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214 lines
10 KiB
CoffeeScript
214 lines
10 KiB
CoffeeScript
log = require 'winston'
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mongoose = require 'mongoose'
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async = require 'async'
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Achievement = require './Achievement'
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EarnedAchievement = require './EarnedAchievement'
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User = require '../users/User'
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Handler = require '../commons/Handler'
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LocalMongo = require '../../app/lib/LocalMongo'
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class EarnedAchievementHandler extends Handler
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modelClass: EarnedAchievement
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# Don't allow POSTs or anything yet
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hasAccess: (req) ->
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req.method is 'GET' # or req.user.isAdmin()
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get: (req, res) ->
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return @getByAchievementIDs(req, res) if req.query.view is 'get-by-achievement-ids'
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super(arguments...)
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getByAchievementIDs: (req, res) ->
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query = { user: req.user._id+''}
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ids = req.query.achievementIDs
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if (not ids) or (ids.length is 0)
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return @sendBadInputError(res, 'For a get-by-achievement-ids request, need to provide ids.')
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ids = ids.split(',')
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for id in ids
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if not Handler.isID(id)
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return @sendBadInputError(res, "Not a MongoDB ObjectId: #{id}")
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query.achievement = {$in: ids}
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EarnedAchievement.find query, (err, earnedAchievements) ->
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return @sendDatabaseError(res, err) if err
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res.send(earnedAchievements)
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recalculate: (req, res) ->
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onSuccess = (data) => log.debug 'Finished recalculating achievements'
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if 'achievements' of req.body # Support both slugs and IDs separated by commas
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achievementSlugsOrIDs = req.body.achievements
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EarnedAchievementHandler.recalculate achievementSlugsOrIDs, onSuccess
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else
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EarnedAchievementHandler.recalculate onSuccess
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@sendAccepted res, {}
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@recalculate: (callbackOrSlugsOrIDs, callback) ->
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if _.isArray callbackOrSlugsOrIDs # slugs or ids
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achievementSlugs = (thing for thing in callbackOrSlugsOrIDs when not Handler.isID(thing))
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achievementIDs = (thing for thing in callbackOrSlugsOrIDs when Handler.isID(thing))
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recalculatingAll = false
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else # just a callback
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callback = callbackOrSlugsOrIDs
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recalculatingAll = true
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t0 = new Date().getTime()
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total = 100000
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User.count {anonymous:false}, (err, count) -> total = count
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onFinished = ->
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t1 = new Date().getTime()
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runningTime = ((t1-t0)/1000/60/60).toFixed(2)
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console.log "we finished in #{runningTime} hours"
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callback arguments...
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filter = {}
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filter.$or = [
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{_id: $in: achievementIDs},
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{slug: $in: achievementSlugs}
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] if achievementSlugs? or achievementIDs?
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# Fetch all relevant achievements
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Achievement.find filter, (err, achievements) ->
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callback?(err) if err?
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callback?(new Error 'No achievements to recalculate') unless achievements.length
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log.info "Recalculating a total of #{achievements.length} achievements..."
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# Fetch every single user. This tends to get big so do it in a streaming fashion.
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userStream = User.find().sort('_id').stream()
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streamFinished = false
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usersTotal = 0
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usersFinished = 0
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numberRunning = 0
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doneWithUser = ->
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++usersFinished
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numberRunning -= 1
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userStream.resume()
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onFinished?() if streamFinished and usersFinished is usersTotal
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userStream.on 'error', (err) -> log.error err
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userStream.on 'close', -> streamFinished = true
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userStream.on 'data', (user) ->
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++usersTotal
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numberRunning += 1
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userStream.pause() if numberRunning > 20
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# Keep track of a user's already achieved in order to set the notified values correctly
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userID = user.get('_id').toHexString()
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# Fetch all of a user's earned achievements
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EarnedAchievement.find {user: userID}, (err, alreadyEarned) ->
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alreadyEarnedIDs = []
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previousPoints = 0
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previousRewards = heroes: [], items: [], levels: [], gems: 0
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async.each alreadyEarned, ((earned, doneWithEarned) ->
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if (_.find achievements, (single) -> earned.get('achievement') is single.get('_id').toHexString()) # if already earned
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alreadyEarnedIDs.push earned.get('achievement')
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previousPoints += earned.get 'earnedPoints'
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for rewardType in ['heroes', 'items', 'levels']
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previousRewards[rewardType] = previousRewards[rewardType].concat(earned.get('earnedRewards')?[rewardType] ? [])
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previousRewards.gems += earned.get('earnedRewards')?.gems ? 0
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doneWithEarned()
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), (err) -> # After checking already achieved
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log.error err if err
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# TODO maybe also delete earned? Make sure you don't delete too many
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newTotalPoints = 0
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newTotalRewards = heroes: [], items: [], levels: [], gems: 0
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async.each achievements, ((achievement, doneWithAchievement) ->
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isRepeatable = achievement.get('proportionalTo')?
