mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-25 00:28:31 -05:00
457 lines
16 KiB
CoffeeScript
457 lines
16 KiB
CoffeeScript
View = require 'views/kinds/RootView'
|
|
template = require 'templates/play/spectate'
|
|
{me} = require('lib/auth')
|
|
ThangType = require 'models/ThangType'
|
|
|
|
# temp hard coded data
|
|
World = require 'lib/world/world'
|
|
|
|
# tools
|
|
Surface = require 'lib/surface/Surface'
|
|
God = require 'lib/God'
|
|
GoalManager = require 'lib/world/GoalManager'
|
|
ScriptManager = require 'lib/scripts/ScriptManager'
|
|
LevelBus = require('lib/LevelBus')
|
|
LevelLoader = require 'lib/LevelLoader'
|
|
LevelSession = require 'models/LevelSession'
|
|
Level = require 'models/Level'
|
|
LevelComponent = require 'models/LevelComponent'
|
|
Article = require 'models/Article'
|
|
Camera = require 'lib/surface/Camera'
|
|
AudioPlayer = require 'lib/AudioPlayer'
|
|
|
|
# subviews
|
|
TomeView = require './level/tome/tome_view'
|
|
ChatView = require './level/level_chat_view'
|
|
HUDView = require './level/hud_view'
|
|
ControlBarView = require './level/control_bar_view'
|
|
PlaybackView = require './level/playback_view'
|
|
GoalsView = require './level/goals_view'
|
|
GoldView = require './level/gold_view'
|
|
VictoryModal = require './level/modal/victory_modal'
|
|
InfiniteLoopModal = require './level/modal/infinite_loop_modal'
|
|
|
|
LoadingScreen = require 'lib/LoadingScreen'
|
|
|
|
PROFILE_ME = false
|
|
|
|
module.exports = class SpectateLevelView extends View
|
|
id: 'spectate-level-view'
|
|
template: template
|
|
cache: false
|
|
shortcutsEnabled: true
|
|
startsLoading: true
|
|
isEditorPreview: false
|
|
|
|
subscriptions:
|
|
'level-set-volume': (e) -> createjs.Sound.setVolume(e.volume)
|
|
'level-show-victory': 'onShowVictory'
|
|
'restart-level': 'onRestartLevel'
|
|
'level-highlight-dom': 'onHighlightDom'
|
|
'end-level-highlight-dom': 'onEndHighlight'
|
|
'level-focus-dom': 'onFocusDom'
|
|
'level-disable-controls': 'onDisableControls'
|
|
'level-enable-controls': 'onEnableControls'
|
|
'god:new-world-created': 'onNewWorld'
|
|
'god:infinite-loop': 'onInfiniteLoop'
|
|
'level-reload-from-data': 'onLevelReloadFromData'
|
|
'play-next-level': 'onPlayNextLevel'
|
|
'edit-wizard-settings': 'showWizardSettingsModal'
|
|
'surface:world-set-up': 'onSurfaceSetUpNewWorld'
|
|
'level:session-will-save': 'onSessionWillSave'
|
|
'level:set-team': 'setTeam'
|
|
'god:new-world-created': 'loadSoundsForWorld'
|
|
|
|
events:
|
|
'click #level-done-button': 'onDonePressed'
|
|
|
|
shortcuts:
|
|
'ctrl+s': 'onCtrlS'
|
|
|
|
constructor: (options, @levelID) ->
|
|
console.profile?() if PROFILE_ME
|
|
super options
|
|
|
|
@sessionID = @getQueryVariable 'session'
|
|
|
|
$(window).on('resize', @onWindowResize)
|
|
@supermodel.once 'error', @onLevelLoadError
|
|
|
|
@load()
|
|
|
|
onLevelLoadError: (e) =>
|
|
application.router.navigate "/play?not_found=#{@levelID}", {trigger: true}
|
|
|
|
setLevel: (@level, @supermodel) ->
|
|
@god?.level = @level.serialize @supermodel
|
|
if @world
|
|
serializedLevel = @level.serialize(@supermodel)
|
|
@world.loadFromLevel serializedLevel, false
|
|
else
|
|
@load()
|
|
|
|
load: ->
|
|
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @levelID, sessionID: @sessionID, opponentSessionID: @getQueryVariable('opponent'), team: @getQueryVariable("team")
