mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-30 02:55:43 -05:00
85 lines
3.6 KiB
CoffeeScript
85 lines
3.6 KiB
CoffeeScript
database = require '../server/commons/database'
|
|
mongoose = require 'mongoose'
|
|
log = require 'winston'
|
|
async = require 'async'
|
|
|
|
### SET UP ###
|
|
do (setupLodash = this) ->
|
|
GLOBAL._ = require 'lodash'
|
|
_.str = require 'underscore.string'
|
|
_.mixin _.str.exports()
|
|
GLOBAL.tv4 = require('tv4').tv4
|
|
|
|
database.connect()
|
|
|
|
LocalMongo = require '../app/lib/LocalMongo'
|
|
User = require '../server/users/User'
|
|
EarnedAchievement = require '../server/achievements/EarnedAchievement'
|
|
Achievement = require '../server/achievements/Achievement'
|
|
Achievement.loadAchievements (achievementCategories) ->
|
|
# Really, it's just the 'users' category, since we don't keep all the LevelSession achievements in memory, rather letting the clients make those.
|
|
userAchievements = achievementCategories.users
|
|
console.log 'There are', userAchievements.length, 'user achievements.'
|
|
|
|
t0 = new Date().getTime()
|
|
total = 100000
|
|
#testUsers = ['livelily+test31@gmail.com', 'livelily+test37@gmail.com']
|
|
if testUsers?
|
|
userQuery = emailLower: {$in: testUsers}
|
|
else
|
|
userQuery = anonymous: false
|
|
User.count userQuery, (err, count) -> total = count
|
|
|
|
onFinished = ->
|
|
t1 = new Date().getTime()
|
|
runningTime = ((t1-t0)/1000/60/60).toFixed(2)
|
|
console.log "we finished in #{runningTime} hours"
|
|
process.exit()
|
|
|
|
# Fetch every single user. This tends to get big so do it in a streaming fashion.
|
|
userStream = User.find(userQuery).sort('_id').stream()
|
|
streamFinished = false
|
|
usersTotal = 0
|
|
usersFinished = 0
|
|
totalAchievementsExisting = 0
|
|
totalAchievementsCreated = 0
|
|
numberRunning = 0
|
|
doneWithUser = ->
|
|
++usersFinished
|
|
numberRunning -= 1
|
|
userStream.resume()
|
|
onFinished?() if streamFinished and usersFinished is usersTotal
|
|
|
|
userStream.on 'error', (err) -> log.error err
|
|
userStream.on 'close', -> streamFinished = true
|
|
userStream.on 'data', (user) ->
|
|
++usersTotal
|
|
numberRunning += 1
|
|
userStream.pause() if numberRunning > 20
|
|
userID = user.get('_id').toHexString()
|
|
userObject = user.toObject()
|
|
|
|
# Fetch all of a user's earned achievements
|
|
EarnedAchievement.find {user: userID}, (err, alreadyEarnedAchievements) ->
|
|
log.error err if err
|
|
|
|
achievementsExisting = 0
|
|
achievementsCreated = 0
|
|
for achievement in userAchievements
|
|
#console.log "Testing", achievement.get('name'), achievement.get('_id') if testUsers?
|
|
shouldBeAchieved = LocalMongo.matchesQuery userObject, achievement.get('query')
|
|
continue unless shouldBeAchieved # Could delete existing ones that shouldn't be achieved if we wanted.
|
|
earnedAchievement = _.find(alreadyEarnedAchievements, (ea) -> ea.get('user') is userID and ea.get('achievement') is achievement.get('_id').toHexString())
|
|
if earnedAchievement
|
|
#console.log "... already earned #{achievement.get('name')} #{achievement.get('_id')} for user: #{user.get('name')} #{user.get('_id')}" if testUsers?
|
|
++achievementsExisting
|
|
continue
|
|
#console.log "Making an achievement: #{achievement.get('name')} #{achievement.get('_id')} for user: #{user.get('name')} #{user.get('_id')}" if testUsers?
|
|
++achievementsCreated
|
|
EarnedAchievement.createForAchievement achievement, user
|
|
|
|
totalAchievementsExisting += achievementsExisting
|
|
totalAchievementsCreated += achievementsCreated
|
|
pctDone = (100 * usersFinished / total).toFixed(2)
|
|
console.log "Created #{achievementsCreated}, existing #{achievementsExisting} EarnedAchievements for #{user.get('name') or '???'} (#{user.get('_id')}) (#{pctDone}%, totals #{totalAchievementsExisting} existing, #{totalAchievementsCreated} created)"
|
|
doneWithUser()
|