mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-01 11:27:14 -05:00
d77625bc77
* Tweak API doc behavior and styling * Instead of moving to the left during active dialogues, just move to the top * Allow pointer events * Adjust close button * Re-enable pinning API docs for game-dev and web-dev levels * Make sidebar in PlayGameDevLevelView stretch, better layout columns * Set up content of PlayGameDevLevelView sidebar to scroll * Add rest of PlayGameDevLevelView sidebar content, rework what loading looks like * Finish PlayGameDevLevelView * Add share area below * Cover the brown background, paint it gray * Tweak PlayGameDevLevelView * Have progress bar show everything * Fix Surface resize handling * Fix PlayGameDevLevelView resizing incorrectly when playing * Add GameDevVictoryModal to PlayGameDevLevelView * Don't show missing-doctype annotation in Ace * Hook up GameDevVictoryModal copy button * Fix onChangeAnnotation runtime error * Fix onLevelLoaded runtime error * Have CourseVictoryModal link to /courses when course is done * Trim, update CourseDetailsView * Remove last vestiges of teacherMode * Remove giant navigation buttons at top * Quick switch to flat style * Add analytics for game-dev * Update Analytics events for gamedev * Prefix event names with context * Send to Mixpanel * Include more properties * Mostly set up indefinite play and autocast for game-dev levels * Set up cast buttons and shortcut for game-dev * Add rudimentary instructions when students play game-dev levels * Couple tweaks * fix a bit of code that expects frames to always stick around * have PlayGameDevLevelView render a couple frames on load * API Docs use 'game' instead of 'hero' * Move tags to head without combining * Add HTML comment-start string Fixes missing entry point arrows * Fix some whitespace
96 lines
4.2 KiB
CoffeeScript
96 lines
4.2 KiB
CoffeeScript
CocoView = require 'views/core/CocoView'
|
|
template = require 'templates/play/level/web-surface-view'
|
|
|
|
module.exports = class WebSurfaceView extends CocoView
|
|
id: 'web-surface-view'
|
|
template: template
|
|
|
|
subscriptions:
|
|
'tome:html-updated': 'onHTMLUpdated'
|
|
|
|
initialize: (options) ->
|
|
@goals = (goal for goal in options.goalManager?.goals ? [] when goal.html)
|
|
# Consider https://www.npmjs.com/package/css-select to do this on virtualDom instead of in iframe on concreteDOM
|
|
super(options)
|
|
|
|
afterRender: ->
|
|
super()
|
|
@iframe = @$('iframe')[0]
|
|
$(@iframe).on 'load', (e) =>
|
|
window.addEventListener 'message', @onIframeMessage
|
|
@iframeLoaded = true
|
|
@onIframeLoaded?()
|
|
@onIframeLoaded = null
|
|
|
|
# TODO: make clicking Run actually trigger a 'create' update here (for resetting scripts)
|
|
|
|
onHTMLUpdated: (e) ->
|
|
unless @iframeLoaded
|
|
return @onIframeLoaded = => @onHTMLUpdated e unless @destroyed
|
|
dom = htmlparser2.parseDOM e.html, {}
|
|
body = _.find(dom, name: 'body') ? {name: 'body', attribs: null, children: dom}
|
|
html = _.find(dom, name: 'html') ? {name: 'html', attribs: null, children: [body]}
|
|
# TODO: pull out the actual scripts, styles, and body/elements they are doing so we can merge them with our initial structure on the other side
|
|
{ virtualDom, styles, scripts } = @extractStylesAndScripts(@dekuify html)
|
|
messageType = if e.create or not @virtualDom then 'create' else 'update'
|
|
@iframe.contentWindow.postMessage {type: messageType, dom: virtualDom, styles, scripts, goals: @goals}, '*'
|
|
@virtualDom = virtualDom
|
|
|
|
dekuify: (elem) ->
|
|
return elem.data if elem.type is 'text'
|
|
return null if elem.type is 'comment' # TODO: figure out how to make a comment in virtual dom
|
|
elem.attribs = _.omit elem.attribs, (val, attr) -> attr.indexOf('<') > -1 # Deku chokes on `<thing <p></p>`
|
|
unless elem.name
|
|
console.log("Failed to dekuify", elem)
|
|
return elem.type
|
|
deku.element(elem.name, elem.attribs, (@dekuify(c) for c in elem.children ? []))
|
|
|
|
extractStylesAndScripts: (dekuTree) ->
|
|
recurse = (dekuTree) ->
|
|
#base case
|
|
if dekuTree.type is '#text'
|
|
return { virtualDom: dekuTree, styles: [], scripts: [] }
|
|
if dekuTree.type is 'style'
|
|
return { styles: [dekuTree], scripts: [] }
|
|
if dekuTree.type is 'script'
|
|
return { styles: [], scripts: [dekuTree] }
|
|
# recurse over children
|
|
childStyles = []
|
|
childScripts = []
|
|
dekuTree.children?.forEach (dekuChild, index) =>
|
|
{ virtualDom, styles, scripts } = recurse(dekuChild)
|
|
dekuTree.children[index] = virtualDom
|
|
childStyles = childStyles.concat(styles)
|
|
childScripts = childScripts.concat(scripts)
|
|
dekuTree.children = _.filter dekuTree.children # Remove the nodes we extracted
|
|
return { virtualDom: dekuTree, scripts: childScripts, styles: childStyles }
|
|
|
|
{ virtualDom, scripts, styles } = recurse(dekuTree)
|
|
wrappedStyles = deku.element('head', {}, styles)
|
|
wrappedScripts = deku.element('head', {}, scripts)
|
|
return { virtualDom, scripts: wrappedScripts, styles: wrappedStyles }
|
|
|
|
combineNodes: (type, nodes) ->
|
|
if _.any(nodes, (node) -> node.type isnt type)
|
|
throw new Error("Can't combine nodes of different types. (Got #{nodes.map (n) -> n.type})")
|
|
children = nodes.map((n) -> n.children).reduce(((a,b) -> a.concat(b)), [])
|
|
if _.isEmpty(children)
|
|
deku.element(type, {})
|
|
else
|
|
deku.element(type, {}, children)
|
|
|
|
onIframeMessage: (event) =>
|
|
origin = event.origin or event.originalEvent.origin
|
|
unless origin is window.location.origin
|
|
return console.log 'Ignoring message from bad origin:', origin
|
|
unless event.source is @iframe.contentWindow
|
|
return console.log 'Ignoring message from somewhere other than our iframe:', event.source
|
|
switch event.data.type
|
|
when 'goals-updated'
|
|
Backbone.Mediator.publish 'god:new-html-goal-states', goalStates: event.data.goalStates, overallStatus: event.data.overallStatus
|
|
else
|
|
console.warn 'Unknown message type', event.data.type, 'for message', e, 'from origin', origin
|
|
|
|
destroy: ->
|
|
window.removeEventListener 'message', @onIframeMessage
|
|
super()
|