mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-24 16:17:57 -05:00
367 lines
14 KiB
CoffeeScript
367 lines
14 KiB
CoffeeScript
Level = require 'models/Level'
|
|
LevelComponent = require 'models/LevelComponent'
|
|
LevelSystem = require 'models/LevelSystem'
|
|
Article = require 'models/Article'
|
|
LevelSession = require 'models/LevelSession'
|
|
ThangType = require 'models/ThangType'
|
|
ThangNamesCollection = require 'collections/ThangNamesCollection'
|
|
|
|
CocoClass = require 'lib/CocoClass'
|
|
AudioPlayer = require 'lib/AudioPlayer'
|
|
app = require 'application'
|
|
World = require 'lib/world/world'
|
|
|
|
# This is an initial stab at unifying loading and setup into a single place which can
|
|
# monitor everything and keep a LoadingScreen visible overall progress.
|
|
#
|
|
# Would also like to incorporate into here:
|
|
# * World Building
|
|
# * Sprite map generation
|
|
# * Connecting to Firebase
|
|
|
|
module.exports = class LevelLoader extends CocoClass
|
|
|
|
constructor: (options) ->
|
|
@t0 = new Date().getTime()
|
|
super()
|
|
@supermodel = options.supermodel
|
|
@supermodel.setMaxProgress 0.2
|
|
@levelID = options.levelID
|
|
@sessionID = options.sessionID
|
|
@opponentSessionID = options.opponentSessionID
|
|
@team = options.team
|
|
@headless = options.headless
|
|
@inLevelEditor = options.inLevelEditor
|
|
@spectateMode = options.spectateMode ? false
|
|
|
|
@worldNecessities = []
|
|
@listenTo @supermodel, 'resource-loaded', @onWorldNecessityLoaded
|
|
@loadSession()
|
|
@loadLevel()
|
|
@loadAudio()
|
|
@playJingle()
|
|
if @supermodel.finished()
|
|
@onSupermodelLoaded()
|
|
else
|
|
@listenToOnce @supermodel, 'loaded-all', @onSupermodelLoaded
|
|
|
|
playJingle: ->
|
|
return if @headless
|
|
# Apparently the jingle, when it tries to play immediately during all this loading, you can't hear it.
|
|
# Add the timeout to fix this weird behavior.
|
|
f = ->
|
|
jingles = ['ident_1', 'ident_2']
|
|
AudioPlayer.playInterfaceSound jingles[Math.floor Math.random() * jingles.length]
|
|
setTimeout f, 500
|
|
|
|
# Session Loading
|
|
|
|
loadSession: ->
|
|
return if @headless
|
|
if @sessionID
|
|
url = "/db/level_session/#{@sessionID}"
|
|
else
|
|
url = "/db/level/#{@levelID}/session"
|
|
url += "?team=#{@team}" if @team
|
|
|
|
session = new LevelSession().setURL url
|
|
@sessionResource = @supermodel.loadModel(session, 'level_session', {cache: false})
|
|
@session = @sessionResource.model
|
|
@listenToOnce @session, 'sync', @onSessionLoaded
|
|
|
|
if @opponentSessionID
|
|
opponentSession = new LevelSession().setURL "/db/level_session/#{@opponentSessionID}"
|
|
@opponentSessionResource = @supermodel.loadModel(opponentSession, 'opponent_session')
|
|
@opponentSession = @opponentSessionResource.model
|
|
@listenToOnce @opponentSession, 'sync', @onSessionLoaded
|
|
|
|
onSessionLoaded: (session) ->
|
|
session.url = -> '/db/level.session/' + @id
|
|
if heroConfig = session.get('heroConfig')
|
|
url = "/db/thang.type/#{heroConfig.thangType}/version?project=name,components,original"
|
|
@worldNecessities.push @maybeLoadURL(url, ThangType, 'thang')
|
|
|
|
for itemThangType in _.values(heroConfig.inventory)
|
|
url = "/db/thang.type/#{itemThangType}/version?project=name,components,original"
|
|
@worldNecessities.push @maybeLoadURL(url, ThangType, 'thang')
|
|
@populateHero() if @level?.loaded
|
|
|
|
# Supermodel (Level) Loading
|
|
|
|
loadLevel: ->
|
|
@level = @supermodel.getModel(Level, @levelID) or new Level _id: @levelID
|
|
if @level.loaded
|
|
@populateLevel()
|
|
else
|
|
@level = @supermodel.loadModel(@level, 'level').model
|
|
@listenToOnce @level, 'sync', @onLevelLoaded
|
|
|
|
onLevelLoaded: ->
|
|
@populateLevel()
|
|
@populateHero() if @session?.loaded
|
|
|
|
populateLevel: ->
|
|
thangIDs = []
|
|
componentVersions = []
|
|
systemVersions = []
|
|
articleVersions = []
|
|
|
|
for thang in @level.get('thangs') or []
|
|
thangIDs.push thang.thangType
|
|
@loadItemThangsEquippedByLevelThang(thang)
|
|
for comp in thang.components or []
|
|
componentVersions.push _.pick(comp, ['original', 'majorVersion'])
|
|
|
|
for system in @level.get('systems') or []
|
|
systemVersions.push _.pick(system, ['original', 'majorVersion'])
|
|
