mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-29 18:45:48 -05:00
1173 lines
65 KiB
CoffeeScript
1173 lines
65 KiB
CoffeeScript
module.exports = nativeDescription: "Español (América Latina)", englishDescription: "Spanish (Latin America)", translation:
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home:
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slogan: "Aprende a programar jugando"
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no_ie: "¡Lo sentimos! CodeCombat no funciona en Internet Explorer 8 o versiones anteriores." # Warning that only shows up in IE8 and older
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no_mobile: "¡CodeCombat no fue diseñado para dispositivos móviles y quizás no funcione!" # Warning that shows up on mobile devices
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play: "Jugar" # The big play button that just starts playing a level
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try_it: "Pruébalo" # Alternate wording for Play button
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old_browser: "¡Oh! ¡Oh! Tu navegador es muy antiguo para correr CodeCombat. ¡Lo Sentimos!" # Warning that shows up on really old Firefox/Chrome/Safari
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old_browser_suffix: "Puedes probar de todas formas, pero probablemente no funcione."
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ipad_browser: "Malas nuevas: CodeCombat no funciona en el navegador de iPad. Buenas nuevas: nuestra propia aplicación de iPad esta en espera para ser aprobada por Apple."
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campaign: "Campaña"
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for_beginners: "Para Principiantes"
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multiplayer: "Multijugador" # Not currently shown on home page
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for_developers: "Para Desarrolladores" # Not currently shown on home page.
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or_ipad: "O descargar para iPad"
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nav:
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play: "Jugar" # The top nav bar entry where players choose which levels to play
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community: "Comunidad"
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editor: "Editor"
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blog: "Blog"
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forum: "Foro"
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account: "Cuenta"
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profile: "Perfil"
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stats: "Estadísticas"
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code: "Código"
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admin: "Admin" # Only shows up when you are an admin
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home: "Inicio"
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contribute: "Contribuir"
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legal: "Legal"
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about: "Acerca"
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contact: "Contacto"
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twitter_follow: "Seguir"
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teachers: "Maestros"
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modal:
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close: "Cerrar"
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okay: "OK"
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not_found:
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page_not_found: "Página no encontrada"
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diplomat_suggestion:
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title: "¡Ayuda a traducir CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
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sub_heading: "Necesitamos tus habilidades de idioma."
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pitch_body: "Desarrollamos CodeCombat en inglés, pero ya tenemos jugadores por todo el mundo. Muchos de ellos quieren jugar en español pero no hablan inglés, así que si puedes hablar ambos, por favor considera registrarte pare ser un Diplomático y ayudar a traducir tanto el sitio de CodeCombat como todos los niveles al español."
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missing_translations: "Hasta que podamos traducir todo al español, verás inglés cuando el español no esté disponible."
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learn_more: "Aprende más sobre ser un Diplomático"
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subscribe_as_diplomat: "Suscribete como un Diplomático"
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play:
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play_as: "Jugar Como " # Ladder page
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spectate: "Observar" # Ladder page
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players: "Jugadores" # Hover over a level on /play
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hours_played: "horas jugadas" # Hover over a level on /play
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items: "Objetos" # Tooltip on item shop button from /play
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unlock: "Desbloquear" # For purchasing items and heroes
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confirm: "Confirmar"
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owned: "Adquirido" # For items you own
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locked: "Bloqueado"
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purchasable: "Adquirible" # For a hero you unlocked but haven't purchased
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available: "Disponible"
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skills_granted: "Habilidades concedidas" # Property documentation details
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heroes: "Héroes" # Tooltip on hero shop button from /play
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achievements: "Logros" # Tooltip on achievement list button from /play
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account: "Cuenta" # Tooltip on account button from /play
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settings: "Configuración" # Tooltip on settings button from /play
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next: "Próximo" # Go from choose hero to choose inventory before playing a level
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change_hero: "Cambiar héroe" # Go back from choose inventory to choose hero
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choose_inventory: "Equipar objetos"
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buy_gems: "Comprar gemas"
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campaign_desert: "Camapaña del Desierto"
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campaign_forest: "Campaña del Bosque"
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campaign_dungeon: "Campaña Calabozo"
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subscription_required: "Requiere Suscripción"
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free: "Gratis"
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subscribed: "Suscripto"
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older_campaigns: "Campañas antiguas"
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anonymous: "Jugador Anónimo"
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level_difficulty: "Dificultad: "
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campaign_beginner: "Campaña para principiantes"
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awaiting_levels_adventurer_prefix: "Nosotros creamos nuevos niveles por semana"
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awaiting_levels_adventurer: "Registrate como un aventurero"
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awaiting_levels_adventurer_suffix: "para ser el primero el jugar nuevos niveles."
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choose_your_level: "Elige tu nivel" # The rest of this section is the old play view at /play-old and isn't very important.
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adventurer_prefix: "Puedes saltar a cualquier nivel de abajo, o discutir los niveles en "
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adventurer_forum: "el foro del aventurero"
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adventurer_suffix: "."
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campaign_old_beginner: "Campaña anterior de principiante"
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campaign_old_beginner_description: "... en la que aprendes la hechicería de la programación."
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campaign_dev: "Niveles aleatorios más difíciles"
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campaign_dev_description: "... en los que aprendes sobre la interfaz mientras haces algo un poco más difícil."
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campaign_multiplayer: "Arenas Multijugador"
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campaign_multiplayer_description: "... en las que programas cara-a-cara contra otros jugadores."
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campaign_player_created: "Creados-Por-Jugadores"
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campaign_player_created_description: "... en los que luchas contra la creatividad de tus compañeros <a href=\"/contribute#artisan\">Hechiceros Artesanales</a>."
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campaign_classic_algorithms: "Algorítmos Clásicos"
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campaign_classic_algorithms_description: "... en la cual aprendes los algorítmos más populares en las Ciencias de la Computación."
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login:
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sign_up: "Crear Cuenta"
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log_in: "Entrar"
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logging_in: "Entrando"
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log_out: "Salir"
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forgot_password: "¿Olvidaste la contraseñad?"
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authenticate_gplus: "Ingresar G+"
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load_profile: "Cargar Perfil G+ "
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load_email: "Cargar Mail G+"
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finishing: "Finalizando"
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sign_in_with_facebook: "Registrarse con Facebook"
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sign_in_with_gplus: "Registrarse con G+"
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signup_switch: "¿Quieres crear una cuenta?"
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signup:
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email_announcements: "Recibe noticias por email"
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creating: "Creando Cuenta..."
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sign_up: "Registrarse"
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log_in: "Inicia sesión con tu contraseña"
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social_signup: "O, puedes conectarte a través de Facebook o G+:"
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required: "Necesitas entrar a tu cuenta antes de continuar."
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login_switch: "¿Ya tienes una cuenta?"
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recover:
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recover_account_title: "recuperar cuenta"
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send_password: "Enviar Contraseña de Recuperación"
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recovery_sent: "Correo de recuperación enviado."
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items:
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primary: "Primario"
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secondary: "Secundario"
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armor: "Armadura"
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accessories: "Accesorios"
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misc: "Misc"
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books: "Libros"
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common:
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loading: "Cargando..."
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saving: "Guardando..."
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sending: "Enviando..."
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send: "Enviar"
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cancel: "Cancelar"
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save: "Guardar"
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publish: "Publicar"
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create: "Crear"
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manual: "Manual"
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fork: "Bifurcar"
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play: "Jugar" # When used as an action verb, like "Play next level"
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retry: "Reintentar"
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# actions: "Actions"
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# info: "Info"
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# help: "Help"
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watch: "Seguir"
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unwatch: "No seguir"
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submit_patch: "Enviar Parche"
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# submit_changes: "Submit Changes"
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general:
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and: "y"
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name: "Nombre"
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date: "Fecha"
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body: "Cuerpo"
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version: "Versión"
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# submitter: "Submitter"
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# submitted: "Submitted"
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commit_msg: "Enviar mensaje"
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# review: "Review"
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version_history: "Historial de Versiones"
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version_history_for: "Historial de Versiones para: "
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# select_changes: "Select two changes below to see the difference."
