mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-24 16:17:57 -05:00
640 lines
28 KiB
CoffeeScript
640 lines
28 KiB
CoffeeScript
RootView = require 'views/core/RootView'
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template = require 'templates/play/campaign-view'
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LevelSession = require 'models/LevelSession'
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EarnedAchievement = require 'models/EarnedAchievement'
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CocoCollection = require 'collections/CocoCollection'
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Campaign = require 'models/Campaign'
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AudioPlayer = require 'lib/AudioPlayer'
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LevelSetupManager = require 'lib/LevelSetupManager'
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ThangType = require 'models/ThangType'
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MusicPlayer = require 'lib/surface/MusicPlayer'
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storage = require 'core/storage'
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AuthModal = require 'views/core/AuthModal'
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SubscribeModal = require 'views/core/SubscribeModal'
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LeaderboardModal = require 'views/play/modal/LeaderboardModal'
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Level = require 'models/Level'
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utils = require 'core/utils'
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require 'vendor/three'
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ParticleMan = require 'core/ParticleMan'
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ShareProgressModal = require 'views/play/modal/ShareProgressModal'
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UserPollsRecord = require 'models/UserPollsRecord'
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Poll = require 'models/Poll'
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PollModal = require 'views/play/modal/PollModal'
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storage = require 'core/storage'
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trackedHourOfCode = false
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class LevelSessionsCollection extends CocoCollection
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url: ''
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model: LevelSession
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constructor: (model) ->
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super()
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@url = "/db/user/#{me.id}/level.sessions?project=state.complete,levelID,state.difficulty"
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class CampaignsCollection extends CocoCollection
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url: '/db/campaign'
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model: Campaign
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project: ['name', 'fullName', 'description', 'i18n']
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module.exports = class CampaignView extends RootView
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id: 'campaign-view'
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template: template
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subscriptions:
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'subscribe-modal:subscribed': 'onSubscribed'
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events:
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'click .map-background': 'onClickMap'
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'click .level a': 'onClickLevel'
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'dblclick .level a': 'onDoubleClickLevel'
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'click .level-info-container .start-level': 'onClickStartLevel'
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'click .level-info-container .view-solutions': 'onClickViewSolutions'
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'click #volume-button': 'onToggleVolume'
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'click #back-button': 'onClickBack'
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'click #clear-storage-button': 'onClickClearStorage'
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'click .portal .campaign': 'onClickPortalCampaign'
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'mouseenter .portals': 'onMouseEnterPortals'
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'mouseleave .portals': 'onMouseLeavePortals'
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'mousemove .portals': 'onMouseMovePortals'
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'click .poll': 'showPoll'
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constructor: (options, @terrain) ->
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super options
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@editorMode = options?.editorMode
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if @editorMode
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@terrain ?= 'dungeon'
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@levelStatusMap = {}
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@levelPlayCountMap = {}
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@levelDifficultyMap = {}
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@sessions = @supermodel.loadCollection(new LevelSessionsCollection(), 'your_sessions', {cache: false}, 0).model
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@listenToOnce @sessions, 'sync', @onSessionsLoaded
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unless @terrain
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@campaigns = @supermodel.loadCollection(new CampaignsCollection(), 'campaigns', null, 0).model
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@listenToOnce @campaigns, 'sync', @onCampaignsLoaded
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return
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@campaign = new Campaign({_id:@terrain})
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@campaign.saveBackups = @editorMode
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@campaign = @supermodel.loadModel(@campaign, 'campaign').model
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# Temporary attempt to make sure all earned rewards are accounted for. Figure out a better solution...
