} target The target object to inject EventDispatcher methods into. This can be an instance or a
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* prototype.
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**/
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EventDispatcher.initialize = function(target) {
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target.addEventListener = p.addEventListener;
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target.on = p.on;
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target.removeEventListener = target.off = p.removeEventListener;
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target.removeAllEventListeners = p.removeAllEventListeners;
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target.hasEventListener = p.hasEventListener;
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target.dispatchEvent = p.dispatchEvent;
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target._dispatchEvent = p._dispatchEvent;
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target.willTrigger = p.willTrigger;
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};
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// constructor:
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// private properties:
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/**
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* @protected
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* @property _listeners
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* @type Object
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**/
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p._listeners = null;
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/**
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* @protected
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* @property _captureListeners
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* @type Object
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**/
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p._captureListeners = null;
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// constructor:
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/**
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* Initialization method.
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* @method initialize
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* @protected
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**/
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p.initialize = function() {};
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// public methods:
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/**
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* Adds the specified event listener. Note that adding multiple listeners to the same function will result in
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* multiple callbacks getting fired.
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*
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* <h4>Example</h4>
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*
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* displayObject.addEventListener("click", handleClick);
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* function handleClick(event) {
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* // Click happened.
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* }
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*
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* @method addEventListener
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* @param {String} type The string type of the event.
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* @param {Function | Object} listener An object with a handleEvent method, or a function that will be called when
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* the event is dispatched.
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* @param {Boolean} [useCapture] For events that bubble, indicates whether to listen for the event in the capture or bubbling/target phase.
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* @return {Function | Object} Returns the listener for chaining or assignment.
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**/
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p.addEventListener = function(type, listener, useCapture) {
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var listeners;
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if (useCapture) {
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listeners = this._captureListeners = this._captureListeners||{};
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} else {
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listeners = this._listeners = this._listeners||{};
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}
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var arr = listeners[type];
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if (arr) { this.removeEventListener(type, listener, useCapture); }
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arr = listeners[type]; // remove may have deleted the array
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if (!arr) { listeners[type] = [listener]; }
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else { arr.push(listener); }
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return listener;
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};
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/**
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* A shortcut method for using addEventListener that makes it easier to specify an execution scope, have a listener
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* only run once, associate arbitrary data with the listener, and remove the listener.
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*
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* This method works by creating an anonymous wrapper function and subscribing it with addEventListener.
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* The created anonymous function is returned for use with .removeEventListener (or .off).
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*
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* <h4>Example</h4>
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*
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* var listener = myBtn.on("click", handleClick, null, false, {count:3});
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* function handleClick(evt, data) {
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* data.count -= 1;
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* console.log(this == myBtn); // true - scope defaults to the dispatcher
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* if (data.count == 0) {
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* alert("clicked 3 times!");
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* myBtn.off("click", listener);
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* // alternately: evt.remove();
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* }
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* }
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*
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* @method on
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* @param {String} type The string type of the event.
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* @param {Function | Object} listener An object with a handleEvent method, or a function that will be called when
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* the event is dispatched.
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* @param {Object} [scope] The scope to execute the listener in. Defaults to the dispatcher/currentTarget for function listeners, and to the listener itself for object listeners (ie. using handleEvent).
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* @param {Boolean} [once=false] If true, the listener will remove itself after the first time it is triggered.
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* @param {*} [data] Arbitrary data that will be included as the second parameter when the listener is called.
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* @param {Boolean} [useCapture=false] For events that bubble, indicates whether to listen for the event in the capture or bubbling/target phase.
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* @return {Function} Returns the anonymous function that was created and assigned as the listener. This is needed to remove the listener later using .removeEventListener.
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**/
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p.on = function(type, listener, scope, once, data, useCapture) {
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if (listener.handleEvent) {
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scope = scope||listener;
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listener = listener.handleEvent;
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}
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scope = scope||this;
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return this.addEventListener(type, function(evt) {
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listener.call(scope, evt, data);
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once&&evt.remove();
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}, useCapture);
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};
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/**
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* Removes the specified event listener.
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*
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* <b>Important Note:</b> that you must pass the exact function reference used when the event was added. If a proxy
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|
* function, or function closure is used as the callback, the proxy/closure reference must be used - a new proxy or
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* closure will not work.
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*
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* <h4>Example</h4>
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*
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* displayObject.removeEventListener("click", handleClick);
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*
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* @method removeEventListener
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* @param {String} type The string type of the event.
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* @param {Function | Object} listener The listener function or object.
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* @param {Boolean} [useCapture] For events that bubble, indicates whether to listen for the event in the capture or bubbling/target phase.
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**/
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p.removeEventListener = function(type, listener, useCapture) {
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var listeners = useCapture ? this._captureListeners : this._listeners;
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if (!listeners) { return; }
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var arr = listeners[type];
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if (!arr) { return; }
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for (var i=0,l=arr.length; i<l; i++) {
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if (arr[i] == listener) {
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if (l==1) { delete(listeners[type]); } // allows for faster checks.
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else { arr.splice(i,1); }
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break;
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}
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}
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};
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/**
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|
* A shortcut to the removeEventListener method, with the same parameters and return value. This is a companion to the
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* .on method.
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*
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* @method off
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|
* @param {String} type The string type of the event.
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* @param {Function | Object} listener The listener function or object.
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* @param {Boolean} [useCapture] For events that bubble, indicates whether to listen for the event in the capture or bubbling/target phase.
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**/
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p.off = p.removeEventListener;
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|
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/**
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|
* Removes all listeners for the specified type, or all listeners of all types.
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|
*
|
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* <h4>Example</h4>
|
|
*
|
|
* // Remove all listeners
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|
* displayObject.removeAllEventListeners();
|
|
*
|
|
* // Remove all click listeners
|
|
* displayObject.removeAllEventListeners("click");
|
|
*
|
|
* @method removeAllEventListeners
|
|
* @param {String} [type] The string type of the event. If omitted, all listeners for all types will be removed.
|
|
**/
|
|
p.removeAllEventListeners = function(type) {
|
|
if (!type) { this._listeners = this._captureListeners = null; }
|
|
else {
|
|
if (this._listeners) { delete(this._listeners[type]); }
|
|
if (this._captureListeners) { delete(this._captureListeners[type]); }
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Dispatches the specified event to all listeners.
|
|
*
|
|
* <h4>Example</h4>
|
|
*
|
|
* // Use a string event
|
|
* this.dispatchEvent("complete");
|
|
*
|
|
* // Use an Event instance
|
|
* var event = new createjs.Event("progress");
|
|
* this.dispatchEvent(event);
|
|
*
|
|
* @method dispatchEvent
|
|
* @param {Object | String | Event} eventObj An object with a "type" property, or a string type.
|
|
* While a generic object will work, it is recommended to use a CreateJS Event instance. If a string is used,
|
|
* dispatchEvent will construct an Event instance with the specified type.
|
|
* @param {Object} [target] The object to use as the target property of the event object. This will default to the
|
|
* dispatching object. <b>This parameter is deprecated and will be removed.</b>
|
|
* @return {Boolean} Returns the value of eventObj.defaultPrevented.
|
|
**/
|
|
p.dispatchEvent = function(eventObj, target) {
|
|
if (typeof eventObj == "string") {
|
|
// won't bubble, so skip everything if there's no listeners:
|
|
var listeners = this._listeners;
|
|
if (!listeners || !listeners[eventObj]) { return false; }
|
|
eventObj = new createjs.Event(eventObj);
|
|
}
|
|
// TODO: deprecated. Target param is deprecated, only use case is MouseEvent/mousemove, remove.
|
|
eventObj.target = target||this;
|
|
|
|
if (!eventObj.bubbles || !this.parent) {
|
|
this._dispatchEvent(eventObj, 2);
|
|
} else {
|
|
var top=this, list=[top];
|
|
while (top.parent) { list.push(top = top.parent); }
|
|
var i, l=list.length;
|
|
|
|
// capture & atTarget
|
|
for (i=l-1; i>=0 && !eventObj.propagationStopped; i--) {
|
|
list[i]._dispatchEvent(eventObj, 1+(i==0));
|
|
}
|
|
// bubbling
|
|
for (i=1; i<l && !eventObj.propagationStopped; i++) {
|
|
list[i]._dispatchEvent(eventObj, 3);
|
|
}
|
|
}
|
|
return eventObj.defaultPrevented;
|
|
};
|
|
|
|
/**
|
|
* Indicates whether there is at least one listener for the specified event type.
|
|
* @method hasEventListener
|
|
* @param {String} type The string type of the event.
|
|
* @return {Boolean} Returns true if there is at least one listener for the specified event.
|
|
**/
|
|
p.hasEventListener = function(type) {
|
|
var listeners = this._listeners, captureListeners = this._captureListeners;
|
|
return !!((listeners && listeners[type]) || (captureListeners && captureListeners[type]));
|
|
};
|
|
|
|
/**
|
|
* Indicates whether there is at least one listener for the specified event type on this object or any of its
|
|
* ancestors (parent, parent's parent, etc). A return value of true indicates that if a bubbling event of the
|
|
* specified type is dispatched from this object, it will trigger at least one listener.
|
|
*
|
|
* This is similar to {{#crossLink "EventDispatcher/hasEventListener"}}{{/crossLink}}, but it searches the entire
|
|
* event flow for a listener, not just this object.
|
|
* @method willTrigger
|
|
* @param {String} type The string type of the event.
|
|
* @return {Boolean} Returns `true` if there is at least one listener for the specified event.
|
|
**/
|
|
p.willTrigger = function(type) {
|
|
var o = this;
|
|
while (o) {
|
|
if (o.hasEventListener(type)) { return true; }
|
|
o = o.parent;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* @method toString
|
|
* @return {String} a string representation of the instance.
|
|
**/
|
|
p.toString = function() {
|
|
return "[EventDispatcher]";
|
|
};
|
|
|
|
// private methods:
|
|
/**
|
|
* @method _dispatchEvent
|
|
* @param {Object | String | Event} eventObj
|
|
* @param {Object} eventPhase
|
|
* @protected
|
|
**/
|
|
p._dispatchEvent = function(eventObj, eventPhase) {
|
|
var l, listeners = (eventPhase==1) ? this._captureListeners : this._listeners;
|
|
if (eventObj && listeners) {
|
|
var arr = listeners[eventObj.type];
|
|
if (!arr||!(l=arr.length)) { return; }
|
|
eventObj.currentTarget = this;
|
|
eventObj.eventPhase = eventPhase;
|
|
eventObj.removed = false;
|
|
arr = arr.slice(); // to avoid issues with items being removed or added during the dispatch
|
|
for (var i=0; i<l && !eventObj.immediatePropagationStopped; i++) {
|
|
var o = arr[i];
|
|
if (o.handleEvent) { o.handleEvent(eventObj); }
|
|
else { o(eventObj); }
|
|
if (eventObj.removed) {
|
|
this.off(eventObj.type, o, eventPhase==1);
|
|
eventObj.removed = false;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
createjs.EventDispatcher = EventDispatcher;
|
|
}());
|
|
/*
|
|
* Tween
|
|
* Visit http://createjs.com/ for documentation, updates and examples.
