mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-24 08:08:15 -05:00
89 lines
No EOL
3.8 KiB
Text
89 lines
No EOL
3.8 KiB
Text
extends /templates/base
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block content
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div.contribute_class
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include /templates/contribute/contribute_nav
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div.class-main#artisan-main
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.class_image
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img(src="/images/pages/contribute/artisan.png", alt="")
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h2
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span(data-i18n="classes.artisan_title") Artisan
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span
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span(data-i18n="classes.artisan_title_description") (Level Builder)
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p
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span(data-i18n="contribute.artisan_introduction_pref")
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| We must construct additional levels!
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| People be clamoring for more content, and we can only build so many ourselves.
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| Right now your workstation is level one; our level editor is barely
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| usable even by its creators, so be wary.
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| If you have visions of campaigns spanning for-loops to
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span
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a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105")
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| Mondo Bizzaro
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span
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span(data-i18n="contribute.artisan_introduction_suf")
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| to then this class might be for you.
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h4(data-i18n="contribute.class_attributes") Class Attributes
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ul
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li(data-i18n="contribute.artisan_attribute_1")
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| Any experience in building content like this would be nice, such as using
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| Blizzard's level editors. But not required!
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li(data-i18n="contribute.artisan_attribute_2")
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| A hankering to do a whole lot of testing and iteration.
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| To make good levels, you need to take it to others and watch them play it,
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| and be prepared to find a lot of things to fix.
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li(data-i18n="contribute.artisan_attribute_3")
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| For the time being, endurance en par with an Adventurer.
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| Our Level Editor is super preliminary and frustrating to use. You have been warned!
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h4(data-i18n="contribute.how_to_join") How To Join
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span(data-i18n="contribute.artisan_join_desc")
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| Use the Level Editor in these steps, give or take:
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ul
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li
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a(href="https://docs.google.com/document/d/117tMcL95T1KY8BDisr0iGi5Frb2ZvBJTC0us5hyQkJY/edit?usp=sharing", data-i18n="contribute.artisan_join_step1") Read the documentation.
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li
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a(href="/editor/level", data-i18n="contribute.artisan_join_step2") Create a new level and explore existing levels.
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li
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a(href="http://www.hipchat.com/g3plnOKqa", data-i18n="contribute.artisan_join_step3") Find us in our public HipChat room for help.
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li
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a(href="http://discourse.codecombat.com", data-i18n="contribute.artisan_join_step4") Post your levels on the forum for feedback.
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if me.attributes.anonymous
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div#sign-up.alert.alert-info
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strong(data-i18n="contribute.alert_account_message_intro")
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| Hey there!
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span
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span(data-i18n="contribute.alert_account_message_pref")
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| To subscribe for class emails, you'll need to
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a(data-toggle="coco-modal", data-target="modal/signup", data-i18n="contribute.alert_account_message_create_url")
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| create an account
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span
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span(data-i18n="contribute.alert_account_message_suf")
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| first.
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label.checkbox(for="level_creator").well
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input(type='checkbox', name="level_creator", id="level_creator")
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span(data-i18n="contribute.artisan_subscribe_desc")
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| Get emails on level editor updates and announcements.
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.saved-notification ✓ Saved
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h4(data-i18n="contribute.changes_auto_save")
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| Changes are saved automatically when you toggle checkboxes.
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#Contributors
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h3(data-i18n="contribute.creative_artisans")
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| Our Creative Artisans:
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ul.artisans
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li Sootn
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li Zach Martin
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li Aftermath
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li mcdavid1991
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div.clearfix |