if indieSprites = system?.config?.indieSprites
|
|
for indieSprite in indieSprites
|
|
thangIDs.push indieSprite.thangType
|
|
|
|
unless @headless
|
|
for article in @level.get('documentation')?.generalArticles or []
|
|
articleVersions.push _.pick(article, ['original', 'majorVersion'])
|
|
|
|
objUniq = (array) -> _.uniq array, false, (arg) -> JSON.stringify(arg)
|
|
|
|
worldNecessities = []
|
|
|
|
@thangIDs = _.uniq thangIDs
|
|
@thangNames = new ThangNamesCollection(@thangIDs)
|
|
worldNecessities.push @supermodel.loadCollection(@thangNames, 'thang_names')
|
|
@listenToOnce @thangNames, 'sync', @onThangNamesLoaded
|
|
worldNecessities.push @sessionResource if @sessionResource?.isLoading
|
|
worldNecessities.push @opponentSessionResource if @opponentSessionResource?.isLoading
|
|
|
|
for obj in objUniq componentVersions
|
|
url = "/db/level.component/#{obj.original}/version/#{obj.majorVersion}"
|
|
worldNecessities.push @maybeLoadURL(url, LevelComponent, 'component')
|
|
for obj in objUniq systemVersions
|
|
url = "/db/level.system/#{obj.original}/version/#{obj.majorVersion}"
|
|
worldNecessities.push @maybeLoadURL(url, LevelSystem, 'system')
|
|
for obj in objUniq articleVersions
|
|
url = "/db/article/#{obj.original}/version/#{obj.majorVersion}"
|
|
@maybeLoadURL url, Article, 'article'
|
|
if obj = @level.get 'nextLevel'
|
|
url = "/db/level/#{obj.original}/version/#{obj.majorVersion}"
|
|
@maybeLoadURL url, Level, 'level'
|
|
|
|
unless @headless
|
|
wizard = ThangType.loadUniversalWizard()
|
|
@supermodel.loadModel wizard, 'thang'
|
|
|
|
@worldNecessities = @worldNecessities.concat worldNecessities
|
|
|
|
populateHero: ->
|
|
return
|
|
return if @inLevelEditor
|
|
return unless @level.get('type') is 'hero' and hero = _.find @level.get('thangs'), id: 'Hero Placeholder'
|
|
heroConfig = @session.get('heroConfig')
|
|
hero.thangType = heroConfig.thangType # Will mutate the level, but we're okay showing the last-used Hero here
|
|
#hero.id = ... ? # What do we want to do about this?
|
|
# Actually, swapping out inventory and placeholder Components is done in Level's denormalizeThang
|
|
|
|
loadItemThangsEquippedByLevelThang: (levelThang) ->
|
|
return unless levelThang.components
|
|
for component in levelThang.components
|
|
if component.original is LevelComponent.EquipsID and inventory = component.config?.inventory
|
|
for itemThangType in _.values(inventory)
|
|
unless itemThangType
|
|
console.warn "Empty item in inventory for", levelThang
|
|
continue
|
|
url = "/db/thang.type/#{itemThangType}/version?project=name,components,original"
|
|
@worldNecessities.push @maybeLoadURL(url, ThangType, 'thang')
|
|
|
|
onThangNamesLoaded: (thangNames) ->
|
|
if @level.get('type') is 'hero'
|
|
for thangType in thangNames.models
|
|
@loadDefaultComponentsForThangType(thangType)
|
|
@loadEquippedItemsInheritedFromThangType(thangType)
|
|
|
|
loadDefaultComponentsForThangType: (thangType) ->
|
|
return unless components = thangType.get('components')
|
|
for component in components
|
|
url = "/db/level.component/#{component.original}/version/#{component.majorVersion}"
|
|
@worldNecessities.push @maybeLoadURL(url, LevelComponent, 'component')
|
|
|
|
loadEquippedItemsInheritedFromThangType: (thangType) ->
|
|
for levelThang in @level.get('thangs') or []
|
|
if levelThang.thangType is thangType.get('original')
|
|
levelThang = $.extend true, {}, levelThang
|
|
@level.denormalizeThang(levelThang, @supermodel)
|
|
equipsComponent = _.find levelThang.components, {original: LevelComponent.EquipsID}
|
|
inventory = equipsComponent?.config?.inventory
|
|
continue unless inventory
|
|
for itemThangType in _.values inventory
|
|
url = "/db/thang.type/#{itemThangType}/version?project=name,components,original"
|
|
@worldNecessities.push @maybeLoadURL(url, ThangType, 'thang')
|
|
|
|
onWorldNecessityLoaded: (resource) ->
|
|
index = @worldNecessities.indexOf(resource)
|
|
if (@level?.loading or (@level?.get('type') is 'hero')) and resource.name is 'thang'
|
|
@loadDefaultComponentsForThangType(resource.model)
|
|
@loadEquippedItemsInheritedFromThangType(resource.model)
|
|
|
|
return unless index >= 0
|
|
@worldNecessities.splice(index, 1)
|
|
@worldNecessities = (r for r in @worldNecessities when r?)
