mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-24 16:17:57 -05:00
d77625bc77
* Tweak API doc behavior and styling * Instead of moving to the left during active dialogues, just move to the top * Allow pointer events * Adjust close button * Re-enable pinning API docs for game-dev and web-dev levels * Make sidebar in PlayGameDevLevelView stretch, better layout columns * Set up content of PlayGameDevLevelView sidebar to scroll * Add rest of PlayGameDevLevelView sidebar content, rework what loading looks like * Finish PlayGameDevLevelView * Add share area below * Cover the brown background, paint it gray * Tweak PlayGameDevLevelView * Have progress bar show everything * Fix Surface resize handling * Fix PlayGameDevLevelView resizing incorrectly when playing * Add GameDevVictoryModal to PlayGameDevLevelView * Don't show missing-doctype annotation in Ace * Hook up GameDevVictoryModal copy button * Fix onChangeAnnotation runtime error * Fix onLevelLoaded runtime error * Have CourseVictoryModal link to /courses when course is done * Trim, update CourseDetailsView * Remove last vestiges of teacherMode * Remove giant navigation buttons at top * Quick switch to flat style * Add analytics for game-dev * Update Analytics events for gamedev * Prefix event names with context * Send to Mixpanel * Include more properties * Mostly set up indefinite play and autocast for game-dev levels * Set up cast buttons and shortcut for game-dev * Add rudimentary instructions when students play game-dev levels * Couple tweaks * fix a bit of code that expects frames to always stick around * have PlayGameDevLevelView render a couple frames on load * API Docs use 'game' instead of 'hero' * Move tags to head without combining * Add HTML comment-start string Fixes missing entry point arrows * Fix some whitespace
159 lines
6.3 KiB
CoffeeScript
159 lines
6.3 KiB
CoffeeScript
CocoView = require 'views/core/CocoView'
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template = require 'templates/play/level/control-bar-view'
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{me} = require 'core/auth'
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Campaign = require 'models/Campaign'
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Classroom = require 'models/Classroom'
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Course = require 'models/Course'
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CourseInstance = require 'models/CourseInstance'
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GameMenuModal = require 'views/play/menu/GameMenuModal'
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LevelSetupManager = require 'lib/LevelSetupManager'
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module.exports = class ControlBarView extends CocoView
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id: 'control-bar-view'
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template: template
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subscriptions:
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'level:disable-controls': 'onDisableControls'
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'level:enable-controls': 'onEnableControls'
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'ipad:memory-warning': 'onIPadMemoryWarning'
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events:
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'click #next-game-button': -> Backbone.Mediator.publish 'level:next-game-pressed', {}
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'click #game-menu-button': 'showGameMenuModal'
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'click': -> Backbone.Mediator.publish 'tome:focus-editor', {}
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'click .levels-link-area': 'onClickHome'
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'click .home a': 'onClickHome'
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'click #control-bar-sign-up-button': 'onClickSignupButton'
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constructor: (options) ->
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@supermodel = options.supermodel
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@courseID = options.courseID
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@courseInstanceID = options.courseInstanceID
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@worldName = options.worldName
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@session = options.session
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@level = options.level
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@levelSlug = @level.get('slug')
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@levelID = @levelSlug or @level.id
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@spectateGame = options.spectateGame ? false
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@observing = options.session.get('creator') isnt me.id
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@levelNumber = ''
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if @level.isType('course', 'game-dev', 'web-dev') and @level.get('campaignIndex')?
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@levelNumber = @level.get('campaignIndex') + 1
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if @courseInstanceID
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@courseInstance = new CourseInstance(_id: @courseInstanceID)
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jqxhr = @courseInstance.fetch()
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@supermodel.trackRequest(jqxhr)
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new Promise(jqxhr.then).then(=>
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@classroom = new Classroom(_id: @courseInstance.get('classroomID'))
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@supermodel.trackRequest @classroom.fetch()
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)
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else if @courseID
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@course = new Course(_id: @courseID)
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jqxhr = @course.fetch()
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@supermodel.trackRequest(jqxhr)
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new Promise(jqxhr.then).then(=>
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@campaign = new Campaign(_id: @course.get('campaignID'))
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@supermodel.trackRequest(@campaign.fetch())
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)
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super options
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if @level.get 'replayable'
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@listenTo @session, 'change-difficulty', @onSessionDifficultyChanged
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onLoaded: ->
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if @classroom
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@levelNumber = @classroom.getLevelNumber(@level.get('original'), @levelNumber)
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else if @campaign
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@levelNumber = @campaign.getLevelNumber(@level.get('original'), @levelNumber)
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super()
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setBus: (@bus) ->
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getRenderData: (c={}) ->
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super c
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c.worldName = @worldName
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c.ladderGame = @level.isType('ladder', 'hero-ladder', 'course-ladder')
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if @level.get 'replayable'
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c.levelDifficulty = @session.get('state')?.difficulty ? 0
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if @observing
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c.levelDifficulty = Math.max 0, c.levelDifficulty - 1 # Show the difficulty they won, not the next one.