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# undo: "Undo (Ctrl+Z)"
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# redo: "Redo (Ctrl+Shift+Z)"
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# play_preview: "Play preview of current level"
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result: "Resultado"
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results: "Resultados"
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description: "Descripción"
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or: "o"
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subject: "Asunto"
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email: "Email"
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password: "Contraseña"
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message: "Mensaje"
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code: "Código"
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ladder: "Escalera"
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when: "Cuando"
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opponent: "Oponente"
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rank: "Posición"
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score: "Puntuación"
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win: "Ganada"
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loss: "Perdida"
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tie: "Empate"
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easy: "Fácil"
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medium: "Medio"
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hard: "Difícil"
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player: "Jugador"
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player_level: "Nivel" # Like player level 5, not like level: Dungeons of Kithgard
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units:
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second: "segundo"
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seconds: "segundos"
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minute: "minuto"
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minutes: "minutos"
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hour: "hora"
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hours: "horas"
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day: "día"
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days: "días"
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week: "semana"
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weeks: "semanas"
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month: "mes"
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months: "meses"
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year: "año"
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years: "años"
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play_level:
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done: "Listo"
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home: "Inicio" # Not used any more, will be removed soon.
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level: "Nivel" # Like "Level: Dungeons of Kithgard"
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skip: "Omitir"
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game_menu: "Menú del Juego"
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guide: "Guía"
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restart: "Reiniciar"
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goals: "Objetivos"
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goal: "Objetivo"
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running: "Andando..."
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success: "¡Éxito!"
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incomplete: "Incompleto"
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timed_out: "Se te acabo el tiempo"
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failing: "Fallando"
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action_timeline: "Cronología de Acción"
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click_to_select: "Has click en una unidad para seleccionarla."
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control_bar_multiplayer: "Multijugador"
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control_bar_join_game: "Ingresar al juego"
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reload: "Recargar"
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reload_title: "¿Recargar Todo el Código?"
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reload_really: "¿Estás seguro de que quieres empezar este nivel desde el principio?"
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reload_confirm: "Recargar Todo"
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victory: "Victoria"
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victory_title_prefix: "¡"
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victory_title_suffix: " Completo!"
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victory_sign_up: "Regístrate para recibir actualizaciones"
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victory_sign_up_poke: "¿Quieres recibir las ultimas noticias por correo? ¡Crea una cuenta gratuita y te mantendremos informado!"
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victory_rate_the_level: "Valora el nivel: " # Only in old-style levels.
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victory_return_to_ladder: "Volver a la escalera"
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victory_play_continue: "Continuar"
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victory_saving_progress: "Guardando Progreso"
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victory_go_home: "Ir al Inicio" # Only in old-style levels.
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victory_review: "¡Cuéntanos más!" # Only in old-style levels.
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victory_hour_of_code_done: "¿Has acabado?"
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victory_hour_of_code_done_yes: "¡Si, he terminado con mi Hora de Código!"
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victory_experience_gained: "XP Ganada"
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victory_gems_gained: "Gemas Ganadas"
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guide_title: "Guía"
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tome_minion_spells: "Hechizos de tus Secuaces" # Only in old-style levels.
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tome_read_only_spells: "Hechizos de Sólo Lectura" # Only in old-style levels.
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tome_other_units: "Otras Unidades" # Only in old-style levels.
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tome_cast_button_run: "Ejecutar"
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tome_cast_button_running: "Ejecutando"
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tome_cast_button_ran: "Ejecutado"
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tome_submit_button: "Enviar"
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tome_reload_method: "Recargar código original para este método" # Title text for individual method reload button.
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tome_select_method: "Seleccionar un Método"
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tome_see_all_methods: "Ver todos los métodos que puedes editar" # Title text for method list selector (shown when there are multiple programmable methdos).
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tome_select_a_thang: "Selecciona Alguien para "
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tome_available_spells: "Hechizos Disponibles"
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tome_your_skills: "Tus habilidades"
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tome_help: "Ayuda"
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tome_current_method: "Método actual"
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hud_continue_short: "Continuar"
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code_saved: "Código Guardado"
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skip_tutorial: "Saltar (esc)"
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keyboard_shortcuts: "Atajos de teclado"
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loading_ready: "¡Listo!"
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loading_start: "Iniciar nivel"
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problem_alert_title: "Revisa tu código"
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time_current: "Ahora:"
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time_total: "Max:"
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time_goto: "Ir a:"
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infinite_loop_try_again: "Intentar nuevamente"
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infinite_loop_reset_level: "Reiniciar Nivel"
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infinite_loop_comment_out: "Comente Mi Código"
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tip_toggle_play: "Activa jugar/pausa con Ctrl+P."
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tip_scrub_shortcut: "Ctrl+[ y Ctrl+] rebobina y avance rápido."
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tip_guide_exists: "Clique la guía en la parte superior de la página para obtener información útil"
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tip_open_source: "¡CodeCombat es 100% código abierto!"
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tip_beta_launch: "CodeCombat lanzó su beta en Octubre del 2013."
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tip_think_solution: "Piensa en la solución, no en el problema."
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tip_theory_practice: "En teoría, no hay diferencia entre la teoría y la práctica. Pero en la práctica, si la hay. - Yogi Berra"
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tip_error_free: "Hay dos formas de escribir programas libres de errores; sólo la tercera funciona. - Alan Perlis"
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tip_debugging_program: "Si depurar es el proceso de remover errores, entonces programar debe ser el proceso de colocarlos. - Edsger W. Dijkstra"
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tip_forums: "¡Dirígite a los foros y dinos lo que piensas!"
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tip_baby_coders: "En el futuro, incluso los bebés serán Archimagos."
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tip_morale_improves: "La carga continuará hasta que la moral mejore."
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tip_all_species: "Creemos en la igualdad de oportunidades para aprender a programar para todas las especies."
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tip_reticulating: "Espinas reticulantes."
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tip_harry: "Eres un Hechicero, "
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tip_great_responsibility: "Con una gran habilidad de hacer código viene una gran responsabilidad de depuración."
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tip_munchkin: "Si no comes tus verduras, un enano vendrá por ti mientras estés dormido."
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tip_binary: "Sólo hay 10 tipos de personas en el mundo: aquellas que entienden binario y las que no."
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tip_commitment_yoda: "Un programador debe tener el compromiso más profundo, la mente más seria. ~ Yoda"
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tip_no_try: "Haz. O no hagas. No hay intento. - Yoda"
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tip_patience: "Paciencia debes tener, joven Padawan. - Yoda"
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tip_documented_bug: "Un error documentad no es un error; es una característica."
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tip_impossible: "Siempre parece imposible hasta que se hace. - Nelson Mandela"
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tip_talk_is_cheap: "Hablar es barato. Muéstrame el código. - Linus Torvalds"
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tip_first_language: "La cosa más desastrosa que puedes aprender es tu primer lenguaje de programación. - Alan Kay"
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tip_hardware_problem: "P: ¿Cuántos programadores son necesarios para cambiar una bombilla eléctrica? R: Ninguno, es un problema de hardware."
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tip_hofstadters_law: "Ley de Hofstadter: Siempre toma más tiempo del que esperas, incluso cuando tienes en cuenta la ley de Hofstadter."
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tip_premature_optimization: "La optimización prematura es la raíz de la maldad. - Donald Knuth"
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tip_brute_force: "Cuando tengas duda, usa la fuerza bruta. - Ken Thompson"
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tip_extrapolation: "Solo hay dos tipos de personas: Esas que pueden extrapolar desde información incompleta..."
