codecombat/app/locale/zh-HANS.coffee
2014-02-27 11:57:23 -08:00

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module.exports = nativeDescription: "简体中文", englishDescription: "Chinese (Simplified)", translation:
common:
loading: "读取中……"
saving: "保存中……"
sending: "发送中……"
cancel: "退出"
save: "保存"
delay_1_sec: "1 秒"
delay_3_sec: "3 秒"
delay_5_sec: "5 秒"
manual: "手动"
fork: "派生"
play: "开始"
modal:
close: "关闭"
okay: ""
not_found:
page_not_found: "找不到网页"
nav:
play: ""
editor: "编辑"
blog: "博客"
forum: "论坛"
admin: "超级管理员"
home: "首页"
contribute: "贡献"
legal: "法律"
about: "关于"
contact: "联系我们"
twitter_follow: "关注"
employers: "雇佣我们"
versions:
save_version_title: "保存新版本"
# new_major_version: "New Major Version"
# cla_prefix: "To save changes, first you must agree to our"
# cla_url: "CLA"
# cla_suffix: "."
cla_agree: "我同意"
login:
sign_up: "注册"
log_in: "登录"
log_out: "登出"
recover: "找回账户"
recover:
recover_account_title: "找回账户"
send_password: "发送重置链接"
signup:
create_account_title: "创建一个账户来保存进度"
description: "这是免费的,简单易学:"
email_announcements: "通过邮件接收通知"
coppa: "13岁以上或非美国用户"
coppa_why: " 为什么?"
creating: "账户创建中……"
sign_up: "注册"
log_in: "登录"
home:
slogan: "通过游戏学习 Javascript"
no_ie: "抱歉Internet Explorer 9等更旧的预览器打不开此网站。"
no_mobile: "CodeCombat 不是针对手机设备设计的,所以可能无法达到做好的体验!"
play: "开始游戏"
play:
choose_your_level: "选取难度"
adventurer_prefix: "你可以选择以下任意关卡,或者讨论以上的关卡。"
adventurer_forum: "冒险者论坛"
adventurer_suffix: "."
campaign_beginner: "新手作战"
campaign_beginner_description: "……在这里可以学到编程技巧。"
campaign_dev: "随机困难关卡"
campaign_dev_description: "……在这里你可以学到做一些复杂功能的接口。"
campaign_multiplayer: "多人竞技场"
campaign_multiplayer_description: "……在这里你可以和其他玩家们进行代码肉搏战。"
campaign_player_created: "已创建的玩家"
campaign_player_created_description: "……在这里你可以与你的小伙伴的创造力战斗 <a href=\"/contribute#artisan\">技术指导</a>."
level_difficulty: "难度"
contact:
contact_us: "联系我们"
welcome: "很高兴收到你的信!用这个表格给我们发邮件。 "
contribute_prefix: "如果你想贡献代码,请看我们的 "
contribute_page: "贡献代码页面"
contribute_suffix: ""
forum_prefix: "对任何公共部分,放手去干吧 "
forum_page: "我们的论坛"
forum_suffix: "代替 "
send: "意见反馈"
diplomat_suggestion:
title: "帮我们翻译 CodeCombat"
sub_heading: "我们需要您的语言技能"
pitch_body: "我们开发了 CodeCombat 的英文版,但是现在我们的玩家遍布全球。很多人想玩中文(简体)版的,却不会说英语,所以如果你中英文都会,请考虑一下参加我们的翻译工作,帮忙把 CodeCombat 网站还有所有的关卡翻译成中文(简体)。"
missing_translations: "未翻译的文本将显示为英文。"
learn_more: "了解更多有关成为翻译人员的说明"
subscribe_as_diplomat: "提交翻译人员申请"
wizard_settings:
title: "设置向导"
customize_avatar: "设置你的头像"
clothes: "衣服"
trim: "条纹"
cloud: ""
spell: "法力球"
boots: "鞋子"
hue: "色彩"
saturation: "饱和"
lightness: "亮度"
account_settings:
title: "账户设置"
not_logged_in: "登录或创建一个账户来修改设置。"
autosave: "自动保存修改"
me_tab: ""
picture_tab: "图片"
wizard_tab: "巫师"
password_tab: "密码"
emails_tab: "邮件"
gravatar_select: "选择使用 Gravatar 照片"
gravatar_add_photos: "添加小图和照片到一个 Gravatar 账户供你选择。"
gravatar_add_more_photos: "添加更多照片到你的 Gravatar 账户并查看。"
wizard_color: "巫师 衣服 颜色"
new_password: "新密码"
new_password_verify: "核实"
email_subscriptions: "邮箱验证"
email_announcements: "通知"
email_notifications_description: "定期接受来自你的账户的通知。"
email_announcements_description: "接收关于 CodeCombat 最近的新闻和发展的邮件。"
contributor_emails: "贡献者通知"
contribute_prefix: "我们在寻找志同道合的人!请到 "
contribute_page: "贡献页面"
contribute_suffix: " 查看更多信息。"
email_toggle: "切换所有"
error_saving: "保存时出错"
saved: "保存修改"
password_mismatch: "密码不匹配。"
account_profile:
edit_settings: "编辑设置"
profile_for_prefix: "关于TA的基本资料"
profile_for_suffix: ""
profile: "基本资料"
user_not_found: "没有找到用户。检查URL"
gravatar_not_found_mine: "我们找不到TA的基本资料"
gravatar_not_found_email_suffix: "."
