mirror of
https://github.com/codeninjasllc/codecombat.git
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687 lines
19 KiB
CoffeeScript
687 lines
19 KiB
CoffeeScript
RootView = require 'views/kinds/RootView'
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template = require 'templates/play/world-map-view'
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LevelSession = require 'models/LevelSession'
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CocoCollection = require 'collections/CocoCollection'
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AudioPlayer = require 'lib/AudioPlayer'
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PlayLevelModal = require 'views/play/modal/PlayLevelModal'
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class LevelSessionsCollection extends CocoCollection
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url: ''
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model: LevelSession
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constructor: (model) ->
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super()
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@url = "/db/user/#{me.id}/level.sessions?project=state.complete,levelID"
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module.exports = class WorldMapView extends RootView
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id: 'world-map-view'
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template: template
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events:
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'click .map-background': 'onClickMap'
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'click .level a': 'onClickLevel'
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'click .level-info-container .start-level': 'onClickStartLevel'
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'mouseenter .level a': 'onMouseEnterLevel'
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'mouseleave .level a': 'onMouseLeaveLevel'
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'mousemove .map': 'onMouseMoveMap'
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constructor: (options) ->
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super options
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@levelStatusMap = {}
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@levelPlayCountMap = {}
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@sessions = @supermodel.loadCollection(new LevelSessionsCollection(), 'your_sessions', null, 0).model
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@listenToOnce @sessions, 'sync', @onSessionsLoaded
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@getLevelPlayCounts()
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$(window).on 'resize', @onWindowResize
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@playAmbientSound()
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destroy: ->
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$(window).off 'resize', @onWindowResize
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if ambientSound = @ambientSound
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# Doesn't seem to work; stops immediately.
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createjs.Tween.get(ambientSound).to({volume: 0.0}, 1500).call -> ambientSound.stop()
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super()
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getLevelPlayCounts: ->
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success = (levelPlayCounts) =>
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return if @destroyed
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for level in levelPlayCounts
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@levelPlayCountMap[level._id] = playtime: level.playtime, sessions: level.sessions
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@render() if @supermodel.finished()
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levelIDs = []
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for campaign in campaigns
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for level in campaign.levels
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levelIDs.push level.id
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levelPlayCountsRequest = @supermodel.addRequestResource 'play_counts', {
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url: '/db/level/-/play_counts'
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data: {ids: levelIDs}
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method: 'POST'
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success: success
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}, 0
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levelPlayCountsRequest.load()
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getRenderData: (context={}) ->
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context = super(context)
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context.campaigns = campaigns
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for campaign in context.campaigns
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for level in campaign.levels
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level.x ?= 10 + 80 * Math.random()
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level.y ?= 10 + 80 * Math.random()
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context.levelStatusMap = @levelStatusMap
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context.levelPlayCountMap = @levelPlayCountMap
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context.isIPadApp = application.isIPadApp
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context
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afterRender: ->
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super()
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@onWindowResize()
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unless application.isIPadApp
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_.defer => @$el.find('.game-controls button').tooltip() # Have to defer or i18n doesn't take effect.
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@$el.find('.level').tooltip()
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onSessionsLoaded: (e) ->
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for session in @sessions.models
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@levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started'
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@render()
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onClickMap: (e) ->
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@$levelInfo?.hide()
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# Easy-ish way of figuring out coordinates for placing level dots.