|
|
@onWorldNecessitiesLoaded() if @worldNecessities.length is 0
|
|
|
|
onWorldNecessitiesLoaded: =>
|
|
@initWorld()
|
|
@supermodel.clearMaxProgress()
|
|
@trigger 'world-necessities-loaded'
|
|
return if @headless
|
|
thangsToLoad = _.uniq( (t.spriteName for t in @world.thangs when t.exists) )
|
|
nameModelTuples = ([thangType.get('name'), thangType] for thangType in @thangNames.models)
|
|
nameModelMap = _.zipObject nameModelTuples
|
|
@spriteSheetsToBuild = []
|
|
|
|
for thangTypeName in thangsToLoad
|
|
thangType = nameModelMap[thangTypeName]
|
|
console.log 'found ThangType', thangType, 'for', thangTypeName, 'of nameModelMap', nameModelMap unless thangType
|
|
continue if thangType.isFullyLoaded()
|
|
thangType.fetch()
|
|
thangType = @supermodel.loadModel(thangType, 'thang').model
|
|
res = @supermodel.addSomethingResource 'sprite_sheet', 5
|
|
res.thangType = thangType
|
|
res.markLoading()
|
|
@spriteSheetsToBuild.push res
|
|
|
|
@buildLoopInterval = setInterval @buildLoop, 5
|
|
|
|
maybeLoadURL: (url, Model, resourceName) ->
|
|
return if @supermodel.getModel(url)
|
|
model = new Model().setURL url
|
|
@supermodel.loadModel(model, resourceName)
|
|
|
|
onSupermodelLoaded: ->
|
|
return if @destroyed
|
|
console.log 'SuperModel for Level loaded in', new Date().getTime() - @t0, 'ms'
|
|
@loadLevelSounds()
|
|
@denormalizeSession()
|
|
app.tracker.updatePlayState(@level, @session) unless @headless
|
|
|
|
buildLoop: =>
|
|
someLeft = false
|
|
for spriteSheetResource, i in @spriteSheetsToBuild
|
|
continue if spriteSheetResource.spriteSheetKeys
|
|
someLeft = true
|
|
thangType = spriteSheetResource.thangType
|
|
if thangType.loaded and not thangType.loading
|
|
keys = @buildSpriteSheetsForThangType spriteSheetResource.thangType
|
|
if keys and keys.length
|
|
@listenTo spriteSheetResource.thangType, 'build-complete', @onBuildComplete
|
|
spriteSheetResource.spriteSheetKeys = keys
|
|
else
|
|
spriteSheetResource.markLoaded()
|
|
|
|
clearInterval @buildLoopInterval unless someLeft
|
|
|
|
onBuildComplete: (e) ->
|
|
resource = null
|
|
for resource in @spriteSheetsToBuild
|
|
break if e.thangType is resource.thangType
|
|
resource.spriteSheetKeys = (k for k in resource.spriteSheetKeys when k isnt e.key)
|
|
resource.markLoaded() if resource.spriteSheetKeys.length is 0
|
|
|
|
denormalizeSession: ->
|
|
return if @headless or @sessionDenormalized or @spectateMode
|
|
patch =
|
|
'levelName': @level.get('name')
|
|
'levelID': @level.get('slug') or @level.id
|
|
if me.id is @session.get 'creator'
|
|
patch.creatorName = me.get('name')
|
|
for key, value of patch
|
|
if @session.get(key) is value
|
|
delete patch[key]
|
|
unless _.isEmpty patch
|
|
@session.set key, value for key, value of patch
|
|
tempSession = new LevelSession _id: @session.id
|
|
tempSession.save(patch, {patch: true})
|
|
@sessionDenormalized = true
|
|
|
|
# Building sprite sheets
|
|
|
|
buildSpriteSheetsForThangType: (thangType) ->
|
|
return if @headless
|
|
# TODO: Finish making sure the supermodel loads the raster image before triggering load complete, and that the cocosprite has access to the asset.