gravatar_signup_prefix: "去注册 "
gravatar_signup_suffix: " 去设置!"
gravatar_not_found_other: "哎呀,没有与这个人的邮箱相关的资料。"
gravatar_contact: "联系"
gravatar_websites: "网站"
gravatar_accounts: "显示为"
gravatar_profile_link: "完善 Gravatar 资料"
play_level:
level_load_error: "关卡不能载入: "
done: "完成"
grid: "格子"
customize_wizard: "自定义向导"
home: "主页"
guide: "指南"
multiplayer: "多人游戏"
restart: "重新开始"
goals: "目标"
action_timeline: "行动时间轴"
click_to_select: "点击选择一个单元。"
reload_title: "重载所有代码?"
reload_really: "确定重载这一关,返回开始处吗?"
reload_confirm: "重载所有"
victory_title_prefix: ""
victory_title_suffix: " 完成"
victory_sign_up: "保存进度"
victory_sign_up_poke: "想保存你的代码?创建一个免费账户吧!"
victory_rate_the_level: "评估关卡:"
victory_play_next_level: "下一关"
victory_go_home: "返回主页"
victory_review: "给我们反馈!"
victory_hour_of_code_done: "你完成了吗?"
victory_hour_of_code_done_yes: "是的,俺完成了俺的代码!"
multiplayer_title: "多人游戏设置"
multiplayer_link_description: "把这个链接告诉小伙伴们,一起玩吧。"
multiplayer_hint_label: "提示:"
multiplayer_hint: " 点击全选,然后按 Apple-C苹果电脑或 Ctrl-C 复制链接。"
multiplayer_coming_soon: "多人游戏的更多特性!"
guide_title: "指南"
tome_minion_spells: "助手的咒语"
tome_read_only_spells: "只读的咒语"
tome_other_units: "其他单元"
tome_cast_button_castable: "发动"
tome_cast_button_casting: "发动中"
tome_cast_button_cast: "发动咒语"
tome_autocast_delay: "自动施法延迟"
tome_select_spell: "选择一个法术"
tome_select_a_thang: "选择人物来 "
tome_available_spells: "可用的法术"
hud_continue: "继续(按 shift-空格)"
spell_saved: "输入已保存"
# admin:
# av_title: "Admin Views"
# av_entities_sub_title: "Entities"
# av_entities_users_url: "Users"
# av_entities_active_instances_url: "Active Instances"
# av_other_sub_title: "Other"
# av_other_debug_base_url: "Base (for debugging base.jade)"
# u_title: "User List"
# lg_title: "Latest Games"
editor:
main_title: "CodeCombat 编辑器"
main_description: "建立自己的关卡, 战役, 单位 和教育内容。我们提供所有你需要的工具!"
article_title: "提示编辑器"
article_description: "编写提示,让玩家可以使用编程概念,来通过各种的关卡和战役。"
thang_title: "物体编辑器"
thang_description: "创建单位并定义单位的逻辑、图形和音频。目前只支持导入Flash导出的矢量图形。"
level_title: "关卡编辑器"
level_description: "所有用来创造所有难度的关卡的工具,包括脚本、上传音频和构建自定义逻辑。"
security_notice: "编辑器的许多主要功能并不是目前默认启动的。当我们改善完这些系统的安全性的时候,他们将会变成常用的。如果你想要马上使用这些功能,"
contact_us: "联系我们!"
hipchat_prefix: "你也可以在这里找到我们"
hipchat_url: "HipChat room."
# level_some_options: "Some Options?"
level_tab_thangs: "物体"
level_tab_scripts: "脚本"
level_tab_settings: "设定"
level_tab_components: "组件"
level_tab_systems: "系统"
level_tab_thangs_title: "目前所有物体"
level_tab_thangs_conditions: "启动条件"
level_tab_thangs_add: "增加物体"
level_settings_title: "设置"
level_component_tab_title: "目前所有组件"
level_component_btn_new: "创建新的组件"
level_systems_tab_title: "目前所有系统"
level_systems_btn_new: "创建新的系统"
level_systems_btn_add: "增加系统"
level_components_title: "返回到所以物体主页"
level_components_type: "类型"
level_component_edit_title: "编辑组件"
level_system_edit_title: "编辑系统"
create_system_title: "创建新的系统"
new_component_title: "创建新的组件"
new_component_field_system: "系统"
article:
edit_btn_preview: "预览"
edit_article_title: "编辑文章"
general:
and: ""
name: "姓名"
# body: "Body"
version: "版本"
commit_msg: "提交信息"
version_history_for: "版本历史: "
results: "结果"
description: "描述"
or: ""
email: "邮件"
message: "消息"
about:
who_is_codecombat: "什么是CodeCombat?"