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game_menu:
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inventory_tab: "Inventario"
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save_load_tab: "Guardar/Cargar"
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options_tab: "Opciones"
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guide_tab: "Guía"
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multiplayer_tab: "Multijugador"
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auth_tab: "Ingresar"
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inventory_caption: "Equipar tu héroe"
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choose_hero_caption: "Elegir héroe, lenguaje"
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save_load_caption: "... y ver historia"
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options_caption: "Hacer ajustes"
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guide_caption: "Documentos y consejos"
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multiplayer_caption: "¡Jugar con amigos!"
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auth_caption: "Guarda tu progreso."
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inventory:
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choose_inventory: "Elegir artículos"
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equipped_item: "Equipado"
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available_item: "Disponible"
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restricted_title: "Restringido"
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should_equip: "(doble-click para equipar)"
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equipped: "(equipado)"
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locked: "(bloqueado)"
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restricted: "(restringido en este nivel)"
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equip: "Equipar"
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unequip: "Sacar"
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buy_gems:
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few_gems: "Pocas gemas"
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pile_gems: "Pila de gemas"
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chest_gems: "Cofre de gemas"
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purchasing: "Comprando..."
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declined: "Su tarjeta fue rechazada"
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retrying: "Error del servidor, recargando."
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prompt_title: "Gemas insuficientes"
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prompt_body: "¿Quieres obtener más?"
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prompt_button: "Entrar al mercado"
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# recovered: "Previous gems purchase recovered. Please refresh the page."
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subscribe:
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subscribe_title: "Suscribirse"
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unsubscribe: "Des-suscribirse"
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levels: "Adquirí más practica con un nivel bonus!"
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heroes: "Héroes más poderosos!"
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gems: "Bonus de 3500 todos los meses!"
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items: "Más de 250 ítems de bonus!"
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parents: "Para padres"
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parents_title: "Su hijo aprenderá a programar."
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parents_blurb1: "Con CodeCombat, su hijo aprenderá a escribiendo código real. Empezaran aprendiendo comandos simples avanzando a tópicos más complejos."
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parents_blurb2: "Por $9.99 USD/mes, recibirán nuevos desafíos todas las semanas y soporte personal por email de programadores profesionales."
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parents_blurb3: "Sin Riesgo: Garantía de 100% de devolución, fácil 1-click y desuscribirse."
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subscribe_button: "Suscríbete Ahora"
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stripe_description: "Suscripción Mensual"
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subscription_required_to_play: "Necesitas una suscripción para jugar este nivel."
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choose_hero:
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choose_hero: "Elige tu héroe"
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programming_language: "Lenguaje de programación"
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programming_language_description: "¿Qué lenguaje de programación vas a elegir?"
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default: "por Defecto"
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experimental: "Experimental"
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python_blurb: "Simple pero poderoso."
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javascript_blurb: "El lenguaje de la web."
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coffeescript_blurb: "Mejor JavaScript."
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clojure_blurb: "Un Lisp moderno."
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lua_blurb: "Para Juegos."
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io_blurb: "Simple pero oscuro."
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status: "Estado"
|
|
weapons: "Armas"
|
|
weapons_warrior: "Espada - Corto Alcance, Sin Magia"
|
|
weapons_ranger: "Ballestas, Armas - Largo Alcance, Sin Magia"
|
|
weapons_wizard: "Barita, - Largo Alcance, Mágico"
|
|
attack: "Daño" # Can also translate as "Attack"
|
|
health: "Salud"
|
|
speed: "Velocidad"
|
|
regeneration: "Regeneración"
|
|
range: "Rango" # As in "attack or visual range"
|
|
blocks: "Bloqueo" # As in "this shield blocks this much damage"
|
|
backstab: "Apuñala" # As in "this dagger does this much backstab damage"
|
|
skills: "Habilidades"
|
|
available_for_purchase: "Disponible para Comprar" # Shows up when you have unlocked, but not purchased, a hero in the hero store
|
|
level_to_unlock: "Nivel para desbloquear:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
|
|
restricted_to_certain_heroes: "Sólo ciertos héroes pueden jugar este nivel."
|
|
|
|
skill_docs:
|
|
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
|
read_only: "Sólo Lectura"
|
|
action_name: "nombre"
|
|
action_cooldown: "Toma"
|
|
action_specific_cooldown: "Enfriamiento"
|
|
action_damage: "Daño"
|
|
action_range: "Rango"
|
|
action_radius: "Radio"
|
|
action_duration: "Duración"
|
|
example: "Ejemplo"
|
|
ex: "ej" # Abbreviation of "example"
|
|
current_value: "Valor actual"
|
|
default_value: "Valor por defecto"
|
|
parameters: "Parámetros"
|
|
returns: "Devoluciones"
|
|
granted_by: "Concedido por"
|
|
|
|
save_load:
|
|
granularity_saved_games: "Almacenado"
|
|
granularity_change_history: "Historia"
|
|
|
|
options:
|
|
general_options: "Opciones Generales" # Check out the Options tab in the Game Menu while playing a level
|
|
volume_label: "Volumen"
|
|
music_label: "Música"
|
|
music_description: "Música encendida/apagada."
|
|
autorun_label: "Auto ejecutar"
|
|
autorun_description: "Controlar ejecución automática de código."
|
|
editor_config: "Config. de Editor"
|
|
editor_config_title: "Configuración del Editor"
|
|
editor_config_level_language_label: "Lenguaje para este Nivel"
|
|
editor_config_level_language_description: "Definir el lenguaje de programación para Este nivel."
|
|
editor_config_default_language_label: "Lenguaje de Programación Predeterminado"
|
|
editor_config_default_language_description: "Definir el lenguaje de programación que deseas para codificar cuando inicias nuevos niveles."
|
|
editor_config_keybindings_label: "Atajos de Teclado"
|
|
editor_config_keybindings_default: "Default (As)"
|
|
editor_config_keybindings_description: "Añade atajos adicionales conocidos de los editores comunes."
|
|
editor_config_livecompletion_label: "Autocompletado automático"
|
|
editor_config_livecompletion_description: "Despliega sugerencias de autocompletado mientras escribes."
|
|
editor_config_invisibles_label: "Mostrar Invisibles"
|
|
editor_config_invisibles_description: "Visualiza invisibles tales como espacios o tabulaciones."
|
|
editor_config_indentguides_label: "Mostrar guías de indentación"
|
|
editor_config_indentguides_description: "Visualiza líneas verticales para ver mejor la indentación."
|
|
editor_config_behaviors_label: "Comportamientos Inteligentes"
|
|
editor_config_behaviors_description: "Autocompleta corchetes, llaves y comillas."
|
|
|
|
about:
|
|
why_codecombat: "¿Por qué CodeCombat?"
|
|
why_paragraph_1: "Si quieres aprender a programar, no necesitas lecciones. Necesitas escribir mucho código y disfrutarlo mucho haciéndolo."
|
|
why_paragraph_2_prefix: "De eso se trata la programación. Será divertido. No casi divertido"
|
|
why_paragraph_2_italic: "bien un premio"
|
|
why_paragraph_2_center: "pero algo divertido"
|
|
why_paragraph_2_italic_caps: "¡NO MAMÁ, TENGO QUE FINALIZAR EL NIVEL!"
|
|
why_paragraph_2_suffix: "Por tal motivo CodeCombat es un juego multiusuario, no un curso con gamificación. No finalizaremos hasta que terminemos--pero en esta ocasión, es una buena cosa."
|
|
why_paragraph_3: "si te vas a volver adicto a un juego, hazlo a este y conviértete en uno de los magos de la era tecnológica."