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@earnedAchievements = new CocoCollection([], {url: '/db/earned_achievement', model:EarnedAchievement, project: ['earnedRewards']})
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@listenToOnce @earnedAchievements, 'sync', ->
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earned = me.get('earned')
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for m in @earnedAchievements.models
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continue unless loadedEarned = m.get('earnedRewards')
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for group in ['heroes', 'levels', 'items']
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continue unless loadedEarned[group]
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for reward in loadedEarned[group]
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if reward not in earned[group]
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console.warn 'Filling in a gap for reward', group, reward
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earned[group].push(reward)
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@supermodel.loadCollection(@earnedAchievements, 'achievements', {cache: false})
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@listenToOnce @campaign, 'sync', @getLevelPlayCounts
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$(window).on 'resize', @onWindowResize
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@probablyCachedMusic = storage.load("loaded-menu-music")
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musicDelay = if @probablyCachedMusic then 1000 else 10000
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@playMusicTimeout = _.delay (=> @playMusic() unless @destroyed), musicDelay
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@hadEverChosenHero = me.get('heroConfig')?.thangType
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@listenTo me, 'change:purchased', -> @renderSelectors('#gems-count')
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@listenTo me, 'change:spent', -> @renderSelectors('#gems-count')
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@listenTo me, 'change:earned', -> @renderSelectors('#gems-count')
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@listenTo me, 'change:heroConfig', -> @updateHero()
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window.tracker?.trackEvent 'Loaded World Map', category: 'World Map', label: @terrain
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# If it's a new player who didn't appear to come from Hour of Code, we register her here without setting the hourOfCode property.
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elapsed = (new Date() - new Date(me.get('dateCreated')))
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if not trackedHourOfCode and not me.get('hourOfCode') and elapsed < 5 * 60 * 1000
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$('body').append($('<img src="http://code.org/api/hour/begin_codecombat.png" style="visibility: hidden;">'))
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trackedHourOfCode = true
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@requiresSubscription = not me.isPremium()
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destroy: ->
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@setupManager?.destroy()
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@$el.find('.ui-draggable').off().draggable 'destroy'
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$(window).off 'resize', @onWindowResize
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if ambientSound = @ambientSound
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# Doesn't seem to work; stops immediately.
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createjs.Tween.get(ambientSound).to({volume: 0.0}, 1500).call -> ambientSound.stop()
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@musicPlayer?.destroy()
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clearTimeout @playMusicTimeout
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@particleMan?.destroy()
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clearInterval @portalScrollInterval
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super()
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getLevelPlayCounts: ->
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return unless me.isAdmin()
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return # TODO: get rid of all this? It's redundant with new campaign editor analytics, unless we want to show player counts on leaderboards buttons.
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success = (levelPlayCounts) =>
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return if @destroyed
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for level in levelPlayCounts
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@levelPlayCountMap[level._id] = playtime: level.playtime, sessions: level.sessions
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@render() if @fullyRendered
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levelSlugs = (level.slug for levelID, level of @campaign.get 'levels')
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levelPlayCountsRequest = @supermodel.addRequestResource 'play_counts', {
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url: '/db/level/-/play_counts'
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data: {ids: levelSlugs}
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method: 'POST'
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success: success
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}, 0
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levelPlayCountsRequest.load()
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onLoaded: ->
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return if @fullyRendered
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@fullyRendered = true
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@render()
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@preloadTopHeroes() unless me.get('heroConfig')?.thangType
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@$el.find('#campaign-status').delay(4000).animate({top: "-=58"}, 1000) unless @terrain is 'dungeon'
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if @terrain and me.get('anonymous') and me.get('lastLevel') is 'shadow-guard' and me.level() < 4
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@openModalView new AuthModal supermodel: @supermodel, showSignupRationale: true, mode: 'signup'
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else if @terrain and me.get('name') and me.get('lastLevel') in ['forgetful-gemsmith', 'signs-and-portents'] and me.level() < 5 and not (me.get('ageRange') in ['18-24', '25-34', '35-44', '45-100']) and not storage.load('sent-parent-email') and not me.isPremium()
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@openModalView new ShareProgressModal()
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setCampaign: (@campaign) ->
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@render()
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onSubscribed: ->
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@requiresSubscription = false
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@render()
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getRenderData: (context={}) ->
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context = super(context)
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context.campaign = @campaign
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context.levels = _.values($.extend true, {}, @campaign?.get('levels') ? {})
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if me.level() < 12 and @terrain is 'dungeon' and not @editorMode
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reject = if me.getFourthLevelGroup() is 'signs-and-portents' then 'forgetful-gemsmith' else 'signs-and-portents'
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context.levels = _.reject context.levels, slug: reject
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@annotateLevel level for level in context.levels
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count = @countLevels context.levels
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context.levelsCompleted = count.completed
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context.levelsTotal = count.total
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@determineNextLevel context.levels if @sessions?.loaded
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# put lower levels in last, so in the world map they layer over one another properly.
