mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-24 08:08:15 -05:00
89 lines
3 KiB
CoffeeScript
89 lines
3 KiB
CoffeeScript
CocoModel = require './CocoModel'
|
|
|
|
module.exports = class LevelSession extends CocoModel
|
|
@className: 'LevelSession'
|
|
@schema: require 'schemas/models/level_session'
|
|
urlRoot: '/db/level.session'
|
|
|
|
initialize: ->
|
|
super()
|
|
@on 'sync', (e) =>
|
|
state = @get('state') or {}
|
|
state.scripts ?= {}
|
|
@set('state', state)
|
|
|
|
updatePermissions: ->
|
|
permissions = @get 'permissions', true
|
|
permissions = (p for p in permissions when p.target isnt 'public')
|
|
if @get('multiplayer')
|
|
permissions.push {target: 'public', access: 'write'}
|
|
@set 'permissions', permissions
|
|
|
|
getSourceFor: (spellKey) ->
|
|
# spellKey ex: 'tharin/plan'
|
|
code = @get('code')
|
|
parts = spellKey.split '/'
|
|
code?[parts[0]]?[parts[1]]
|
|
|
|
readyToRank: ->
|
|
return false unless @get('levelID') # If it hasn't been denormalized, then it's not ready.
|
|
return false unless c1 = @get('code')
|
|
return false unless team = @get('team')
|
|
return true unless c2 = @get('submittedCode')
|
|
thangSpellArr = (s.split('/') for s in @get('teamSpells')[team])
|
|
for item in thangSpellArr
|
|
thang = item[0]
|
|
spell = item[1]
|
|
return true if c1[thang][spell] isnt c2[thang]?[spell]
|
|
false
|
|
|
|
isMultiplayer: ->
|
|
@get('submittedCodeLanguage')? and @get('team')?
|
|
|
|
completed: ->
|
|
@get('state')?.complete || false
|
|
|
|
shouldAvoidCorruptData: (attrs) ->
|
|
return false unless me.team is 'humans'
|
|
if _.string.startsWith (attrs?.code ? @get('code'))?.anya?.makeBid ? '', 'var __interceptThis'
|
|
noty text: "Not saving session--it's trying to overwrite Anya's code with transpiled output. Please let us know and help us reproduce this bug!", layout: 'topCenter', type: 'error', killer: false, timeout: 120000
|
|
return true
|
|
false
|
|
|
|
save: (attrs, options) ->
|
|
return if @shouldAvoidCorruptData attrs
|
|
super attrs, options
|
|
|
|
increaseDifficulty: (callback) ->
|
|
state = @get('state') ? {}
|
|
state.difficulty = (state.difficulty ? 0) + 1
|
|
delete state.lastUnsuccessfulSubmissionTime
|
|
@set 'state', state
|
|
@trigger 'change-difficulty'
|
|
@save null, success: callback
|
|
|
|
timeUntilResubmit: ->
|
|
state = @get('state') ? {}
|
|
return 0 unless last = state.lastUnsuccessfulSubmissionTime
|
|
last = new Date(last) if _.isString last
|
|
# Wait at least this long before allowing submit button active again.
|
|
(last - new Date()) + 22 * 60 * 60 * 1000
|
|
|
|
recordScores: (scores, level) ->
|
|
state = @get 'state'
|
|
oldTopScores = state.topScores ? []
|
|
newTopScores = []
|
|
now = new Date()
|
|
for scoreType in level.get('scoreTypes') ? []
|
|
oldTopScore = _.find oldTopScores, type: scoreType
|
|
newScore = scores[scoreType]
|
|
unless newScore?
|
|
newTopScores.push oldTopScore
|
|
continue
|
|
newScore *= -1 if scoreType in ['time', 'damage-taken'] # Make it so that higher is better
|
|
if not oldTopScore? or newScore > oldTopScore.score
|
|
newTopScores.push type: scoreType, date: now, score: newScore
|
|
else
|
|
newTopScores.push oldTopScore
|
|
state.topScores = newTopScores
|
|
@set 'state', state
|