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88 lines
3.5 KiB
CoffeeScript
88 lines
3.5 KiB
CoffeeScript
CocoClass = require 'lib/CocoClass'
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PlayHeroesModal = require 'views/play/modal/PlayHeroesModal'
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InventoryModal = require 'views/game-menu/InventoryModal'
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LevelSession = require 'models/LevelSession'
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SuperModel = require 'models/SuperModel'
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module.exports = class LevelSetupManager extends CocoClass
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constructor: (@options) ->
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super()
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@supermodel = @options.supermodel ? new SuperModel()
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@session = @options.session
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if @session
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@fillSessionWithDefaults()
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else
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@loadSession()
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@loadModals()
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loadSession: ->
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url = "/db/level/#{@options.levelID}/session"
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#url += "?team=#{@team}" if @options.team # TODO: figure out how to get the teams for multiplayer PVP hero style
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@session = new LevelSession().setURL url
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onSessionSync = ->
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@session.url = -> '/db/level.session/' + @id
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@fillSessionWithDefaults()
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@listenToOnce @session, 'sync', onSessionSync
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@session = @supermodel.loadModel(@session, 'level_session').model
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if @session.loaded
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onSessionSync.call @
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fillSessionWithDefaults: ->
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heroConfig = _.merge {}, me.get('heroConfig'), @session.get('heroConfig')
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@session.set('heroConfig', heroConfig)
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loadModals: ->
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# build modals and prevent them from disappearing.
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@heroesModal = new PlayHeroesModal({supermodel: @supermodel, session: @session, confirmButtonI18N: 'play.next', levelID: @options.levelID, hadEverChosenHero: @options.hadEverChosenHero})
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@inventoryModal = new InventoryModal({supermodel: @supermodel, session: @session, levelID: @options.levelID})
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@heroesModalDestroy = @heroesModal.destroy
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@inventoryModalDestroy = @inventoryModal.destroy
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@heroesModal.destroy = @inventoryModal.destroy = _.noop
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@listenTo @heroesModal, 'confirm-click', @onHeroesModalConfirmClicked
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@listenToOnce @heroesModal, 'hero-loaded', @onceHeroLoaded
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@listenTo @inventoryModal, 'choose-hero-click', @onChooseHeroClicked
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@listenTo @inventoryModal, 'play-click', @onInventoryModalPlayClicked
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open: ->
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firstModal = if @options.hadEverChosenHero then @inventoryModal else @heroesModal
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@options.parent.openModalView(firstModal)
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# @inventoryModal.onShown() # replace?
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Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-open', volume: 1
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#- Modal events
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onceHeroLoaded: (e) ->
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@inventoryModal.setHero(e.hero)
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onHeroesModalConfirmClicked: (e) ->
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@options.parent.openModalView(@inventoryModal)
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@inventoryModal.render()
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@inventoryModal.didReappear()
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@inventoryModal.onShown()
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@inventoryModal.setHero(e.hero)
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window.tracker?.trackEvent 'Play Level Modal', Action: 'Choose Inventory'
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onChooseHeroClicked: ->
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@options.parent.openModalView(@heroesModal)
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@heroesModal.render()
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@heroesModal.didReappear()
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@inventoryModal.endHighlight()
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window.tracker?.trackEvent 'Play Level Modal', Action: 'Choose Hero'
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onInventoryModalPlayClicked: ->
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@navigatingToPlay = true
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PlayLevelView = require 'views/play/level/PlayLevelView'
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LadderView = require 'views/play/ladder/LadderView'
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viewClass = if @options.levelPath is 'ladder' then LadderView else PlayLevelView
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Backbone.Mediator.publish 'router:navigate', {
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route: "/play/#{@options.levelPath || 'level'}/#{@options.levelID}"
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viewClass: viewClass
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viewArgs: [{supermodel: @supermodel}, @options.levelID]
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}
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destroy: ->
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@heroesModalDestroy.call @heroesModal unless @heroesModal.destroyed
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@inventoryModalDestroy.call @inventoryModal unless @inventoryModal.destroyed
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super()
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