|
|
@levelLoader.once 'loaded-all', @onLevelLoaderLoaded, @
|
|
@levelLoader.on 'progress', @onLevelLoaderProgressChanged, @
|
|
@god = new God()
|
|
|
|
getRenderData: ->
|
|
c = super()
|
|
c.world = @world
|
|
c
|
|
|
|
afterRender: ->
|
|
window.onPlayLevelViewLoaded? @ # still a hack
|
|
@loadingScreen = new LoadingScreen(@$el.find('canvas')[0])
|
|
@loadingScreen.show()
|
|
@$el.find('#level-done-button').hide()
|
|
super()
|
|
|
|
onLevelLoaderProgressChanged: ->
|
|
return if @seenDocs
|
|
return unless showFrequency = @levelLoader.level.get('showGuide')
|
|
session = @levelLoader.session
|
|
diff = new Date().getTime() - new Date(session.get('created')).getTime()
|
|
return if showFrequency is 'first-time' and diff > (5 * 60 * 1000)
|
|
return unless @levelLoader.level.loaded
|
|
articles = @levelLoader.supermodel.getModels Article
|
|
for article in articles
|
|
return unless article.loaded
|
|
@showGuide()
|
|
|
|
showGuide: ->
|
|
@seenDocs = true
|
|
DocsModal = require './level/modal/docs_modal'
|
|
options = {docs: @levelLoader.level.get('documentation'), supermodel: @supermodel}
|
|
@openModalView(new DocsModal(options), true)
|
|
Backbone.Mediator.subscribeOnce 'modal-closed', @onLevelLoaderLoaded, @
|
|
return true
|
|
|
|
onLevelLoaderLoaded: ->
|
|
return unless @levelLoader.progress() is 1 # double check, since closing the guide may trigger this early
|
|
# Save latest level played in local storage
|
|
if window.currentModal and not window.currentModal.destroyed
|
|
@loadingScreen.showReady()
|
|
return Backbone.Mediator.subscribeOnce 'modal-closed', @onLevelLoaderLoaded, @
|
|
|
|
localStorage["lastLevel"] = @levelID if localStorage?
|
|
@grabLevelLoaderData()
|
|
team = @getQueryVariable("team") ? @world.teamForPlayer(0)
|
|
@loadOpponentTeam(team)
|
|
@loadingScreen.destroy()
|
|
@god.level = @level.serialize @supermodel
|
|
@god.worldClassMap = @world.classMap
|
|
@setTeam team
|
|
@initSurface()
|
|
@initGoalManager()
|
|
@initScriptManager()
|
|
@insertSubviews ladderGame: @otherSession?
|
|
@initVolume()
|
|
@originalSessionState = _.cloneDeep(@session.get('state'))
|
|
@register()
|
|
@controlBar.setBus(@bus)
|
|
@surface.showLevel()
|
|
if @otherSession
|
|
# TODO: colorize name and cloud by team, colorize wizard by user's color config
|
|
@surface.createOpponentWizard id: @otherSession.get('creator'), name: @otherSession.get('creatorName'), team: @otherSession.get('team')
|
|
|
|
grabLevelLoaderData: ->
|
|
@session = @levelLoader.session
|
|
@world = @levelLoader.world
|
|
@level = @levelLoader.level
|
|
@otherSession = @levelLoader.opponentSession
|
|
@levelLoader.destroy()
|
|
@levelLoader = null
|
|
|
|
loadOpponentTeam: (myTeam) ->
|
|
opponentSpells = []
|
|
for spellTeam, spells of @session.get('teamSpells') ? @otherSession?.get('teamSpells') ? {}
|
|
continue if spellTeam is myTeam or not myTeam
|
|
opponentSpells = opponentSpells.concat spells
|
|
|
|
opponentCode = @otherSession?.get('submittedCode') or {}
|
|
myCode = @session.get('code') or {}
|
|
for spell in opponentSpells
|
|
[thang, spell] = spell.split '/'
|
|
c = opponentCode[thang]?[spell]
|
|
myCode[thang] ?= {}
|
|
if c then myCode[thang][spell] = c else delete myCode[thang][spell]
|
|
@session.set('code', myCode)
|
|
if @session.get('multiplayer') and @otherSession?
