codecombat/vendor/scripts/string_score.js
Michael Arnold 140541925e Changed final_score to match coding style.
Extremely insignificant change, I just noticed that final_score was set as:

final_score = final_score / fuzzies;

compared to: "final_score /= fuzzies;" which is how the rest of your syntax is written. 
(Ex: "+=" and "-=")
2014-06-14 15:43:59 -04:00

138 lines
4.6 KiB
JavaScript

/*!
* string_score.js: String Scoring Algorithm 0.1.10
*
* http://joshaven.com/string_score
* https://github.com/joshaven/string_score
*
* Copyright (C) 2009-2011 Joshaven Potter <yourtech@gmail.com>
* Special thanks to all of the contributors listed here https://github.com/joshaven/string_score
* MIT license: http://www.opensource.org/licenses/mit-license.php
*
* Date: Tue Mar 1 2011
*/
/*
* Modified by Nick Winter to not create a new method on the String prototype, just doing what Esprima does with UMD.
*/
(function (root, factory) {
'use strict';
// Universal Module Definition (UMD) to support AMD, CommonJS/Node.js,
// Rhino, and plain browser loading.
if (typeof define === 'function' && define.amd) {
define(['exports'], factory);
} else if (typeof exports !== 'undefined') {
factory(exports);
} else {
factory((root.string_score = {}));
}
}(this, function (exports) {
'use strict';
/**
* Scores a string against another string.
* string_score('Hello World', 'he'); //=> 0.5931818181818181
* string_score('Hello World', 'Hello'); //=> 0.7318181818181818
*/
function score(string, abbreviation, fuzziness) {
// If the string is equal to the abbreviation, perfect match.
if (string == abbreviation) {return 1;}
//if it's not a perfect match and is empty return 0
if(abbreviation == "") {return 0;}
var total_character_score = 0,
abbreviation_length = abbreviation.length,
string_length = string.length,
start_of_string_bonus,
abbreviation_score,
fuzzies=1,
final_score;
// Walk through abbreviation and add up scores.
for (var i = 0,
character_score/* = 0*/,
index_in_string/* = 0*/,
c/* = ''*/,
index_c_lowercase/* = 0*/,
index_c_uppercase/* = 0*/,
min_index/* = 0*/;
i < abbreviation_length;
++i) {
// Find the first case-insensitive match of a character.
c = abbreviation.charAt(i);
index_c_lowercase = string.indexOf(c.toLowerCase());
index_c_uppercase = string.indexOf(c.toUpperCase());
min_index = Math.min(index_c_lowercase, index_c_uppercase);
index_in_string = (min_index > -1) ? min_index : Math.max(index_c_lowercase, index_c_uppercase);
if (index_in_string === -1) {
if (fuzziness) {
fuzzies += 1-fuzziness;
continue;
} else {
return 0;
}
} else {
character_score = 0.1;
}
// Set base score for matching 'c'.
// Same case bonus.
if (string[index_in_string] === c) {
character_score += 0.1;
}
// Consecutive letter & start-of-string Bonus
if (index_in_string === 0) {
// Increase the score when matching first character of the remainder of the string
character_score += 0.6;
if (i === 0) {
// If match is the first character of the string
// & the first character of abbreviation, add a
// start-of-string match bonus.
start_of_string_bonus = 1; //true;
}
}
else {
// Acronym Bonus
// Weighing Logic: Typing the first character of an acronym is as if you
// preceded it with two perfect character matches.
if (string.charAt(index_in_string - 1) === ' ') {
character_score += 0.8; // * Math.min(index_in_string, 5); // Cap bonus at 0.4 * 5
}
}
// Left trim the already matched part of the string
// (forces sequential matching).
string = string.substring(index_in_string + 1, string_length);
total_character_score += character_score;
} // end of for loop
// Uncomment to weigh smaller words higher.
// return total_character_score / string_length;
abbreviation_score = total_character_score / abbreviation_length;
//percentage_of_matched_string = abbreviation_length / string_length;
//word_score = abbreviation_score * percentage_of_matched_string;
// Reduce penalty for longer strings.
//final_score = (word_score + abbreviation_score) / 2;
final_score = ((abbreviation_score * (abbreviation_length / string_length)) + abbreviation_score) / 2;
final_score /= fuzzies;
if (start_of_string_bonus && (final_score + 0.15 < 1)) {
final_score += 0.15;
}
return final_score;
};
exports.score = score;
}));