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214 lines
8.8 KiB
CoffeeScript
214 lines
8.8 KiB
CoffeeScript
LayerAdapter = require 'lib/surface/LayerAdapter'
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SegmentedSprite = require 'lib/surface/SegmentedSprite'
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Lank = require 'lib/surface/Lank'
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ThangType = require 'models/ThangType'
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SpriteBuilder = require 'lib/sprites/SpriteBuilder'
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ogreMunchkinThangType = new ThangType(require 'test/app/fixtures/ogre-munchkin-m.thang.type')
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ogreFangriderThangType = new ThangType(require 'test/app/fixtures/ogre-fangrider.thang.type')
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treeThangType = new ThangType(require 'test/app/fixtures/tree1.thang.type')
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scaleTestUtils = require './scale-testing-utils'
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describe 'SegmentedSprite', ->
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segmentedSprite = null
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stage = null
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showMe = ->
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canvas = $('<canvas width="600" height="400"></canvas>').css('position', 'absolute').css('index', 1000).css('background', 'white')
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$('body').append(canvas)
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stage = new createjs.Stage(canvas[0]) # this is not a SpriteStage because some tests require adding MovieClips
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stage.addChild(segmentedSprite)
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scale = 3
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stage.scaleX = stage.scaleY = scale
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stage.regX = -300 / scale
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stage.regY = -200 / scale
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window.stage = stage
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ticks = 0
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listener = {
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handleEvent: ->
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return if ticks >= 100
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ticks += 1
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segmentedSprite.tick(arguments[0].delta)
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stage.update()
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}
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createjs.Ticker.addEventListener "tick", listener
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describe 'with Tree ThangType', ->
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beforeEach ->
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layer = new LayerAdapter({webGL:true, name:'Default'})
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layer.buildAutomatically = false
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layer.buildAsync = false
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treeThangType.markToRevert()
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treeThangType.set('spriteType', 'segmented')
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sprite = new Lank(treeThangType)
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layer.addLank(sprite)
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sheet = layer.renderNewSpriteSheet()
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prefix = layer.renderGroupingKey(treeThangType) + '.'
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window.segmentedSprite = segmentedSprite = new SegmentedSprite(sheet, treeThangType, prefix)
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it 'scales rendered containers to the size of the source container', ->
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# build a movie clip, put it on top of the segmented sprite and make sure
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# they both 'hit' at the same time.
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segmentedSprite.gotoAndStop('idle')
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builder = new SpriteBuilder(treeThangType)
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container = builder.buildContainerFromStore('Tree_4')
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container.scaleX = container.scaleY = 0.3
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container.regX = 59
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container.regY = 100
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showMe()
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stage.addChild(container)
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stage.update()
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hitRate = scaleTestUtils.hitTest(stage, new createjs.Rectangle(-15, -30, 35, 40))
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expect(hitRate).toBeGreaterThan(0.92)
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$('canvas').remove()
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it 'scales placeholder containers to the size of the source container', ->
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# build a movie clip, put it on top of the segmented sprite and make sure
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# they both 'hit' at the same time.
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segmentedSprite.usePlaceholders = true
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segmentedSprite.gotoAndStop('idle')
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builder = new SpriteBuilder(treeThangType)
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container = builder.buildContainerFromStore('Tree_4')
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container.scaleX = container.scaleY = 0.3
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container.regX = 59
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container.regY = 100
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showMe()
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stage.addChild(container)
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stage.update()
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hitRate = scaleTestUtils.hitTest(stage, new createjs.Rectangle(-15, -30, 35, 40))
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expect(hitRate).toBeGreaterThan(0.73)
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$('canvas').remove()
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describe 'with Ogre Munchkin ThangType', ->
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beforeEach ->
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layer = new LayerAdapter({webGL:true, name:'Default'})
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layer.buildAutomatically = false
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layer.buildAsync = false
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ogreMunchkinThangType.markToRevert()
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ogreMunchkinThangType.set('spriteType', 'segmented')
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actions = ogreMunchkinThangType.getActions()
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# couple extra actions for doing some tests
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actions.littledance = {animation:'enemy_small_move_side',framerate:1, frames:'0,6,2,6,2,8,0', name: 'littledance'}
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actions.onestep = {animation:'enemy_small_move_side', loops: false, name:'onestep'}
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actions.head = {container:'head', name:'head'}
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colorConfig = {team: {hue: 0, saturation: 1, lightness: 0.5}}
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sprite = new Lank(ogreMunchkinThangType, {colorConfig: colorConfig})
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layer.addLank(sprite)
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sheet = layer.renderNewSpriteSheet()
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prefix = layer.renderGroupingKey(ogreMunchkinThangType, null, colorConfig) + '.'