|
|
press_title: "Blogeros/Prensa"
|
|
press_paragraph_1_prefix: "¿Quieres escribirnos? Descarga y usa con confianza todos los recursos incluídos en nuestro"
|
|
press_paragraph_1_link: "paquete de prensa"
|
|
press_paragraph_1_suffix: ". Todos los logos e imágenes pueden ser usados sin contactarnos directamente."
|
|
team: "Equipo"
|
|
george_title: "CEO"
|
|
george_blurb: "Negociante"
|
|
scott_title: "Programador"
|
|
scott_blurb: "Razonable"
|
|
nick_title: "Programador"
|
|
nick_blurb: "Gurú motivacional"
|
|
michael_title: "Programador"
|
|
michael_blurb: "Sys Admin"
|
|
matt_title: "Programador"
|
|
matt_blurb: "Bicicletero"
|
|
|
|
versions:
|
|
save_version_title: "Guardar nueva versión"
|
|
new_major_version: "Nueva Gran Versión"
|
|
cla_prefix: "Para guardar los cambios, primero debes estar de acuerdo con nuestro"
|
|
cla_url: "CLA"
|
|
cla_suffix: "."
|
|
cla_agree: "ACEPTO"
|
|
|
|
contact:
|
|
contact_us: "Contacta a CodeCombat"
|
|
welcome: "¡Qué bueno es escucharte! Usa este formulario para enviarnos un mensaje"
|
|
contribute_prefix: "¡Si estas interesado en contribuir, chequea nuestra "
|
|
contribute_page: "página de contribución"
|
|
contribute_suffix: "!"
|
|
forum_prefix: "Para cualquier cosa pública, por favor prueba "
|
|
forum_page: "nuestro foro "
|
|
forum_suffix: "en su lugar."
|
|
# where_reply: "Where should we reply?"
|
|
send: "Enviar Comentario"
|
|
contact_candidate: "Contacta un Candidato" # Deprecated
|
|
recruitment_reminder: "Usa este formulario para llegar a los candidatos que estés interesado en entrevistar. Recuerda que CodeCombat cobra 18% del primer año de salario. Este honorario se debe a la contratación del empleado y reembolsable por 90 días si el empleado no permanece contratado. Tiempo parcial, remoto, y empleados por contrato son gratis, como así también internos." # Deprecated
|
|
|
|
account_settings:
|
|
title: "Configuración de la Cuenta"
|
|
not_logged_in: "Inicia sesión o crea una cuenta para cambiar tu configuración."
|
|
autosave: "Cambios Guardados Automáticamente"
|
|
me_tab: "Yo"
|
|
picture_tab: "Imagen"
|
|
upload_picture: "Sube una imagen"
|
|
password_tab: "Contraseña"
|
|
emails_tab: "Correos"
|
|
admin: "Admin"
|
|
new_password: "Nueva Contraseña"
|
|
new_password_verify: "Verificar"
|
|
email_subscriptions: "Suscripciones de Email"
|
|
email_subscriptions_none: "No tienes suscripciones."
|
|
email_announcements: "Noticias"
|
|
email_announcements_description: "Recibe correos electrónicos con las últimas noticias y desarrollos de CodeCombat."
|
|
email_notifications: "Notificaciones"
|
|
email_notifications_summary: "Controles para tus notificaciones por correo electrónico automáticas y personalizadas relativas a tu actividad en CodeCombat."
|
|
email_any_notes: "Algunas notificaciones"
|
|
email_any_notes_description: "Desactiva para detener toda la actividad de correos de notificaciones."
|
|
email_news: "Noticias"
|
|
email_recruit_notes: "Oportunidades Laborales"
|
|
email_recruit_notes_description: "Si juegas realmente bien podríamos contactarte para ofrecerte un (mejor) trabajo."
|
|
contributor_emails: "Emails Clase Contribuyente"
|
|
contribute_prefix: "¡Estamos buscando gente que se una a nuestro grupo! Echa un vistazo a la "
|
|
contribute_page: "página de contribución"
|
|
contribute_suffix: "para averiguar más."
|
|
email_toggle: "Activar Todo"
|
|
error_saving: "Error al Guardar"
|
|
saved: "Cambios Guardados"
|
|
password_mismatch: "La contraseña no coincide."
|
|
password_repeat: "Por favor repita su contraseña."
|
|
job_profile: "Perfil de Trabajo" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
|
|
job_profile_approved: "Tu perfil de trabajo ha sido aprobado por CodeCombat. Los empleadores podrán verlo hasta que lo marques como inactivo o permanezca sin cambios por cuatro semanas."
|
|
job_profile_explanation: "¡Hola! Llena esto, y te contactaremos acerca de encontrar un trabajo como desarrollador de software."
|
|
sample_profile: "Mira un perfil de ejemplo"
|
|
view_profile: "Ver tu perfil"
|
|
|
|
keyboard_shortcuts:
|
|
keyboard_shortcuts: "Keyboard Shortcuts"
|
|
space: "Barra espaciadora"
|
|
enter: "Enter"
|
|
escape: "Escape"
|
|
shift: "Shift"
|
|
run_code: "Ejecutar el código."
|
|
run_real_time: "Ejecutar en tiempo real."
|
|
continue_script: "Continuar hasta finalizado el script."
|
|
skip_scripts: "Omitir todos los scripts omitibles."
|
|
toggle_playback: "Aplicar ejecutar/pausar."
|
|
scrub_playback: "Devolverse y avanzar en el tiempo."
|
|
single_scrub_playback: "Devolverse y avanzar en el tiempo de a un cuadro."
|
|
# scrub_execution: "Scrub through current spell execution."
|
|
toggle_debug: "Mostrar ocultar depuración."
|
|
# toggle_grid: "Toggle grid overlay."
|
|
# toggle_pathfinding: "Toggle pathfinding overlay."
|
|
beautify: "Hacer bello tu código estandarizando formato."
|
|
maximize_editor: "Maximizar/minimizar editor de código."
|
|
|
|
community:
|
|
main_title: "Comunidad CodeCombat"
|
|
introduction: "Mira las maneras en las que puedes involucrarte adelante y decide qué es más divertido. ¡Queremos trabajar contigo!"
|
|
level_editor_prefix: "Usar CodeCombat"
|
|
level_editor_suffix: "para crear y editar niveles. Los han creado niveles para sus clases, amigos, hackatones, estudiantes, familiares. Si crear un nuevo juego luce intimidante puedes ¡comenzar con base en uno nuestro!"
|
|
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
|
|
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
|
|
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
|
|
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
|
|
find_us: "Encuentranos en etsos sitios"
|
|
social_blog: "Lee el blog de CodeCombat en Sett"
|
|
social_discource: "Unite a la discusión en nuestro foro"
|
|
social_facebook: "Me Gusta CodeCombat en Facebook"
|
|
social_twitter: "Sigue a CodeCombat en Twitter"
|
|
social_gplus: "Únete a CodeCombat con Google+"
|
|
social_hipchat: "Chatea con nosotros en el chat público de CodeCombat en la sala HipChat"
|
|
contribute_to_the_project: "Contribuir al proyecto"
|
|
|
|
classes:
|
|
archmage_title: "Archimago"
|
|
archmage_title_description: "(Desarrollador)"
|
|
artisan_title: "Artesano"
|
|
artisan_title_description: "(Constructor de Niveles)"
|
|
adventurer_title: "Aventurero"
|
|
adventurer_title_description: "(Probador de Niveles)"
|
|
scribe_title: "Escriba"
|
|
scribe_title_description: "(Editor de Artículos)"
|
|
diplomat_title: "Diplomado"
|
|
diplomat_title_description: "(Traductor)"
|
|
ambassador_title: "Embajador"
|
|
ambassador_title_description: "(Soporte)"
|
|
|
|
editor:
|
|
main_title: "Editor de CodeCombat"
|
|
article_title: "Editor de Artículo"
|
|
# thang_title: "Thang Editor"
|
|
level_title: "Editor de Nivel"
|
|
# achievement_title: "Achievement Editor"
|
|
back: "Atrás"
|
|
revert: "Revertir"
|
|
revert_models: "Revertir Modelos"
|
|
pick_a_terrain: "Elije un Terreno"
|
|
small: "Pequeño"
|
|
grassy: "Herboso"