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x = e.offsetX / @$el.find('.map-background').width()
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y = (1 - e.offsetY / @$el.find('.map-background').height())
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console.log " x: #{(100 * x).toFixed(2)}\n y: #{(100 * y).toFixed(2)}\n"
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onClickLevel: (e) ->
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e.preventDefault()
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e.stopPropagation()
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@$levelInfo?.hide()
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return if $(e.target).attr('disabled')
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if application.isIPadApp
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levelID = $(e.target).parents('.level').data('level-id')
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@$levelInfo = @$el.find(".level-info-container[data-level-id=#{levelID}]").show()
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@adjustLevelInfoPosition e
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else
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@startLevel $(e.target).parents('.level')
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onClickStartLevel: (e) ->
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@startLevel $(e.target).parents('.level-info-container')
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startLevel: (levelElement) ->
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playLevelModal = new PlayLevelModal supermodel: @supermodel, levelID: levelElement.data('level-id'), levelPath: levelElement.data('level-path'), levelName: levelElement.data('level-name')
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@openModalView playLevelModal
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@$levelInfo?.hide()
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onMouseEnterLevel: (e) ->
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return if application.isIPadApp
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levelID = $(e.target).parents('.level').data('level-id')
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@$levelInfo = @$el.find(".level-info-container[data-level-id=#{levelID}]").show()
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@adjustLevelInfoPosition e
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onMouseLeaveLevel: (e) ->
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return if application.isIPadApp
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levelID = $(e.target).parents('.level').data('level-id')
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@$el.find(".level-info-container[data-level-id='#{levelID}']").hide()
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onMouseMoveMap: (e) ->
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return if application.isIPadApp
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@adjustLevelInfoPosition e
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adjustLevelInfoPosition: (e) ->
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return unless @$levelInfo
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@$map ?= @$el.find('.map')
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mapOffset = @$map.offset()
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mapX = e.pageX - mapOffset.left
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mapY = e.pageY - mapOffset.top
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margin = 20
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width = @$levelInfo.outerWidth()
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@$levelInfo.css('left', Math.min(Math.max(margin, mapX - width / 2), @$map.width() - width - margin))
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height = @$levelInfo.outerHeight()
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top = mapY - @$levelInfo.outerHeight() - 60
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if top < 20
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top = mapY + 60
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@$levelInfo.css('top', top)
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onWindowResize: (e) =>
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forestMapWidth = 2401
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forestMapHeight = 1536
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aspectRatio = forestMapWidth / forestMapHeight
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pageWidth = $(window).width()
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pageHeight = $(window).height()
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widthRatio = pageWidth / forestMapWidth
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heightRatio = pageHeight / forestMapHeight
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if widthRatio > heightRatio
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resultingWidth = pageWidth
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resultingHeight = resultingWidth / aspectRatio
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else
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resultingHeight = pageHeight
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resultingWidth = resultingHeight * aspectRatio
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resultingMarginX = (pageWidth - resultingWidth) / 2
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resultingMarginY = (pageHeight - resultingHeight) / 2
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@$el.find('.map').css(width: resultingWidth, height: resultingHeight, 'margin-left': resultingMarginX, 'margin-top': resultingMarginY)
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playAmbientSound: ->
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return if @ambientSound
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terrain = 'Grass'
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return unless file = {Dungeon: 'ambient-map-dungeon', Grass: 'ambient-map-grass'}[terrain]
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src = "/file/interface/#{file}#{AudioPlayer.ext}"
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unless AudioPlayer.getStatus(src)?.loaded
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AudioPlayer.preloadSound src
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Backbone.Mediator.subscribeOnce 'audio-player:loaded', @playAmbientSound, @
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return
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@ambientSound = createjs.Sound.play src, loop: -1, volume: 0.1
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createjs.Tween.get(@ambientSound).to({volume: 1.0}, 1000)
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tutorials = [
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{
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name: 'Rescue Mission'
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difficulty: 1
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id: 'rescue-mission'
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image: '/file/db/level/52740644904ac0411700067c/rescue_mission_icon.png'
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description: 'Tharin has been captured! Start here.'
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x: 17.23
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y: 36.94
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}
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{
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name: 'Grab the Mushroom'
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difficulty: 1
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id: 'grab-the-mushroom'
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image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png'
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description: 'Grab a powerup and smash a big ogre.'
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x: 22.6
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y: 35.1
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}
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{
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name: 'Drink Me'
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difficulty: 1
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id: 'drink-me'
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image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png'
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description: 'Drink up and slay two munchkins.'
