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79 lines
No EOL
3.1 KiB
CoffeeScript
79 lines
No EOL
3.1 KiB
CoffeeScript
WebGLLayer = require 'lib/surface/WebGLLayer'
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WebGLSprite = require 'lib/surface/WebGLSprite'
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CocoSprite = require 'lib/surface/CocoSprite'
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ThangType = require 'models/ThangType'
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treeThangType = new ThangType(require 'test/app/fixtures/tree1.thang.type')
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ogreMunchkinThangType = new ThangType(require 'test/app/fixtures/ogre-munchkin-m.thang.type')
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describe 'WebGLSprite', ->
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webGLSprite = null
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showMe = ->
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canvas = $('<canvas width="600" height="400"></canvas>').css('position', 'absolute').css('index', 1000).css('background', 'white')
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$('body').append(canvas)
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stage = new createjs.SpriteStage(canvas[0])
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stage.addChild(webGLSprite)
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ticks = 0
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listener = {
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handleEvent: ->
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# return if ticks >= 100
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webGLSprite.tick(arguments[0].delta)
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stage.update()
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ticks += 1
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}
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createjs.Ticker.addEventListener "tick", listener
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beforeEach ->
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layer = new WebGLLayer()
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ogreMunchkinThangType.markToRevert()
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ogreMunchkinThangType.set('renderStrategy', 'container')
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actions = ogreMunchkinThangType.getActions()
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# couple extra actions for doing some tests
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actions.littledance = {animation:'enemy_small_move_side',framerate:1, frames:'0,6,2,6,2,8,0'}
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actions.onestep = {animation:'enemy_small_move_side', loops: false}
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colorConfig = {team: {hue: 0, saturation: 1, lightness: 0.5}}
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sprite = new CocoSprite(ogreMunchkinThangType, {colorConfig: colorConfig})
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layer.addCocoSprite(sprite)
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sheet = layer.renderNewSpriteSheet()
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prefix = layer.renderGroupingKey(ogreMunchkinThangType, null, colorConfig) + '.'
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window.webGLSprite = webGLSprite = new WebGLSprite(sheet, ogreMunchkinThangType, prefix)
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afterEach ->
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ogreMunchkinThangType.revert()
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it 'has gotoAndPlay, gotoAndStop, and paused like a MovieClip or Sprite', ->
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webGLSprite.gotoAndPlay('move_fore')
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expect(webGLSprite.baseMovieClip).toBeDefined()
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expect(webGLSprite.paused).toBe(false)
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webGLSprite.gotoAndStop('move_fore')
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expect(webGLSprite.paused).toBe(true)
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it 'is paused when the action is a single frame', ->
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webGLSprite.gotoAndPlay('idle')
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expect(webGLSprite.paused).toBe(true)
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it 'has a tick function which moves the animation forward', ->
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webGLSprite.gotoAndPlay('move_fore')
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webGLSprite.tick(100) # one hundred milliseconds
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expect(webGLSprite.baseMovieClip.currentFrame).toBe(webGLSprite.framerate*100/1000)
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it 'will interpolate between frames of a custom frame set', ->
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webGLSprite.gotoAndPlay('littledance')
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webGLSprite.tick(1000)
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expect(webGLSprite.baseMovieClip.currentFrame).toBe(6)
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webGLSprite.tick(1000)
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expect(webGLSprite.baseMovieClip.currentFrame).toBe(2)
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webGLSprite.tick(500)
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expect(webGLSprite.baseMovieClip.currentFrame).toBe(4)
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webGLSprite.tick(500)
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expect(webGLSprite.baseMovieClip.currentFrame).toBe(6)
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it 'emits animationend for animations where loops is false and there is no goesTo', ->
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fired = false
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webGLSprite.gotoAndPlay('onestep')
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webGLSprite.on('animationend', -> fired = true)
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webGLSprite.tick(1000)
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expect(fired).toBe(true) |