|
|
# fork_title: "Fork New Version"
|
|
# fork_creating: "Creating Fork..."
|
|
generate_terrain: "Generar terreno"
|
|
more: "Más"
|
|
wiki: "Wiki"
|
|
live_chat: "Chat en vivo"
|
|
# thang_main: "Main"
|
|
# thang_spritesheets: "Spritesheets"
|
|
# thang_colors: "Colors"
|
|
# level_some_options: "Some Options?"
|
|
# level_tab_thangs: "Thangs"
|
|
# level_tab_scripts: "Scripts"
|
|
level_tab_settings: "Opciones"
|
|
level_tab_components: "Componentes"
|
|
level_tab_systems: "Sistemas"
|
|
level_tab_docs: "Documentación"
|
|
# level_tab_thangs_title: "Current Thangs"
|
|
level_tab_thangs_all: "Todo"
|
|
# level_tab_thangs_conditions: "Starting Conditions"
|
|
# level_tab_thangs_add: "Add Thangs"
|
|
delete: "Borrar"
|
|
duplicate: "Duplicar"
|
|
rotate: "Rotar"
|
|
level_settings_title: "Opciones"
|
|
level_component_tab_title: "Componentes Actuales"
|
|
level_component_btn_new: "Crear Nuevo Componente"
|
|
level_systems_tab_title: "Sistemas Actuales Systems"
|
|
level_systems_btn_new: "Crear Nuevo Sistema New System"
|
|
level_systems_btn_add: "Agregar Sistema"
|
|
# level_components_title: "Back to All Thangs"
|
|
level_components_type: "Tipo"
|
|
level_component_edit_title: "Editar Componente"
|
|
# level_component_config_schema: "Config Schema"
|
|
level_component_settings: "Opciones"
|
|
level_system_edit_title: "Editar Sistema"
|
|
create_system_title: "Crear Nuevo Sistema"
|
|
new_component_title: "Crear Nuevo Componente"
|
|
new_component_field_system: "Sistema"
|
|
new_article_title: "Crear un Nuevo Artículo"
|
|
# new_thang_title: "Create a New Thang Type"
|
|
new_level_title: "Crear un Nuevo Nivel"
|
|
new_article_title_login: "Ingresa para Crear un Nuevo Artículo"
|
|
# new_thang_title_login: "Log In to Create a New Thang Type"
|
|
new_level_title_login: "Ingresa para Crear un Nuevo Nivel"
|
|
new_achievement_title: "Crear un Nuevo Logro"
|
|
new_achievement_title_login: "Ingresa para Crear un Nuevo Logro"
|
|
article_search_title: "Buscar Artículos aquí"
|
|
# thang_search_title: "Search Thang Types Here"
|
|
level_search_title: "Buscar Niveles aquí"
|
|
achievement_search_title: "Buscar logros"
|
|
read_only_warning2: "Nota: no puedes guardar ediciones aquí, porque no estas logeado."
|
|
no_achievements: "No hay logros agregados en este nivel por ahora."
|
|
# achievement_query_misc: "Key achievement off of miscellanea"
|
|
# achievement_query_goals: "Key achievement off of level goals"
|
|
# level_completion: "Level Completion"
|
|
# pop_i18n: "Populate I18N"
|
|
|
|
article:
|
|
edit_btn_preview: "Vista previa"
|
|
edit_article_title: "Editar Artículo"
|
|
|
|
# contribute:
|
|
# page_title: "Contributing"
|
|
# character_classes_title: "Character Classes"
|
|
# introduction_desc_intro: "We have high hopes for CodeCombat."
|
|
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
|
|
# introduction_desc_github_url: "CodeCombat is totally open source"
|
|
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
|
# introduction_desc_ending: "We hope you'll join our party!"
|
|
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Matt"
|
|
# alert_account_message_intro: "Hey there!"
|
|
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
|
|
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
|
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
|
# class_attributes: "Class Attributes"
|
|
# archmage_attribute_1_pref: "Knowledge in "
|
|
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
|
|
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
|
|
# how_to_join: "How To Join"
|
|
# join_desc_1: "Anyone can help out! Just check out our "
|
|
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
|
|
# join_desc_3: ", or find us in our "
|
|
# join_desc_4: "and we'll go from there!"
|
|
# join_url_email: "Email us"
|
|
# join_url_hipchat: "public HipChat room"
|
|
# more_about_archmage: "Learn More About Becoming an Archmage"
|
|
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
|
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
|
# artisan_summary_suf: ", then this class is for you."
|
|
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
|
# artisan_introduction_suf: ", then this class might be for you."
|
|
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
|
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
|
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
|
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
|
|
# artisan_join_step1: "Read the documentation."
|
|
# artisan_join_step2: "Create a new level and explore existing levels."
|
|
# artisan_join_step3: "Find us in our public HipChat room for help."
|
|
# artisan_join_step4: "Post your levels on the forum for feedback."
|
|
# more_about_artisan: "Learn More About Becoming an Artisan"
|
|
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
|
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
|
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
|
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
|
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
|
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
|
# adventurer_forum_url: "our forum"
|
|
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
|
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
|
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
|
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
|
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
|
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
|
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
|
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
|
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
|
# contact_us_url: "Contact us"
|
|
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
|
# more_about_scribe: "Learn More About Becoming a Scribe"
|
|
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
|
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
|
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
|
# diplomat_launch_url: "launch in October"
|
|
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
|
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
|
|
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
|
|
# diplomat_i18n_page: "translations page"
|
|
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
|
|
# diplomat_join_pref_github: "Find your language locale file "
|
|
# diplomat_github_url: "on GitHub"
|
|
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
|
|
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
|
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
|
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
|
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
|
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
|
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
|
# ambassador_join_note_strong: "Note"
|
|
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
|
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
|
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
|
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
|
# diligent_scribes: "Our Diligent Scribes:"
|
|
# powerful_archmages: "Our Powerful Archmages:"
|
|
# creative_artisans: "Our Creative Artisans:"
|
|
# brave_adventurers: "Our Brave Adventurers:"
|
|
# translating_diplomats: "Our Translating Diplomats:"
|
|
# helpful_ambassadors: "Our Helpful Ambassadors:"
|
|
|
|
ladder:
|
|
please_login: "Por favor inicia sesión antes de jugar una partida de escalera."
|
|
my_matches: "Mis Partidas"
|
|
simulate: "Simular"
|
|
simulation_explanation: "¡Simulando tus juegos puedes mejorar tu posición más rápido!"
|
|
simulate_games: "¡Simular Juegos!"
|
|
simulate_all: "REINICIAR Y SIMULAR JUEGOS"
|
|
games_simulated_by: "Juegos simulados por ti:"
|
|
games_simulated_for: "Juegos simulados para ti:"
|
|
games_simulated: "Juegos simulados"
|
|
games_played: "Juegos jugados"
|
|
ratio: "Proporción"
|
|
leaderboard: "Posiciones"
|
|
battle_as: "Combate como "
|
|
summary_your: "Tus "
|
|
summary_matches: "Partidas - "
|
|
summary_wins: " Ganadas, "
|
|
summary_losses: " Perdidas"
|
|
rank_no_code: "Sin Código Nuevo para Clasificar"
|
|
rank_my_game: "¡Clasifica Mi Juego!"
