codecombat/app/lib/surface/Surface.coffee

579 lines
21 KiB
CoffeeScript

CocoClass = require 'lib/CocoClass'
path = require './path'
Dropper = require './Dropper'
AudioPlayer = require 'lib/AudioPlayer'
{me} = require 'lib/auth'
Camera = require './Camera'
CameraBorder = require './CameraBorder'
Layer = require './Layer'
Letterbox = require './Letterbox'
Dimmer = require './Dimmer'
CastingScreen = require './CastingScreen'
PlaybackOverScreen = require './PlaybackOverScreen'
DebugDisplay = require './DebugDisplay'
CoordinateDisplay = require './CoordinateDisplay'
SpriteBoss = require './SpriteBoss'
PointChooser = require './PointChooser'
RegionChooser = require './RegionChooser'
MusicPlayer = require './MusicPlayer'
module.exports = Surface = class Surface extends CocoClass
stage: null
layers: null
surfaceLayer: null
surfaceTextLayer: null
screenLayer: null
gridLayer: null # TODO: maybe
spriteBoss: null
debugDisplay: null
currentFrame: 0
lastFrame: null
totalFramesDrawn: 0
playing: true # play vs. pause
dead: false # if we kill it for some reason
imagesLoaded: false
worldLoaded: false
scrubbing: false
debug: false
frameRate: 60
defaults:
wizards: true
paths: true
grid: false
navigateToSelection: true
choosing: false # 'point', 'region', 'ratio-region'
coords: true
playJingle: false
showInvisible: false
subscriptions:
'level-disable-controls': 'onDisableControls'
'level-enable-controls': 'onEnableControls'
'level-set-playing': 'onSetPlaying'
'level-set-debug': 'onSetDebug'
'level-toggle-debug': 'onToggleDebug'
'level-set-grid': 'onSetGrid'
'level-toggle-grid': 'onToggleGrid'
'level-toggle-pathfinding': 'onTogglePathFinding'
'level-set-time': 'onSetTime'
'level-set-surface-camera': 'onSetCamera'
'level:restarted': 'onLevelRestarted'
'god:new-world-created': 'onNewWorld'
'tome:cast-spells': 'onCastSpells'
'level-set-letterbox': 'onSetLetterbox'
shortcuts:
'ctrl+\\, ⌘+\\': 'onToggleDebug'
'ctrl+g, ⌘+g': 'onToggleGrid'
'ctrl+o, ⌘+o': 'onTogglePathFinding'
# external functions
constructor: (@world, @canvas, givenOptions) ->
super()
@layers = []
@options = _.clone(@defaults)
@options = _.extend(@options, givenOptions) if givenOptions
@initEasel()
@initAudio()
destroy: ->
@dead = true
@camera?.destroy()
createjs.Ticker.removeEventListener("tick", @tick)
createjs.Sound.stop()
layer.destroy() for layer in @layers
@spriteBoss.destroy()
@chooser?.destroy()
@dimmer?.destroy()
@castingScreen?.destroy()
@playbackOverScreen?.destroy()
@stage.clear()
@musicPlayer?.destroy()
@stage.removeAllChildren()
@stage.removeEventListener 'stagemousemove', @onMouseMove
@stage.removeEventListener 'stagemousedown', @onMouseDown
@stage.removeAllEventListeners()
@stage.enableDOMEvents false
@stage.enableMouseOver 0
@onFramesScrubbed = null
@onMouseMove = null
@onMouseDown = null
@tick = null
@canvas.off 'mousewheel', @onMouseWheel
@onMouseWheel = null
super()
setWorld: (@world) ->
@worldLoaded = true
@world.getFrame(Math.min(@getCurrentFrame(), @world.totalFrames - 1)).restoreState() unless @options.choosing
@spriteBoss.world = @world
@showLevel()
@updateState true if @loaded
# TODO: synchronize both ways of choosing whether to show coords (@world via UI System or @options via World Select modal)
if @world.showCoordinates and @options.coords
@surfaceTextLayer.addChild new CoordinateDisplay camera: @camera
@onFrameChanged()
Backbone.Mediator.publish 'surface:world-set-up'
onTogglePathFinding: (e) ->
e?.preventDefault?()
@hidePathFinding()
@showingPathFinding = not @showingPathFinding
if @showingPathFinding then @showPathFinding() else @hidePathFinding()
hidePathFinding: ->
@surfaceLayer.removeChild @navRectangles if @navRectangles
@surfaceLayer.removeChild @navPaths if @navPaths
@navRectangles = @navPaths = null
showPathFinding: ->
@hidePathFinding()
mesh = _.values(@world.navMeshes or {})[0]
return unless mesh
@navRectangles = new createjs.Container()
@navRectangles.layerPriority = -1
@addMeshRectanglesToContainer mesh, @navRectangles
@surfaceLayer.addChild @navRectangles