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context.levels = (_.sortBy context.levels, (l) -> l.position.y).reverse()
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@campaign.renderedLevels = context.levels if @campaign
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context.levelStatusMap = @levelStatusMap
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context.levelDifficultyMap = @levelDifficultyMap
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context.levelPlayCountMap = @levelPlayCountMap
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context.isIPadApp = application.isIPadApp
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context.mapType = _.string.slugify @terrain
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context.requiresSubscription = @requiresSubscription
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context.editorMode = @editorMode
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context.adjacentCampaigns = _.filter _.values(_.cloneDeep(@campaign?.get('adjacentCampaigns') or {})), (ac) =>
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return false if ac.showIfUnlocked and (ac.showIfUnlocked not in me.levels()) and not @editorMode
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ac.name = utils.i18n ac, 'name'
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styles = []
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styles.push "color: #{ac.color}" if ac.color
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styles.push "transform: rotate(#{ac.rotation}deg)" if ac.rotation
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ac.position ?= { x: 10, y: 10 }
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styles.push "left: #{ac.position.x}%"
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styles.push "top: #{ac.position.y}%"
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ac.style = styles.join('; ')
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return true
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context.marked = marked
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context.i18n = utils.i18n
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if @campaigns
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context.campaigns = {}
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for campaign in @campaigns.models when campaign.get('slug') isnt 'auditions'
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context.campaigns[campaign.get('slug')] = campaign
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if @sessions.loaded
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levels = _.values($.extend true, {}, campaign.get('levels') ? {})
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count = @countLevels levels
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campaign.levelsTotal = count.total
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campaign.levelsCompleted = count.completed
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if campaign.get('slug') is 'dungeon'
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campaign.locked = false
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else unless campaign.levelsTotal
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campaign.locked = true
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else
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campaign.locked = true
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for campaign in @campaigns.models
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for acID, ac of campaign.get('adjacentCampaigns') ? {}
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_.find(@campaigns.models, id: acID)?.locked = false if ac.showIfUnlocked in me.levels()
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context
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afterRender: ->
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super()
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@onWindowResize()
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unless application.isIPadApp
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_.defer => @$el?.find('.game-controls .btn:not(.poll)').addClass('has-tooltip').tooltip() # Have to defer or i18n doesn't take effect.
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view = @
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@$el.find('.level, .campaign-switch').addClass('has-tooltip').tooltip().each ->
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return unless me.isAdmin() and view.editorMode
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$(@).draggable().on 'dragstop', ->
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bg = $('.map-background')
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x = ($(@).offset().left - bg.offset().left + $(@).outerWidth() / 2) / bg.width()
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y = 1 - ($(@).offset().top - bg.offset().top + $(@).outerHeight() / 2) / bg.height()
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e = { position: { x: (100 * x), y: (100 * y) }, levelOriginal: $(@).data('level-original'), campaignID: $(@).data('campaign-id') }
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view.trigger 'level-moved', e if e.levelOriginal
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view.trigger 'adjacent-campaign-moved', e if e.campaignID
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@updateVolume()
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@updateHero()
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unless window.currentModal or not @fullyRendered
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@highlightElement '.level.next', delay: 500, duration: 60000, rotation: 0, sides: ['top']
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if @editorMode
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for level in @campaign?.renderedLevels ? []
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for nextLevelOriginal in level.nextLevels ? []
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if nextLevel = _.find(@campaign.renderedLevels, original: nextLevelOriginal)
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@createLine level.position, nextLevel.position
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@showLeaderboard @options.justBeatLevel?.get('slug') if @options.showLeaderboard# or true # Testing
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@applyCampaignStyles()
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@testParticles()
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afterInsert: ->
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super()
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return unless @getQueryVariable 'signup'
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return if me.get('email')
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@endHighlight()
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authModal = new AuthModal supermodel: @supermodel
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authModal.mode = 'signup'
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@openModalView authModal
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annotateLevel: (level) ->
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level.position ?= { x: 10, y: 10 }
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level.locked = not me.ownsLevel level.original
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level.locked = false if @levelStatusMap[level.slug] in ['started', 'complete']
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level.locked = false if @editorMode
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level.locked = false if @campaign?.get('name') is 'Auditions'
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level.locked = false if me.isInGodMode()
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level.locked = false if level.slug is 'apocalypse'
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level.disabled = true if level.adminOnly and @levelStatusMap[level.slug] not in ['started', 'complete']
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level.disabled = false if me.isInGodMode()
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level.color = 'rgb(255, 80, 60)'
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if level.requiresSubscription
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level.color = 'rgb(80, 130, 200)'
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if unlocksHero = _.find(level.rewards, 'hero')?.hero
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level.unlocksHero = unlocksHero
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if level.unlocksHero
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level.purchasedHero = level.unlocksHero in (me.get('purchased')?.heroes or [])
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level.hidden = level.locked
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level
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countLevels: (levels) ->
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count = total: 0, completed: 0
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for level, levelIndex in levels
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@annotateLevel level unless level.locked? # Annotate if we haven't already.