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x: 27.74
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y: 35.17
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}
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{
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name: 'Taunt the Guards'
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difficulty: 1
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id: 'taunt-the-guards'
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image: '/file/db/level/5276c9bdcf83207a2801ff8f/taunt_icon.png'
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description: 'Tharin, if clever, can escape with Phoebe.'
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x: 32.7
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y: 36.7
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}
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{
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name: 'It\'s a Trap'
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difficulty: 1
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id: 'its-a-trap'
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image: '/file/db/level/528aea2d7f37fc4e0700016b/its_a_trap_icon.png'
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description: 'Organize a dungeon ambush with archers.'
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x: 37.6
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y: 40.0
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}
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{
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name: 'Break the Prison'
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difficulty: 1
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id: 'break-the-prison'
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image: '/file/db/level/5275272c69abdcb12401216e/break_the_prison_icon.png'
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description: 'More comrades are imprisoned!'
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x: 44.1
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y: 39.5
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}
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{
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name: 'Taunt'
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difficulty: 1
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id: 'taunt'
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image: '/file/db/level/525f150306e1ab0962000018/taunt_icon.png'
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description: 'Taunt the ogre to claim victory.'
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x: 38.5
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y: 44.1
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}
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{
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name: 'Cowardly Taunt'
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difficulty: 1
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id: 'cowardly-taunt'
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image: '/file/db/level/525abfd9b12777d78e000009/cowardly_taunt_icon.png'
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description: 'Lure infuriated ogres to their doom.'
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x: 39.2
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y: 50.1
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}
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{
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name: 'Commanding Followers'
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difficulty: 1
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id: 'commanding-followers'
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image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
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description: 'Lead allied soldiers into battle.'
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x: 39.1
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y: 54.7
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}
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{
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name: 'Mobile Artillery'
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difficulty: 1
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id: 'mobile-artillery'
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image: '/file/db/level/525085419851b83f4b000001/mobile_artillery_icon.png'
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description: 'Blow ogres up!'
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x: 39.5
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y: 60.2
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}
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]
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experienced = [
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{
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name: 'Hunter Triplets'
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difficulty: 2
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id: 'hunter-triplets'
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image: '/file/db/level/526711d9add4f8965f000002/hunter_triplets_icon.png'
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description: 'Three soldiers go ogre hunting.'
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x: 51.76
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y: 35.5
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}
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{
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name: 'Emphasis on Aim'
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difficulty: 2
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id: 'emphasis-on-aim'
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image: '/file/db/level/525f384d96cd77000000000f/munchkin_masher_icon.png'
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description: 'Choose your targets carefully.'
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x: 61.47
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y: 33.46
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}
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{
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name: 'Zone of Danger'
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difficulty: 3
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id: 'zone-of-danger'
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image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
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description: 'Target the ogres swarming into arrow range.'
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x: 65.72
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y: 26.72
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}
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{
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name: 'Molotov Medic'
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difficulty: 2
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id: 'molotov-medic'
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image: '/file/db/level/52602ecb026e8481e7000001/generic_1.png'
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description: 'Tharin must play support in this dungeon battle.'
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x: 70.95
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y: 18.64
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}
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{
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name: 'Gridmancer'
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difficulty: 5
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id: 'gridmancer'
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image: '/file/db/level/52ae2460ef42c52f13000008/gridmancer_icon.png'
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description: 'Super algorithm challenge level!'
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x: 61.41
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y: 17.22
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}
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]
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arenas = [
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{
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name: 'Criss-Cross'
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difficulty: 5
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id: 'criss-cross'
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image: '/file/db/level/528aea2d7f37fc4e0700016b/its_a_trap_icon.png'
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description: 'Participate in a bidding war with opponents to reach the other side!'
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levelPath: 'ladder'
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x: 49.43
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y: 21.48
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}
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{
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name: 'Greed'
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difficulty: 4
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id: 'greed'
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image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
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description: 'Liked Dungeon Arena and Gold Rush? Put them together in this economic arena!'
