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105 lines
3.5 KiB
CoffeeScript
105 lines
3.5 KiB
CoffeeScript
CocoView = require 'views/kinds/CocoView'
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Level = require 'models/Level'
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LevelSession = require 'models/LevelSession'
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CocoCollection = require 'models/CocoCollection'
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LeaderboardCollection = require 'collections/LeaderboardCollection'
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{teamDataFromLevel} = require './utils'
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HIGHEST_SCORE = 1000000
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class LevelSessionsCollection extends CocoCollection
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url: ''
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model: LevelSession
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constructor: (levelID) ->
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super()
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@url = "/db/level/#{levelID}/all_sessions"
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module.exports = class LadderTabView extends CocoView
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id: 'ladder-tab-view'
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template: require 'templates/play/ladder/ladder_tab'
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startsLoading: true
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constructor: (options, @level, @sessions) ->
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super(options)
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@teams = teamDataFromLevel @level
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@leaderboards = {}
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@refreshLadder()
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refreshLadder: ->
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for team in @teams
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@leaderboards[team.id]?.off 'sync'
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# teamSession = _.find @sessions.models, (session) -> session.get('team') is team.id
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teamSession = null
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# console.log "Team session: #{JSON.stringify teamSession}"
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@leaderboards[team.id] = new LeaderboardData(@level, team.id, teamSession)
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@leaderboards[team.id].once 'sync', @onLeaderboardLoaded, @
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onLeaderboardLoaded: -> @renderMaybe()
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renderMaybe: ->
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leaderboardModels = _.values(@leaderboards)
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return unless _.every leaderboardModels, (loader) -> loader.loaded
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@startsLoading = false
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@render()
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getRenderData: ->
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ctx = super()
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ctx.level = @level
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ctx.link = "/play/level/#{@level.get('name')}"
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ctx.teams = @teams
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team.leaderboard = @leaderboards[team.id] for team in @teams
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ctx.levelID = @levelID
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ctx
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class LeaderboardData
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constructor: (@level, @team, @session) ->
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_.extend @, Backbone.Events
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limit = 200 # if @session then 10 else 20 # We need to figure out paging.
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@topPlayers = new LeaderboardCollection(@level, {order:-1, scoreOffset: HIGHEST_SCORE, team: @team, limit: limit})
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@topPlayers.fetch()
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@topPlayers.comparator = (model) ->
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return -model.get('totalScore')
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@topPlayers.sort()
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@topPlayers.once 'sync', @leaderboardPartLoaded, @
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# if @session
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# score = @session.get('totalScore') or 25
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# @playersAbove = new LeaderboardCollection(@level, {order:1, scoreOffset: score, limit: 4, team: @team})
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# @playersAbove.fetch()
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# @playersAbove.once 'sync', @leaderboardPartLoaded, @
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# @playersBelow = new LeaderboardCollection(@level, {order:-1, scoreOffset: score, limit: 4, team: @team})
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# @playersBelow.fetch()
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# @playersBelow.once 'sync', @leaderboardPartLoaded, @
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leaderboardPartLoaded: ->
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# Forget loading the up-to-date names, that's way too slow for something that refreshes all the time, we learned.
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@loaded = true
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@trigger 'sync'
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return
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if @session
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if @topPlayers.loaded # and @playersAbove.loaded and @playersBelow.loaded
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@loaded = true
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@fetchNames()
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else
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@loaded = true
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@fetchNames()
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fetchNames: ->
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sessionCollections = [@topPlayers, @playersAbove, @playersBelow]
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sessionCollections = (s for s in sessionCollections when s)
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ids = []
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for collection in sessionCollections
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ids.push model.get('creator') for model in collection.models
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success = (nameMap) =>
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for collection in sessionCollections
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session.set('creatorName', nameMap[session.get('creator')]) for session in collection.models
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@trigger 'sync'
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$.ajax('/db/user/-/names', {
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data: {ids: ids}
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type: 'POST'
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success: success
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})
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