@surfaceLayer.updateLayerOrder()
graph = _.values(@world.graphs or {})[0]
return @surfaceLayer.updateLayerOrder() unless graph
@navPaths = new createjs.Container()
@navPaths.layerPriority = -1
@addNavPathsToContainer graph, @navPaths
@surfaceLayer.addChild @navPaths
@surfaceLayer.updateLayerOrder()
addMeshRectanglesToContainer: (mesh, container) ->
for rect in mesh
shape = new createjs.Shape()
pos = @camera.worldToSurface {x:rect.x, y:rect.y}
dim = @camera.worldToSurface {x:rect.width, y:rect.height}
shape.graphics
.setStrokeStyle(3)
.beginFill('rgba(0, 0, 128, 0.3)')
.beginStroke('rgba(0, 0, 128, 0.7)')
.drawRect(pos.x - dim.x/2, pos.y - dim.y/2, dim.x, dim.y)
container.addChild shape
addNavPathsToContainer: (graph, container) ->
for node in _.values graph
for edgeVertex in node.edges
@drawLine node.vertex, edgeVertex, container
drawLine: (v1, v2, container) ->
shape = new createjs.Shape()
v1 = @camera.worldToSurface v1
v2 = @camera.worldToSurface v2
shape.graphics
.setStrokeStyle(1)
.moveTo(v1.x, v1.y)
.beginStroke('rgba(128, 0, 0, 0.4)')
.lineTo(v2.x, v2.y)
.endStroke()
container.addChild shape
setProgress: (progress, scrubDuration=500) ->
progress = Math.max(Math.min(progress, 1), 0.0)
@scrubbing = true
onTweenEnd = =>
@scrubbingTo = null
@scrubbing = false
@scrubbingPlaybackSpeed = null
@fastForwarding = false
if @scrubbingTo?
# cut to the chase for existing tween
createjs.Tween.removeTweens(@)
@currentFrame = @scrubbingTo
@scrubbingTo = Math.min(Math.floor(progress * @world.totalFrames), @world.totalFrames)
@scrubbingPlaybackSpeed = Math.sqrt(Math.abs(@scrubbingTo - @currentFrame) * @world.dt / (scrubDuration or 0.5))
if scrubDuration
t = createjs.Tween
.get(@)
.to({currentFrame:@scrubbingTo}, scrubDuration, createjs.Ease.sineInOut)
.call(onTweenEnd)
t.addEventListener('change', @onFramesScrubbed)
else
@currentFrame = @scrubbingTo
@onFramesScrubbed() # For performance, don't play these for instant transitions.
onTweenEnd()
@updateState true
@onFrameChanged()
onFramesScrubbed: (e) =>
if e
# Gotta play all the sounds when scrubbing (but not when doing an immediate transition).
rising = @currentFrame > @lastFrame
actualCurrentFrame = @currentFrame
tempFrame = if rising then Math.ceil(@lastFrame) else Math.floor(@lastFrame)
while true # temporary fix to stop cacophony
break if rising and tempFrame > actualCurrentFrame
break if (not rising) and tempFrame < actualCurrentFrame
@currentFrame = tempFrame
frame = @world.getFrame(@getCurrentFrame())
frame.restoreState()
for thangID, sprite of @spriteBoss.sprites
sprite.playSounds false, Math.max(0.05, Math.min(1, 1 / @scrubbingPlaybackSpeed))
tempFrame += if rising then 1 else -1
@currentFrame = actualCurrentFrame
@restoreWorldState()
@spriteBoss.update true
@onFrameChanged()
getCurrentFrame: ->
return Math.max(0, Math.min(Math.floor(@currentFrame), @world.totalFrames - 1))
getProgress: -> @currentFrame / @world.totalFrames
onLevelRestarted: (e) ->
@setProgress 0, 0
onSetCamera: (e) ->
if e.thangID
return unless target = @spriteBoss.spriteFor(e.thangID)?.displayObject
else if e.pos
target = @camera.worldToSurface e.pos
else
target = null
@camera.setBounds e.bounds if e.bounds
@cameraBorder.updateBounds @camera.bounds
@camera.zoomTo target, e.zoom, e.duration # TODO: SurfaceScriptModule perhaps shouldn't assign e.zoom if not set
setDisabled: (@disabled) ->
@spriteBoss.disabled = @disabled
onDisableControls: (e) ->
return if e.controls and not ('surface' in e.controls)
@setDisabled true
@dimmer ?= new Dimmer camera: @camera, layer: @screenLayer
@dimmer.setSprites @spriteBoss.sprites
onEnableControls: (e) ->
return if e.controls and not ('surface' in e.controls)
@setDisabled false
onSetLetterbox: (e) ->
@setDisabled e.on
onSetPlaying: (e) ->
@playing = (e ? {}).playing ? true
if @playing and @currentFrame >= (@world.totalFrames - 5)
@currentFrame = 0
if @fastForwarding and not @playing
@setProgress @currentFrame / @world.totalFrames
onSetTime: (e) ->
toFrame = @currentFrame
if e.time?