|
|
*
|
|
* Copyright (c) 2010 gskinner.com, inc.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person
|
|
* obtaining a copy of this software and associated documentation
|
|
* files (the "Software"), to deal in the Software without
|
|
* restriction, including without limitation the rights to use,
|
|
* copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following
|
|
* conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|
* OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
/**
|
|
* The TweenJS Javascript library provides a simple but powerful tweening interface. It supports tweening of both
|
|
* numeric object properties & CSS style properties, and allows you to chain tweens and actions together to create
|
|
* complex sequences.
|
|
*
|
|
* <h4>Simple Tween</h4>
|
|
* This tween will tween the target's alpha property from 0 to 1 for 1s then call the <code>handleComplete</code> function.
|
|
*
|
|
* target.alpha = 0;
|
|
* Tween.get(target).to({alpha:1}, 1000).call(handleComplete);
|
|
* function handleComplete() {
|
|
* //Tween complete
|
|
* }
|
|
*
|
|
* <strong>Arguments and Scope</strong>
|
|
* Tween also supports a `call()` with arguments and/or a scope. If no scope is passed, then the function is called
|
|
* anonymously (normal JavaScript behaviour). The scope is useful for maintaining scope when doing object-oriented
|
|
* style development.
|
|
*
|
|
* Tween.get(target).to({alpha:0})
|
|
* .call(handleComplete, [argument1, argument2], this);
|
|
*
|
|
* <h4>Chainable Tween</h4>
|
|
* This tween will wait 0.5s, tween the target's alpha property to 0 over 1s, set it's visible to false, then call the
|
|
* <code>handleComplete</code> function.
|
|
*
|
|
* target.alpha = 1;
|
|
* Tween.get(target).wait(500).to({alpha:0, visible:false}, 1000).call(handleComplete);
|
|
* function handleComplete() {
|
|
* //Tween complete
|
|
* }
|
|
*
|
|
* <h4>Required Support<h4>
|
|
* Tweenjs requires a ticker function, which is included in <a href="http://www.easeljs.com">EaselJS</a>.
|
|
* If you are not using EaselJS, you must build your own ticker function that calls {{#crossLink "Tween/tick"}}{{/crossLink}}
|
|
* on the tweens.
|
|
*
|
|
* <h4>Browser Support</h4>
|
|
* TweenJS will work in all browsers.
|
|
*
|
|
* @module TweenJS
|
|
* @main TweenJS
|
|
*/
|
|
|
|
// TODO: possibly add a END actionsMode (only runs actions that == position)?
|
|
// TODO: evaluate a way to decouple paused from tick registration.
|
|
|
|
// namespace:
|
|
this.createjs = this.createjs||{};
|
|
|
|
(function() {
|
|
"use strict";
|
|
/**
|
|
* A Tween instance tweens properties for a single target. Instance methods can be chained for easy construction and sequencing:
|
|
*
|
|
* <h4>Example</h4>
|
|
*
|
|
* target.alpha = 1;
|
|
* Tween.get(target)
|
|
* .wait(500)
|
|
* .to({alpha:0, visible:false}, 1000)
|
|
* .call(handleComplete);
|
|
* function handleComplete() {
|
|
* //Tween complete
|
|
* }
|
|
*
|
|
* Multiple tweens can point to the same instance, however if they affect the same properties there could be unexpected
|
|
* behaviour. To stop all tweens on an object, use {{#crossLink "Tween/removeTweens"}}{{/crossLink}} or pass <code>override:true</code>
|
|
* in the props argument.
|
|
*
|
|
* Tween.get(target, {override:true}).to({x:100});
|
|
*
|
|
* Subscribe to the "change" event to get notified when a property of the target is changed.
|
|
*
|
|
* Tween.get(target, {override:true}).to({x:100}).addEventListener("change", handleChange);
|
|
* function handleChange(event) {
|
|
* // The tween changed.
|
|
* }
|
|
*
|
|
* See the Tween {{#crossLink "Tween/get"}}{{/crossLink}} method for additional param documentation.
|
|
* @class Tween
|
|
* @param {Object} target The target object that will have its properties tweened.
|
|
* @param {Object} [props] The configuration properties to apply to this tween instance (ex. `{loop:true, paused:true}`.
|
|
* All properties default to false. Supported props are:<UL>
|
|
* <LI> loop: sets the loop property on this tween.</LI>
|
|
* <LI> useTicks: uses ticks for all durations instead of milliseconds.</LI>
|
|
* <LI> ignoreGlobalPause: sets the ignoreGlobalPause property on this tween.</LI>
|
|
* <LI> override: if true, `Tween.removeTweens(target)` will be called to remove any other tweens with the same target.
|
|
* <LI> paused: indicates whether to start the tween paused.</LI>
|
|
* <LI> position: indicates the initial position for this tween.</LI>
|
|
* <LI> onChange: specifies a listener for the "change" event.</LI>
|
|
* </UL>
|
|
* @param {Object} [pluginData] An object containing data for use by installed plugins. See individual
|
|
* plugins' documentation for details.
|
|
* @extends EventDispatcher
|
|
* @constructor
|
|
*/
|
|
var Tween = function(target, props, pluginData) {
|
|
this.initialize(target, props, pluginData);
|
|
};
|
|
var p = Tween.prototype = new createjs.EventDispatcher();
|
|
|
|
// static interface:
|
|
/**
|
|
* Constant defining the none actionsMode for use with setPosition.
|
|
* @property NONE
|
|
* @type Number
|
|
* @default 0
|
|
* @static
|
|
*/
|
|
Tween.NONE = 0;
|
|
|
|
/**
|
|
* Constant defining the loop actionsMode for use with setPosition.
|
|
* @property LOOP
|
|
* @type Number
|
|
* @default 1
|
|
* @static
|
|
*/
|
|
Tween.LOOP = 1;
|
|
|
|
/**
|
|
* Constant defining the reverse actionsMode for use with setPosition.
|
|
* @property REVERSE
|
|
* @type Number
|
|
* @default 2
|
|
* @static
|
|
*/
|
|
Tween.REVERSE = 2;
|
|
|
|
/**
|
|
* Constant returned by plugins to tell the tween not to use default assignment.
|
|
* @property IGNORE
|
|
* @type Object
|
|
* @static
|
|
*/
|
|
Tween.IGNORE = {};
|
|
|
|
/**
|
|
* @property _listeners
|
|
* @type Array[Tween]
|
|
* @static
|
|
* @protected
|
|
*/
|
|
Tween._tweens = [];
|
|
|
|
/**
|
|
* @property _plugins
|
|
* @type Object
|
|
* @static
|
|
* @protected
|
|
*/
|
|
Tween._plugins = {};
|
|
|
|
/**
|
|
* Returns a new tween instance. This is functionally identical to using "new Tween(...)", but looks cleaner
|
|
* with the chained syntax of TweenJS.
|
|
* @example
|
|
* var tween = createjs.Tween.get(target);
|
|
* @method get
|
|
* @param {Object} target The target object that will have its properties tweened.
|
|
* @param {Object} [props] The configuration properties to apply to this tween instance (ex. <code>{loop:true, paused:true}</code>).
|
|
* All properties default to false. Supported props are:<UL>
|
|
* <LI> loop: sets the loop property on this tween.</LI>
|
|
* <LI> useTicks: uses ticks for all durations instead of milliseconds.</LI>
|
|
* <LI> ignoreGlobalPause: sets the ignoreGlobalPause property on this tween.</LI>
|
|
* <LI> override: if true, Tween.removeTweens(target) will be called to remove any other tweens with the same target.
|
|
* <LI> paused: indicates whether to start the tween paused.</LI>
|
|
* <LI> position: indicates the initial position for this tween.</LI>
|
|
* <LI> onChange: specifies a listener for the "change" event.</LI>
|
|
* </UL>
|
|
* @param {Object} [pluginData] An object containing data for use by installed plugins. See individual
|
|
* plugins' documentation for details.
|
|
* @param {Boolean} [override=false] If true, any previous tweens on the same target will be removed. This is the same as
|
|
* calling <code>Tween.removeTweens(target)</code>.
|
|
* @return {Tween} A reference to the created tween. Additional chained tweens, method calls, or callbacks can be
|
|
* applied to the returned tween instance.
|
|
* @static
|
|
*/
|
|
Tween.get = function(target, props, pluginData, override) {
|
|
if (override) { Tween.removeTweens(target); }
|
|
return new Tween(target, props, pluginData);
|
|
};
|
|
|
|
/**
|
|
* Advances all tweens. This typically uses the Ticker class (available in the EaselJS library), but you can call it
|
|
* manually if you prefer to use your own "heartbeat" implementation.
|
|
*
|
|
* Note: Currently, EaselJS must be included <em>before</em> TweenJS to ensure Ticker exists during initialization.
|
|
* @method tick
|
|
* @param {Number} delta The change in time in milliseconds since the last tick. Required unless all tweens have
|
|
* <code>useTicks</code> set to true.
|
|
* @param {Boolean} paused Indicates whether a global pause is in effect. Tweens with <code>ignoreGlobalPause</code>
|
|
* will ignore this, but all others will pause if this is true.
|
|
* @static
|
|
*/
|
|
Tween.tick = function(delta, paused) {
|
|
var tweens = Tween._tweens.slice(); // to avoid race conditions.
|
|
for (var i=tweens.length-1; i>=0; i--) {
|
|
var tween = tweens[i];
|
|
if ((paused && !tween.ignoreGlobalPause) || tween._paused) { continue; }
|
|
tween.tick(tween._useTicks?1:delta);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Handle events that result from Tween being used as an event handler. This is included to allow Tween to handle
|
|
* tick events from <code>createjs.Ticker</code>. No other events are handled in Tween.
|
|
* @method handleEvent
|
|
* @param {Object} event An event object passed in by the EventDispatcher. Will usually be of type "tick".
|
|
* @private
|
|
* @static
|
|
* @since 0.4.2
|
|
*/
|
|
Tween.handleEvent = function(event) {
|
|
if (event.type == "tick") {
|
|
this.tick(event.delta, event.paused);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Removes all existing tweens for a target. This is called automatically by new tweens if the <code>override</code>
|
|
* property is <code>true</code>.
