codecombat/app/views/play/level
2014-11-21 16:23:26 -08:00
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modal Set up level achievements to be created manually by the client, hopefully making them a bit more stable. 2014-11-20 22:09:54 -08:00
tome Moved spell palette popovers to top placement if dialogue view is active. 2014-11-21 12:14:37 -08:00
ControlBarView.coffee Increase autocomplete font size in dungeon levels 2014-11-20 12:41:56 -08:00
DialogueAnimator.coffee Added new LevelDialogueView. Messed around with dimming a bit more. 2014-11-08 11:39:04 -08:00
LevelChatView.coffee Added a bit of error handling for weird equipment error we were seeing. 2014-09-16 11:13:03 -07:00
LevelDialogueView.coffee Attempting to require purchase of tarnished bronze breastplate in The Raised Sword. 2014-11-21 16:23:26 -08:00
LevelFlagsView.coffee Update sync pvp teams and real-time playback 2014-11-17 15:07:10 -08:00
LevelGoalsView.coffee Support for hiding optional bonus goals until they are achieved instead of until they are failed. 2014-11-06 08:57:13 -08:00
LevelGoldView.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
LevelHUDView.coffee Disallow finding enemy names by selecting them before the HUD is fully enabled. 2014-11-21 10:14:02 -08:00
LevelLoadingView.coffee Added loadingTip property to levels, set them up on the LevelLoadingView, and got them prepped for i18n-ing. 2014-11-12 15:00:24 -08:00
LevelPlaybackView.coffee Make it much less likely to get to frame 0, since that frame is often pretty weird. 2014-11-19 15:46:50 -08:00
PlayLevelView.coffee Attempting to require purchase of tarnished bronze breastplate in The Raised Sword. 2014-11-21 16:23:26 -08:00
ThangAvatarView.coffee Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00