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c.difficultyTitle = "#{$.i18n.t 'play.level_difficulty'}#{c.levelDifficulty}"
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@lastDifficulty = c.levelDifficulty
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c.spectateGame = @spectateGame
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c.observing = @observing
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@homeViewArgs = [{supermodel: if @hasReceivedMemoryWarning then null else @supermodel}]
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if me.isSessionless()
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@homeLink = "/teachers/courses"
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@homeViewClass = "views/courses/TeacherCoursesView"
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else if @level.isType('ladder', 'ladder-tutorial', 'hero-ladder', 'course-ladder')
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levelID = @level.get('slug')?.replace(/\-tutorial$/, '') or @level.id
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@homeLink = '/play/ladder/' + levelID
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@homeViewClass = 'views/ladder/LadderView'
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@homeViewArgs.push levelID
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if leagueID = @getQueryVariable 'league'
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leagueType = if @level.isType('course-ladder') then 'course' else 'clan'
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@homeViewArgs.push leagueType
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@homeViewArgs.push leagueID
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@homeLink += "/#{leagueType}/#{leagueID}"
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else if @level.isType('course') or @courseID
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@homeLink = '/courses'
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@homeViewClass = 'views/courses/CoursesView'
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if @courseID
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@homeLink += "/#{@courseID}"
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@homeViewArgs.push @courseID
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@homeViewClass = 'views/courses/CourseDetailsView'
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if @courseInstanceID
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@homeLink += "/#{@courseInstanceID}"
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@homeViewArgs.push @courseInstanceID
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else if @level.isType('hero', 'hero-coop', 'game-dev', 'web-dev') or window.serverConfig.picoCTF
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@homeLink = '/play'
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@homeViewClass = 'views/play/CampaignView'
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campaign = @level.get 'campaign'
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@homeLink += '/' + campaign
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@homeViewArgs.push campaign
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else
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@homeLink = '/'
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@homeViewClass = 'views/HomeView'
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c.editorLink = "/editor/level/#{@level.get('slug') or @level.id}"
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c.homeLink = @homeLink
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c
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showGameMenuModal: (e, tab=null) ->
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gameMenuModal = new GameMenuModal level: @level, session: @session, supermodel: @supermodel, showTab: tab
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@openModalView gameMenuModal
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@listenToOnce gameMenuModal, 'change-hero', ->
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@setupManager?.destroy()
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@setupManager = new LevelSetupManager({supermodel: @supermodel, level: @level, levelID: @levelID, parent: @, session: @session, courseID: @courseID, courseInstanceID: @courseInstanceID})
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@setupManager.open()
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onClickHome: (e) ->
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if @level.isType('course')
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category = if me.isTeacher() then 'Teachers' else 'Students'
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window.tracker?.trackEvent 'Play Level Back To Levels', category: category, levelSlug: @levelSlug, ['Mixpanel']
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e.preventDefault()
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e.stopImmediatePropagation()
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Backbone.Mediator.publish 'router:navigate', route: @homeLink, viewClass: @homeViewClass, viewArgs: @homeViewArgs
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onClickSignupButton: (e) ->
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window.tracker?.trackEvent 'Started Signup', category: 'Play Level', label: 'Control Bar', level: @levelID
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onDisableControls: (e) -> @toggleControls e, false
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onEnableControls: (e) -> @toggleControls e, true
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toggleControls: (e, enabled) ->
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return if e.controls and not ('level' in e.controls)
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return if enabled is @controlsEnabled
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@controlsEnabled = enabled
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@$el.toggleClass 'controls-disabled', not enabled
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onIPadMemoryWarning: (e) ->
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@hasReceivedMemoryWarning = true
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onSessionDifficultyChanged: ->
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return if @session.get('state')?.difficulty is @lastDifficulty
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@render()
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destroy: ->
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@setupManager?.destroy()
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super()
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