|
|
* @method removeTweens
|
|
* @param {Object} target The target object to remove existing tweens from.
|
|
* @static
|
|
*/
|
|
Tween.removeTweens = function(target) {
|
|
if (!target.tweenjs_count) { return; }
|
|
var tweens = Tween._tweens;
|
|
for (var i=tweens.length-1; i>=0; i--) {
|
|
if (tweens[i]._target == target) {
|
|
tweens[i]._paused = true;
|
|
tweens.splice(i,1);
|
|
}
|
|
}
|
|
target.tweenjs_count = 0;
|
|
};
|
|
|
|
/**
|
|
* Stop and remove all existing tweens.
|
|
* @method removeAllTweens
|
|
* @static
|
|
* @since 0.4.1
|
|
*/
|
|
Tween.removeAllTweens = function() {
|
|
var tweens = Tween._tweens;
|
|
for (var i= 0, l=tweens.length; i<l; i++) {
|
|
var tween = tweens[i];
|
|
tween.paused = true;
|
|
tween.target.tweenjs_count = 0;
|
|
}
|
|
tweens.length = 0;
|
|
};
|
|
|
|
/**
|
|
* Indicates whether there are any active tweens (and how many) on the target object (if specified) or in general.
|
|
* @method hasActiveTweens
|
|
* @param {Object} [target] The target to check for active tweens. If not specified, the return value will indicate
|
|
* if there are any active tweens on any target.
|
|
* @return {Boolean} If there are active tweens.
|
|
* @static
|
|
*/
|
|
Tween.hasActiveTweens = function(target) {
|
|
if (target) { return target.tweenjs_count; }
|
|
return Tween._tweens && !!Tween._tweens.length;
|
|
};
|
|
|
|
/**
|
|
* Installs a plugin, which can modify how certain properties are handled when tweened. See the CSSPlugin for an
|
|
* example of how to write TweenJS plugins.
|
|
* @method installPlugin
|
|
* @static
|
|
* @param {Object} plugin The plugin class to install
|
|
* @param {Array} properties An array of properties that the plugin will handle.
|
|
*/
|
|
Tween.installPlugin = function(plugin, properties) {
|
|
var priority = plugin.priority;
|
|
if (priority == null) { plugin.priority = priority = 0; }
|
|
for (var i=0,l=properties.length,p=Tween._plugins;i<l;i++) {
|
|
var n = properties[i];
|
|
if (!p[n]) { p[n] = [plugin]; }
|
|
else {
|
|
var arr = p[n];
|
|
for (var j=0,jl=arr.length;j<jl;j++) {
|
|
if (priority < arr[j].priority) { break; }
|
|
}
|
|
p[n].splice(j,0,plugin);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Registers or unregisters a tween with the ticking system.
|
|
* @method _register
|
|
* @param {Tween} tween The tween instance to register or unregister.
|
|
* @param {Boolean} value If true, the tween is registered. If false the tween is unregistered.
|
|
* @static
|
|
* @protected
|
|
*/
|
|
Tween._register = function(tween, value) {
|
|
var target = tween._target;
|
|
var tweens = Tween._tweens;
|
|
if (value) {
|
|
// TODO: this approach might fail if a dev is using sealed objects in ES5
|
|
if (target) { target.tweenjs_count = target.tweenjs_count ? target.tweenjs_count+1 : 1; }
|
|
tweens.push(tween);
|
|
if (!Tween._inited && createjs.Ticker) { createjs.Ticker.addEventListener("tick", Tween); Tween._inited = true; }
|
|
} else {
|
|
if (target) { target.tweenjs_count--; }
|
|
var i = tweens.length;
|
|
while (i--) {
|
|
if (tweens[i] == tween) {
|
|
tweens.splice(i, 1);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
// public properties:
|
|
/**
|
|
* Causes this tween to continue playing when a global pause is active. For example, if TweenJS is using Ticker,
|
|
* then setting this to true (the default) will cause this tween to be paused when <code>Ticker.setPaused(true)</code> is called.
|
|
* See Tween.tick() for more info. Can be set via the props param.
|
|
* @property ignoreGlobalPause
|
|
* @type Boolean
|
|
* @default false
|
|
*/
|
|
p.ignoreGlobalPause = false;
|
|
|
|
/**
|
|
* If true, the tween will loop when it reaches the end. Can be set via the props param.
|
|
* @property loop
|
|
* @type {Boolean}
|
|
* @default false
|
|
*/
|
|
p.loop = false;
|
|
|
|
/**
|
|
* Read-only. Specifies the total duration of this tween in milliseconds (or ticks if useTicks is true).
|
|
* This value is automatically updated as you modify the tween. Changing it directly could result in unexpected
|
|
* behaviour.
|
|
* @property duration
|
|
* @type {Number}
|
|
* @default 0
|
|
*/
|
|
p.duration = 0;
|
|
|
|
/**
|
|
* Allows you to specify data that will be used by installed plugins. Each plugin uses this differently, but in general
|
|
* you specify data by setting it to a property of pluginData with the same name as the plugin class.
|
|
* @example
|
|
* myTween.pluginData.PluginClassName = data;
|
|
* <br/>
|
|
* Also, most plugins support a property to enable or disable them. This is typically the plugin class name followed by "_enabled".<br/>
|
|
* @example
|
|
* myTween.pluginData.PluginClassName_enabled = false;<br/>
|
|
* <br/>
|
|
* Some plugins also store instance data in this object, usually in a property named _PluginClassName.
|
|
* See the documentation for individual plugins for more details.
|
|
* @property pluginData
|
|
* @type {Object}
|
|
*/
|
|
p.pluginData = null;
|
|
|
|
// TODO: deprecated.
|
|
/**
|
|
* REMOVED. Use {{#crossLink "EventDispatcher/addEventListener"}}{{/crossLink}} and the {{#crossLink "Tween/change:event"}}{{/crossLink}}
|
|
* event.
|
|
* @property onChange
|
|
* @type {Function}
|
|
* @deprecated Use addEventListener and the "change" event.
|
|
*/
|
|
|
|
/**
|
|
* Read-only. The target of this tween. This is the object on which the tweened properties will be changed. Changing
|
|
* this property after the tween is created will not have any effect.
|
|
* @property target
|
|
* @type {Object}
|
|
*/
|
|
p.target = null;
|
|
|
|
/**
|
|
* Read-only. The current normalized position of the tween. This will always be a value between 0 and duration.
|
|
* Changing this property directly will have no effect.
|
|
* @property position
|
|
* @type {Object}
|
|
*/
|
|
p.position = null;
|
|
|
|
/**
|
|
* Read-only. Indicates the tween's current position is within a passive wait.
|
|
* @property passive
|
|
* @type {Boolean}
|
|
**/
|
|
p.passive = false;
|
|
|
|
// events:
|
|
/**
|
|
* Called whenever the tween's position changes.
|
|
* @event change
|
|
* @since 0.4.0
|
|
**/
|
|
|
|
// private properties:
|
|
|
|
/**
|
|
* @property _paused
|
|
* @type {Boolean}
|
|
* @default false
|
|
* @protected
|
|
*/
|
|
p._paused = false;
|
|
|
|
/**
|
|
* @property _curQueueProps
|
|
* @type {Object}
|
|
* @protected
|
|
*/
|
|
p._curQueueProps = null;
|
|
|
|
/**
|
|
* @property _initQueueProps
|
|
* @type {Object}
|
|
* @protected
|
|
*/
|
|
p._initQueueProps = null;
|
|
|
|
/**
|
|
* @property _steps
|
|
* @type {Array}
|
|
* @protected
|
|
*/
|
|
p._steps = null;
|
|
|
|
/**
|
|
* @property _actions
|
|
* @type {Array}
|
|
* @protected
|
|
*/
|
|
p._actions = null;
|
|
|
|
/**
|
|
* Raw position.
|
|
* @property _prevPosition
|
|
* @type {Number}
|
|
* @default 0
|
|
* @protected
|
|
*/
|
|
p._prevPosition = 0;
|
|
|
|
/**
|
|
* The position within the current step.
|
|
* @property _stepPosition
|
|
* @type {Number}
|
|
* @default 0
|
|
* @protected
|
|
*/
|
|
p._stepPosition = 0; // this is needed by MovieClip.
|
|
|
|
/**
|
|
* Normalized position.
|
|
* @property _prevPos
|
|
* @type {Number}
|
|
* @default -1
|
|
* @protected
|
|
*/
|
|
p._prevPos = -1;
|
|
|
|
/**
|
|
* @property _target
|
|
* @type {Object}
|
|
* @protected
|
|
*/
|
|
p._target = null;
|
|
|
|
/**
|
|
* @property _useTicks
|
|
* @type {Boolean}
|
|
* @default false
|
|
* @protected
|
|
*/
|
|
p._useTicks = false;
|
|
|
|
/**
|
|
* @property _inited
|
|
* @type {boolean}
|
|
* @default false
|
|
* @protected
|
|
*/
|
|
p._inited = false;
|
|
|
|
// constructor:
|
|
/**
|
|
* @method initialize
|
|
* @param {Object} target
|
|
* @param {Object} props
|
|
* @param {Object} pluginData
|
|
* @protected
|
|
*/
|
|
p.initialize = function(target, props, pluginData) {
|
|
this.target = this._target = target;
|
|
if (props) {
|
|
this._useTicks = props.useTicks;
|
|
this.ignoreGlobalPause = props.ignoreGlobalPause;
|
|
this.loop = props.loop;
|
|
props.onChange&&this.addEventListener("change", props.onChange);
|
|
if (props.override) { Tween.removeTweens(target); }
|
|
}
|
|
|
|
this.pluginData = pluginData || {};
|
|
this._curQueueProps = {};
|
|
this._initQueueProps = {};
|
|
this._steps = [];
|
|
this._actions = [];
|
|
if (props&&props.paused) { this._paused=true; }
|
|
else { Tween._register(this,true); }
|
|
if (props&&props.position!=null) { this.setPosition(props.position, Tween.NONE); }
|
|
};
|
|
|
|
// public methods:
|
|
/**
|
|
* Queues a wait (essentially an empty tween).
|
|
* @example
|
|
* //This tween will wait 1s before alpha is faded to 0.
|
|
* createjs.Tween.get(target).wait(1000).to({alpha:0}, 1000);
|
|
* @method wait
|
|
* @param {Number} duration The duration of the wait in milliseconds (or in ticks if <code>useTicks</code> is true).
|
|
* @param {Boolean} passive Tween properties will not be updated during a passive wait. This
|
|
* is mostly useful for use with Timeline's that contain multiple tweens affecting the same target
|
|
* at different times.
|
|
* @return {Tween} This tween instance (for chaining calls).