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levelPath: 'ladder'
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x: 45.00
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y: 23.34
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}
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{
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name: 'Dungeon Arena'
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difficulty: 3
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id: 'dungeon-arena'
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image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
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description: 'Play head-to-head against fellow Wizards in a dungeon melee!'
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levelPath: 'ladder'
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x: 36.82
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y: 23.17
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}
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{
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name: 'Gold Rush'
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difficulty: 3
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id: 'gold-rush'
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image: '/file/db/level/52602ecb026e8481e7000001/generic_1.png'
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description: 'Prove you are better at collecting gold than your opponent!'
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levelPath: 'ladder'
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x: 30.8
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y: 16.87
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}
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{
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name: 'Brawlwood'
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difficulty: 4
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id: 'brawlwood'
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image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
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description: 'Combat the armies of other Wizards in a strategic forest arena! (Fast computer required.)'
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levelPath: 'ladder'
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x: 41.93
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y: 12.79
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}
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{
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name: 'Sky Span (Testing)'
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difficulty: 3
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id: 'sky-span'
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image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
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description: 'Preview version of an upgraded Dungeon Arena. Help us with hero balance before release!'
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levelPath: 'ladder'
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x: 53.12
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y: 11.37
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}
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]
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classicAlgorithms = [
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{
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name: 'Bubble Sort Bootcamp Battle'
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difficulty: 3
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id: 'bubble-sort-bootcamp-battle'
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image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
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description: 'Write a bubble sort to organize your soldiers. - by Alexandru Caciulescu'
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x: 26.37
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y: 93.02
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}
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{
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name: 'Ogres of Hanoi'
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difficulty: 3
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id: 'ogres-of-hanoi'
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image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
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description: 'Transfer a stack of ogres while preserving their honor. - by Alexandru Caciulescu'
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x: 32.39
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y: 92.67
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}
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{
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name: 'Danger! Minefield'
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difficulty: 3
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id: 'danger-minefield'
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image: '/file/db/level/526bda3fe79aefde2a003e36/mobile_artillery_icon.png'
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description: 'Learn how to find prime numbers while defusing mines! - by Alexandru Caciulescu'
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x: 38.07
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y: 92.76
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}
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{
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name: 'K-means++ Cluster Wars'
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difficulty: 4
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id: 'k-means-cluster-wars'
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image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
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description: 'Learn cluster analysis while leading armies into battle! - by Alexandru Caciulescu'
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x: 43.75
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y: 90.36
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}
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{
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name: 'Quicksort the Spiral'
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difficulty: 3
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id: 'quicksort-the-spiral'
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image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
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description: 'Learn Quicksort while sorting a spiral of ogres! - by Alexandru Caciulescu'
