mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-01 11:27:14 -05:00
d77625bc77
* Tweak API doc behavior and styling * Instead of moving to the left during active dialogues, just move to the top * Allow pointer events * Adjust close button * Re-enable pinning API docs for game-dev and web-dev levels * Make sidebar in PlayGameDevLevelView stretch, better layout columns * Set up content of PlayGameDevLevelView sidebar to scroll * Add rest of PlayGameDevLevelView sidebar content, rework what loading looks like * Finish PlayGameDevLevelView * Add share area below * Cover the brown background, paint it gray * Tweak PlayGameDevLevelView * Have progress bar show everything * Fix Surface resize handling * Fix PlayGameDevLevelView resizing incorrectly when playing * Add GameDevVictoryModal to PlayGameDevLevelView * Don't show missing-doctype annotation in Ace * Hook up GameDevVictoryModal copy button * Fix onChangeAnnotation runtime error * Fix onLevelLoaded runtime error * Have CourseVictoryModal link to /courses when course is done * Trim, update CourseDetailsView * Remove last vestiges of teacherMode * Remove giant navigation buttons at top * Quick switch to flat style * Add analytics for game-dev * Update Analytics events for gamedev * Prefix event names with context * Send to Mixpanel * Include more properties * Mostly set up indefinite play and autocast for game-dev levels * Set up cast buttons and shortcut for game-dev * Add rudimentary instructions when students play game-dev levels * Couple tweaks * fix a bit of code that expects frames to always stick around * have PlayGameDevLevelView render a couple frames on load * API Docs use 'game' instead of 'hero' * Move tags to head without combining * Add HTML comment-start string Fixes missing entry point arrows * Fix some whitespace
148 lines
5.5 KiB
CoffeeScript
148 lines
5.5 KiB
CoffeeScript
RootView = require 'views/core/RootView'
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GameUIState = require 'models/GameUIState'
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God = require 'lib/God'
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LevelLoader = require 'lib/LevelLoader'
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GoalManager = require 'lib/world/GoalManager'
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ScriptManager = require 'lib/scripts/ScriptManager'
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Surface = require 'lib/surface/Surface'
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ThangType = require 'models/ThangType'
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Level = require 'models/Level'
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LevelSession = require 'models/LevelSession'
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State = require 'models/State'
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utils = require 'core/utils'
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urls = require 'core/urls'
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Course = require 'models/Course'
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GameDevVictoryModal = require './modal/GameDevVictoryModal'
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TEAM = 'humans'
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module.exports = class PlayGameDevLevelView extends RootView
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id: 'play-game-dev-level-view'
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template: require 'templates/play/level/play-game-dev-level-view'
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subscriptions:
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'god:new-world-created': 'onNewWorld'
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events:
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'click #play-btn': 'onClickPlayButton'
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'click #copy-url-btn': 'onClickCopyURLButton'
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'click #play-more-codecombat-btn': 'onClickPlayMoreCodeCombatButton'
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initialize: (@options, @levelID, @sessionID) ->
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@state = new State({
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loading: true
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progress: 0
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})
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@supermodel.on 'update-progress', (progress) =>
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@state.set({progress: (progress*100).toFixed(1)+'%'})
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@level = new Level()
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@session = new LevelSession()
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@gameUIState = new GameUIState()
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@courseID = @getQueryVariable 'course'
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@god = new God({ @gameUIState, indefiniteLength: true })
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@levelLoader = new LevelLoader({ @supermodel, @levelID, @sessionID, observing: true, team: TEAM, @courseID })
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@supermodel.setMaxProgress 1 # Hack, why are we setting this to 0.2 in LevelLoader?