|
|
**/
|
|
p.wait = function(duration, passive) {
|
|
if (duration == null || duration <= 0) { return this; }
|
|
var o = this._cloneProps(this._curQueueProps);
|
|
return this._addStep({d:duration, p0:o, e:this._linearEase, p1:o, v:passive});
|
|
};
|
|
|
|
/**
|
|
* Queues a tween from the current values to the target properties. Set duration to 0 to jump to these value.
|
|
* Numeric properties will be tweened from their current value in the tween to the target value. Non-numeric
|
|
* properties will be set at the end of the specified duration.
|
|
* @example
|
|
* createjs.Tween.get(target).to({alpha:0}, 1000);
|
|
* @method to
|
|
* @param {Object} props An object specifying property target values for this tween (Ex. <code>{x:300}</code> would tween the x
|
|
* property of the target to 300).
|
|
* @param {Number} duration Optional. The duration of the wait in milliseconds (or in ticks if <code>useTicks</code> is true).
|
|
* Defaults to 0.
|
|
* @param {Function} ease Optional. The easing function to use for this tween. Defaults to a linear ease.
|
|
* @return {Tween} This tween instance (for chaining calls).
|
|
*/
|
|
p.to = function(props, duration, ease) {
|
|
if (isNaN(duration) || duration < 0) { duration = 0; }
|
|
return this._addStep({d:duration||0, p0:this._cloneProps(this._curQueueProps), e:ease, p1:this._cloneProps(this._appendQueueProps(props))});
|
|
};
|
|
|
|
/**
|
|
* Queues an action to call the specified function.
|
|
* @example
|
|
* //would call myFunction() after 1s.
|
|
* myTween.wait(1000).call(myFunction);
|
|
* @method call
|
|
* @param {Function} callback The function to call.
|
|
* @param {Array} params Optional. The parameters to call the function with. If this is omitted, then the function
|
|
* will be called with a single param pointing to this tween.
|
|
* @param {Object} scope Optional. The scope to call the function in. If omitted, it will be called in the target's
|
|
* scope.
|
|
* @return {Tween} This tween instance (for chaining calls).
|
|
*/
|
|
p.call = function(callback, params, scope) {
|
|
return this._addAction({f:callback, p:params ? params : [this], o:scope ? scope : this._target});
|
|
};
|
|
|
|
// TODO: add clarification between this and a 0 duration .to:
|
|
/**
|
|
* Queues an action to set the specified props on the specified target. If target is null, it will use this tween's
|
|
* target.
|
|
* @example
|
|
* myTween.wait(1000).set({visible:false},foo);
|
|
* @method set
|
|
* @param {Object} props The properties to set (ex. <code>{visible:false}</code>).
|
|
* @param {Object} target Optional. The target to set the properties on. If omitted, they will be set on the tween's target.
|
|
* @return {Tween} This tween instance (for chaining calls).
|
|
*/
|
|
p.set = function(props, target) {
|
|
return this._addAction({f:this._set, o:this, p:[props, target ? target : this._target]});
|
|
};
|
|
|
|
/**
|
|
* Queues an action to to play (unpause) the specified tween. This enables you to sequence multiple tweens.
|
|
* @example
|
|
* myTween.to({x:100},500).play(otherTween);
|
|
* @method play
|
|
* @param {Tween} tween The tween to play.
|
|
* @return {Tween} This tween instance (for chaining calls).
|
|
*/
|
|
p.play = function(tween) {
|
|
if (!tween) { tween = this; }
|
|
return this.call(tween.setPaused, [false], tween);
|
|
};
|
|
|
|
/**
|
|
* Queues an action to to pause the specified tween.
|
|
* @method pause
|
|
* @param {Tween} tween The tween to play. If null, it pauses this tween.
|
|
* @return {Tween} This tween instance (for chaining calls)
|
|
*/
|
|
p.pause = function(tween) {
|
|
if (!tween) { tween = this; }
|
|
return this.call(tween.setPaused, [true], tween);
|
|
};
|
|
|
|
/**
|
|
* Advances the tween to a specified position.
|
|
* @method setPosition
|
|
* @param {Number} value The position to seek to in milliseconds (or ticks if useTicks is true).
|
|
* @param {Number} actionsMode Optional parameter specifying how actions are handled (ie. call, set, play, pause):
|
|
* <code>Tween.NONE</code> (0) - run no actions. <code>Tween.LOOP</code> (1) - if new position is less than old, then run all actions
|
|
* between old and duration, then all actions between 0 and new. Defaults to <code>LOOP</code>. <code>Tween.REVERSE</code> (2) - if new
|
|
* position is less than old, run all actions between them in reverse.
|
|
* @return {Boolean} Returns true if the tween is complete (ie. the full tween has run & loop is false).
|
|
*/
|
|
p.setPosition = function(value, actionsMode) {
|
|
if (value < 0) { value = 0; }
|
|
if (actionsMode == null) { actionsMode = 1; }
|
|
|
|
// normalize position:
|
|
var t = value;
|
|
var end = false;
|
|
if (t >= this.duration) {
|
|
if (this.loop) { t = t%this.duration; }
|
|
else {
|
|
t = this.duration;
|
|
end = true;
|
|
}
|
|
}
|
|
if (t == this._prevPos) { return end; }
|
|
|
|
|
|
var prevPos = this._prevPos;
|
|
this.position = this._prevPos = t; // set this in advance in case an action modifies position.
|
|
this._prevPosition = value;
|
|
|
|
// handle tweens:
|
|
if (this._target) {
|
|
if (end) {
|
|
// addresses problems with an ending zero length step.
|
|
this._updateTargetProps(null,1);
|
|
} else if (this._steps.length > 0) {
|
|
// find our new tween index:
|
|
for (var i=0, l=this._steps.length; i<l; i++) {
|
|
if (this._steps[i].t > t) { break; }
|
|
}
|
|
var step = this._steps[i-1];
|
|
this._updateTargetProps(step,(this._stepPosition = t-step.t)/step.d);
|
|
}
|
|
}
|
|
|
|
// run actions:
|
|
if (actionsMode != 0 && this._actions.length > 0) {
|
|
if (this._useTicks) {
|
|
// only run the actions we landed on.
|
|
this._runActions(t,t);
|
|
} else if (actionsMode == 1 && t<prevPos) {
|
|
if (prevPos != this.duration) { this._runActions(prevPos, this.duration); }
|
|
this._runActions(0, t, true);
|
|
} else {
|
|
this._runActions(prevPos, t);
|
|
}
|
|
}
|
|
|
|
if (end) { this.setPaused(true); }
|
|
|
|
this.dispatchEvent("change");
|
|
return end;
|
|
};
|
|
|
|
/**
|
|
* Advances this tween by the specified amount of time in milliseconds (or ticks if <code>useTicks</code> is true).
|
|
* This is normally called automatically by the Tween engine (via <code>Tween.tick</code>), but is exposed for advanced uses.
|
|
* @method tick
|
|
* @param {Number} delta The time to advance in milliseconds (or ticks if <code>useTicks</code> is true).
|
|
*/
|
|
p.tick = function(delta) {
|
|
if (this._paused) { return; }
|
|
this.setPosition(this._prevPosition+delta);
|
|
};
|
|
|
|
/**
|
|
* Pauses or plays this tween.
|
|
* @method setPaused
|
|
* @param {Boolean} value Indicates whether the tween should be paused (true) or played (false).
|
|
* @return {Tween} This tween instance (for chaining calls)
|
|
*/
|
|
p.setPaused = function(value) {
|
|
this._paused = !!value;
|
|
Tween._register(this, !value);
|
|
return this;
|
|
};
|
|
|
|
// tiny api (primarily for tool output):
|
|
p.w = p.wait;
|
|
p.t = p.to;
|
|
p.c = p.call;
|
|
p.s = p.set;
|
|
|
|
/**
|
|
* Returns a string representation of this object.
|
|
* @method toString
|
|
* @return {String} a string representation of the instance.
|
|
*/
|
|
p.toString = function() {
|
|
return "[Tween]";
|
|
};
|
|
|
|
/**
|
|
* @method clone
|
|
* @protected
|
|
*/
|
|
p.clone = function() {
|
|
throw("Tween can not be cloned.")
|
|
};
|
|
|
|
// private methods:
|
|
/**
|
|
* @method _updateTargetProps
|
|
* @param {Object} step
|
|
* @param {Number} ratio
|
|
* @protected
|
|
*/
|
|
p._updateTargetProps = function(step, ratio) {
|
|
var p0,p1,v,v0,v1,arr;
|
|
if (!step && ratio == 1) {
|
|
// GDS: when does this run? Just at the very end? Shouldn't.
|
|
this.passive = false;
|
|
p0 = p1 = this._curQueueProps;
|
|
} else {
|
|
this.passive = !!step.v;
|
|
if (this.passive) { return; } // don't update props.
|
|
// apply ease to ratio.
|
|
if (step.e) { ratio = step.e(ratio,0,1,1); }
|
|
p0 = step.p0;
|
|
p1 = step.p1;
|
|
}
|
|
|
|
for (var n in this._initQueueProps) {
|
|
if ((v0 = p0[n]) == null) { p0[n] = v0 = this._initQueueProps[n]; }
|
|
if ((v1 = p1[n]) == null) { p1[n] = v1 = v0; }
|
|
if (v0 == v1 || ratio == 0 || ratio == 1 || (typeof(v0) != "number")) {
|
|
// no interpolation - either at start, end, values don't change, or the value is non-numeric.