@worldLifespan = @world.totalFrames / @world.frameRate
e.ratio = e.time / @worldLifespan
if e.ratio?
toFrame = @world.totalFrames * e.ratio
if e.frameOffset
toFrame += e.frameOffset
if e.ratioOffset
toFrame += @world.totalFrames * e.ratioOffset
unless _.isNumber(toFrame) and not _.isNaN(toFrame)
return console.error('set-time event', e, 'produced invalid target frame', toFrame)
@setProgress(toFrame / @world.totalFrames, e.scrubDuration)
onFrameChanged: (force) ->
@currentFrame = Math.min(@currentFrame, @world.totalFrames)
@debugDisplay?.updateFrame @currentFrame
return if @currentFrame is @lastFrame and not force
progress = @getProgress()
Backbone.Mediator.publish('surface:frame-changed',
type: "frame-changed"
selectedThang: @spriteBoss.selectedSprite?.thang
progress: progress
frame: @currentFrame
world: @world
)
if @lastFrame < @world.totalFrames and @currentFrame >= @world.totalFrames
@spriteBoss.stop()
@playbackOverScreen.show()
@ended = true
Backbone.Mediator.publish 'surface:playback-ended'
else if @currentFrame < @world.totalFrames and @ended
@spriteBoss.play()
@playbackOverScreen.hide()
@ended = false
Backbone.Mediator.publish 'surface:playback-restarted'
@lastFrame = @currentFrame
onCastSpells: (event) ->
@casting = true
@wasPlayingWhenCastingBegan = @playing
Backbone.Mediator.publish 'level-set-playing', { playing: false }
createjs.Tween.removeTweens(@surfaceLayer)
createjs.Tween.get(@surfaceLayer).to({alpha:0.9}, 1000, createjs.Ease.getPowOut(4.0))
onNewWorld: (event) ->
return unless event.world.name is @world.name
@casting = false
# This has a tendency to break scripts that are waiting for playback to change when the level is loaded
# so only run it after the first world is created.
Backbone.Mediator.publish 'level-set-playing', { playing: @wasPlayingWhenCastingBegan } unless event.firstWorld
fastForwardTo = null
if @playing
fastForwardTo = Math.min event.world.firstChangedFrame, @currentFrame
@currentFrame = 0
createjs.Tween.removeTweens(@surfaceLayer)
f = =>
@setWorld event.world
@onFrameChanged(true)
if fastForwardTo and @playing
fastForwardToRatio = fastForwardTo / @world.totalFrames
fastForwardToTime = fastForwardTo * @world.dt
fastForwardSpeed = Math.max 4, fastForwardToTime / 3
@setProgress fastForwardToRatio, 1000 * fastForwardToTime / fastForwardSpeed
@fastForwarding = true
createjs.Tween.get(@surfaceLayer)
.to({alpha:0.0}, 50)
.call(f)
.to({alpha:1.0}, 2000, createjs.Ease.getPowOut(2.0))
# initialization
initEasel: ->
# takes DOM objects, not jQuery objects
@stage = new createjs.Stage(@canvas[0])
canvasWidth = parseInt(@canvas.attr('width'), 10)
canvasHeight = parseInt(@canvas.attr('height'), 10)
@camera?.destroy()
@camera = new Camera canvasWidth, canvasHeight
@layers.push @surfaceLayer = new Layer name: "Surface", layerPriority: 0, transform: Layer.TRANSFORM_SURFACE, camera: @camera
@layers.push @surfaceTextLayer = new Layer name: "Surface Text", layerPriority: 1, transform: Layer.TRANSFORM_SURFACE_TEXT, camera: @camera
@layers.push @screenLayer = new Layer name: "Screen", layerPriority: 2, transform: Layer.TRANSFORM_SCREEN, camera: @camera
@stage.addChild @layers...
