mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-28 10:06:08 -05:00
687872a97b
UI responsiveness greatly improved
176 lines
6.4 KiB
CoffeeScript
176 lines
6.4 KiB
CoffeeScript
View = require 'views/kinds/CocoView'
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template = require 'templates/play/level/tome/spell_debug'
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Range = ace.require("ace/range").Range
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TokenIterator = ace.require("ace/token_iterator").TokenIterator
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serializedClasses =
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Thang: require "lib/world/thang"
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Vector: require "lib/world/vector"
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Rectangle: require "lib/world/rectangle"
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module.exports = class DebugView extends View
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className: 'spell-debug-view'
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template: template
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subscriptions:
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'god:new-world-created': 'onNewWorld'
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'god:debug-value-return': 'handleDebugValue'
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'tome:spell-shown': 'changeCurrentThangAndSpell'
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'tome:cast-spells': 'onTomeCast'
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'surface:frame-changed': 'onFrameChanged'
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events: {}
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constructor: (options) ->
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super options
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@ace = options.ace
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@thang = options.thang
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@spell = options.spell
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@variableStates = {}
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@globals = {Math: Math, _: _, String: String, Number: Number, Array: Array, Object: Object} # ... add more as documented
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for className, serializedClass of serializedClasses
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@globals[className] = serializedClass
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@onMouseMove = _.throttle @onMouseMove, 25
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@cache = {}
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@lastFrameRequested = -1
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@workerIsSimulating = false
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setTooltipKeyAndValue: (key, value) =>
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@$el.find("code").text "#{key}: #{value}"
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@$el.show().css(@pos)
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setTooltipText: (text) =>
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#perhaps changing styling here in the future
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@$el.find("code").text text
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@$el.show().css(@pos)
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onTomeCast: ->
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@invalidateCache()
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invalidateCache: -> @cache = {}
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retrieveValueFromCache: (thangID,spellID,variableChain,frame) ->
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joinedVariableChain = variableChain.join()
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value = @cache[frame]?[thangID]?[spellID]?[joinedVariableChain]
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return value ? undefined
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updateCache: (thangID, spellID, variableChain, frame, value) ->
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currentObject = @cache
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keys = [frame,thangID,spellID,variableChain.join()]
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for keyIndex in [0...(keys.length - 1)]
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key = keys[keyIndex]
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unless key of currentObject
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currentObject[key] = {}
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currentObject = currentObject[key]
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currentObject[keys[keys.length - 1]] = value
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changeCurrentThangAndSpell: (thangAndSpellObject) ->
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@thang = thangAndSpellObject.thang
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@spell = thangAndSpellObject.spell
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handleDebugValue: (returnObject) ->
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@workerIsSimulating = false
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{key, value} = returnObject
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@updateCache(@thang.id,@spell.name,key.split("."),@lastFrameRequested,value)
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if @variableChain and not key is @variableChain.join(".") then return
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@setTooltipKeyAndValue(key,value)
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afterRender: ->
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super()
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@ace.on "mousemove", @onMouseMove
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setVariableStates: (@variableStates) ->
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@update()
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isIdentifier: (t) ->
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t and (t.type is 'identifier' or t.value is 'this' or @globals[t.value])
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onMouseMove: (e) =>
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return if @destroyed
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pos = e.getDocumentPosition()
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it = new TokenIterator e.editor.session, pos.row, pos.column
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endOfLine = it.getCurrentToken()?.index is it.$rowTokens.length - 1
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while it.getCurrentTokenRow() is pos.row and not @isIdentifier(token = it.getCurrentToken())
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break if endOfLine or not token # Don't iterate beyond end or beginning of line
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it.stepBackward()
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if @isIdentifier token
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# This could be a property access, like "enemy.target.pos" or "this.spawnedRectangles".
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# We have to realize this and dig into the nesting of the objects.
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start = it.getCurrentTokenColumn()
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[chain, start, end] = [[token.value], start, start + token.value.length]
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while it.getCurrentTokenRow() is pos.row
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it.stepBackward()
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break unless it.getCurrentToken()?.value is "."
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it.stepBackward()
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token = null # If we're doing a complex access like this.getEnemies().length, then length isn't a valid var.
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break unless @isIdentifier(prev = it.getCurrentToken())
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token = prev
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start = it.getCurrentTokenColumn()
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chain.unshift token.value
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#Highlight all tokens, so true overrides all other conditions TODO: Refactor this later
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if token and (true or token.value of @variableStates or token.value is "this" or @globals[token.value])
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@variableChain = chain
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offsetX = e.domEvent.offsetX ? e.clientX - $(e.domEvent.target).offset().left
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offsetY = e.domEvent.offsetY ? e.clientY - $(e.domEvent.target).offset().top
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w = $(document).width()
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offsetX = w - $(e.domEvent.target).offset().left - 300 if e.clientX + 300 > w
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@pos = {left: offsetX + 50, top: offsetY + 20}
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@markerRange = new Range pos.row, start, pos.row, end
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else
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@variableChain = @markerRange = null
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@update()
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onMouseOut: (e) ->
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@variableChain = @markerRange = null
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@update()
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onNewWorld: (e) ->
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@thang = @options.thang = e.world.thangMap[@thang.id] if @thang
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onFrameChanged: (data) ->
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@currentFrame = data.frame
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update: ->
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if @variableChain
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if @workerIsSimulating
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@setTooltipText("World is simulating, please wait...")
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else if @currentFrame is @lastFrameRequested and (cacheValue = @retrieveValueFromCache(@thang.id, @spell.name, @variableChain, @currentFrame))
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@setTooltipKeyAndValue(@variableChain.join("."),cacheValue)
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else
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Backbone.Mediator.publish 'tome:spell-debug-value-request',
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thangID: @thang.id
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spellID: @spell.name
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variableChain: @variableChain
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frame: @currentFrame
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if @currentFrame isnt @lastFrameRequested then @workerIsSimulating = true
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@lastFrameRequested = @currentFrame
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@setTooltipText("Finding value...")
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else
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@$el.hide()
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if @variableChain?.length is 2
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clearTimeout @hoveredPropertyTimeout if @hoveredPropertyTimeout
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@hoveredPropertyTimeout = _.delay @notifyPropertyHovered, 500
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else
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@notifyPropertyHovered()
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@updateMarker()
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notifyPropertyHovered: =>
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clearTimeout @hoveredPropertyTimeout if @hoveredPropertyTimeout
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@hoveredPropertyTimeout = null
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oldHoveredProperty = @hoveredProperty
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@hoveredProperty = if @variableChain?.length is 2 then owner: @variableChain[0], property: @variableChain[1] else {}
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unless _.isEqual oldHoveredProperty, @hoveredProperty
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Backbone.Mediator.publish 'tome:spell-debug-property-hovered', @hoveredProperty
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updateMarker: ->
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if @marker
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@ace.getSession().removeMarker @marker
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@marker = null
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if @markerRange
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@marker = @ace.getSession().addMarker @markerRange, "ace_bracket", "text"
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destroy: ->
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@ace?.removeEventListener "mousemove", @onMouseMove
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super()
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