|
|
# For now, ladderGame will disallow multiplayer, because session code combining doesn't play nice yet.
|
|
@session.set 'multiplayer', false
|
|
|
|
|
|
onSupermodelLoadedOne: =>
|
|
@modelsLoaded ?= 0
|
|
@modelsLoaded += 1
|
|
@updateInitString()
|
|
|
|
updateInitString: ->
|
|
return if @surface
|
|
@modelsLoaded ?= 0
|
|
canvas = @$el.find('#surface')[0]
|
|
ctx = canvas.getContext('2d')
|
|
ctx.font="20px Georgia"
|
|
ctx.clearRect(0, 0, canvas.width, canvas.height)
|
|
ctx.fillText("Loaded #{@modelsLoaded} thingies",50,50)
|
|
|
|
insertSubviews: (subviewOptions) ->
|
|
@insertSubView @tome = new TomeView levelID: @levelID, session: @session, thangs: @world.thangs, supermodel: @supermodel, ladderGame: subviewOptions.ladderGame
|
|
@insertSubView new PlaybackView {}
|
|
@insertSubView new GoalsView {}
|
|
@insertSubView new GoldView {}
|
|
@insertSubView new HUDView {}
|
|
@insertSubView new ChatView levelID: @levelID, sessionID: @session.id, session: @session
|
|
worldName = @level.get('i18n')?[me.lang()]?.name ? @level.get('name')
|
|
@controlBar = @insertSubView new ControlBarView {worldName: worldName, session: @session, level: @level, supermodel: @supermodel, playableTeams: @world.playableTeams, ladderGame: subviewOptions.ladderGame}
|
|
#Backbone.Mediator.publish('level-set-debug', debug: true) if me.displayName() is 'Nick!'
|
|
|
|
afterInsert: ->
|
|
super()
|
|
@showWizardSettingsModal() if not me.get('name')
|
|
|
|
# callbacks
|
|
|
|
onCtrlS: (e) ->
|
|
e.preventDefault()
|
|
|
|
onLevelReloadFromData: (e) ->
|
|
isReload = Boolean @world
|
|
@setLevel e.level, e.supermodel
|
|
if isReload
|
|
@scriptManager.setScripts(e.level.get('scripts'))
|
|
Backbone.Mediator.publish 'tome:cast-spell' # a bit hacky
|
|
|
|
onWindowResize: (s...) ->
|
|
$('#pointer').css('opacity', 0.0)
|
|
|
|
onDisableControls: (e) ->
|
|
return if e.controls and not ('level' in e.controls)
|
|
@shortcutsEnabled = false
|
|
@wasFocusedOn = document.activeElement
|
|
$('body').focus()
|
|
|
|
onEnableControls: (e) ->
|
|
return if e.controls? and not ('level' in e.controls)
|
|
@shortcutsEnabled = true
|
|
$(@wasFocusedOn).focus() if @wasFocusedOn
|
|
@wasFocusedOn = null
|
|
|
|
onDonePressed: -> @showVictory()
|
|
|
|
onShowVictory: (e) ->
|
|
$('#level-done-button').show()
|
|
@showVictory() if e.showModal
|
|
setTimeout(@preloadNextLevel, 3000)
|
|
|
|
showVictory: ->
|
|
options = {level: @level, supermodel: @supermodel, session:@session}
|
|
docs = new VictoryModal(options)
|
|
@openModalView(docs)
|
|
window.tracker?.trackEvent 'Saw Victory', level: @world.name, label: @world.name
|
|
|
|
onRestartLevel: ->
|
|
@tome.reloadAllCode()
|
|
Backbone.Mediator.publish 'level:restarted'
|
|
$('#level-done-button', @$el).hide()
|
|
window.tracker?.trackEvent 'Confirmed Restart', level: @world.name, label: @world.name
|
|
|
|
onNewWorld: (e) ->
|
|
@world = e.world
|
|
|
|
onInfiniteLoop: (e) ->
|
|
return unless e.firstWorld
|
|
@openModalView new InfiniteLoopModal()
|
|
window.tracker?.trackEvent 'Saw Initial Infinite Loop', level: @world.name, label: @world.name
|
|
|
|
onPlayNextLevel: ->
|
|
nextLevel = @getNextLevel()
|
|
nextLevelID = nextLevel.get('slug') or nextLevel.id
|
|
url = "/play/level/#{nextLevelID}"
|
|
Backbone.Mediator.publish 'router:navigate', {
|
|
route: url,
|
|
viewClass: PlayLevelView,
|
|
viewArgs: [{supermodel:@supermodel}, nextLevelID]}
|
|
|
|
getNextLevel: ->
|
|
nextLevelOriginal = @level.get('nextLevel')?.original
|
|
levels = @supermodel.getModels(Level)
|
|
return l for l in levels when l.get('original') is nextLevelOriginal
|
|
|
|
onHighlightDom: (e) ->
|
|
if e.delay