|
|
# if f = thangType.get('raster')
|
|
# queue = new createjs.LoadQueue()
|
|
# queue.loadFile('/file/'+f)
|
|
@grabThangTypeTeams() unless @thangTypeTeams
|
|
keys = []
|
|
for team in @thangTypeTeams[thangType.get('original')] ? [null]
|
|
spriteOptions = {resolutionFactor: SPRITE_RESOLUTION_FACTOR, async: true}
|
|
if thangType.get('kind') is 'Floor'
|
|
spriteOptions.resolutionFactor = 2
|
|
if team and color = @teamConfigs[team]?.color
|
|
spriteOptions.colorConfig = team: color
|
|
key = @buildSpriteSheet thangType, spriteOptions
|
|
if _.isString(key) then keys.push key
|
|
keys
|
|
|
|
grabThangTypeTeams: ->
|
|
@grabTeamConfigs()
|
|
@thangTypeTeams = {}
|
|
for thang in @level.get('thangs')
|
|
for component in thang.components
|
|
if team = component.config?.team
|
|
@thangTypeTeams[thang.thangType] ?= []
|
|
@thangTypeTeams[thang.thangType].push team unless team in @thangTypeTeams[thang.thangType]
|
|
break
|
|
@thangTypeTeams
|
|
|
|
grabTeamConfigs: ->
|
|
for system in @level.get('systems')
|
|
if @teamConfigs = system.config?.teamConfigs
|
|
break
|
|
unless @teamConfigs
|
|
# Hack: pulled from Alliance System code. TODO: put in just one place.
|
|
@teamConfigs = {'humans': {'superteam': 'humans', 'color': {'hue': 0, 'saturation': 0.75, 'lightness': 0.5}, 'playable': true}, 'ogres': {'superteam': 'ogres', 'color': {'hue': 0.66, 'saturation': 0.75, 'lightness': 0.5}, 'playable': false}, 'neutral': {'superteam': 'neutral', 'color': {'hue': 0.33, 'saturation': 0.75, 'lightness': 0.5}}}
|
|
@teamConfigs
|
|
|
|
buildSpriteSheet: (thangType, options) ->
|
|
if thangType.get('name') is 'Wizard'
|
|
options.colorConfig = me.get('wizard')?.colorConfig or {}
|
|
thangType.buildSpriteSheet options
|
|
|
|
# World init
|
|
|
|
initWorld: ->
|
|
return if @initialized
|
|
@initialized = true
|
|
@world = new World()
|
|
@world.levelSessionIDs = if @opponentSessionID then [@sessionID, @opponentSessionID] else [@sessionID]
|
|
serializedLevel = @level.serialize(@supermodel, @session)
|
|
@world.loadFromLevel serializedLevel, false
|
|
console.log 'World has been initialized from level loader.'
|
|
|
|
# Initial Sound Loading
|
|
|
|
loadAudio: ->
|
|
return if @headless
|
|
AudioPlayer.preloadInterfaceSounds ['victory']
|
|
|
|
loadLevelSounds: ->
|
|
return if @headless
|
|
scripts = @level.get 'scripts'
|
|
return unless scripts
|
|
|
|
for script in scripts when script.noteChain
|
|
for noteGroup in script.noteChain when noteGroup.sprites
|
|
for sprite in noteGroup.sprites when sprite.say?.sound
|
|
AudioPlayer.preloadSoundReference(sprite.say.sound)
|
|
|
|
thangTypes = @supermodel.getModels(ThangType)
|
|
for thangType in thangTypes
|
|
for trigger, sounds of thangType.get('soundTriggers') or {} when trigger isnt 'say'
|
|
AudioPlayer.preloadSoundReference sound for sound in sounds
|
|
|
|
# everything else sound wise is loaded as needed as worlds are generated
|
|
|
|
progress: -> @supermodel.progress
|
|
|
|
destroy: ->
|
|
clearInterval @buildLoopInterval if @buildLoopInterval
|
|
super()
|