why_codecombat: "为什么选择CodeCombat?"
who_description_prefix: "一起在2013开始编写CodeCombat。在2008年时我们也创造了"
who_description_suffix: "并且发展它成为第一的学习如何写中文字和日文字的Web和IOS应用"
who_description_ending: "现在是时候教人们如何写代码。"
# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
# why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it."
# why_paragraph_3_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
# why_paragraph_3_italic: "yay a badge"
# why_paragraph_3_center: "but fun like"
# why_paragraph_3_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
# why_paragraph_3_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
# why_paragraph_4: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
# why_ending: "And hey, it's free. "
# why_ending_url: "Start wizarding now!"
# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
# scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# legal:
# page_title: "Legal"
# opensource_intro: "CodeCombat is free to play and completely open source."
# opensource_description_prefix: "Check out "
# github_url: "our GitHub"
# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
# archmage_wiki_url: "our Archmage wiki"
# opensource_description_suffix: "for a list of the software that makes this game possible."
# practices_title: "Respectful Best Practices"
# practices_description: "These are our promises to you, the player, in slightly less legalese."
# privacy_title: "Privacy"
# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
# security_title: "Security"
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
# email_title: "Email"
# email_description_prefix: "We will not inundate you with spam. Through"
# email_settings_url: "your email settings"
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
# cost_title: "Cost"
# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
# recruitment_title: "Recruitment"
# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizardnot just in the game, but also in real life."
# url_hire_programmers: "No one can hire programmers fast enough"
# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
# recruitment_description_italic: "a lot"
# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
# copyrights_title: "Copyrights and Licenses"
# contributor_title: "Contributor License Agreement"
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
# cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing."
# code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
# mit_license_url: "MIT license"
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
# art_title: "Art/Music - Creative Commons "
# art_description_prefix: "All common content is available under the"
# cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
# art_music: "Music"
# art_sound: "Sound"
# art_artwork: "Artwork"
# art_sprites: "Sprites"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
# rights_title: "Rights Reserved"
# rights_desc: "All rights are reserved for Levels themselves. This includes"
# rights_scripts: "Scripts"
# rights_unit: "Unit configuration"
# rights_description: "Description"
# rights_writings: "Writings"
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
# nutshell_title: "In a Nutshell"
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
contribute:
page_title: "贡献"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
# alert_account_message_intro: "Hey there!"
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
# how_to_join: "How To Join"
# join_desc_1: "Anyone can help out! Just check out our "
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
diplomat_summary: "在其他国家不讲英语很多人对于CodeCombat有很大的兴趣。我们正在寻找译者,愿意花时间翻译网站的语料库的词语,这样CodeCombat就能尽快访问到世界各地。如果你想帮助CodeCombat国际化,那么这个类就是给你的。"
diplomat_introduction_pref: "如果有一件事情是从 "
diplomat_launch_url: "launch in October"
diplomat_introduction_suf: "学来的Combat有相当大的兴趣在其他国家发展。我们正在构建一个译者兵团把单词一个一个的翻译让CodeCombat尽可能地访问到世界各地。如果你喜欢偷偷地瞄一眼即将到来的内容,并让你的国民尽快学习到CodeCombat,那么这个类可能适合你。"
diplomat_attribute_1: "会流利的英语和能翻译的语言。当传递复杂思想,难得的是能很好的同时掌握这两个。"
diplomat_join_pref_github: "找到你自己的语言文件 "
diplomat_github_url: "在GitHub网站"
diplomat_join_suf_github: "在线编辑它,然后提交一个合并请求。同时,检查下面这个盒子来关注最新的国际化开发!"
more_about_diplomat: "学习更多关于“成为一名外交官(翻译者)”"
diplomat_subscribe_desc: "接受邮件,关于国际化开发和翻译情况"
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"
# creative_artisans: "Our Creative Artisans:"
# brave_adventurers: "Our Brave Adventurers:"
# translating_diplomats: "Our Translating Diplomats:"
# helpful_ambassadors: "Our Helpful Ambassadors:"
# classes:
# archmage_title: "Archmage"
# archmage_title_description: "(Coder)"
# artisan_title: "Artisan"
# artisan_title_description: "(Level Builder)"
# adventurer_title: "Adventurer"
# adventurer_title_description: "(Level Playtester)"
# scribe_title: "Scribe"
# scribe_title_description: "(Article Editor)"
# diplomat_title: "Diplomat"
# diplomat_title_description: "(Translator)"
# ambassador_title: "Ambassador"
# ambassador_title_description: "(Support)"
# counselor_title: "Counselor"
# counselor_title_description: "(Expert/Teacher)"