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unless level.disabled
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unlockedInSameCampaign = levelIndex < 5 # First few are always counted (probably unlocked in previous campaign)
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for otherLevel in levels when not unlockedInSameCampaign and otherLevel isnt level
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for reward in (otherLevel.rewards ? []) when reward.level
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unlockedInSameCampaign ||= reward.level is level.original
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++count.total if unlockedInSameCampaign or not level.locked
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++count.completed if @levelStatusMap[level.slug] is 'complete'
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count
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showLeaderboard: (levelSlug) ->
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leaderboardModal = new LeaderboardModal supermodel: @supermodel, levelSlug: levelSlug
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@openModalView leaderboardModal
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determineNextLevel: (levels) ->
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foundNext = false
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for level in levels
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level.nextLevels = (reward.level for reward in level.rewards ? [] when reward.level)
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unless foundNext
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for nextLevelOriginal in level.nextLevels
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nextLevel = _.find levels, original: nextLevelOriginal
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if nextLevel and not nextLevel.locked and @levelStatusMap[nextLevel.slug] isnt 'complete' and nextLevel.slug isnt 'lost-viking' and (
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me.isPremium() or
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not nextLevel.requiresSubscription or
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nextLevel.slug is 'apocalypse' or
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(nextLevel.slug is 'favorable-odds' and not @levelStatusMap['the-raised-sword'])
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)
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nextLevel.next = true
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foundNext = true
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break
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if not foundNext and levels[0] and not levels[0].locked and @levelStatusMap[levels[0].slug] isnt 'complete'
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levels[0].next = true
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createLine: (o1, o2) ->
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p1 = x: o1.x, y: 0.66 * o1.y + 0.5
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p2 = x: o2.x, y: 0.66 * o2.y + 0.5
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length = Math.sqrt((p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y))
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angle = Math.atan2(p1.y - p2.y, p2.x - p1.x) * 180 / Math.PI
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transform = "rotate(#{angle}deg)"
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line = $('<div>').appendTo('.map').addClass('next-level-line').css(transform: transform, width: length + '%', left: o1.x + '%', bottom: (o1.y + 0.5) + '%')
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line.append($('<div class="line">')).append($('<div class="point">'))
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applyCampaignStyles: ->
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return unless @campaign?.loaded
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if (backgrounds = @campaign.get 'backgroundImage') and backgrounds.length
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backgrounds = _.sortBy backgrounds, 'width'
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backgrounds.reverse()
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rules = []
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for background, i in backgrounds
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rule = "#campaign-view .map-background { background-image: url(/file/#{background.image}); }"
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rule = "@media screen and (max-width: #{background.width}px) { #{rule} }" if i
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rules.push rule
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utils.injectCSS rules.join('\n')
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if backgroundColor = @campaign.get 'backgroundColor'
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backgroundColorTransparent = @campaign.get 'backgroundColorTransparent'
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@$el.css 'background-color', backgroundColor
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for pos in ['top', 'right', 'bottom', 'left']
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@$el.find(".#{pos}-gradient").css 'background-image', "linear-gradient(to #{pos}, #{backgroundColorTransparent} 0%, #{backgroundColor} 100%)"
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@playAmbientSound()
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testParticles: ->
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return unless @campaign?.loaded and $.browser.chrome # Sometimes this breaks in non-Chrome browsers, according to A/B tests.