|
|
rank_submitting: "Enviando..."
|
|
rank_submitted: "Enviado para Clasificación"
|
|
rank_failed: "Fallo al Clasificar"
|
|
rank_being_ranked: "Juego Siendo Clasificado"
|
|
# rank_last_submitted: "submitted "
|
|
# help_simulate: "Help simulate games?"
|
|
code_being_simulated: "Tu nuevo código está siendo simulado por otros jugadores para clasificación. Esto se refrescará a medida que vengan nuevas partidas."
|
|
no_ranked_matches_pre: "Sin partidas clasificadas para el "
|
|
no_ranked_matches_post: " equipo! Juega en contra de algunos competidores y luego vuelve aquí para ver tu juego clasificado."
|
|
choose_opponent: "Escoge un Oponente"
|
|
select_your_language: "Selecciona tu idioma"
|
|
tutorial_play: "Juega el Tutorial"
|
|
tutorial_recommended: "Recomendado si nunca has jugado antes"
|
|
tutorial_skip: "Saltar Tutorial"
|
|
tutorial_not_sure: "¿No estás seguro de que sucede?"
|
|
tutorial_play_first: "Juega el Tutorial primero."
|
|
simple_ai: "IA Simple"
|
|
warmup: "Calentamiento"
|
|
friends_playing: "Amigos Jugando"
|
|
log_in_for_friends: "Ingresa para jugar con tus amigos!"
|
|
social_connect_blurb: "Conectate y juega contra tus amigos!"
|
|
invite_friends_to_battle: "Invita a tus amigos para que se unan a la Batalla!"
|
|
fight: "Pelea!"
|
|
watch_victory: "Observa tu Victoria"
|
|
defeat_the: "Derrota a"
|
|
tournament_ends: "Final de Torneo"
|
|
tournament_ended: "Finalizó el Torneo"
|
|
tournament_rules: "Reglas del Torneo"
|
|
tournament_blurb: "Escribe código, recolecta oro, arma ejercitos, aplasta adversarios, gana premios, y asciende en tu carrera por $40,000 en el Torneo Codicia! Echa un vistazo a los detalles"
|
|
tournament_blurb_criss_cross: "Gana apuestas, construye caminos, burla tus oponentes, agarra gemas, y asciende tu perfil en nuestro torneo Cruzado! Echa un vistazo a los detalles"
|
|
tournament_blurb_blog: "en nuestro blog"
|
|
rules: "Reglas"
|
|
winners: "Ganadores"
|
|
|
|
user:
|
|
stats: "Estados"
|
|
singleplayer_title: "Nivel un jugador"
|
|
multiplayer_title: "Niveles multijugador"
|
|
achievements_title: "Logros"
|
|
last_played: "Último jugado"
|
|
status: "Estado"
|
|
status_completed: "Completo"
|
|
status_unfinished: "Incompleto"
|
|
no_singleplayer: "No hay juegos para un jugador todavía."
|
|
no_multiplayer: "No hay juegos multijugador todavía."
|
|
no_achievements: "Sin Logros todavía."
|
|
favorite_prefix: "Idioma favorito "
|
|
favorite_postfix: "."
|
|
|
|
achievements:
|
|
last_earned: "Último Ganado"
|
|
amount_achieved: "Cantidad"
|
|
achievement: "Logros"
|
|
category_contributor: "Contribuidor"
|
|
category_ladder: "Escalera"
|
|
category_level: "nivel"
|
|
category_miscellaneous: "Misceláneo"
|
|
category_levels: "Niveles"
|
|
category_undefined: "Sin Categoría"
|
|
current_xp_prefix: ""
|
|
current_xp_postfix: " en total"
|
|
new_xp_prefix: ""
|
|
new_xp_postfix: " ganado"
|
|
left_xp_prefix: ""
|
|
left_xp_infix: " hasta el nivel "
|
|
left_xp_postfix: ""
|
|
|
|
account:
|
|
recently_played: "Recientemente jugado"
|
|
no_recent_games: "No juegos jugados duramente las últimas dos semanas."
|
|
# payments: "Payments"
|
|
# purchased: "Purchased"
|
|
subscription: "Suscripción"
|
|
service_apple: "Apple"
|
|
service_web: "Web"
|
|
# paid_on: "Paid On"
|
|
service: "Servicio"
|
|
price: "Precio"
|
|
gems: "Gemas"
|
|
active: "Activo"
|
|
subscribed: "Suscripto"
|
|
unsubscribed: "Insuscripto"
|
|
active_until: "Activo Hasta"
|
|
cost: "Costo"
|
|
next_payment: "Próximo Pago"
|
|
card: "Tarjeta"
|
|
status_unsubscribed_active: "No estas suscripto y no se te cobrará, pero tu cuenta estar activa por ahora."
|
|
status_unsubscribed: "Obtén acceso a nuevos niveles, heroés, items y gemas extras con la suscripción a CodeCombat!"
|
|
|
|
loading_error:
|
|
could_not_load: "Error cargando del servidor"
|
|
connection_failure: "Fallo de conexión."
|
|
unauthorized: "Necesitas acceder. ¿Tienes desabilitadas las cookies?"
|
|
forbidden: "No tienes los permisos."
|
|
not_found: "No encontrado."
|
|
not_allowed: "Método no permitido."
|
|
timeout: "Expiró el tiempo del servidor."
|
|
conflict: "Conflicto de recurso."
|
|
bad_input: "Mala entrada."
|
|
server_error: "Error de servidor."
|
|
unknown: "Error desconocido."
|
|
|
|
resources:
|
|
sessions: "Sesiones"
|
|
your_sessions: "Tus sesiones"
|
|
level: "Nivel"
|
|
social_network_apis: "APIs de Redes Sociales"
|
|
facebook_status: "Estado de Facebook"
|
|
facebook_friends: "Amigos de Facebook"
|
|
facebook_friend_sessions: "Sesiones de Amigos de Facebook"
|
|
gplus_friends: "Amigos de G+"
|
|
gplus_friend_sessions: "Sesiones de Amigos de G+"
|
|
leaderboard: "Clasificación"
|
|
user_schema: "Esquema de Usuario"
|
|
user_profile: "Perfil de Usuario"
|
|
patches: "Parches"
|
|
# patched_model: "Source Document"
|
|
model: "Modelo"
|
|
system: "Sistema"
|
|
systems: "Sistemas"
|
|
component: "Componente"
|
|
components: "Componentes"
|
|
# thang: "Thang"
|
|
# thangs: "Thangs"
|
|
level_session: "Tu Sesión"
|
|
opponent_session: "Sesión del Oponente"
|
|
article: "Artícule"
|
|
user_names: "Nombres de usuario"
|
|
# thang_names: "Thang Names"
|
|
files: "Archivos"
|
|
# top_simulators: "Top Simulators"
|
|
# source_document: "Source Document"
|
|
document: "Documento"
|
|
# sprite_sheet: "Sprite Sheet"
|
|
employers: "Empleadores"
|
|
candidates: "Candidatos"
|
|
# candidate_sessions: "Candidate Sessions"
|
|
# user_remark: "User Remark"
|
|
# user_remarks: "User Remarks"
|
|
versions: "Versiones"
|
|
items: "Items"
|
|
heroes: "Héroes"
|
|
achievement: "Logros"
|
|
# clas: "CLAs"
|
|
# play_counts: "Play Counts"
|
|
feedback: "Feedback"
|
|
payment_info: "Información de pago"
|
|
|
|
delta:
|
|
added: "Agregado"
|
|
modified: "Modificado"
|
|
deleted: "Borrado"
|
|
# moved_index: "Moved Index"
|
|
# text_diff: "Text Diff"
|
|
# merge_conflict_with: "MERGE CONFLICT WITH"
|
|
no_changes: "Sin cambios"
|
|
|
|
guide:
|
|
temp: "Temp"
|
|
|
|
multiplayer:
|
|
multiplayer_title: "Configuración de Multijugador" # We'll be changing this around significantly soon. Until then, it's not important to translate.