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@listenTo @state, 'change', _.debounce @renderAllButCanvas
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@levelLoader.loadWorldNecessities()
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.then (levelLoader) =>
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{ @level, @session, @world } = levelLoader
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@god.setLevel(@level.serialize {@supermodel, @session})
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@god.setWorldClassMap(@world.classMap)
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@goalManager = new GoalManager(@world, @level.get('goals'), @team)
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@god.setGoalManager(@goalManager)
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@god.angelsShare.firstWorld = false # HACK
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me.team = TEAM
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@session.set 'team', TEAM
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@scriptManager = new ScriptManager({
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scripts: @world.scripts or [], view: @, @session, levelID: @level.get('slug')})
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@scriptManager.loadFromSession() # Should we? TODO: Figure out how scripts work for game dev levels
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@renderAllButCanvas()
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@supermodel.finishLoading()
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.then (supermodel) =>
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@levelLoader.destroy()
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@levelLoader = null
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webGLSurface = @$('canvas#webgl-surface')
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normalSurface = @$('canvas#normal-surface')
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@surface = new Surface(@world, normalSurface, webGLSurface, {
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thangTypes: @supermodel.getModels(ThangType)
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levelType: @level.get('type', true)
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@gameUIState
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resizeStrategy: 'wrapper-size'
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})
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@listenTo @surface, 'resize', @onSurfaceResize
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worldBounds = @world.getBounds()
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bounds = [{x: worldBounds.left, y: worldBounds.top}, {x: worldBounds.right, y: worldBounds.bottom}]
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@surface.camera.setBounds(bounds)
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@surface.camera.zoomTo({x: 0, y: 0}, 0.1, 0)
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@surface.setWorld(@world)
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@scriptManager.initializeCamera()
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@renderSelectors '#info-col'
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@spells = @session.generateSpellsObject level: @level
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goalNames = (utils.i18n(goal, 'name') for goal in @goalManager.goals)
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course = if @courseID then new Course({_id: @courseID}) else null
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shareURL = urls.playDevLevel({@level, @session, course})
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@state.set({
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loading: false
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goalNames
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shareURL
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})
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@eventProperties = {
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category: 'Play GameDev Level'
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@courseID
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sessionID: @session.id
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levelID: @level.id
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levelSlug: @level.get('slug')
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}
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window.tracker?.trackEvent 'Play GameDev Level - Load', @eventProperties, ['Mixpanel']
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@god.createWorld(@spells, false, false, true)
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.catch (e) =>
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throw e if e.stack
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@state.set('errorMessage', e.message)
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onClickPlayButton: ->
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@god.createWorld(@spells, false, true)
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Backbone.Mediator.publish('playback:real-time-playback-started', {})
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Backbone.Mediator.publish('level:set-playing', {playing: true})
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action = if @state.get('playing') then 'Play GameDev Level - Restart Level' else 'Play GameDev Level - Start Level'
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window.tracker?.trackEvent(action, @eventProperties, ['Mixpanel'])
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@state.set('playing', true)
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onClickCopyURLButton: ->
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@$('#copy-url-input').val(@state.get('shareURL')).select()
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@tryCopy()
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window.tracker?.trackEvent('Play GameDev Level - Copy URL', @eventProperties, ['Mixpanel'])
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onClickPlayMoreCodeCombatButton: ->
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window.tracker?.trackEvent('Play GameDev Level - Click Play More CodeCombat', @eventProperties, ['Mixpanel'])
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onSurfaceResize: ({height}) ->
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@state.set('surfaceHeight', height)
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renderAllButCanvas: ->
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@renderSelectors('#info-col', '#share-row')
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height = @state.get('surfaceHeight')
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if height
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@$el.find('#info-col').css('height', @state.get('surfaceHeight'))
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onNewWorld: (e) ->
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if @goalManager.checkOverallStatus() is 'success'
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modal = new GameDevVictoryModal({ shareURL: @state.get('shareURL'), @eventProperties })
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@openModalView(modal)
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modal.once 'replay', @onClickPlayButton, @
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destroy: ->
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@levelLoader?.destroy()
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@surface?.destroy()
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@god?.destroy()
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@goalManager?.destroy()
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@scriptManager?.destroy()
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delete window.world # not sure where this is set, but this is one way to clean it up
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super()
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