mirror of
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164 lines
6.6 KiB
CoffeeScript
164 lines
6.6 KiB
CoffeeScript
CocoView = require 'views/core/CocoView'
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template = require 'templates/play/level/tome/cast_button'
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{me} = require 'core/auth'
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module.exports = class CastButtonView extends CocoView
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id: 'cast-button-view'
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template: template
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events:
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'click .cast-button': 'onCastButtonClick'
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'click .submit-button': 'onCastRealTimeButtonClick'
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'click .done-button': 'onDoneButtonClick'
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subscriptions:
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'tome:spell-changed': 'onSpellChanged'
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'tome:cast-spells': 'onCastSpells'
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'tome:manual-cast-denied': 'onManualCastDenied'
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'god:new-world-created': 'onNewWorld'
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'real-time-multiplayer:created-game': 'onJoinedRealTimeMultiplayerGame'
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'real-time-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame'
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'real-time-multiplayer:left-game': 'onLeftRealTimeMultiplayerGame'
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'goal-manager:new-goal-states': 'onNewGoalStates'
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'god:goals-calculated': 'onGoalsCalculated'
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constructor: (options) ->
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super options
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@spells = options.spells
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@castShortcut = '⇧↵'
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@updateReplayabilityInterval = setInterval @updateReplayability, 1000
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destroy: ->
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clearInterval @updateReplayabilityInterval
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super()
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getRenderData: (context={}) ->
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context = super context
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shift = $.i18n.t 'keyboard_shortcuts.shift'
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enter = $.i18n.t 'keyboard_shortcuts.enter'
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castShortcutVerbose = "#{shift}+#{enter}"
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castRealTimeShortcutVerbose = (if @isMac() then 'Cmd' else 'Ctrl') + '+' + castShortcutVerbose
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context.castVerbose = castShortcutVerbose + ': ' + $.i18n.t('keyboard_shortcuts.run_code')
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context.castRealTimeVerbose = castRealTimeShortcutVerbose + ': ' + $.i18n.t('keyboard_shortcuts.run_real_time')
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context
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afterRender: ->
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super()
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@castButton = $('.cast-button', @$el)
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@castOptions = $('.autocast-delays', @$el)
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#delay = me.get('autocastDelay') # No more autocast
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delay = 90019001
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@setAutocastDelay delay
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if @options.level.get('hidesSubmitUntilRun') or @options.level.get('hidesRealTimePlayback')
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@$el.find('.submit-button').hide() # Hide Submit for the first few until they run it once.
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if @options.session.get('state')?.complete and @options.level.get 'hidesRealTimePlayback'
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@$el.find('.done-button').show()
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if @options.level.get('slug') is 'thornbush-farm'# and not @options.session.get('state')?.complete
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@$el.find('.submit-button').hide() # Hide submit until first win so that script can explain it.
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@updateReplayability()
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attachTo: (spellView) ->
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@$el.detach().prependTo(spellView.toolbarView.$el).show()
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onCastButtonClick: (e) ->
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Backbone.Mediator.publish 'tome:manual-cast', {}
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onCastRealTimeButtonClick: (e) ->
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if @inRealTimeMultiplayerSession
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Backbone.Mediator.publish 'real-time-multiplayer:manual-cast', {}
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else if @options.level.get('replayable') and (timeUntilResubmit = @options.session.timeUntilResubmit()) > 0
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Backbone.Mediator.publish 'tome:manual-cast-denied', timeUntilResubmit: timeUntilResubmit
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else
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Backbone.Mediator.publish 'tome:manual-cast', {realTime: true}
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@updateReplayability()
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onDoneButtonClick: (e) ->
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Backbone.Mediator.publish 'level:show-victory', showModal: true
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onSpellChanged: (e) ->
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@updateCastButton()
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onCastSpells: (e) ->
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return if e.preload
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@casting = true
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if @hasStartedCastingOnce # Don't play this sound the first time
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@playSound 'cast', 0.5
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@hasStartedCastingOnce = true
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@updateCastButton()
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onManualCastDenied: (e) ->
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wait = moment().add(e.timeUntilResubmit, 'ms').fromNow()
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#@playSound 'manual-cast-denied', 1.0 # find some sound for this?
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noty text: "You can try again #{wait}.", layout: 'center', type: 'warning', killer: false, timeout: 6000
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onNewWorld: (e) ->
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@casting = false
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if @hasCastOnce # Don't play this sound the first time
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@playSound 'cast-end', 0.5
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@hasCastOnce = true
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@updateCastButton()
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onNewGoalStates: (e) ->
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winnable = e.overallStatus is 'success'
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return if @winnable is winnable
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@winnable = winnable
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@$el.toggleClass 'winnable', @winnable
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Backbone.Mediator.publish 'tome:winnability-updated', winnable: @winnable
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if @options.level.get 'hidesRealTimePlayback'
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@$el.find('.done-button').toggle @winnable
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else if @winnable and @options.level.get('slug') is 'thornbush-farm'
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@$el.find('.submit-button').show() # Hide submit until first win so that script can explain it.
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onGoalsCalculated: (e) ->
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# When preloading, with real-time playback enabled, we highlight the submit button when we think they'll win.
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return unless e.preload
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return if @options.level.get 'hidesRealTimePlayback'
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return if @options.level.get('slug') is 'thornbush-farm' # Don't show it until they actually win for this first one.
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@onNewGoalStates e
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updateCastButton: ->
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return if _.some @spells, (spell) => not spell.loaded
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async.some _.values(@spells), (spell, callback) =>
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spell.hasChangedSignificantly spell.getSource(), null, callback
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, (castable) =>
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Backbone.Mediator.publish 'tome:spell-has-changed-significantly-calculation', hasChangedSignificantly: castable
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@castButton.toggleClass('castable', castable).toggleClass('casting', @casting)
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if @casting
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castText = $.i18n.t('play_level.tome_cast_button_running')
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else if castable or true
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castText = $.i18n.t('play_level.tome_cast_button_run')
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unless @options.level.get 'hidesRunShortcut' # Hide for first few.
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castText += ' ' + @castShortcut
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else
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castText = $.i18n.t('play_level.tome_cast_button_ran')
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@castButton.text castText
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#@castButton.prop 'disabled', not castable
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updateReplayability: =>
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return if @destroyed
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return unless @options.level.get 'replayable'
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timeUntilResubmit = @options.session.timeUntilResubmit()
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disabled = timeUntilResubmit > 0
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submitButton = @$el.find('.submit-button').toggleClass('disabled', disabled)
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submitAgainLabel = submitButton.find('.submit-again-time').toggleClass('secret', not disabled)
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if disabled
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waitTime = moment().add(timeUntilResubmit, 'ms').fromNow()
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submitAgainLabel.text waitTime
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setAutocastDelay: (delay) ->
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#console.log 'Set autocast delay to', delay
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return unless delay
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delay = 90019001 # No more autocast
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@autocastDelay = delay = parseInt delay
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me.set('autocastDelay', delay)
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me.patch()
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spell.view?.setAutocastDelay delay for spellKey, spell of @spells
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@castOptions.find('a').each ->
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$(@).toggleClass('selected', parseInt($(@).attr('data-delay')) is delay)
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onJoinedRealTimeMultiplayerGame: (e) ->
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@inRealTimeMultiplayerSession = true
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onLeftRealTimeMultiplayerGame: (e) ->
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@inRealTimeMultiplayerSession = false
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