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@particleMan ?= new ParticleMan()
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@particleMan.removeEmitters()
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@particleMan.attach @$el.find('.map')
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for level in @campaign.renderedLevels ? {}
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particleKey = ['level', @terrain]
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particleKey.push level.type if level.type and level.type isnt 'hero'
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particleKey.push 'replayable' if level.replayable
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particleKey.push 'premium' if level.requiresSubscription
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particleKey.push 'gate' if level.slug in ['kithgard-gates', 'siege-of-stonehold', 'clash-of-clones']
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particleKey.push 'hero' if level.unlocksHero and not level.unlockedHero
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particleKey.push 'item' if level.slug is 'apocalypse' # TODO: generalize
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continue if particleKey.length is 2 # Don't show basic levels
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continue unless level.hidden or _.intersection(particleKey, ['item', 'hero-ladder', 'replayable']).length
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@particleMan.addEmitter level.position.x / 100, level.position.y / 100, particleKey.join('-')
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onMouseEnterPortals: (e) ->
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return unless @campaigns?.loaded and @sessions?.loaded
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@portalScrollInterval = setInterval @onMouseMovePortals, 100
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@onMouseMovePortals e
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onMouseLeavePortals: (e) ->
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return unless @portalScrollInterval
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clearInterval @portalScrollInterval
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@portalScrollInterval = null
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onMouseMovePortals: (e) =>
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return unless @portalScrollInterval
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$portal = @$el.find('.portal')
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$portals = @$el.find('.portals')
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if e
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@portalOffsetX = Math.round Math.max 0, e.clientX - $portal.offset().left
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bodyWidth = $('body').innerWidth()
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fraction = @portalOffsetX / bodyWidth
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return if 0.2 < fraction < 0.8
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direction = if fraction < 0.5 then 1 else -1
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magnitude = 0.2 * bodyWidth * (if direction is -1 then fraction - 0.8 else 0.2 - fraction) / 0.2
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portalsWidth = 1902 # TODO: if we add campaigns or change margins, this will get out of date...
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scrollTo = $portals.offset().left + direction * magnitude
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scrollTo = Math.max bodyWidth - portalsWidth, scrollTo
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scrollTo = Math.min 0, scrollTo
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$portals.stop().animate {marginLeft: scrollTo}, 100, 'linear'
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onSessionsLoaded: (e) ->
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return if @editorMode
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for session in @sessions.models
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@levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started'
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@levelDifficultyMap[session.get('levelID')] = session.get('state').difficulty if session.get('state')?.difficulty
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@render()
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@loadUserPollsRecord() unless me.get 'anonymous'
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onCampaignsLoaded: (e) ->
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@render()
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preloadLevel: (levelSlug) ->
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levelURL = "/db/level/#{levelSlug}"
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level = new Level().setURL levelURL
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level = @supermodel.loadModel(level, 'level', null, 0).model
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sessionURL = "/db/level/#{levelSlug}/session"
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@preloadedSession = new LevelSession().setURL sessionURL
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@listenToOnce @preloadedSession, 'sync', @onSessionPreloaded
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@preloadedSession = @supermodel.loadModel(@preloadedSession, 'level_session', {cache: false}).model
|
|
@preloadedSession.levelSlug = levelSlug
|
|
|
|
onSessionPreloaded: (session) ->
|
|
session.url = -> '/db/level.session/' + @id
|
|
levelElement = @$el.find('.level-info-container:visible')
|
|
return unless session.levelSlug is levelElement.data 'level-slug'
|
|
return unless difficulty = session.get('state')?.difficulty
|
|
badge = $("<span class='badge'>#{difficulty}</span>")
|
|
levelElement.find('.start-level .badge').remove()
|
|
levelElement.find('.start-level').append badge
|
|
|
|
onClickMap: (e) ->
|
|
@$levelInfo?.hide()