|
|
delay = e.delay
|
|
delete e.delay
|
|
@pointerInterval = _.delay((=> @onHighlightDom e), delay)
|
|
return
|
|
@addPointer()
|
|
selector = e.selector + ':visible'
|
|
dom = $(selector)
|
|
return if parseFloat(dom.css('opacity')) is 0.0
|
|
offset = dom.offset()
|
|
return if not offset
|
|
target_left = offset.left + dom.outerWidth() * 0.5
|
|
target_top = offset.top + dom.outerHeight() * 0.5
|
|
body = $('#level-view')
|
|
|
|
if e.sides
|
|
if 'left' in e.sides then target_left = offset.left
|
|
if 'right' in e.sides then target_left = offset.left + dom.outerWidth()
|
|
if 'top' in e.sides then target_top = offset.top
|
|
if 'bottom' in e.sides then target_top = offset.top + dom.outerHeight()
|
|
else
|
|
# aim to hit the side if the target is entirely on one side of the screen
|
|
if offset.left > body.outerWidth()*0.5
|
|
target_left = offset.left
|
|
else if offset.left + dom.outerWidth() < body.outerWidth()*0.5
|
|
target_left = offset.left + dom.outerWidth()
|
|
|
|
# aim to hit the bottom or top if the target is entirely on the top or bottom of the screen
|
|
if offset.top > body.outerWidth()*0.5
|
|
target_top = offset.top
|
|
else if offset.top + dom.outerHeight() < body.outerHeight()*0.5
|
|
target_top = offset.top + dom.outerHeight()
|
|
|
|
if e.offset
|
|
target_left += e.offset.x
|
|
target_top += e.offset.y
|
|
|
|
@pointerRadialDistance = -47 # - Math.sqrt(Math.pow(dom.outerHeight()*0.5, 2), Math.pow(dom.outerWidth()*0.5))
|
|
@pointerRotation = e.rotation ? Math.atan2(body.outerWidth()*0.5 - target_left, target_top - body.outerHeight()*0.5)
|
|
pointer = $('#pointer')
|
|
pointer
|
|
.css('opacity', 1.0)
|
|
.css('transition', 'none')
|
|
.css('transform', "rotate(#{@pointerRotation}rad) translate(-3px, #{@pointerRadialDistance}px)")
|
|
.css('top', target_top - 50)
|
|
.css('left', target_left - 50)
|
|
setTimeout((=>
|
|
@animatePointer()
|
|
clearInterval(@pointerInterval)
|
|
@pointerInterval = setInterval(@animatePointer, 1200)
|
|
), 1)
|
|
|
|
|
|
animatePointer: ->
|
|
pointer = $('#pointer')
|
|
pointer.css('transition', 'all 0.6s ease-out')
|
|
pointer.css('transform', "rotate(#{@pointerRotation}rad) translate(-3px, #{@pointerRadialDistance-50}px)")
|
|
setTimeout((=>
|
|
pointer.css('transform', "rotate(#{@pointerRotation}rad) translate(-3px, #{@pointerRadialDistance}px)").css('transition', 'all 0.4s ease-in')), 800)
|
|
|
|
onFocusDom: (e) -> $(e.selector).focus()
|
|
|
|
onEndHighlight: ->
|
|
$('#pointer').css('opacity', 0.0)
|
|
clearInterval(@pointerInterval)
|
|
|
|
onMultiplayerChanged: (e) ->
|
|
if @session.get('multiplayer')
|
|
@bus.connect()
|
|
else
|
|
@bus.removeFirebaseData =>
|
|
@bus.disconnect()
|
|
|
|
# initialization
|
|
|
|
addPointer: ->
|
|
p = $('#pointer')
|
|
return if p.length
|
|
@$el.append($('<img src="/images/level/pointer.png" id="pointer">'))
|
|
|
|
initSurface: ->
|
|
surfaceCanvas = $('canvas#surface', @$el)
|
|
@surface = new Surface(@world, surfaceCanvas, thangTypes: @supermodel.getModels(ThangType), playJingle: not @isEditorPreview)
|
|
worldBounds = @world.getBounds()
|
|
bounds = [{x:worldBounds.left, y:worldBounds.top}, {x:worldBounds.right, y:worldBounds.bottom}]
|
|
@surface.camera.setBounds(bounds)
|
|
@surface.camera.zoomTo({x:0, y:0}, 0.1, 0)
|
|
|
|
initGoalManager: ->
|
|
@goalManager = new GoalManager(@world, @level.get('goals'))
|
|
@god.goalManager = @goalManager
|
|
|
|
initScriptManager: ->
|
|
@scriptManager = new ScriptManager({scripts: @world.scripts or [], view:@, session: @session})
|
|
@scriptManager.loadFromSession()
|
|
|
|
initVolume: ->
|
|
volume = me.get('volume')
|
|
volume = 1.0 unless volume?
