codecombat/app/lib/world/vector.coffee
2015-10-21 18:30:10 -04:00

158 lines
4.1 KiB
CoffeeScript

# https://github.com/hornairs/blog/blob/master/assets/coffeescripts/flocking/vector.coffee
class Vector
@className: 'Vector'
# Class methods for nondestructively operating
for name in ['add', 'subtract', 'multiply', 'divide', 'limit', 'normalize', 'rotate']
do (name) ->
Vector[name] = (a, b, useZ) ->
a.copy()["#{name}Self"](b, useZ)
for name in ['magnitude', 'heading', 'distance', 'dot', 'equals', 'copy', 'distanceSquared']
do (name) ->
Vector[name] = (a, b, useZ) ->
a[name](b, useZ)
isVector: true
apiProperties: ['x', 'y', 'z', 'magnitude', 'heading', 'distance', 'dot', 'equals', 'copy', 'distanceSquared', 'rotate', 'add', 'subtract', 'multiply', 'divide', 'limit', 'normalize', 'rotate']
constructor: (x=0, y=0, z=0) ->
return new Vector x, y, z unless @ instanceof Vector
[@x, @y, @z] = [x, y, z]
copy: ->
new Vector(@x, @y, @z)
# Mutating methods:
normalizeSelf: (useZ) ->
m = @magnitude useZ
@divideSelf m, useZ if m > 0
@
normalize: (useZ) ->
# Hack to detect when we are in player code so we can avoid mutation
(if @__aetherAPIValue? then @copy() else @).normalizeSelf(useZ)
limitSelf: (max) ->
if @magnitude() > max
@normalizeSelf()
@multiplySelf(max)
else
@
limit: (useZ) ->
(if @__aetherAPIValue? then @copy() else @).limitSelf(useZ)
subtractSelf: (other, useZ) ->
@x -= other.x
@y -= other.y
@z -= other.z if useZ
@
subtract: (other, useZ) ->
(if @__aetherAPIValue? then @copy() else @).subtractSelf(other, useZ)
addSelf: (other, useZ) ->
@x += other.x
@y += other.y
@z += other.z if useZ
@
add: (other, useZ) ->
(if @__aetherAPIValue? then @copy() else @).addSelf(other, useZ)
divideSelf: (n, useZ) ->
[@x, @y] = [@x / n, @y / n]
@z = @z / n if useZ
@
divide: (n, useZ) ->
(if @__aetherAPIValue? then @copy() else @).divideSelf(n, useZ)
multiplySelf: (n, useZ) ->
[@x, @y] = [@x * n, @y * n]
@z = @z * n if useZ
@
multiply: (n, useZ) ->
(if @__aetherAPIValue? then @copy() else @).multiplySelf(n, useZ)
# Rotate it around the origin
# If we ever want to make this also use z: https://en.wikipedia.org/wiki/Axes_conventions
rotateSelf: (theta) ->
return @ unless theta
[@x, @y] = [Math.cos(theta) * @x - Math.sin(theta) * @y, Math.sin(theta) * @x + Math.cos(theta) * @y]
@
rotate: (theta) ->
(if @__aetherAPIValue? then @copy() else @).rotateSelf(theta)
# Non-mutating methods:
magnitude: (useZ) ->
sum = @x * @x + @y * @y
sum += @z * @z if useZ
Math.sqrt sum
magnitudeSquared: (useZ) ->
sum = @x * @x + @y * @y
sum += @z * @z if useZ
sum
heading: ->
-1 * Math.atan2(-1 * @y, @x)
distance: (other, useZ) ->
dx = @x - other.x
dy = @y - other.y
sum = dx * dx + dy * dy
if useZ
dz = @z - other.z
sum += dz * dz
Math.sqrt sum
distanceSquared: (other, useZ) ->
dx = @x - other.x
dy = @y - other.y
sum = dx * dx + dy * dy
if useZ
dz = @z - other.z
sum += dz * dz
sum
dot: (other, useZ) ->
sum = @x * other.x + @y * other.y
sum += @z + other.z if useZ
sum
# Not the strict projection, the other isn't converted to a unit vector first.
projectOnto: (other, useZ) ->
other.copy().multiplySelf(@dot(other, useZ), useZ)
isZero: (useZ) ->
result = @x is 0 and @y is 0
result = result and @z is 0 if useZ
result
equals: (other, useZ) ->
result = other and @x is other.x and @y is other.y
result = result and @z is other.z if useZ
result
invalid: () ->
return (@x is Infinity) || isNaN(@x) || @y is Infinity || isNaN(@y) || @z is Infinity || isNaN(@z)
toString: (precision = 2) ->
return "{x: #{@x.toFixed(precision)}, y: #{@y.toFixed(precision)}, z: #{@z.toFixed(precision)}}"
serialize: ->
{CN: @constructor.className, x: @x, y: @y, z: @z}
@deserialize: (o, world, classMap) ->
new Vector o.x, o.y, o.z
serializeForAether: -> @serialize()
@deserializeFromAether: (o) -> @deserialize o
module.exports = Vector