|
|
if @sessions.models.length < 3
|
|
# Restore the next level higlight for very new players who might otherwise get lost.
|
|
@highlightElement '.level.next', delay: 500, duration: 60000, rotation: 0, sides: ['top']
|
|
|
|
onClickLevel: (e) ->
|
|
e.preventDefault()
|
|
e.stopPropagation()
|
|
@$levelInfo?.hide()
|
|
levelElement = $(e.target).parents('.level')
|
|
levelSlug = levelElement.data('level-slug')
|
|
levelOriginal = levelElement.data('level-original')
|
|
if @editorMode
|
|
return @trigger 'level-clicked', levelOriginal
|
|
@$levelInfo = @$el.find(".level-info-container[data-level-slug=#{levelSlug}]").show()
|
|
@adjustLevelInfoPosition e
|
|
@endHighlight()
|
|
@preloadLevel levelSlug
|
|
|
|
onDoubleClickLevel: (e) ->
|
|
return unless @editorMode
|
|
levelElement = $(e.target).parents('.level')
|
|
levelOriginal = levelElement.data('level-original')
|
|
@trigger 'level-double-clicked', levelOriginal
|
|
|
|
onClickStartLevel: (e) ->
|
|
levelElement = $(e.target).parents('.level-info-container')
|
|
levelSlug = levelElement.data('level-slug')
|
|
levelOriginal = levelElement.data('level-original')
|
|
level = _.find _.values(@campaign.get('levels')), slug: levelSlug
|
|
|
|
requiresSubscription = level.requiresSubscription or (me.get('chinaVersion') and not (level.slug in ['dungeons-of-kithgard', 'gems-in-the-deep', 'shadow-guard', 'forgetful-gemsmith', 'signs-and-portents', 'true-names']))
|
|
canPlayAnyway = not @requiresSubscription or level.adventurer or @levelStatusMap[level.slug]
|
|
if requiresSubscription and not canPlayAnyway
|
|
@openModalView new SubscribeModal()
|
|
window.tracker?.trackEvent 'Show subscription modal', category: 'Subscription', label: 'map level clicked', level: levelSlug
|
|
else
|
|
@startLevel levelElement
|
|
window.tracker?.trackEvent 'Clicked Start Level', category: 'World Map', levelID: levelSlug
|
|
|
|
startLevel: (levelElement) ->
|
|
@setupManager?.destroy()
|
|
levelSlug = levelElement.data 'level-slug'
|
|
session = @preloadedSession if @preloadedSession?.loaded and @preloadedSession.levelSlug is levelSlug
|
|
@setupManager = new LevelSetupManager supermodel: @supermodel, levelID: levelSlug, levelPath: levelElement.data('level-path'), levelName: levelElement.data('level-name'), hadEverChosenHero: @hadEverChosenHero, parent: @, session: session
|
|
@setupManager.open()
|
|
@$levelInfo?.hide()
|
|
|
|
onClickViewSolutions: (e) ->
|
|
levelElement = $(e.target).parents('.level-info-container')
|
|
levelSlug = levelElement.data('level-slug')
|
|
level = _.find _.values(@campaign.get('levels')), slug: levelSlug
|
|
if level.type is 'hero-ladder'
|
|
Backbone.Mediator.publish 'router:navigate', route: "/play/ladder/#{levelSlug}", viewClass: 'views/ladder/LadderView', viewArgs: [{supermodel: @supermodel}, levelSlug]
|
|
else
|
|
@showLeaderboard levelSlug
|
|
|
|
adjustLevelInfoPosition: (e) ->
|
|
return unless @$levelInfo
|
|
@$map ?= @$el.find('.map')
|
|
mapOffset = @$map.offset()
|
|
mapX = e.pageX - mapOffset.left
|
|
mapY = e.pageY - mapOffset.top
|
|
margin = 20
|
|
width = @$levelInfo.outerWidth()
|
|
@$levelInfo.css('left', Math.min(Math.max(margin, mapX - width / 2), @$map.width() - width - margin))
|
|
height = @$levelInfo.outerHeight()
|
|
top = mapY - @$levelInfo.outerHeight() - 60
|
|
if top < 100
|
|
top = mapY + 60
|
|
@$levelInfo.css('top', top)
|
|
|
|
onWindowResize: (e) =>
|
|
mapHeight = iPadHeight = 1536
|
|
mapWidth = {dungeon: 2350, forest: 2500, auditions: 2500, desert: 2350, mountain: 2422}[@terrain] or 2350
|
|
aspectRatio = mapWidth / mapHeight
|
|
pageWidth = @$el.width()
|
|
pageHeight = @$el.height()