|
|
v = ratio == 1 ? v1 : v0;
|
|
} else {
|
|
v = v0+(v1-v0)*ratio;
|
|
}
|
|
|
|
var ignore = false;
|
|
if (arr = Tween._plugins[n]) {
|
|
for (var i=0,l=arr.length;i<l;i++) {
|
|
var v2 = arr[i].tween(this, n, v, p0, p1, ratio, !!step&&p0==p1, !step);
|
|
if (v2 == Tween.IGNORE) { ignore = true; }
|
|
else { v = v2; }
|
|
}
|
|
}
|
|
if (!ignore) { this._target[n] = v; }
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* @method _runActions
|
|
* @param {Number} startPos
|
|
* @param {Number} endPos
|
|
* @param {Boolean} includeStart
|
|
* @protected
|
|
*/
|
|
p._runActions = function(startPos, endPos, includeStart) {
|
|
var sPos = startPos;
|
|
var ePos = endPos;
|
|
var i = -1;
|
|
var j = this._actions.length;
|
|
var k = 1;
|
|
if (startPos > endPos) {
|
|
// running backwards, flip everything:
|
|
sPos = endPos;
|
|
ePos = startPos;
|
|
i = j;
|
|
j = k = -1;
|
|
}
|
|
while ((i+=k) != j) {
|
|
var action = this._actions[i];
|
|
var pos = action.t;
|
|
if (pos == ePos || (pos > sPos && pos < ePos) || (includeStart && pos == startPos) ) {
|
|
action.f.apply(action.o, action.p);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @method _appendQueueProps
|
|
* @param {Object} o
|
|
* @protected
|
|
*/
|
|
p._appendQueueProps = function(o) {
|
|
var arr,oldValue,i, l, injectProps;
|
|
for (var n in o) {
|
|
if (this._initQueueProps[n] === undefined) {
|
|
oldValue = this._target[n];
|
|
|
|
// init plugins:
|
|
if (arr = Tween._plugins[n]) {
|
|
for (i=0,l=arr.length;i<l;i++) {
|
|
oldValue = arr[i].init(this, n, oldValue);
|
|
}
|
|
}
|
|
this._initQueueProps[n] = this._curQueueProps[n] = (oldValue===undefined) ? null : oldValue;
|
|
} else {
|
|
oldValue = this._curQueueProps[n];
|
|
}
|
|
}
|
|
|
|
for (var n in o) {
|
|
oldValue = this._curQueueProps[n];
|
|
if (arr = Tween._plugins[n]) {
|
|
injectProps = injectProps||{};
|
|
for (i=0, l=arr.length;i<l;i++) {
|
|
// TODO: remove the check for .step in the next version. It's here for backwards compatibility.
|
|
if (arr[i].step) { arr[i].step(this, n, oldValue, o[n], injectProps); }
|
|
}
|
|
}
|
|
this._curQueueProps[n] = o[n];
|
|
}
|
|
if (injectProps) { this._appendQueueProps(injectProps); }
|
|
return this._curQueueProps;
|
|
};
|
|
|
|
/**
|
|
* @method _cloneProps
|
|
* @param {Object} props
|
|
* @protected
|
|
*/
|
|
p._cloneProps = function(props) {
|
|
var o = {};
|
|
for (var n in props) {
|
|
o[n] = props[n];
|
|
}
|
|
return o;
|
|
};
|
|
|
|
/**
|
|
* @method _addStep
|
|
* @param {Object} o
|
|
* @protected
|
|
*/
|
|
p._addStep = function(o) {
|
|
if (o.d > 0) {
|
|
this._steps.push(o);
|
|
o.t = this.duration;
|
|
this.duration += o.d;
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* @method _addAction
|
|
* @param {Object} o
|
|
* @protected
|
|
*/
|
|
p._addAction = function(o) {
|
|
o.t = this.duration;
|
|
this._actions.push(o);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* @method _set
|
|
* @param {Object} props
|
|
* @param {Object} o
|
|
* @protected
|
|
*/
|
|
p._set = function(props, o) {
|
|
for (var n in props) {
|
|
o[n] = props[n];
|
|
}
|
|
};
|
|
|
|
createjs.Tween = Tween;
|
|
}());
|
|
/*
|
|
* Timeline
|
|
* Visit http://createjs.com/ for documentation, updates and examples.
|
|
*
|
|
* Copyright (c) 2010 gskinner.com, inc.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person
|
|
* obtaining a copy of this software and associated documentation
|
|
* files (the "Software"), to deal in the Software without
|
|
* restriction, including without limitation the rights to use,
|
|
* copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following
|
|
* conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|
* OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
/**
|
|
* @module TweenJS
|
|
*/
|
|
|
|
// namespace:
|
|
this.createjs = this.createjs||{};
|
|
|
|
(function() {
|
|
"use strict";
|
|
|
|
/**
|
|
* The Timeline class synchronizes multiple tweens and allows them to be controlled as a group. Please note that if a
|
|
* timeline is looping, the tweens on it may appear to loop even if the "loop" property of the tween is false.
|
|
* @class Timeline
|
|
* @param {Array} tweens An array of Tweens to add to this timeline. See addTween for more info.
|
|
* @param {Object} labels An object defining labels for using {{#crossLink "Timeline/gotoAndPlay"}}{{/crossLink}}/{{#crossLink "Timeline/gotoAndStop"}}{{/crossLink}}.
|
|
* See {{#crossLink "Timeline/setLabels"}}{{/crossLink}}
|
|
* for details.
|
|
* @param {Object} props The configuration properties to apply to this tween instance (ex. `{loop:true}`). All properties
|
|
* default to false. Supported props are:<UL>
|
|
* <LI> loop: sets the loop property on this tween.</LI>
|
|
* <LI> useTicks: uses ticks for all durations instead of milliseconds.</LI>
|
|
* <LI> ignoreGlobalPause: sets the ignoreGlobalPause property on this tween.</LI>
|
|
* <LI> paused: indicates whether to start the tween paused.</LI>
|
|
* <LI> position: indicates the initial position for this timeline.</LI>
|
|
* <LI> onChange: specifies a listener to add for the {{#crossLink "Timeline/change:event"}}{{/crossLink}} event.</LI>
|
|
* </UL>
|
|
* @extends EventDispatcher
|
|
* @constructor
|
|
**/
|
|
var Timeline = function(tweens, labels, props) {
|
|
this.initialize(tweens, labels, props);
|
|
};
|
|
var p = Timeline.prototype = new createjs.EventDispatcher();
|
|
|
|
// public properties:
|
|
|
|
/**
|
|
* Causes this timeline to continue playing when a global pause is active.
|
|
* @property ignoreGlobalPause
|
|
* @type Boolean
|
|
**/
|
|
p.ignoreGlobalPause = false;
|
|
|
|
/**
|
|
* Read-only property specifying the total duration of this timeline in milliseconds (or ticks if useTicks is true).
|
|
* This value is usually automatically updated as you modify the timeline. See updateDuration for more information.
|
|
* @property duration
|
|
* @type Number
|
|
**/
|
|
p.duration = 0;
|
|
|
|
/**
|
|
* If true, the timeline will loop when it reaches the end. Can be set via the props param.
|
|
* @property loop
|
|
* @type Boolean
|
|
**/
|
|
p.loop = false;
|
|
|
|
// TODO: deprecated.
|
|
/**
|
|
* REMOVED. Use {{#crossLink "EventDispatcher/addEventListener"}}{{/crossLink}} and the {{#crossLink "Timeline/change:event"}}{{/crossLink}}
|
|
* event.
|
|
* @property onChange
|
|
* @type Function
|
|
* @deprecated Use addEventListener and the "change" event.
|
|
**/
|
|
|
|
/**
|
|
* Read-only. The current normalized position of the timeline. This will always be a value between 0 and duration.
|
|
* Changing this property directly will have no effect.
|
|
* @property position
|
|
* @type Object
|
|
**/
|
|
p.position = null;
|
|
|
|
// events:
|
|
/**
|
|
* Called whenever the timeline's position changes.
|
|
* @event change
|
|
* @since 0.5.0
|
|
**/
|
|
|
|
// private properties:
|
|
|
|
/**
|
|
* @property _paused
|
|
* @type Boolean
|
|
* @protected
|
|
**/
|
|
p._paused = false;
|
|
|
|
/**
|
|
* @property _tweens
|
|
* @type Array[Tween]
|
|
* @protected
|
|
**/
|
|
p._tweens = null;
|
|
|
|
/**
|
|
* @property _labels
|
|
* @type Object
|
|
* @protected
|
|
**/
|
|
p._labels = null;
|
|
|
|
/**
|
|
* @property _labelList
|
|
* @type Array[Object]
|
|
* @protected
|
|
**/
|
|
p._labelList = null;
|
|
|
|
/**
|
|
* @property _prevPosition
|
|
* @type Number
|
|
* @default 0
|
|
* @protected
|
|
**/
|
|
p._prevPosition = 0;
|
|
|
|
/**
|
|
* @property _prevPos
|
|
* @type Number
|
|
* @default -1
|
|
* @protected
|
|
**/
|
|
p._prevPos = -1;
|
|
|
|
/**
|
|
* @property _useTicks
|
|
* @type Boolean
|
|
* @default false
|
|
* @protected
|
|
**/
|
|
p._useTicks = false;
|
|
|
|
// constructor:
|
|
/**
|
|
* Initialization method.
|
|
* @method initialize
|
|
* @protected
|
|
**/
|
|
p.initialize = function(tweens, labels, props) {
|
|
this._tweens = [];
|
|
if (props) {
|
|
this._useTicks = props.useTicks;
|
|
this.loop = props.loop;
|
|
this.ignoreGlobalPause = props.ignoreGlobalPause;
|
|
props.onChange&&this.addEventListener("change", props.onChange);
|
|
}
|
|
if (tweens) { this.addTween.apply(this, tweens); }
|
|
this.setLabels(labels);
|
|
if (props&&props.paused) { this._paused=true; }
|
|
else { createjs.Tween._register(this,true); }
|
|
if (props&&props.position!=null) { this.setPosition(props.position, createjs.Tween.NONE); }
|
|
};
|
|
|
|
// public methods:
|
|
/**
|
|
* Adds one or more tweens (or timelines) to this timeline. The tweens will be paused (to remove them from the normal ticking system)
|
|
* and managed by this timeline. Adding a tween to multiple timelines will result in unexpected behaviour.
|
|
* @method addTween
|
|
* @param tween The tween(s) to add. Accepts multiple arguments.
|
|
* @return Tween The first tween that was passed in.
|
|
**/
|
|
p.addTween = function(tween) {
|
|
var l = arguments.length;
|
|
if (l > 1) {
|
|
for (var i=0; i<l; i++) { this.addTween(arguments[i]); }
|
|
return arguments[0];
|
|
} else if (l == 0) { return null; }
|
|
this.removeTween(tween);
|
|
this._tweens.push(tween);
|
|
tween.setPaused(true);
|
|
tween._paused = false;
|
|
tween._useTicks = this._useTicks;
|
|
if (tween.duration > this.duration) { this.duration = tween.duration; }
|
|
if (this._prevPos >= 0) { tween.setPosition(this._prevPos, createjs.Tween.NONE); }
|
|
return tween;
|
|
};
|
|
|
|
/**
|
|
* Removes one or more tweens from this timeline.
|
|
* @method removeTween
|
|
* @param tween The tween(s) to remove. Accepts multiple arguments.
|
|
* @return Boolean Returns true if all of the tweens were successfully removed.