|
|
Backbone.Mediator.publish 'level-set-volume', volume: volume
|
|
|
|
onSurfaceSetUpNewWorld: ->
|
|
return if @alreadyLoadedState
|
|
@alreadyLoadedState = true
|
|
state = @originalSessionState
|
|
if state.frame
|
|
Backbone.Mediator.publish 'level-set-time', { time: 0, frameOffset: state.frame }
|
|
if state.selected
|
|
# TODO: Should also restore selected spell here by saving spellName
|
|
Backbone.Mediator.publish 'level-select-sprite', { thangID: state.selected, spellName: null }
|
|
if state.playing?
|
|
Backbone.Mediator.publish 'level-set-playing', { playing: state.playing }
|
|
|
|
preloadNextLevel: =>
|
|
# TODO: Loading models in the middle of gameplay causes stuttering. Most of the improvement in loading time is simply from passing the supermodel from this level to the next, but if we can find a way to populate the level early without it being noticeable, that would be even better.
|
|
# return if @destroyed
|
|
# return if @preloaded
|
|
# nextLevel = @getNextLevel()
|
|
# @supermodel.populateModel nextLevel
|
|
# @preloaded = true
|
|
|
|
register: ->
|
|
@bus = LevelBus.get(@levelID, @session.id)
|
|
@bus.setSession(@session)
|
|
@bus.setSpells @tome.spells
|
|
@bus.connect() if @session.get('multiplayer')
|
|
|
|
onSessionWillSave: (e) ->
|
|
# Something interesting has happened, so (at a lower frequency), we'll save a screenshot.
|
|
@saveScreenshot e.session
|
|
|
|
# Throttled
|
|
saveScreenshot: (session) =>
|
|
return unless screenshot = @surface?.screenshot()
|
|
session.save {screenshot: screenshot}, {patch: true}
|
|
|
|
setTeam: (team) ->
|
|
team = team?.team unless _.isString team
|
|
team ?= 'humans'
|
|
me.team = team
|
|
Backbone.Mediator.publish 'level:team-set', team: team
|
|
|
|
# Dynamic sound loading
|
|
|
|
loadSoundsForWorld: (e) ->
|
|
return if @headless
|
|
world = e.world
|
|
thangTypes = @supermodel.getModels(ThangType)
|
|
for [spriteName, message] in world.thangDialogueSounds()
|
|
continue unless thangType = _.find thangTypes, (m) -> m.get('name') is spriteName
|
|
continue unless sound = AudioPlayer.soundForDialogue message, thangType.get('soundTriggers')
|
|
AudioPlayer.preloadSoundReference sound
|
|
|
|
destroy: ->
|
|
@supermodel?.off 'error', @onLevelLoadError
|
|
@levelLoader?.off 'loaded-all', @onLevelLoaderLoaded
|
|
@levelLoader?.destroy()
|
|
@surface?.destroy()
|
|
@god?.destroy()
|
|
@goalManager?.destroy()
|
|
@scriptManager?.destroy()
|
|
$(window).off('resize', @onWindowResize)
|
|
delete window.world # not sure where this is set, but this is one way to clean it up
|
|
clearInterval(@pointerInterval)
|
|
@bus?.destroy()
|
|
#@instance.save() unless @instance.loading
|
|
console.profileEnd?() if PROFILE_ME
|
|
@session?.off 'change:multiplayer', @onMultiplayerChanged, @
|
|
@onLevelLoadError = null
|
|
@onLevelLoaderLoaded = null
|
|
@onSupermodelLoadedOne = null
|
|
@preloadNextLevel = null
|
|
@saveScreenshot = null
|
|
super()
|