@surfaceLayer.addChild @cameraBorder = new CameraBorder bounds: @camera.bounds
@screenLayer.addChild new Letterbox canvasWidth: canvasWidth, canvasHeight: canvasHeight
@spriteBoss = new SpriteBoss camera: @camera, surfaceLayer: @surfaceLayer, surfaceTextLayer: @surfaceTextLayer, world: @world, thangTypes: @options.thangTypes, choosing: @options.choosing, navigateToSelection: @options.navigateToSelection, showInvisible: @options.showInvisible
@castingScreen ?= new CastingScreen camera: @camera, layer: @screenLayer
@playbackOverScreen ?= new PlaybackOverScreen camera: @camera, layer: @screenLayer
@stage.enableMouseOver(10)
@stage.addEventListener 'stagemousemove', @onMouseMove
@stage.addEventListener 'stagemousedown', @onMouseDown
@canvas.on 'mousewheel', @onMouseWheel
@hookUpChooseControls() if @options.choosing
createjs.Ticker.setFPS @frameRate
showLevel: ->
return if @dead
return unless @worldLoaded
return if @loaded
@loaded = true
@spriteBoss.createMarks()
@spriteBoss.createIndieSprites @world.indieSprites, @options.wizards
Backbone.Mediator.publish 'registrar-echo-states'
@updateState true
@drawCurrentFrame()
@showGrid() if @options.grid # TODO: pay attention to world grid setting (which we only know when world simulates)
createjs.Ticker.addEventListener "tick", @tick
Backbone.Mediator.publish 'level:started'
createOpponentWizard: (opponent) ->
@spriteBoss.createOpponentWizard opponent
initAudio: ->
@musicPlayer = new MusicPlayer()
# grid; should probably refactor into separate class
showGrid: ->
return if @gridShowing()
unless @gridLayer
@gridLayer = new createjs.Container()
@gridShape = new createjs.Shape()
@gridLayer.addChild @gridShape
@gridLayer.z = 90019001
@gridLayer.mouseEnabled = false
@gridShape.alpha = 0.125
@gridShape.graphics.beginStroke "blue"
gridSize = Math.round(@world.size()[0] / 20)
wopStart = x: 0, y: 0
wopEnd = x: @world.size()[0], y: @world.size()[1]
supStart = @camera.worldToSurface wopStart
supEnd = @camera.worldToSurface wopEnd
wop = x: wopStart.x, y: wopStart.y
while wop.x < wopEnd.x
sup = @camera.worldToSurface wop
@gridShape.graphics.mt(sup.x, supStart.y).lt(sup.x, supEnd.y)
t = new createjs.Text(wop.x.toFixed(0), "16px Arial", "blue")
t.x = sup.x - t.getMeasuredWidth() / 2
t.y = supStart.y - 10 - t.getMeasuredHeight() / 2
t.alpha = 0.75
@gridLayer.addChild t
wop.x += gridSize
while wop.y < wopEnd.y
sup = @camera.worldToSurface wop
@gridShape.graphics.mt(supStart.x, sup.y).lt(supEnd.x, sup.y)
t = new createjs.Text(wop.y.toFixed(0), "16px Arial", "blue")
t.x = 10 - t.getMeasuredWidth() / 2
t.y = sup.y - t.getMeasuredHeight() / 2
t.alpha = 0.75
@gridLayer.addChild t
wop.y += gridSize
@gridShape.graphics.endStroke()
bounds = @gridLayer.getBounds()
return unless bounds?.width and bounds.height
@gridLayer.cache bounds.x, bounds.y, bounds.width, bounds.height
@surfaceLayer.addChild @gridLayer
hideGrid: ->
return unless @gridShowing()
@gridLayer.parent.removeChild @gridLayer
gridShowing: ->
@gridLayer?.parent?
onToggleGrid: (e) ->
e?.preventDefault?()
if @gridShowing() then @hideGrid() else @showGrid()
onSetGrid: (e) ->
if e.grid then @showGrid() else @hideGrid()
onToggleDebug: (e) ->
e?.preventDefault?()
Backbone.Mediator.publish 'level-set-debug', {debug: not @debug}
onSetDebug: (e) ->
return if e.debug is @debug
@debug = e.debug
if @debug and not @debugDisplay
@screenLayer.addChild @debugDisplay = new DebugDisplay canvasWidth: @camera.canvasWidth, canvasHeight: @camera.canvasHeight
# uh
onMouseMove: (e) =>
@mouseSurfacePos = {x:e.stageX, y:e.stageY}
return if @disabled
Backbone.Mediator.publish 'surface:mouse-moved', x: e.stageX, y: e.stageY
onMouseDown: (e) =>
return if @disabled
onBackground = not @stage.hitTest e.stageX, e.stageY
Backbone.Mediator.publish 'surface:stage-mouse-down', onBackground: onBackground, x: e.stageX, y: e.stageY, originalEvent: e
onMouseWheel: (e) =>
# https://github.com/brandonaaron/jquery-mousewheel
e.preventDefault()
return if @disabled
event =
deltaX: e.deltaX
deltaY: e.deltaY
surfacePos: @mouseSurfacePos
Backbone.Mediator.publish 'surface:mouse-scrolled', event unless @disabled
hookUpChooseControls: ->
chooserOptions = stage: @stage, surfaceLayer: @surfaceLayer, camera: @camera, restrictRatio: @options.choosing is 'ratio-region'