|
|
widthRatio = pageWidth / mapWidth
|
|
heightRatio = pageHeight / mapHeight
|
|
# Make sure we can see the whole map, fading to background in one dimension.
|
|
if heightRatio <= widthRatio
|
|
# Left and right margin
|
|
resultingHeight = pageHeight
|
|
resultingWidth = resultingHeight * aspectRatio
|
|
else
|
|
# Top and bottom margin
|
|
resultingWidth = pageWidth
|
|
resultingHeight = resultingWidth / aspectRatio
|
|
resultingMarginX = (pageWidth - resultingWidth) / 2
|
|
resultingMarginY = (pageHeight - resultingHeight) / 2
|
|
@$el.find('.map').css(width: resultingWidth, height: resultingHeight, 'margin-left': resultingMarginX, 'margin-top': resultingMarginY)
|
|
@testParticles() if @particleMan
|
|
|
|
playAmbientSound: ->
|
|
return if @ambientSound
|
|
return unless file = @campaign?.get('ambientSound')?[AudioPlayer.ext.substr 1]
|
|
src = "/file/#{file}"
|
|
unless AudioPlayer.getStatus(src)?.loaded
|
|
AudioPlayer.preloadSound src
|
|
Backbone.Mediator.subscribeOnce 'audio-player:loaded', @playAmbientSound, @
|
|
return
|
|
@ambientSound = createjs.Sound.play src, loop: -1, volume: 0.1
|
|
createjs.Tween.get(@ambientSound).to({volume: 0.5}, 1000)
|
|
|
|
playMusic: ->
|
|
@musicPlayer = new MusicPlayer()
|
|
musicFile = '/music/music-menu'
|
|
Backbone.Mediator.publish 'music-player:play-music', play: true, file: musicFile
|
|
storage.save("loaded-menu-music", true) unless @probablyCachedMusic
|
|
|
|
preloadTopHeroes: ->
|
|
for heroID in ['captain', 'knight']
|
|
url = "/db/thang.type/#{ThangType.heroes[heroID]}/version"
|
|
continue if @supermodel.getModel url
|
|
fullHero = new ThangType()
|
|
fullHero.setURL url
|
|
@supermodel.loadModel fullHero, 'thang'
|
|
|
|
updateVolume: (volume) ->
|
|
volume ?= me.get('volume') ? 1.0
|
|
classes = ['vol-off', 'vol-down', 'vol-up']
|
|
button = $('#volume-button', @$el)
|
|
button.toggleClass 'vol-off', volume <= 0.0
|
|
button.toggleClass 'vol-down', 0.0 < volume < 1.0
|
|
button.toggleClass 'vol-up', volume >= 1.0
|
|
createjs.Sound.setVolume(if volume is 1 then 0.6 else volume) # Quieter for now until individual sound FX controls work again.
|
|
if volume isnt me.get 'volume'
|
|
me.set 'volume', volume
|
|
me.patch()
|
|
|
|
onToggleVolume: (e) ->
|
|
button = $(e.target).closest('#volume-button')
|
|
classes = ['vol-off', 'vol-down', 'vol-up']
|
|
volumes = [0, 0.4, 1.0]
|
|
for oldClass, i in classes
|
|
if button.hasClass oldClass
|
|
newI = (i + 1) % classes.length
|
|
break
|
|
else if i is classes.length - 1 # no oldClass
|
|
newI = 2
|
|
@updateVolume volumes[newI]
|
|
|
|
onClickBack: (e) ->
|
|
Backbone.Mediator.publish 'router:navigate',
|
|
route: "/play"
|
|
viewClass: CampaignView
|
|
viewArgs: [{supermodel: @supermodel}]
|
|
|
|
onClickClearStorage: (e) ->
|
|
localStorage.clear()
|
|
noty {
|
|
text: 'Local storage cleared. Reload to view the original campaign.'