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x: 48.97
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y: 87.08
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}
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{
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name: 'Minimax Tic-Tac-Toe'
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difficulty: 4
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id: 'minimax-tic-tac-toe'
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image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
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description: 'Learn how to make a game AI with the Minimax algorithm. - by Alexandru Caciulescu'
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x: 55.96
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y: 82.73
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}
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]
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playerCreated = [
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{
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name: 'Extra Extrapolation'
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difficulty: 2
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id: 'extra-extrapolation'
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image: '/file/db/level/526bda3fe79aefde2a003e36/mobile_artillery_icon.png'
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description: 'Predict your target\'s position for deadly aim. - by Sootn'
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x: 42.67
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y: 67.98
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}
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{
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name: 'The Right Route'
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difficulty: 1
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id: 'the-right-route'
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image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
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description: 'Strike at the weak point in an array of enemies. - by Aftermath'
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x: 47.38
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y: 70.55
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}
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{
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name: 'Sword Loop'
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difficulty: 2
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id: 'sword-loop'
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image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png'
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description: 'Kill the ogres and save the peasants with for-loops. - by Prabh Simran Singh Baweja'
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x: 52.66
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y: 69.66
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}
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{
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name: 'Coin Mania'
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difficulty: 2
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id: 'coin-mania'
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image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png'
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description: 'Learn while-loops to grab coins and potions. - by Prabh Simran Singh Baweja'
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x: 58.46
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y: 66.38
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}
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{
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name: 'Find the Spy'
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difficulty: 2
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id: 'find-the-spy'
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image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
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description: 'Identify the spies hidden among your soldiers - by Nathan Gossett'
|
|
x: 63.11
|
|
y: 62.74
|
|
}
|
|
{
|
|
name: 'Harvest Time'
|
|
difficulty: 2
|
|
id: 'harvest-time'
|
|
image: '/file/db/level/529662dfe0df8f0000000007/grab_the_mushroom_icon.png'
|
|
description: 'Collect a hundred mushrooms in just five lines of code - by Nathan Gossett'
|
|
x: 69.19
|
|
y: 60.61
|
|
}
|
|
{
|
|
name: 'Guide Everyone Home'
|
|
difficulty: 2
|
|
id: 'guide-everyone-home'
|
|
image: '/file/db/level/52740644904ac0411700067c/rescue_mission_icon.png'
|
|
description: 'Fetch the wizards teleporting into the area - by Nathan Gossett'
|
|
x: 77.54
|
|
y: 65.94
|
|
}
|
|
{
|
|
name: "Let's go Fly a Kite"
|
|
difficulty: 3
|
|
id: 'lets-go-fly-a-kite'
|
|
image: '/file/db/level/526711d9add4f8965f000002/hunter_triplets_icon.png'
|
|
description: 'There is a horde of ogres marching on your village. Stay out of reach and use your bow to take them out! - by Danny Whittaker'
|
|
x: 84.29
|
|
y: 61.23
|
|
}
|
|
]
|
|
|
|
hero = [
|
|
{
|
|
name: 'Dungeons of Kithgard'
|
|
type: 'hero'
|
|
difficulty: 1
|
|
id: 'dungeons-of-kithgard'
|
|
description: 'Grab the gem, but touch nothing else. Start here.'
|
|
x: 17.23
|
|
y: 36.94
|
|
}
|
|
{
|
|
name: 'Gems in the Deep'
|
|
type: 'hero'
|
|
difficulty: 1
|
|
id: 'gems-in-the-deep'
|
|
description: 'Quickly collect the gems; you will need them.'
|
|
x: 22.6
|
|
y: 35.1
|
|
}
|
|
{
|
|
name: 'Shadow Guard'
|
|
type: 'hero'
|
|
difficulty: 1
|
|
id: 'shadow-guard'
|
|
description: 'Evade the Kithgard minion.'
|
|
x: 27.74
|
|
y: 35.17
|
|
}
|
|
{
|
|
name: 'True Names'
|
|
type: 'hero'
|
|
difficulty: 1
|
|
id: 'true-names'
|
|
description: 'Learn an enemy\'s true name to defeat it.'
|
|
x: 32.7
|
|
y: 36.7
|
|
}
|
|
{
|
|
name: 'The Raised Sword'
|
|
type: 'hero'
|
|
difficulty: 1
|
|
id: 'the-raised-sword'
|
|
description: 'Learn to equip yourself for combat.'
|
|
x: 36.6
|
|
y: 39.5
|
|
}
|
|
{
|
|
name: 'The First Kithmaze'
|
|
type: 'hero'
|
|
difficulty: 1
|
|
id: 'the-first-kithmaze'
|
|
description: 'The builders of Kith constructed many mazes to confuse travelers.'
|
|
x: 38.4
|
|
y: 43.5
|
|
}
|
|
{
|
|
name: 'The Second Kithmaze'
|
|
type: 'hero'
|
|
difficulty: 1
|
|
id: 'the-second-kithmaze'
|
|
description: 'Many have tried, few have found their way through this maze.'
|
|
x: 38.9
|
|
y: 48.1
|
|
}
|
|
{
|
|
name: 'New Sight'
|
|
type: 'hero'
|
|
difficulty: 1
|
|
id: 'new-sight'
|
|
description: 'A true name can only be seen with the correct lenses.'