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window.segmentedSprite = segmentedSprite = new SegmentedSprite(sheet, ogreMunchkinThangType, prefix)
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afterEach ->
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ogreMunchkinThangType.revert()
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it 'has gotoAndPlay, gotoAndStop, currentAnimation, and paused like a MovieClip or Sprite', ->
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segmentedSprite.gotoAndPlay('move_fore')
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expect(segmentedSprite.baseMovieClip).toBeDefined()
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expect(segmentedSprite.paused).toBe(false)
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segmentedSprite.gotoAndStop('move_fore')
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expect(segmentedSprite.paused).toBe(true)
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expect(segmentedSprite.currentAnimation).toBe('move_fore')
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it 'has a tick function which moves the animation forward', ->
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segmentedSprite.gotoAndPlay('attack')
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segmentedSprite.tick(100) # one hundred milliseconds
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expect(segmentedSprite.baseMovieClip.currentFrame).toBe(segmentedSprite.framerate*100/1000)
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it 'will interpolate between frames of a custom frame set', ->
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segmentedSprite.gotoAndPlay('littledance')
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segmentedSprite.tick(1000)
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expect(segmentedSprite.baseMovieClip.currentFrame).toBe(6)
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segmentedSprite.tick(1000)
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expect(segmentedSprite.baseMovieClip.currentFrame).toBe(2)
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segmentedSprite.tick(500)
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expect(segmentedSprite.baseMovieClip.currentFrame).toBe(4)
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segmentedSprite.tick(500)
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expect(segmentedSprite.baseMovieClip.currentFrame).toBe(6)
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it 'emits animationend for animations where loops is false and there is no goesTo', (done) ->
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fired = false
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segmentedSprite.gotoAndPlay('onestep')
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segmentedSprite.on('animationend', -> fired = true)
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segmentedSprite.tick(1000)
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_.defer -> # because the event is deferred
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expect(fired).toBe(true)
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done()
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it 'scales rendered animations like a MovieClip', ->
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# build a movie clip, put it on top of the segmented sprite and make sure
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# they both 'hit' at the same time.
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segmentedSprite.gotoAndStop('idle')
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builder = new SpriteBuilder(ogreMunchkinThangType)
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movieClip = builder.buildMovieClip('enemy_small_move_side')
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movieClip.scaleX = movieClip.scaleY = 0.3
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movieClip.regX = 285
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movieClip.regY = 300
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movieClip.stop()
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showMe()
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stage.addChild(movieClip)
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stage.update()
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hitRate = scaleTestUtils.hitTest(stage, new createjs.Rectangle(-10, -30, 25, 35))
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expect(hitRate).toBeGreaterThan(0.91)
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expect(segmentedSprite.baseScaleX).toBe(0.3)
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expect(segmentedSprite.baseScaleY).toBe(0.3)
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$('canvas').remove()
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it 'scales placeholder animations like a MovieClip', ->
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segmentedSprite.usePlaceholders = true
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segmentedSprite.gotoAndStop('idle')
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builder = new SpriteBuilder(ogreMunchkinThangType)
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movieClip = builder.buildMovieClip('enemy_small_move_side')
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movieClip.scaleX = movieClip.scaleY = 0.3
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movieClip.regX = 285
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movieClip.regY = 300
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movieClip.stop()
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showMe()
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stage.addChild(movieClip)
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stage.update()
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hitRate = scaleTestUtils.hitTest(stage, new createjs.Rectangle(-10, -30, 25, 35))
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expect(hitRate).toBeGreaterThan(0.96)
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$('canvas').remove()
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describe 'with Ogre Fangrider ThangType', ->
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beforeEach ->
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layer = new LayerAdapter({webGL:true})
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layer.buildAutomatically = false
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layer.buildAsync = false
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ogreFangriderThangType.markToRevert()
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ogreFangriderThangType.set('spriteType', 'segmented')
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colorConfig = {team: {hue: 0, saturation: 1, lightness: 0.5}}
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sprite = new Lank(ogreFangriderThangType, {colorConfig: colorConfig})
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layer.addLank(sprite)
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sheet = layer.renderNewSpriteSheet()
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prefix = layer.renderGroupingKey(ogreFangriderThangType, null, colorConfig) + '.'
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window.segmentedSprite = segmentedSprite = new SegmentedSprite(sheet, ogreFangriderThangType, prefix)
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afterEach ->
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ogreFangriderThangType.revert()
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it 'synchronizes animations with child movie clips properly', ->
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segmentedSprite.gotoAndPlay('die')
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segmentedSprite.tick(100) # one hundred milliseconds
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expectedFrame = segmentedSprite.framerate*100/1000
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expect(segmentedSprite.currentFrame).toBe(expectedFrame)
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for movieClip in segmentedSprite.childMovieClips
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expect(movieClip.currentFrame).toBe(expectedFrame)
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it 'does not include shapes from the original animation', ->
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segmentedSprite.gotoAndPlay('attack')
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segmentedSprite.tick(230)
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for child in segmentedSprite.children
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expect(_.isString(child)).toBe(false)
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it 'maintains the right number of shapes', ->
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segmentedSprite.gotoAndPlay('idle')
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lengths = []
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for i in _.range(10)
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segmentedSprite.tick(10)
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expect(segmentedSprite.children.length).toBe(20)
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