|
|
**/
|
|
p.removeTween = function(tween) {
|
|
var l = arguments.length;
|
|
if (l > 1) {
|
|
var good = true;
|
|
for (var i=0; i<l; i++) { good = good && this.removeTween(arguments[i]); }
|
|
return good;
|
|
} else if (l == 0) { return false; }
|
|
|
|
var tweens = this._tweens;
|
|
var i = tweens.length;
|
|
while (i--) {
|
|
if (tweens[i] == tween) {
|
|
tweens.splice(i, 1);
|
|
if (tween.duration >= this.duration) { this.updateDuration(); }
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* Adds a label that can be used with {{#crossLink "Timeline/gotoAndPlay"}}{{/crossLink}}/{{#crossLink "Timeline/gotoAndStop"}}{{/crossLink}}.
|
|
* @method addLabel
|
|
* @param {String} label The label name.
|
|
* @param {Number} position The position this label represents.
|
|
**/
|
|
p.addLabel = function(label, position) {
|
|
this._labels[label] = position;
|
|
var list = this._labelList;
|
|
if (list) {
|
|
for (var i= 0,l=list.length; i<l; i++) { if (position < list[i].position) { break; } }
|
|
list.splice(i, 0, {label:label, position:position});
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Defines labels for use with gotoAndPlay/Stop. Overwrites any previously set labels.
|
|
* @method setLabels
|
|
* @param {Object} o An object defining labels for using gotoAndPlay/Stop in the form `{labelName:time}` where time is in
|
|
* milliseconds (or ticks if `useTicks` is true).
|
|
**/
|
|
p.setLabels = function(o) {
|
|
this._labels = o ? o : {};
|
|
};
|
|
|
|
/**
|
|
* Returns a sorted list of the labels defined on this timeline.
|
|
* @method getLabels
|
|
* @return {Array[Object]} A sorted array of objects with label and position properties.
|
|
**/
|
|
p.getLabels = function() {
|
|
var list = this._labelList;
|
|
if (!list) {
|
|
list = this._labelList = [];
|
|
var labels = this._labels;
|
|
for (var n in labels) {
|
|
list.push({label:n, position:labels[n]});
|
|
}
|
|
list.sort(function (a,b) { return a.position- b.position; });
|
|
}
|
|
return list;
|
|
};
|
|
|
|
/**
|
|
* Returns the name of the label on or immediately before the current position. For example, given a timeline with
|
|
* two labels, "first" on frame index 4, and "second" on frame 8, getCurrentLabel would return:<UL>
|
|
* <LI>null if the current position is 2.</LI>
|
|
* <LI>"first" if the current position is 4.</LI>
|
|
* <LI>"first" if the current position is 7.</LI>
|
|
* <LI>"second" if the current position is 15.</LI></UL>
|
|
* @method getCurrentLabel
|
|
* @return {String} The name of the current label or null if there is no label
|
|
**/
|
|
p.getCurrentLabel = function() {
|
|
var labels = this.getLabels();
|
|
var pos = this.position;
|
|
var l = labels.length;
|
|
if (l) {
|
|
for (var i = 0; i<l; i++) { if (pos < labels[i].position) { break; } }
|
|
return (i==0) ? null : labels[i-1].label;
|
|
}
|
|
return null;
|
|
};
|
|
|
|
/**
|
|
* Unpauses this timeline and jumps to the specified position or label.
|
|
* @method gotoAndPlay
|
|
* @param {String|Number} positionOrLabel The position in milliseconds (or ticks if `useTicks` is true) or label to jump to.
|
|
**/
|
|
p.gotoAndPlay = function(positionOrLabel) {
|
|
this.setPaused(false);
|
|
this._goto(positionOrLabel);
|
|
};
|
|
|
|
/**
|
|
* Pauses this timeline and jumps to the specified position or label.
|
|
* @method gotoAndStop
|
|
* @param {String|Number} positionOrLabel The position in milliseconds (or ticks if `useTicks` is true) or label to jump to.
|
|
**/
|
|
p.gotoAndStop = function(positionOrLabel) {
|
|
this.setPaused(true);
|
|
this._goto(positionOrLabel);
|
|
};
|
|
|
|
/**
|
|
* Advances the timeline to the specified position.
|
|
* @method setPosition
|
|
* @param {Number} value The position to seek to in milliseconds (or ticks if `useTicks` is true).
|
|
* @param {Number} [actionsMode] parameter specifying how actions are handled. See the Tween {{#crossLink "Tween/setPosition"}}{{/crossLink}}
|
|
* method for more details.
|
|
* @return {Boolean} Returns true if the timeline is complete (ie. the full timeline has run & loop is false).
|
|
**/
|
|
p.setPosition = function(value, actionsMode) {
|
|
if (value < 0) { value = 0; }
|
|
var t = this.loop ? value%this.duration : value;
|
|
var end = !this.loop && value >= this.duration;
|
|
if (t == this._prevPos) { return end; }
|
|
this._prevPosition = value;
|
|
this.position = this._prevPos = t; // in case an action changes the current frame.
|
|
for (var i=0, l=this._tweens.length; i<l; i++) {
|
|
this._tweens[i].setPosition(t, actionsMode);
|
|
if (t != this._prevPos) { return false; } // an action changed this timeline's position.
|
|
}
|
|
if (end) { this.setPaused(true); }
|
|
this.dispatchEvent("change");
|
|
return end;
|
|
};
|
|
|
|
/**
|
|
* Pauses or plays this timeline.
|
|
* @method setPaused
|
|
* @param {Boolean} value Indicates whether the tween should be paused (true) or played (false).
|
|
**/
|
|
p.setPaused = function(value) {
|
|
this._paused = !!value;
|
|
createjs.Tween._register(this, !value);
|
|
};
|
|
|
|
/**
|
|
* Recalculates the duration of the timeline.
|
|
* The duration is automatically updated when tweens are added or removed, but this method is useful
|
|
* if you modify a tween after it was added to the timeline.
|
|
* @method updateDuration
|
|
**/
|
|
p.updateDuration = function() {
|
|
this.duration = 0;
|
|
for (var i=0,l=this._tweens.length; i<l; i++) {
|
|
var tween = this._tweens[i];
|
|
if (tween.duration > this.duration) { this.duration = tween.duration; }
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Advances this timeline by the specified amount of time in milliseconds (or ticks if useTicks is true).
|
|
* This is normally called automatically by the Tween engine (via Tween.tick), but is exposed for advanced uses.
|
|
* @method tick
|
|
* @param {Number} delta The time to advance in milliseconds (or ticks if useTicks is true).
|
|
**/
|
|
p.tick = function(delta) {
|
|
this.setPosition(this._prevPosition+delta);
|
|
};
|
|
|
|
/**
|
|
* If a numeric position is passed, it is returned unchanged. If a string is passed, the position of the
|
|
* corresponding frame label will be returned, or null if a matching label is not defined.
|
|
* @method resolve
|
|
* @param {String|Number} positionOrLabel A numeric position value or label string.
|
|
**/
|
|
p.resolve = function(positionOrLabel) {
|
|
var pos = parseFloat(positionOrLabel);
|
|
if (isNaN(pos)) { pos = this._labels[positionOrLabel]; }
|
|
return pos;
|
|
};
|
|
|
|
/**
|
|
* Returns a string representation of this object.
|
|
* @method toString
|
|
* @return {String} a string representation of the instance.
|
|
**/
|
|
p.toString = function() {
|
|
return "[Timeline]";
|
|
};
|
|
|
|
/**
|
|
* @method clone
|
|
* @protected
|
|
**/
|
|
p.clone = function() {
|
|
throw("Timeline can not be cloned.")
|
|
};
|
|
|
|
// private methods:
|
|
/**
|
|
* @method _goto
|
|
* @protected
|
|
**/
|
|
p._goto = function(positionOrLabel) {
|
|
var pos = this.resolve(positionOrLabel);
|
|
if (pos != null) { this.setPosition(pos); }
|
|
};
|
|
|
|
createjs.Timeline = Timeline;
|
|
}());
|
|
/*
|
|
* Ease
|
|
* Visit http://createjs.com/ for documentation, updates and examples.
|
|
*
|
|
* Copyright (c) 2010 gskinner.com, inc.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person
|
|
* obtaining a copy of this software and associated documentation
|
|
* files (the "Software"), to deal in the Software without
|
|
* restriction, including without limitation the rights to use,
|
|
* copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following
|
|
* conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|
* OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
/**
|
|
* @module TweenJS
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*/
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// namespace:
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this.createjs = this.createjs||{};
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(function() {
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"use strict";
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// constructor:
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/**
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* The Ease class provides a collection of easing functions for use with TweenJS. It does not use the standard 4 param
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* easing signature. Instead it uses a single param which indicates the current linear ratio (0 to 1) of the tween.
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*
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* Most methods on Ease can be passed directly as easing functions:
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*
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* Tween.get(target).to({x:100}, 500, Ease.linear);
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*
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* However, methods beginning with "get" will return an easing function based on parameter values:
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*
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* Tween.get(target).to({y:200}, 500, Ease.getPowIn(2.2));
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*
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* Please see the <a href="http://www.createjs.com/#!/TweenJS/demos/sparkTable">spark table demo</a> for an overview
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* of the different ease types on <a href="http://tweenjs.com">TweenJS.com</a>.
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*
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* <i>Equations derived from work by Robert Penner.</i>
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* @class Ease
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* @static
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**/
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var Ease = function() {
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throw "Ease cannot be instantiated.";
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}
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// public static methods:
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/**
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* @method linear
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* @static
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**/
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Ease.linear = function(t) { return t; }
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/**
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* Identical to linear.
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* @method none
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* @static
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**/
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Ease.none = Ease.linear;
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/**
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* Mimics the simple -100 to 100 easing in Flash Pro.
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* @method get
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* @param amount A value from -1 (ease in) to 1 (ease out) indicating the strength and direction of the ease.
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* @static
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**/
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Ease.get = function(amount) {
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if (amount < -1) { amount = -1; }
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if (amount > 1) { amount = 1; }
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return function(t) {
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if (amount==0) { return t; }
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if (amount<0) { return t*(t*-amount+1+amount); }
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return t*((2-t)*amount+(1-amount));
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}
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}
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/**
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* Configurable exponential ease.
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* @method getPowIn
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* @param pow The exponent to use (ex. 3 would return a cubic ease).
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* @static
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**/
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Ease.getPowIn = function(pow) {
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return function(t) {
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return Math.pow(t,pow);
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}
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}
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/**
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* Configurable exponential ease.
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* @method getPowOut
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* @param pow The exponent to use (ex. 3 would return a cubic ease).
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* @static
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**/
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Ease.getPowOut = function(pow) {
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return function(t) {
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return 1-Math.pow(1-t,pow);
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}
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}
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/**
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* Configurable exponential ease.
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* @method getPowInOut
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* @param pow The exponent to use (ex. 3 would return a cubic ease).
