codecombat/server/models/LevelSession.coffee

140 lines
7.2 KiB
CoffeeScript

mongoose = require 'mongoose'
plugins = require '../plugins/plugins'
AchievablePlugin = require '../plugins/achievements'
jsonschema = require '../../app/schemas/models/level_session'
log = require 'winston'
config = require '../../server_config'
LevelSessionSchema = new mongoose.Schema({
created:
type: Date
'default': Date.now
}, {strict: false,read:config.mongo.readpref})
LevelSessionSchema.index({creator: 1})
LevelSessionSchema.index({level: 1})
LevelSessionSchema.index({levelID: 1})
LevelSessionSchema.index({'level.majorVersion': 1})
LevelSessionSchema.index({'level.original': 1}, {name: 'Level Original'})
LevelSessionSchema.index({'level.original': 1, 'level.majorVersion': 1, 'creator': 1, 'team': 1})
LevelSessionSchema.index({creator: 1, level: 1}) # Looks like the ones operating on level as two separate fields might not be working, and sometimes this query uses the "level" index instead of the "creator" index.
LevelSessionSchema.index({playtime: 1}, {name: 'Playtime'})
LevelSessionSchema.index({submitted: 1}, {sparse: true})
LevelSessionSchema.index({team: 1}, {sparse: true})
LevelSessionSchema.index({totalScore: 1}, {sparse: true})
LevelSessionSchema.index({user: 1, changed: -1}, {name: 'last played index', sparse: true})
LevelSessionSchema.index({levelID: 1, changed: -1}, {name: 'last played by level index', sparse: true}) # Needed for getRecentSessions for CampaignLevelView
LevelSessionSchema.index({'level.original': 1, 'state.topScores.type': 1, 'state.topScores.date': -1, 'state.topScores.score': -1}, {name: 'top scores index', sparse: true})
LevelSessionSchema.index({submitted: 1, team: 1, level: 1, totalScore: -1}, {name: 'rank counting index', sparse: true})
#LevelSessionSchema.index({level: 1, 'leagues.leagueID': 1, submitted: 1, team: 1, totalScore: -1}, {name: 'league rank counting index', sparse: true}) # needed for league leaderboards?
LevelSessionSchema.index({levelID: 1, submitted: 1, team: 1}, {name: 'get all scores index', sparse: true})
#LevelSessionSchema.index({levelID: 1, 'leagues.leagueID': 1, submitted: 1, team: 1}, {name: 'league get all scores index', sparse: true}) # needed for league histograms?
LevelSessionSchema.index({submitted: 1, team: 1, levelID: 1, submitDate: -1}, {name: 'matchmaking index', sparse: true})
LevelSessionSchema.index({submitted: 1, team: 1, levelID: 1, randomSimulationIndex: -1}, {name: 'matchmaking random index', sparse: true})
LevelSessionSchema.index({'leagues.leagueID': 1, submitted: 1, levelID: 1, team: 1, randomSimulationIndex: -1}, {name: 'league-based matchmaking random index', sparse: true}) # Really need MongoDB 3.2 for partial indexes for this and several others: https://jira.mongodb.org/browse/SERVER-785
LevelSessionSchema.plugin(plugins.PermissionsPlugin)
LevelSessionSchema.plugin(AchievablePlugin)
LevelSessionSchema.post 'init', (doc) ->
unless doc.previousStateInfo
doc.previousStateInfo =
'state.complete': doc.get 'state.complete'
playtime: doc.get 'playtime'
LevelSessionSchema.pre 'save', (next) ->
User = require './User' # Avoid mutual inclusion cycles
Level = require './Level'
now = new Date()
@set('changed', now)
id = @get('id')
initd = @previousStateInfo?
levelID = @get('levelID')
userID = @get('creator')
activeUserEvent = null
# Newly completed level
if not (initd and @previousStateInfo['state.complete']) and @get('state.complete')
@set('dateFirstCompleted', now)
Level.findOne({slug: levelID}).select('concepts -_id').lean().exec (err, level) ->
log.error err if err?
update = $inc: {'stats.gamesCompleted': 1}
for concept in level?.concepts ? []
update.$inc["stats.concepts.#{concept}"] = 1
User.findByIdAndUpdate userID, update, {new: true}, (err, user) ->
log.error err if err?
oldCopy = user.toObject()
oldCopy.stats = _.clone oldCopy.stats
--oldCopy.stats.gamesCompleted
oldCopy.stats.concepts ?= {}
for concept in level?.concepts ? []
--oldCopy.stats.concepts[concept]
User.schema.statics.createNewEarnedAchievements user, oldCopy
activeUserEvent = "level-completed/#{levelID}"
# Spent at least 30s playing this level
if not initd and @get('playtime') >= 30 or initd and (@get('playtime') - @previousStateInfo['playtime'] >= 30)
activeUserEvent = "level-playtime/#{levelID}"
if activeUserEvent?
User.saveActiveUser userID, activeUserEvent, next
else
next()
LevelSessionSchema.statics.privateProperties = ['code', 'submittedCode', 'unsubscribed']
LevelSessionSchema.statics.editableProperties = ['multiplayer', 'players', 'code', 'codeLanguage', 'completed', 'state',
'levelName', 'creatorName', 'levelID', 'screenshot',
'chat', 'teamSpells', 'submitted', 'submittedCodeLanguage',
'unsubscribed', 'playtime', 'heroConfig', 'team', 'transpiledCode',
'browser']
LevelSessionSchema.statics.jsonSchema = jsonschema
LevelSessionSchema.set('toObject', {
transform: (doc, ret, options) ->
req = options.req
return ret unless req # TODO: Make deleting properties the default, but the consequences are far reaching
submittedCode = doc.get('submittedCode')
unless req.user?.isAdmin() or req.user?.id is doc.get('creator') or ('employer' in (req.user?.get('permissions') ? [])) or not doc.get('submittedCode') # TODO: only allow leaderboard access to non-top-5 solutions
ret = _.omit ret, LevelSession.privateProperties
if req.query.interpret
plan = submittedCode[if doc.get('team') is 'humans' then 'hero-placeholder' else 'hero-placeholder-1']?.plan ? ''
plan = LZString.compressToUTF16 plan
ret.interpret = plan
ret.code = submittedCode
return ret
})
if config.mongo.level_session_host?
levelSessionMongo = mongoose.createConnection()
levelSessionMongo.open "mongodb://#{config.mongo.level_session_host}:#{config.mongo.level_session_port}/#{config.mongo.level_session_db}", (error) ->
if error
log.error "Couldnt connect to session mongo!", error
else
log.info "Connected to seperate level session server."
else
levelSessionMongo = mongoose
LevelSession = levelSessionMongo.model('level.session', LevelSessionSchema, 'level.sessions')
if config.mongo.level_session_aux_host?
auxLevelSessionMongo = mongoose.createConnection()
auxLevelSessionMongo.open "mongodb://#{config.mongo.level_session_aux_host}:#{config.mongo.level_session_aux_port}/#{config.mongo.level_session_aux_db}", (error) ->
if error
log.error "Couldnt connect to AUX session mongo!", error
else
log.info "Connected to seperate level AUX session server."
auxLevelSession = auxLevelSessionMongo.model('level.session', LevelSessionSchema, 'level.sessions')
LevelSessionSchema.post 'save', (d) ->
return unless d instanceof LevelSession
console.log "Saving D", arguments
o = d.toObject {transform: ((x, r) -> r), virtuals: false}
console.log "Guess I should write", o
auxLevelSession.collection.save o, {w:1}, (err, v) ->
console.log err.stack if err
console.log("update sent", arguments)
module.exports = LevelSession