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model = mongoose.modelNameByCollection(achievement.get('collection'))
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return doneWithAchievement new Error "Model with collection '#{achievement.get 'collection'}' doesn't exist." unless model?
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finalQuery = _.clone achievement.get 'query'
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finalQuery.$or = [{}, {}] # Allow both ObjectIDs or hex string IDs
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finalQuery.$or[0][achievement.userField] = userID
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finalQuery.$or[1][achievement.userField] = mongoose.Types.ObjectId userID
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model.findOne finalQuery, (err, something) ->
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return doneWithAchievement() if _.isEmpty something
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#log.debug "Matched an achievement: #{achievement.get 'name'} for #{user.get 'name'}"
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earned =
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user: userID
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achievement: achievement._id.toHexString()
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achievementName: achievement.get 'name'
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notified: achievement._id in alreadyEarnedIDs
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if isRepeatable
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earned.achievedAmount = something.get(achievement.get 'proportionalTo')
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earned.previouslyAchievedAmount = 0
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expFunction = achievement.getExpFunction()
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newPoints = expFunction(earned.achievedAmount) * achievement.get('worth') ? 10
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else
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newPoints = achievement.get('worth') ? 10
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earned.earnedPoints = newPoints
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newTotalPoints += newPoints
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earned.earnedRewards = achievement.get('rewards')
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for rewardType in ['heroes', 'items', 'levels']
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newTotalRewards[rewardType] = newTotalRewards[rewardType].concat(achievement.get('rewards')?[rewardType] ? [])
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newTotalRewards.gems += achievement.get('rewards')?.gems ? 0
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EarnedAchievement.update {achievement:earned.achievement, user:earned.user}, earned, {upsert: true}, (err) ->
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doneWithAchievement err
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), (err) -> # Wrap up a user, save points
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log.error err if err
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#console.log 'User', user.get('name'), 'had newTotalPoints', newTotalPoints, 'and newTotalRewards', newTotalRewards, 'previousRewards', previousRewards
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return doneWithUser(user) unless newTotalPoints or newTotalRewards.gems or _.some(newTotalRewards, (r) -> r.length)
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# log.debug "Matched a total of #{newTotalPoints} new points"
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# log.debug "Incrementing score for these achievements with #{newTotalPoints - previousPoints}"
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pointDelta = newTotalPoints - previousPoints
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pctDone = (100 * usersFinished / total).toFixed(2)
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console.log "Updated points to #{newTotalPoints} (#{if pointDelta < 0 then '' else '+'}#{pointDelta}) for #{user.get('name') or '???'} (#{user.get('_id')}) (#{pctDone}%)"
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if recalculatingAll
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update = {$set: {points: newTotalPoints, 'earned.gems': 0, 'earned.heroes': [], 'earned.items': [], 'earned.levels': []}}
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else
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update = {$inc: {points: pointDelta}}
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secondUpdate = {} # In case we need to pull, then push.
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for rewardType, rewards of newTotalRewards
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updateKey = "earned.#{rewardType}"
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if rewardType is 'gems'
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if recalculatingAll
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update.$set[updateKey] = rewards
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else
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update.$inc[updateKey] = rewards - previousRewards.gems
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else
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if recalculatingAll
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update.$set[updateKey] = _.uniq rewards
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else
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previousCounts = _.countBy previousRewards[rewardType]
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newCounts = _.countBy rewards
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relevantRewards = _.union _.keys(previousCounts), _.keys(newCounts)
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for reward in relevantRewards
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[previousCount, newCount] = [previousCounts[reward], newCounts[reward]]
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if newCount and not previousCount
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update.$addToSet ?= {}
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update.$addToSet[updateKey] ?= {$each: []}
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update.$addToSet[updateKey].$each.push reward
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else if previousCount and not newCount
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# Might $pull $each also work here?
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update.$pullAll ?= {}
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update.$pullAll[updateKey] ?= []
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update.$pullAll[updateKey].push reward
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if update.$addToSet?[updateKey] and update.$pullAll?[updateKey]
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# Perform the update in two calls to avoid "MongoError: Cannot update 'earned.levels' and 'earned.levels' at the same time"
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secondUpdate.$addToSet ?= {}
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secondUpdate.$addToSet[updateKey] = update.$addToSet[updateKey]
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delete update.$addToSet[updateKey]
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delete update.$addToSet unless _.size update.$addToSet
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#console.log 'recalculatingAll?', recalculatingAll, 'so update is', update, 'secondUpdate', secondUpdate
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User.update {_id: userID}, update, {}, (err) ->
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log.error err if err?
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if _.size secondUpdate
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User.update {_id: userID}, secondUpdate, {}, (err) ->
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log.error err if err?
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doneWithUser user
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else
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doneWithUser user
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module.exports = new EarnedAchievementHandler()
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