|
|
multiplayer_toggle: "Activar Multijugador"
|
|
multiplayer_toggle_description: "Permitir a otros ingresar a tu juego"
|
|
multiplayer_link_description: "Da este enlace a cualquiera para que se te una."
|
|
multiplayer_hint_label: "Consejo:"
|
|
multiplayer_hint: " Cliquea el enlace para seleccionar todo, luego presiona ⌘-C o Ctrl-C para copiar el enlace."
|
|
multiplayer_coming_soon: "¡Más características de multijugador por venir!"
|
|
# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
|
|
|
|
legal:
|
|
page_title: "Legal"
|
|
opensource_intro: "CodeCombat is completamente open source."
|
|
opensource_description_prefix: "Echa un vistazo "
|
|
github_url: "nuestro GitHub"
|
|
opensource_description_center: "y ayudanos si quieres! CodeCombat esta construido por docenas de proyectos open source, y los amamos. Mira "
|
|
archmage_wiki_url: "nuestra wiki de Archimago wiki"
|
|
opensource_description_suffix: "Para la lista de softwares que hacen al juego posible."
|
|
# practices_title: "Respectful Best Practices"
|
|
# practices_description: "These are our promises to you, the player, in slightly less legalese."
|
|
privacy_title: "Privacidad"
|
|
privacy_description: "No vederemos nada sobre tu información personalWe will not sell any of your personal information."
|
|
security_title: "Seguridad"
|
|
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
|
|
email_title: "Mail"
|
|
email_description_prefix: "No te vamos a inundar de Spam. Mediante"
|
|
email_settings_url: "tus opciones de mail"
|
|
email_description_suffix: "o mediante links en los mails que mandamos, tu puedas cambiar tus preferencias y fácilmente desuscribirte en cualquier momento."
|
|
cost_title: "Costo"
|
|
# cost_description: "CodeCombat is free to play for all of its core levels, with a $9.99 USD/mo subscription for access to extra level branches and 3500 bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
|
|
# copyrights_title: "Copyrights and Licenses"
|
|
# contributor_title: "Contributor License Agreement"
|
|
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
|
|
# cla_url: "CLA"
|
|
# contributor_description_suffix: "to which you should agree before contributing."
|
|
# code_title: "Code - MIT"
|
|
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
|
|
# mit_license_url: "MIT license"
|
|
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
|
|
# art_title: "Art/Music - Creative Commons "
|
|
# art_description_prefix: "All common content is available under the"
|
|
# cc_license_url: "Creative Commons Attribution 4.0 International License"
|
|
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
|
|
art_music: "Musica"
|
|
art_sound: "Sonido"
|
|
# art_artwork: "Artwork"
|
|
# art_sprites: "Sprites"
|
|
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
|
|
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
|
|
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
|
|
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
|
|
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
|
|
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
|
|
rights_title: "Derechos Reservados"
|
|
# rights_desc: "All rights are reserved for Levels themselves. This includes"
|
|
# rights_scripts: "Scripts"
|
|
# rights_unit: "Unit configuration"
|
|
# rights_description: "Description"
|
|
# rights_writings: "Writings"
|
|
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
|
|
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
|
|
# nutshell_title: "In a Nutshell"
|
|
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
|
|
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
|
|
|
|
ladder_prizes:
|
|
title: "Premios de Torneos" # This section was for an old tournament and doesn't need new translations now.
|
|
blurb_1: "Estos premios seran dados de acuerdo a "
|
|
blurb_2: "las reglas del torneo"
|
|
blurb_3: "a los mejores jugadores humanos y ogros."
|
|
blurb_4: "Dos equipos significan el doble de premios!"
|
|
blurb_5: "(Habrán dos ganadores en el primer puesto, dos en el segundo puesto, etc.)"
|
|
rank: "Ranking"
|
|
prizes: "Premios"
|
|
total_value: "Valor Total"
|
|
in_cash: "en dinero"
|
|
custom_wizard: "CodeCombat Mago Modificado"
|
|
# custom_avatar: "Custom CodeCombat avatar"
|
|
# heap: "for six months of \"Startup\" access"
|
|
credits: "creditos"
|
|
one_month_coupon: "Cupón: elegí entre Rails o HTML."
|
|
one_month_discount: "descuento del 30%: elegí entre Rails o HTML"
|
|
license: "licencia"
|
|
# oreilly: "ebook of your choice"
|
|
|
|
account_profile:
|
|
settings: "Configuración" # We are not actively recruiting right now, so there's no need to add new translations for this section.
|
|
edit_profile: "Editar Perfil"
|
|
done_editing: "Terminar Edición"
|
|
profile_for_prefix: "Perfil para "
|
|
profile_for_suffix: ""
|
|
featured: "Soportado"
|
|
not_featured: "No Soportado"
|
|
looking_for: "Buscando:"
|
|
last_updated: "Última Actualización:"
|
|
contact: "Contacto"
|
|
active: "En busca de entrevistas ahora mismo"
|
|
inactive: "No busco entrevistas por ahora"
|
|
complete: "completado"
|
|
next: "Siguiente"
|
|
next_city: "¿Ciudad?"
|
|
next_country: "selecciona tu país"
|
|
next_name: "¿Nombre?"
|
|
next_short_description: "escribe una breve descripción."
|
|
next_long_description: "describe a que posción aspiras."
|
|
next_skills: "nombra al menos cinco de tus cualidades."
|
|
next_work: "detalla tu historial laboral."
|
|
next_education: "realiza un recuento de tus méritos academicos."
|
|
next_projects: "exhibe un máximo de tres proyectos en los que hayas participado."
|
|
next_links: "añade cualquier enlace personal o social"
|
|
next_photo: "añade una foto profesional (opcional)."
|
|
next_active: "etiquetate como abierto a ofertas, para aparecer en las busquedas."
|
|
example_blog: "Blog"
|
|
example_personal_site: "Sitio Personal"
|
|
links_header: "Enlaces Personale"
|
|
links_blurb: "Añade enlaces a cualquier otro sitio o perfil que desees destacar, como tu GitHub, LinkedIn, o blog."
|
|
links_name: "Nombre del enlace"
|
|
links_name_help: "¿A que estas enlazando?"
|
|
links_link_blurb: "URL del enlace"
|
|
basics_header: "Actualizar información básica"
|
|
basics_active: "Abierto a ofertas"
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basics_active_help: "¿Quieres ofertas para entrevistarte ahora mismo?"
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basics_job_title: "Posición Laboral deseada"
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basics_job_title_help: "¿Qué posición laboral estas buscando?"
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basics_city: "Ciudad"
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basics_city_help: "Ciudad en la que deseas trabajar (o en la que vives ahora)."
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basics_country: "País"
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basics_country_help: "País en el que deseas trabajar (o en el que vives ahora)."
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basics_visa: "Estatus laboral en EEUU"
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basics_visa_help: "¿Te encuentras autorizado para trabajar en los EEUU, o necesitas un patrocinador de visa? (Si vives en Canada o australia, selecciona autorizado.)"
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basics_looking_for: "Buscando"
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basics_looking_for_full_time: "Tiempo completo"
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basics_looking_for_part_time: "Tiempo parcial"
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basics_looking_for_remote: "A distacia"
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basics_looking_for_contracting: "Contratación"
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basics_looking_for_internship: "Pasantía"
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basics_looking_for_help: "¿Qué tipo de posición estas buscando como desarrollador?"
