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8e8a3103d5
This removes getRenderData from: CareersView, SaveCampaignModal, InfiniteLoopModal, SpellListEntryThangsView, SaveLoadView, PlaySettingsModal and JobProfileCodeModal.
41 lines
1.4 KiB
CoffeeScript
41 lines
1.4 KiB
CoffeeScript
ModalView = require 'views/core/ModalView'
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template = require 'templates/editor/campaign/save-campaign-modal'
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DeltaView = require 'views/editor/DeltaView'
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module.exports = class SaveCampaignModal extends ModalView
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id: 'save-campaign-modal'
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template: template
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plain: true
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events:
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'click #save-button': 'onClickSaveButton'
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constructor: (options, @modelsToSave) ->
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super(options)
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afterRender: ->
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@$el.find('.delta-view').each((i, el) =>
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$el = $(el)
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model = @modelsToSave.find( id: $el.data('model-id'))
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deltaView = new DeltaView({model: model})
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@insertSubView(deltaView, $el)
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)
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super()
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onClickSaveButton: ->
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@showLoading()
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@reverseLevelsBeforeSave()
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modelsBeingSaved = (model.patch() for model in @modelsToSave.models)
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$.when(_.compact(modelsBeingSaved)...).done(-> document.location.reload())
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reverseLevelsBeforeSave: ->
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# For some unfathomable reason, not in our code anywhere, the levels get reversed during the save somehow.
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# Since we want to maintain their orders, we reverse them first, so that when they're reversed again, it's right.
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# Yaaaay!
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return unless campaign = _.find @modelsToSave.models, (m) -> m.constructor.className is 'Campaign'
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levelsReversed = {}
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levels = campaign.get 'levels'
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levelIDs = _.keys(levels).reverse()
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for levelID in levelIDs
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levelsReversed[levelID] = levels[levelID]
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campaign.set 'levels', levelsReversed
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