|
|
layout: 'topCenter'
|
|
timeout: 5000
|
|
type: 'information'
|
|
}
|
|
|
|
updateHero: ->
|
|
return unless hero = me.get('heroConfig')?.thangType
|
|
for slug, original of ThangType.heroes when original is hero
|
|
@$el.find('.player-hero-icon').removeClass().addClass('player-hero-icon ' + slug)
|
|
return
|
|
console.error "CampaignView hero update couldn't find hero slug for original:", hero
|
|
|
|
onClickPortalCampaign: (e) ->
|
|
campaign = $(e.target).closest('.campaign')
|
|
return if campaign.is('.locked') or campaign.is('.silhouette')
|
|
campaignSlug = campaign.data('campaign-slug')
|
|
Backbone.Mediator.publish 'router:navigate',
|
|
route: "/play/#{campaignSlug}"
|
|
viewClass: CampaignView
|
|
viewArgs: [{supermodel: @supermodel}, campaignSlug]
|
|
|
|
loadUserPollsRecord: ->
|
|
url = "/db/user.polls.record/-/user/#{me.id}"
|
|
@userPollsRecord = new UserPollsRecord().setURL url
|
|
onRecordSync = ->
|
|
return if @destroyed
|
|
@userPollsRecord.url = -> '/db/user.polls.record/' + @id
|
|
lastVoted = new Date(@userPollsRecord.get('changed') or 0)
|
|
interval = new Date() - lastVoted
|
|
if interval > 22 * 60 * 60 * 1000 # Wait almost a day before showing the next poll
|
|
@loadPoll()
|
|
else
|
|
console.log 'Poll will be ready in', (22 * 60 * 60 * 1000 - interval) / (60 * 60 * 1000), 'hours.'
|
|
@listenToOnce @userPollsRecord, 'sync', onRecordSync
|
|
@userPollsRecord = @supermodel.loadModel(@userPollsRecord, 'user_polls_record', null, 0).model
|
|
onRecordSync.call @ if @userPollsRecord.loaded
|
|
|
|
loadPoll: ->
|
|
url = "/db/poll/#{@userPollsRecord.id}/next"
|
|
@poll = new Poll().setURL url
|
|
onPollSync = ->
|
|
return if @destroyed
|
|
@poll.url = -> '/db/poll/' + @id
|
|
_.delay (=> @activatePoll?()), 1000
|
|
onPollError = (poll, response, request) ->
|
|
if response.status is 404
|
|
console.log 'There are no more polls left.'
|
|
else
|
|
console.error "Couldn't load poll:", response.status, response.statusText
|
|
delete @poll
|
|
@listenToOnce @poll, 'sync', onPollSync
|
|
@listenToOnce @poll, 'error', onPollError
|
|
@poll = @supermodel.loadModel(@poll, 'poll', null, 0).model
|
|
onPollSync.call @ if @poll.loaded
|
|
|
|
activatePoll: ->
|
|
pollTitle = utils.i18n @poll.attributes, 'name'
|
|
$pollButton = @$el.find('button.poll').removeClass('hidden').addClass('highlighted').attr(title: pollTitle).addClass('has-tooltip').tooltip title: pollTitle
|
|
if me.get('lastLevel') is 'shadow-guard'
|
|
@showPoll()
|
|
else
|
|
$pollButton.tooltip 'show'
|
|
|
|
showPoll: ->
|
|
pollModal = new PollModal supermodel: @supermodel, poll: @poll, userPollsRecord: @userPollsRecord
|
|
@openModalView pollModal
|
|
$pollButton = @$el.find 'button.poll'
|
|
pollModal.on 'vote-updated', ->
|
|
$pollButton.removeClass('highlighted').tooltip 'hide'
|