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* @static
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**/
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Ease.getPowInOut = function(pow) {
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return function(t) {
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if ((t*=2)<1) return 0.5*Math.pow(t,pow);
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return 1-0.5*Math.abs(Math.pow(2-t,pow));
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}
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}
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/**
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* @method quadIn
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* @static
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**/
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Ease.quadIn = Ease.getPowIn(2);
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/**
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* @method quadOut
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* @static
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**/
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Ease.quadOut = Ease.getPowOut(2);
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/**
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* @method quadInOut
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* @static
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**/
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Ease.quadInOut = Ease.getPowInOut(2);
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/**
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* @method cubicIn
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* @static
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**/
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Ease.cubicIn = Ease.getPowIn(3);
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/**
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* @method cubicOut
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* @static
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**/
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Ease.cubicOut = Ease.getPowOut(3);
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/**
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* @method cubicInOut
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* @static
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**/
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Ease.cubicInOut = Ease.getPowInOut(3);
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/**
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* @method quartIn
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* @static
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**/
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Ease.quartIn = Ease.getPowIn(4);
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/**
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* @method quartOut
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* @static
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**/
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Ease.quartOut = Ease.getPowOut(4);
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/**
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* @method quartInOut
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* @static
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**/
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Ease.quartInOut = Ease.getPowInOut(4);
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/**
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* @method quintIn
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* @static
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**/
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Ease.quintIn = Ease.getPowIn(5);
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/**
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* @method quintOut
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* @static
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**/
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Ease.quintOut = Ease.getPowOut(5);
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/**
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* @method quintInOut
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* @static
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**/
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Ease.quintInOut = Ease.getPowInOut(5);
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/**
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* @method sineIn
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* @static
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**/
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Ease.sineIn = function(t) {
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return 1-Math.cos(t*Math.PI/2);
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}
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/**
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* @method sineOut
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* @static
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**/
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Ease.sineOut = function(t) {
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return Math.sin(t*Math.PI/2);
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}
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/**
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* @method sineInOut
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* @static
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**/
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Ease.sineInOut = function(t) {
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return -0.5*(Math.cos(Math.PI*t) - 1)
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}
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/**
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* Configurable "back in" ease.
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* @method getBackIn
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* @param amount The strength of the ease.
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* @static
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**/
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Ease.getBackIn = function(amount) {
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return function(t) {
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return t*t*((amount+1)*t-amount);
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}
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}
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/**
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* @method backIn
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* @static
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**/
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Ease.backIn = Ease.getBackIn(1.7);
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/**
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* Configurable "back out" ease.
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* @method getBackOut
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* @param amount The strength of the ease.
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* @static
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**/
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Ease.getBackOut = function(amount) {
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return function(t) {
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return (--t*t*((amount+1)*t + amount) + 1);
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}
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}
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/**
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* @method backOut
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* @static
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**/
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Ease.backOut = Ease.getBackOut(1.7);
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/**
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* Configurable "back in out" ease.
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* @method getBackInOut
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* @param amount The strength of the ease.
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* @static
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**/
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Ease.getBackInOut = function(amount) {
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amount*=1.525;
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return function(t) {
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if ((t*=2)<1) return 0.5*(t*t*((amount+1)*t-amount));
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return 0.5*((t-=2)*t*((amount+1)*t+amount)+2);
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}
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}
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/**
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* @method backInOut
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* @static
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**/
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Ease.backInOut = Ease.getBackInOut(1.7);
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/**
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* @method circIn
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* @static
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**/
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Ease.circIn = function(t) {
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return -(Math.sqrt(1-t*t)- 1);
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}
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/**
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* @method circOut
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* @static
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**/
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Ease.circOut = function(t) {
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return Math.sqrt(1-(--t)*t);
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}
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/**
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* @method circInOut
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* @static
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**/
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Ease.circInOut = function(t) {
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if ((t*=2) < 1) return -0.5*(Math.sqrt(1-t*t)-1);
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return 0.5*(Math.sqrt(1-(t-=2)*t)+1);
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}
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/**
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* @method bounceIn
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* @static
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**/
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Ease.bounceIn = function(t) {
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return 1-Ease.bounceOut(1-t);
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}
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/**
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* @method bounceOut
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* @static
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**/
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Ease.bounceOut = function(t) {
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if (t < 1/2.75) {
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return (7.5625*t*t);
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} else if (t < 2/2.75) {
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return (7.5625*(t-=1.5/2.75)*t+0.75);
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} else if (t < 2.5/2.75) {
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return (7.5625*(t-=2.25/2.75)*t+0.9375);
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} else {
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return (7.5625*(t-=2.625/2.75)*t +0.984375);
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}
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}
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/**
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* @method bounceInOut
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* @static
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**/
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Ease.bounceInOut = function(t) {
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if (t<0.5) return Ease.bounceIn (t*2) * .5;
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return Ease.bounceOut(t*2-1)*0.5+0.5;
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}
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/**
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* Configurable elastic ease.
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* @method getElasticIn
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* @param amplitude
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* @param period
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* @static
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**/
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Ease.getElasticIn = function(amplitude,period) {
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var pi2 = Math.PI*2;
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return function(t) {
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if (t==0 || t==1) return t;
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var s = period/pi2*Math.asin(1/amplitude);
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return -(amplitude*Math.pow(2,10*(t-=1))*Math.sin((t-s)*pi2/period));
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}
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}
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/**
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* @method elasticIn
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* @static
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**/
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Ease.elasticIn = Ease.getElasticIn(1,0.3);
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/**
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* Configurable elastic ease.
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* @method getElasticOut
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* @param amplitude
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* @param period
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* @static
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**/
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Ease.getElasticOut = function(amplitude,period) {
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var pi2 = Math.PI*2;
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return function(t) {
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if (t==0 || t==1) return t;
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var s = period/pi2 * Math.asin(1/amplitude);
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return (amplitude*Math.pow(2,-10*t)*Math.sin((t-s)*pi2/period )+1);
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}
|
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}
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/**
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* @method elasticOut
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|
* @static
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|
**/
|
|
Ease.elasticOut = Ease.getElasticOut(1,0.3);
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|
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/**
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|
* Configurable elastic ease.
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* @method getElasticInOut
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* @param amplitude
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* @param period
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* @static
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**/
|
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Ease.getElasticInOut = function(amplitude,period) {
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var pi2 = Math.PI*2;
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return function(t) {
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var s = period/pi2 * Math.asin(1/amplitude);
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if ((t*=2)<1) return -0.5*(amplitude*Math.pow(2,10*(t-=1))*Math.sin( (t-s)*pi2/period ));
|
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return amplitude*Math.pow(2,-10*(t-=1))*Math.sin((t-s)*pi2/period)*0.5+1;
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}
|
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}
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/**
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|
* @method elasticInOut
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|
* @static
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|
**/
|
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Ease.elasticInOut = Ease.getElasticInOut(1,0.3*1.5);
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createjs.Ease = Ease;
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}());
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/*
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* MotionGuidePlugin
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* Visit http://createjs.com/ for documentation, updates and examples.
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*
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* Copyright (c) 2010 gskinner.com, inc.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
|
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
|
|
* copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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* copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following
|
|
* conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|
* OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
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|
|
/**
|
|
* @module TweenJS
|
|
*/
|
|
|
|
// namespace:
|
|
this.createjs = this.createjs||{};
|
|
|
|
(function() {
|
|
"use strict";
|
|
/**
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|
* A TweenJS plugin for working with motion guides.
|
|
*
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|
* To use, install the plugin after TweenJS has loaded. Next tween the 'guide' property with an object as detailed below.
|
|
*
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|
* createjs.MotionGuidePlugin.install();
|
|
*
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* <h4>Example</h4>
|
|
*
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|
* // Using a Motion Guide
|
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* createjs.Tween.get(target).to({guide:{ path:[0,0, 0,200,200,200, 200,0,0,0] }},7000);
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|
* // Visualizing the line
|
|
* graphics.moveTo(0,0).curveTo(0,200,200,200).curveTo(200,0,0,0);
|
|
*
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|
* Each path needs pre-computation to ensure there's fast performance. Because of the pre-computation there's no
|
|
* built in support for path changes mid tween. These are the Guide Object's properties:<UL>
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|
* <LI> path: Required, Array : The x/y points used to draw the path with a moveTo and 1 to n curveTo calls.</LI>
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|
* <LI> start: Optional, 0-1 : Initial position, default 0 except for when continuing along the same path.</LI>
|
|
* <LI> end: Optional, 0-1 : Final position, default 1 if not specified.</LI>
|
|
* <LI> orient: Optional, string : "fixed"/"auto"/"cw"/"ccw"<UL>
|
|
* <LI>"fixed" forces the object to face down the path all movement (relative to start rotation),</LI>
|
|
* <LI>"auto" rotates the object along the path relative to the line.</LI>
|
|
* <LI>"cw"/"ccw" force clockwise or counter clockwise rotations including flash like behaviour</LI>
|
|
* </UL></LI>
|
|
* </UL>
|
|
* Guide objects should not be shared between tweens even if all properties are identical, the library stores
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|
* information on these objects in the background and sharing them can cause unexpected behaviour. Values
|
|
* outside 0-1 range of tweens will be a "best guess" from the appropriate part of the defined curve.
|
|
*
|
|
* @class MotionGuidePlugin
|
|
* @constructor
|
|
**/
|
|
var MotionGuidePlugin = function() {
|
|
throw("MotionGuidePlugin cannot be instantiated.")
|
|
};
|
|
|
|
// static interface:
|
|
/**
|
|
* @property priority
|
|
* @protected
|
|
* @static
|
|
**/
|
|
MotionGuidePlugin.priority = 0; // high priority, should run sooner
|
|
|
|
/**
|
|
* @property temporary variable storage
|
|
* @private
|
|
* @static
|
|
*/
|
|
MotionGuidePlugin._rotOffS;
|
|
/**
|
|
* @property temporary variable storage
|
|
* @private
|
|
* @static
|
|
*/
|
|
MotionGuidePlugin._rotOffE;
|
|
/**
|
|
* @property temporary variable storage
|
|
* @private
|
|
* @static
|
|
*/
|
|
MotionGuidePlugin._rotNormS;
|
|
/**
|
|
* @property temporary variable storage
|
|
* @private
|
|
* @static
|
|
*/
|
|
MotionGuidePlugin._rotNormE;
|
|
|
|
/**
|
|
* Installs this plugin for use with TweenJS. Call this once after TweenJS is loaded to enable this plugin.