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name_header: "Escribe tu nombre"
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name_anonymous: "Desarrollador anónimo"
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name_help: "El nombre que los empleadores verán, por ejemplo 'Max Power'."
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short_description_header: "Descríbete en pocas palabras"
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short_description_blurb: "Añade un lema, para que un empleador pueda conocerte mejor facilmente."
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short_description: "Lema"
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short_description_help: "¿Quién eres, y que estas buscando? 140 caractéres máximo."
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skills_header: "Cualidades"
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skills_help: "Etiqueta tus cualidades más relevantes como desarrollador, en orden de competencia."
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long_description_header: "Describe tu posición laboral deseada"
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long_description_blurb: "Dile a los empleadores lo genial que eres, y que rol estas buscando."
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long_description: "Auto Descripción"
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long_description_help: "Describete a ti mismo para tus potenciales empleadores. Mantenlo corto y ve al grano. Te recomendamos destacar la posición laboral de mayor interes para ti. Un enfoque reduccionista, de buen gusto, es bienvenido; 600 caracteres mmáximo."
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work_experience: "Experiencia de Trabajo"
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work_header: "Detalla tu historial laboral"
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work_years: "Años de Experiencia"
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work_years_help: "Cuántos años de experiencia profesional (pagos) desarrollando software tienes?"
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work_blurb: "Realiza una lista con lo que consideres es tu experiencia laboral relevante, comenzando por la más reciente."
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work_employer: "Empleador"
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work_employer_help: "Nombre de tu empleador."
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work_role: "Nombre de la posición laboral"
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work_role_help: "¿Cuál era tu posición laboral o rol?"
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work_duration: "Duración"
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work_duration_help: "¿Cuál fue la duración de esa experiencia?"
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work_description: "Descripción"
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work_description_help: "¿Qué actividades realizabas allí? (140 caracteres; opcional)"
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education: "Educación"
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education_header: "Realiza un recuento de tus méritos academicos"
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education_blurb: "Escribe un recuento de tus méritos academicos."
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education_school: "Escuela"
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education_school_help: "Nombre de tu escuela."
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education_degree: "Título"
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education_degree_help: "¿Cuál fue tu título y área de estudio"
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education_duration: "Fechas"
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education_duration_help: "¿Cuándo?"
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education_description: "Descripción"
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|
education_description_help: "Destaca cualquier cosa acerca de esta experiencia educacional. (140 caracteres; opcional)"
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our_notes: "Nuestras Notas"
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|
remarks: "Observaciones"
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|
projects: "Proyectos"
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|
projects_header: "Añade 3 proyectos"
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projects_header_2: "Proyectos (Top 3)"
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projects_blurb: "Destaca tus proyectos para sorprender a los empleadores."
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project_name: "Nombre del Proyecto"
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project_name_help: "¿Cómo se llamaba el proyecto?"
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project_description: "Descripción"
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project_description_help: "Describe el proyecto brevemente.."
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project_picture: "Foto"
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|
project_picture_help: "Sube una imagen de 230x115px (o mayor) mostrando el proyecto"
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project_link: "Enlace"
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project_link_help: "Enlace al proyecto."
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player_code: "Código de Jugador"
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employers:
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deprecation_warning_title: "Lo sentimos, CodeCombat no esta reclutando en estos momentos."
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|
deprecation_warning: "Estamos enfocados en los niveles de principiante en lugar de buscar desarrolladores expertos por el momento."
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hire_developers_not_credentials: "Contrata desarrolladores, no credenciales." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
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get_started: "Comenzar"
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already_screened: "Ya hemos realizado un monitoreo técnico de todos los candidatos"
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|
filter_further: ",pero también puedes hacer un filtrado mas específico:"
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filter_visa: "Visa"
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filter_visa_yes: "Autorizado para los EEUU"
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filter_visa_no: "No autorizado"
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filter_education_top: "Escuela de elite"
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filter_education_other: "Otro"
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|
filter_role_web_developer: "Desarrollador Web"
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|
filter_role_software_developer: "Desarrollador de Software"
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filter_role_mobile_developer: "Desarrollador Móvil"
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filter_experience: "Experiencia"
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|
filter_experience_senior: "Senior"
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|
filter_experience_junior: "Junior"
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|
filter_experience_recent_grad: "Grado académico reciente"
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|
filter_experience_student: "Estudiante Universitario"
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|
filter_results: "resultados"
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|
start_hiring: "Comenzar a contratar."
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reasons: "Tres razones por las cuales deberías contratar a traves de nosotros:"
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everyone_looking: "Todos aquí estan en busqueda de una oportunidad laboral."
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|
everyone_looking_blurb: "Olvidate del 20% de respuestas promedio obtenidas via LinkedIn InMail. Todas las personas listadas en este sitio quieren encontrar su próxima posición laboral y responderan a tu solicitud para concretar una introducción."
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weeding: "Relajate; ya hemos desmalezado por ti."
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|
weeding_blurb: "Todo jugador listado ha sido monitoreado en lo que a su habilidad técnica se refiere. También llevamos a cabo monitoreos telefónicos a los candidatos seleccionados y dejamos notas en sus perfiles para ahorrarte tiempo."
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pass_screen: "Ell@s superaran tu monitoreo técnico."
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|
pass_screen_blurb: "Revisa el código de cada jugador antes de ponerte en contacto. Uno de nuestros empleadores se encontro con una proporción 5 veces mayor de nuestros desarrolladores superando su monitoreo técnico al compararlo con contrataciones realizadas en Hacker News."
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|
make_hiring_easier: "Has mi contratación mas simple, por favor."
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|
what: "Que es CodeCombat?"
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|
what_blurb: "CodeCombat es un juego multijugador de programación para navegadores. Los jugadores escriben un código para medirse en batalla contra otros desarrolladores. Nuestros jugadores cuentan con experiencia en los principales lenguajes técnicos."
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cost: "¿Cuánto cobramos?"
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|
cost_blurb: "Cobramos un 15% del primer salario anual y ofrecemos una garantía de devolución del 100% del dinero por 90 días. No cobramos por candidatos que actualmente se encuentren siendo entrevistados de forma activa por tu compañía."
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candidate_name: "Nombre"
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|
candidate_location: "Ubicación"
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|
candidate_looking_for: "Buscando"
|
|
candidate_role: "Rol"
|
|
candidate_top_skills: "Mejores Habilidades"
|
|
candidate_years_experience: "Años de Exp"
|
|
candidate_last_updated: "Última Actualización"
|
|
candidate_who: "Quién"
|
|
featured_developers: "Desarrolladores Destacados"
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|
other_developers: "Otros Desarrolladores"
|
|
inactive_developers: "Desarrolladores Inactivos"
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admin:
|
|
av_espionage: "Espionaje" # Really not important to translate /admin controls.
|
|
av_espionage_placeholder: "Mail o usuario"
|
|
av_usersearch: "Buscar Usuario"
|
|
av_usersearch_placeholder: "Mail, usuario, nombre, lo que sea"
|
|
av_usersearch_search: "Buscar"
|
|
av_title: "Vistas de Admin"
|
|
av_entities_sub_title: "Entidades"
|
|
av_entities_users_url: "Usuarios"
|
|
av_entities_active_instances_url: "Instancias Activas"
|
|
av_entities_employer_list_url: "Lista de Empleadores"
|
|
av_entities_candidates_list_url: "Lista de Candidatos"
|
|
av_entities_user_code_problems_list_url: "Lista de Usuarios con problemas de código"
|
|
av_other_sub_title: "Otro"
|
|
av_other_debug_base_url: "Base (para depurar base.jade)"
|
|
u_title: "Lista de Usuarios"
|
|
ucp_title: "Usuario con problemas de código"
|
|
lg_title: "Últimos Juegos"
|
|
clas: "CLAs"
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