codecombat/app/templates/play/level
2014-10-16 21:38:11 -07:00
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modal Set up the HeroVictoryModal to block until achievements data has loaded. Enabled the HeroVictoryModal for hero levels. 2014-10-13 17:18:33 -04:00
tome First draft of new hero spell palette that groups abilities by item. 2014-10-16 21:38:11 -07:00
chat.jade Fixed modal switchout and palette property interpolation. Refactored all use of .hide to .secret so we can use jQuery to show/hide things again. 2014-02-13 09:26:21 -08:00
control_bar.jade Hide guide and select-a-thang message when not needed. Updated commonThisMethods. Restricted script IDs a bit. 2014-10-14 22:38:22 -07:00
goals.jade Clearing backups of old models when saving new versions of versioned models. 2014-06-24 09:43:20 -07:00
gold.jade Added GoldView. 2014-02-11 12:02:27 -08:00
hud.jade Moved nanoscroller to bower components and related fixes. 2014-04-08 03:04:36 +05:30
hud_action.jade Ready for action, sir! 2014-01-03 10:32:13 -08:00
hud_prop.jade Hooked up new HUD icons. 2014-03-04 11:15:31 -08:00
level-flags-view.jade A few changes to flags UX. 2014-08-25 14:02:23 -07:00
level_loading.jade Update level_loading.jade 2014-10-11 10:19:30 +01:00
playback.jade No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization. 2014-09-21 22:10:52 -07:00
team_gold.jade Improved GoldView tooltip. 2014-05-14 16:06:00 -07:00
thang_avatar.jade Playback and level editor shortcut tweaks. 2014-02-24 09:58:12 -08:00