|
|
* @method install
|
|
* @static
|
|
**/
|
|
MotionGuidePlugin.install = function() {
|
|
createjs.Tween.installPlugin(MotionGuidePlugin, ["guide", "x", "y", "rotation"]);
|
|
return createjs.Tween.IGNORE;
|
|
};
|
|
|
|
/**
|
|
* @method init
|
|
* @protected
|
|
* @static
|
|
**/
|
|
MotionGuidePlugin.init = function(tween, prop, value) {
|
|
var target = tween.target;
|
|
if(!target.hasOwnProperty("x")){ target.x = 0; }
|
|
if(!target.hasOwnProperty("y")){ target.y = 0; }
|
|
if(!target.hasOwnProperty("rotation")){ target.rotation = 0; }
|
|
|
|
if(prop=="rotation"){ tween.__needsRot = true; }
|
|
return prop=="guide"?null:value;
|
|
};
|
|
|
|
/**
|
|
* @method step
|
|
* @protected
|
|
* @static
|
|
**/
|
|
MotionGuidePlugin.step = function(tween, prop, startValue, endValue, injectProps) {
|
|
// other props
|
|
if(prop == "rotation"){
|
|
tween.__rotGlobalS = startValue;
|
|
tween.__rotGlobalE = endValue;
|
|
MotionGuidePlugin.testRotData(tween, injectProps);
|
|
}
|
|
if(prop != "guide"){ return endValue; }
|
|
|
|
// guide only information - Start -
|
|
var temp, data = endValue;
|
|
if(!data.hasOwnProperty("path")){ data.path = []; }
|
|
var path = data.path;
|
|
if(!data.hasOwnProperty("end")){ data.end = 1; }
|
|
if(!data.hasOwnProperty("start")){
|
|
data.start = (startValue&&startValue.hasOwnProperty("end")&&startValue.path===path)?startValue.end:0;
|
|
}
|
|
|
|
// Figure out subline information
|
|
if(data.hasOwnProperty("_segments") && data._length){ return endValue; }
|
|
var l = path.length;
|
|
var accuracy = 10; // Adjust to improve line following precision but sacrifice performance (# of seg)
|
|
if(l >= 6 && (l-2) % 4 == 0){ // Enough points && contains correct number per entry ignoring start
|
|
data._segments = [];
|
|
data._length = 0;
|
|
for(var i=2; i<l; i+=4){
|
|
var sx = path[i-2], sy = path[i-1];
|
|
var cx = path[i+0], cy = path[i+1];
|
|
var ex = path[i+2], ey = path[i+3];
|
|
var oldX = sx, oldY = sy;
|
|
var tempX, tempY, total = 0;
|
|
var sublines = [];
|
|
for(var j=1; j<=accuracy; j++){
|
|
var t = j/accuracy;
|
|
var inv = 1 - t;
|
|
tempX = inv*inv * sx + 2 * inv * t * cx + t*t * ex;
|
|
tempY = inv*inv * sy + 2 * inv * t * cy + t*t * ey;
|
|
total += sublines[sublines.push(Math.sqrt((temp=tempX-oldX)*temp + (temp=tempY-oldY)*temp))-1];
|
|
oldX = tempX;
|
|
oldY = tempY;
|
|
}
|
|
data._segments.push(total);
|
|
data._segments.push(sublines);
|
|
data._length += total;
|
|
}
|
|
} else {
|
|
throw("invalid 'path' data, please see documentation for valid paths");
|
|
}
|
|
|
|
// Setup x/y tweens
|
|
temp = data.orient;
|
|
data.orient = true;
|
|
var o = {};
|
|
MotionGuidePlugin.calc(data, data.start, o);
|
|
tween.__rotPathS = Number(o.rotation.toFixed(5));
|
|
MotionGuidePlugin.calc(data, data.end, o);
|
|
tween.__rotPathE = Number(o.rotation.toFixed(5));
|
|
data.orient = false; //here and now we don't know if we need to
|
|
MotionGuidePlugin.calc(data, data.end, injectProps);
|
|
data.orient = temp;
|
|
|
|
// Setup rotation properties
|
|
if(!data.orient){ return endValue; }
|
|
tween.__guideData = data;
|
|
MotionGuidePlugin.testRotData(tween, injectProps);
|
|
return endValue;
|
|
};
|
|
|
|
/**
|
|
* @method testRotData
|
|
* @protected
|
|
* @static
|
|
**/
|
|
MotionGuidePlugin.testRotData = function(tween, injectProps){
|
|
|
|
// no rotation informat? if we need it come back, if we don't use 0 & ensure we have guide data
|
|
if(tween.__rotGlobalS === undefined || tween.__rotGlobalE === undefined){
|
|
if(tween.__needsRot){ return; }
|
|
if(tween._curQueueProps.rotation !== undefined){
|
|
tween.__rotGlobalS = tween.__rotGlobalE = tween._curQueueProps.rotation;
|
|
} else {
|
|
tween.__rotGlobalS = tween.__rotGlobalE = injectProps.rotation = tween.target.rotation || 0;
|
|
}
|
|
}
|
|
if(tween.__guideData === undefined){ return; }
|
|
|
|
// Process rotation properties
|
|
var data = tween.__guideData;
|
|
var rotGlobalD = tween.__rotGlobalE - tween.__rotGlobalS;
|
|
var rotPathD = tween.__rotPathE - tween.__rotPathS;
|
|
var rot = rotGlobalD - rotPathD;
|
|
|
|
if(data.orient == "auto"){
|
|
if(rot > 180){ rot -= 360; }
|
|
else if(rot < -180){ rot += 360; }
|
|
|
|
} else if(data.orient == "cw"){
|
|
while(rot < 0){ rot += 360; }
|
|
if(rot == 0 && rotGlobalD > 0 && rotGlobalD != 180){ rot += 360; }
|
|
|
|
} else if(data.orient == "ccw"){
|
|
rot = rotGlobalD - ((rotPathD > 180)?(360-rotPathD):(rotPathD)); // sign flipping on path
|
|
while(rot > 0){ rot -= 360; }
|
|
if(rot == 0 && rotGlobalD < 0 && rotGlobalD != -180){ rot -= 360; }
|
|
}
|
|
|
|
data.rotDelta = rot;
|
|
data.rotOffS = tween.__rotGlobalS - tween.__rotPathS;
|
|
|
|
// reset
|
|
tween.__rotGlobalS = tween.__rotGlobalE = tween.__guideData = tween.__needsRot = undefined;
|
|
};
|
|
|
|
/**
|
|
* @method tween
|
|
* @protected
|
|
* @static
|
|
**/
|
|
MotionGuidePlugin.tween = function(tween, prop, value, startValues, endValues, ratio, wait, end) {
|
|
var data = endValues.guide;
|
|
if(data == undefined || data === startValues.guide){ return value; }
|
|
if(data.lastRatio != ratio){
|
|
// first time through so calculate what I need to
|
|
var t = ((data.end-data.start)*(wait?data.end:ratio)+data.start);
|
|
MotionGuidePlugin.calc(data, t, tween.target);
|
|
switch(data.orient){
|
|
case "cw": // mix in the original rotation
|
|
case "ccw":
|
|
case "auto": tween.target.rotation += data.rotOffS + data.rotDelta*ratio; break;
|
|
case "fixed": // follow fixed behaviour to solve potential issues
|
|
default: tween.target.rotation += data.rotOffS; break;
|
|
}
|
|
data.lastRatio = ratio;
|
|
}
|
|
if(prop == "rotation" && ((!data.orient) || data.orient == "false")){ return value; }
|
|
return tween.target[prop];
|
|
};
|
|
|
|
/**
|
|
* Determine the appropriate x/y/rotation information about a path for a given ratio along the path.
|
|
* Assumes a path object with all optional parameters specified.
|
|
* @param data Data object you would pass to the "guide:" property in a Tween
|
|
* @param ratio 0-1 Distance along path, values outside 0-1 are "best guess"
|
|
* @param target Object to copy the results onto, will use a new object if not supplied.
|
|
* @return {Object} The target object or a new object w/ the tweened properties
|
|
* @static
|
|
*/
|
|
MotionGuidePlugin.calc = function(data, ratio, target) {
|
|
if(data._segments == undefined){ MotionGuidePlugin.validate(data); }
|
|
if(target == undefined){ target = {x:0, y:0, rotation:0}; }
|
|
var seg = data._segments;
|
|
var path = data.path;
|
|
|
|
// find segment
|
|
var pos = data._length * ratio;
|
|
var cap = seg.length - 2;
|
|
var n = 0;
|
|
while(pos > seg[n] && n < cap){
|
|
pos -= seg[n];
|
|
n+=2;
|
|
}
|
|
|
|
// find subline
|
|
var sublines = seg[n+1];
|
|
var i = 0;
|
|
cap = sublines.length-1;
|
|
while(pos > sublines[i] && i < cap){
|
|
pos -= sublines[i];
|
|
i++;
|
|
}
|
|
var t = (i/++cap)+(pos/(cap*sublines[i]));
|
|
|
|
// find x/y
|
|
n = (n*2)+2;
|
|
var inv = 1 - t;
|
|
target.x = inv*inv * path[n-2] + 2 * inv * t * path[n+0] + t*t * path[n+2];
|
|
target.y = inv*inv * path[n-1] + 2 * inv * t * path[n+1] + t*t * path[n+3];
|
|
|
|
// orientation
|
|
if(data.orient){
|
|
target.rotation = 57.2957795 * Math.atan2(
|
|
(path[n+1]-path[n-1])*inv + (path[n+3]-path[n+1])*t,
|
|
(path[n+0]-path[n-2])*inv + (path[n+2]-path[n+0])*t);
|
|
}
|
|
|
|
return target;
|
|
};
|
|
|
|
// public properties:
|
|
|
|
// private properties:
|
|
|
|
// constructor:
|
|
|
|
// public methods:
|
|
|
|
// private methods:
|
|
|
|
createjs.MotionGuidePlugin = MotionGuidePlugin;
|
|
}());
|
|
/**
|
|
* @module TweenJS
|
|
*/
|
|
this.createjs = this.createjs || {};
|
|
|
|
(function() {
|
|
"use strict";
|
|
|
|
/**
|
|
* Static class holding library specific information such as the version and buildDate of
|
|
* the library.
|
|
* @class TweenJS
|
|
**/
|
|
var s = createjs.TweenJS = createjs.TweenJS || {};
|
|
|
|
/**
|
|
* The version string for this release.
|
|
* @property version
|
|
* @type String
|
|
* @static
|
|
**/
|
|
s.version = /*version*/"NEXT"; // injected by build process
|
|
|
|
/**
|
|
* The build date for this release in UTC format.
|
|
* @property buildDate
|
|
* @type String
|
|
* @static
|
|
**/
|
|
s.buildDate = /*date*/"Thu, 12 Dec 2013 23:37:07 GMT"; // injected by build process
|
|
|
|
})();
|