|
|
x: 39.3
|
|
y: 53.1
|
|
}
|
|
{
|
|
name: 'Lowly Kithmen'
|
|
type: 'hero'
|
|
difficulty: 1
|
|
id: 'lowly-kithmen'
|
|
description: 'Use your glasses to seek out and attack the Kithmen.'
|
|
x: 39.4
|
|
y: 57.7
|
|
}
|
|
{
|
|
name: 'A Bolt in the Dark'
|
|
type: 'hero'
|
|
difficulty: 1
|
|
id: 'a-bolt-in-the-dark'
|
|
description: 'Kithmen are not the only ones to stand in your way.'
|
|
x: 40.0
|
|
y: 63.2
|
|
}
|
|
{
|
|
name: 'The Final Kithmaze'
|
|
type: 'hero'
|
|
difficulty: 1
|
|
id: 'the-final-kithmaze'
|
|
description: 'To escape you must find your way through an Elder Kithman\'s maze.'
|
|
x: 42.67
|
|
y: 67.98
|
|
}
|
|
{
|
|
name: 'Kithgard Gates'
|
|
type: 'hero'
|
|
difficulty: 1
|
|
id: 'kithgard-gates'
|
|
description: 'Escape the Kithgard dungeons and don\'t let the guardians get you.'
|
|
x: 47.38
|
|
y: 70.55
|
|
disabled: true
|
|
}
|
|
{
|
|
name: 'Defence of Plainswood'
|
|
type: 'hero'
|
|
difficulty: 1
|
|
id: 'defence-of-plainswood'
|
|
description: 'Protect the peasants from the pursuing ogres.'
|
|
x: 52.66
|
|
y: 69.66
|
|
disabled: true
|
|
}
|
|
#{
|
|
# name: ''
|
|
# type: 'hero'
|
|
# difficulty: 1
|
|
# id: ''
|
|
# description: ''
|
|
# x: 58.46
|
|
# y: 66.38
|
|
# }
|
|
#{
|
|
# name: ''
|
|
# type: 'hero'
|
|
# difficulty: 1
|
|
# id: ''
|
|
# description: ''
|
|
# x: 63.11
|
|
# y: 62.74
|
|
# }
|
|
#{
|
|
# name: ''
|
|
# type: 'hero'
|
|
# difficulty: 1
|
|
# id: ''
|
|
# description: ''
|
|
# x: 69.19
|
|
# y: 60.61
|
|
# }
|
|
#{
|
|
# name: ''
|
|
# type: 'hero'
|
|
# difficulty: 1
|
|
# id: ''
|
|
# description: ''
|
|
# x: 77.54
|
|
# y: 65.94
|
|
#}
|
|
#{
|
|
# name: ''
|
|
# type: 'hero'
|
|
# difficulty: 1
|
|
# id: ''
|
|
# description: ''
|
|
# x: 84.29
|
|
# y: 61.23
|
|
#}
|
|
|
|
]
|
|
|
|
campaigns = [
|
|
#{id: 'beginner', name: 'Beginner Campaign', description: '... in which you learn the wizardry of programming.', levels: tutorials, color: "rgb(255, 80, 60)"}
|
|
#{id: 'multiplayer', name: 'Multiplayer Arenas', description: '... in which you code head-to-head against other players.', levels: arenas, color: "rgb(80, 5, 60)"}
|
|
#{id: 'dev', name: 'Random Harder Levels', description: '... in which you learn the interface while doing something a little harder.', levels: experienced, color: "rgb(80, 60, 255)"}
|
|
#{id: 'classic' ,name: 'Classic Algorithms', description: '... in which you learn the most popular algorithms in Computer Science.', levels: classicAlgorithms, color: "rgb(110, 80, 120)"}
|
|
#{id: 'player_created', name: 'Player-Created', description: '... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>.', levels: playerCreated, color: "rgb(160, 160, 180)"}
|
|
{id: 'beginner', name: 'Beginner Campaign', levels: hero, color: 'rgb(255, 80, 60)'}
|
|
]
|