mirror of
https://github.com/codeninjasllc/codecombat.git
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107 lines
3.7 KiB
CoffeeScript
107 lines
3.7 KiB
CoffeeScript
CocoView = require 'views/kinds/CocoView'
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template = require 'templates/play/level/goals'
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{me} = require 'lib/auth'
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utils = require 'lib/utils'
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stateIconMap =
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incomplete: 'icon-minus'
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success: 'icon-ok'
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failure: 'icon-remove'
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module.exports = class LevelGoalsView extends CocoView
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id: 'goals-view'
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template: template
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className: 'secret expanded'
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playbackEnded: false
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mouseEntered: false
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subscriptions:
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'goal-manager:new-goal-states': 'onNewGoalStates'
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'level:set-letterbox': 'onSetLetterbox'
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'surface:playback-restarted': 'onSurfacePlaybackRestarted'
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'surface:playback-ended': 'onSurfacePlaybackEnded'
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events:
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'mouseenter': ->
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@mouseEntered = true
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@updatePlacement()
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'mouseleave': ->
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@mouseEntered = false
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@updatePlacement()
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onNewGoalStates: (e) ->
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firstRun = not @previousGoalStatus?
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@previousGoalStatus ?= {}
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@$el.find('.goal-status').addClass 'secret'
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classToShow = null
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classToShow = 'success' if e.overallStatus is 'success'
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classToShow = 'failure' if e.overallStatus is 'failure'
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classToShow ?= 'timed-out' if e.timedOut
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classToShow ?= 'incomplete'
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@$el.find('.goal-status.'+classToShow).removeClass 'secret'
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list = $('#primary-goals-list', @$el)
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list.empty()
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goals = []
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for goal in e.goals
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state = e.goalStates[goal.id]
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continue if goal.hiddenGoal and state.status isnt 'failure'
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continue if goal.team and me.team isnt goal.team
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text = utils.i18n goal, 'name'
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if state.killed
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dead = _.filter(_.values(state.killed)).length
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targeted = _.values(state.killed).length
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if targeted > 1
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# Does this make sense?
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if goal.isPositive
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completed = dead
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else
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completed = targeted - dead
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text = text + " (#{completed}/#{targeted})"
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# This should really get refactored, along with GoalManager, so that goals have a standard
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# representation of how many are done, how many are needed, what that means, etc.
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li = $('<li></li>').addClass("status-#{state.status}").text(text)
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li.prepend($('<i></i>').addClass(stateIconMap[state.status]))
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list.append(li)
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goals.push goal
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if not firstRun and state.status is 'success' and @previousGoalStatus[goal.id] isnt 'success'
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Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'goal-success', volume: 1
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else if not firstRun and state.status isnt 'success' and @previousGoalStatus[goal.id] is 'success'
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Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'goal-incomplete-again', volume: 1
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@previousGoalStatus[goal.id] = state.status
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@$el.removeClass('secret') if goals.length > 0
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@updatePlacement()
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onSurfacePlaybackRestarted: ->
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@playbackEnded = false
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@$el.removeClass 'brighter'
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@updatePlacement()
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onSurfacePlaybackEnded: ->
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@playbackEnded = true
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@$el.addClass 'brighter'
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@updatePlacement()
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updatePlacement: ->
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expand = @playbackEnded or @mouseEntered
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return if expand is @expanded
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sound = if expand then 'goals-expand' else 'goals-collapse'
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top = if expand then -10 else 26 - @$el.outerHeight()
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@$el.css 'top', top
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if @soundTimeout
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# Don't play the sound we were going to play after all; the transition has reversed.
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clearTimeout @soundTimeout
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@soundTimeout = null
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else if @expanded?
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# Play it when the transition ends, not when it begins.
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@soundTimeout = _.delay @playToggleSound, 500, sound
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@expanded = expand
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playToggleSound: (sound) =>
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return if @destroyed
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Backbone.Mediator.publish 'audio-player:play-sound', trigger: sound, volume: 1
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@soundTimeout = null
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onSetLetterbox: (e) ->
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@$el.toggle not e.on
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@updatePlacement()
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