codecombat/app/views/play/level
2014-09-22 15:34:25 -07:00
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modal Implemented placeholders for a bunch of sound triggers. 2014-09-05 13:04:05 -07:00
tome Split cast button into Run and Submit. Slighted adjusted victory modal for new hero levels. Real-time playbck is now required to beat hero levels. Worked around an error in the delta expansion. 2014-09-22 14:05:13 -07:00
ControlBarView.coffee Bigass 'Stop' button in lower right during real-time playback. 2014-09-22 15:34:25 -07:00
DialogueAnimator.coffee Fixed #5. 2014-08-26 11:29:16 -07:00
LevelChatView.coffee Added a bit of error handling for weird equipment error we were seeing. 2014-09-16 11:13:03 -07:00
LevelFlagsView.coffee No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization. 2014-09-21 22:10:52 -07:00
LevelGoalsView.coffee No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization. 2014-09-21 22:10:52 -07:00
LevelGoldView.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
LevelHUDView.coffee Split cast button into Run and Submit. Slighted adjusted victory modal for new hero levels. Real-time playbck is now required to beat hero levels. Worked around an error in the delta expansion. 2014-09-22 14:05:13 -07:00
LevelLoadingView.coffee No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization. 2014-09-21 22:10:52 -07:00
LevelPlaybackView.coffee removed merge junk 2014-09-11 11:08:25 -07:00
PlayLevelView.coffee Bigass 'Stop' button in lower right during real-time playback. 2014-09-22 15:34:25 -07:00
ThangAvatarView.coffee Fixed a couple bugs. Flags are now colored. 2014-08-24 12:33:46 -07:00