klass = if @options.choosing is 'point' then PointChooser else RegionChooser
@chooser = new klass chooserOptions
# Main Surface update loop
tick: (e) =>
# seems to be a bug where only one object can register with the Ticker...
oldFrame = @currentFrame
oldWorldFrame = Math.floor oldFrame
while true
Dropper.tick()
@trailmaster.tick() if @trailmaster
# Skip some frame updates unless we're playing and not at end (or we haven't drawn much yet)
frameAdvanced = (@playing and @currentFrame < @world.totalFrames) or @totalFramesDrawn < 2
@currentFrame += @world.frameRate / @frameRate if frameAdvanced
newWorldFrame = Math.floor @currentFrame
worldFrameAdvanced = newWorldFrame isnt oldWorldFrame
if worldFrameAdvanced
# Only restore world state when it will correspond to an integer WorldFrame, not interpolated frame.
@restoreWorldState()
oldWorldFrame = newWorldFrame
break unless Dropper.drop()
if frameAdvanced and not worldFrameAdvanced
# We didn't end the above loop on an integer frame, so do the world state update.
@restoreWorldState()
# these are skipped for dropped frames
@updateState @currentFrame isnt oldFrame
@drawCurrentFrame e
@onFrameChanged()
@updatePaths() if (@totalFramesDrawn % 4) is 0 or createjs.Ticker.getMeasuredFPS() > createjs.Ticker.getFPS() - 5
Backbone.Mediator.publish('surface:ticked', {dt: 1 / @frameRate})
mib = @stage.mouseInBounds
if @mouseInBounds isnt mib
Backbone.Mediator.publish('surface:mouse-' + (if mib then "over" else "out"), {})
@mouseInBounds = mib
restoreWorldState: ->
@world.getFrame(@getCurrentFrame()).restoreState()
current = Math.max(0, Math.min(@currentFrame, @world.totalFrames - 1))
if current - Math.floor(current) > 0.01
next = Math.ceil current
ratio = current % 1
@world.frames[next].restorePartialState ratio if next > 1
@spriteBoss.updateSounds()
updateState: (frameChanged) ->
# world state must have been restored in @restoreWorldState
@camera.updateZoom()
@spriteBoss.update frameChanged unless @casting
@dimmer?.setSprites @spriteBoss.sprites
drawCurrentFrame: (e) ->
++@totalFramesDrawn
@stage.update e
# paths - TODO: move to SpriteBoss? but only update on frame drawing instead of on every frame update?
updatePaths: ->
return unless @options.paths
return if @casting
@hidePaths()
selectedThang = @spriteBoss.selectedSprite?.thang
return if @world.showPaths is 'never'
return if @world.showPaths is 'paused' and @playing
return if @world.showPaths is 'selected' and not selectedThang
@trailmaster ?= new path.Trailmaster @camera
selectedOnly = @playing and @world.showPaths is "selected"
@paths = @trailmaster.generatePaths @world, @getCurrentFrame(), selectedThang, @spriteBoss.sprites, selectedOnly
@paths.name = 'paths'
@spriteBoss.spriteLayers["Path"].addChild @paths
hidePaths: ->
return if not @paths
@paths.parent.removeChild @paths
@paths = null
# Screenshot
screenshot: (scale=0.25, format='image/jpeg', quality=0.8, zoom=2) ->
# Quality doesn't work with image/png, just image/jpeg and image/webp
[w, h] = [@camera.canvasWidth, @camera.canvasHeight]
margin = (1 - 1 / zoom) / 2
@stage.cache margin * w, margin * h, w / zoom, h / zoom, scale * zoom
imageData = @stage.cacheCanvas.toDataURL(format, quality)
#console.log "Screenshot with scale", scale, "format", format, "quality", quality, "was", Math.floor(imageData.length / 1024), "kB"
screenshot = document.createElement("img")
screenshot.src = imageData
#$('body').append(screenshot)
@stage.uncache()
imageData