mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-25 00:28:31 -05:00
90 lines
3.6 KiB
Text
90 lines
3.6 KiB
Text
if !ladderGame
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.form
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.form-group.checkbox
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label(for="multiplayer")
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input#multiplayer(name="multiplayer", type="checkbox", checked=multiplayer)
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span(data-i18n="multiplayer.multiplayer_toggle") Enable multiplayer
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span.help-block(data-i18n="multiplayer.multiplayer_toggle_description") Allow others to join your game.
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hr
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div#link-area
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p(data-i18n="multiplayer.multiplayer_link_description") Give this link to anyone to have them join you.
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textarea.well#multiplayer-join-link(readonly=true)= joinLink
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p
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strong(data-i18n="multiplayer.multiplayer_hint_label") Hint:
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span(data-i18n="multiplayer.multiplayer_hint") Click the link to select all, then press ⌘-C or Ctrl-C to copy the link.
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p(data-i18n="multiplayer.multiplayer_coming_soon") More multiplayer features to come!
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if ladderGame
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if me.get('anonymous')
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p(data-i18n="multiplayer.multiplayer_sign_in_leaderboard") Sign in or create an account and get your solution on the leaderboard.
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else if readyToRank
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button#create-game-button Create Game
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hr
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div#created-multiplayer-session
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h3 Your Game
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if currentMultiplayerSession
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div
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span(style="margin:10px")= currentMultiplayerSession.get('levelID')
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span(style="margin:10px")= currentMultiplayerSession.get('creatorName')
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span(style="margin:10px")= currentMultiplayerSession.get('state')
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span(style="margin:10px")= currentMultiplayerSession.id
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button#leave-game-button(data-item=item) Leave Game
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div
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- var players = playersCollections[currentMultiplayerSession.id]
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span(style="margin:10px") Players:
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- for (var i=0; i < players.length; i++) {
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- var name = players.at(i).get('name')
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- var team = players.at(i).get('team')
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span(style="margin:10px")= name
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span(style="margin:10px")= team
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- }
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else
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div Click something above to create a game.
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hr
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div#open-games
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h3 Open Games
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// TODO: do not let you join ones with same-team opponent
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- var noOpenGames = true
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if multiplayerSessions
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- for (var i=0; i < multiplayerSessions.length; i++) {
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if levelID === multiplayerSessions[i].get('levelID') && multiplayerSessions[i].get('state') === 'creating'
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- var id = multiplayerSessions[i].get('id')
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- var players = playersCollections[id]
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if players && players.length < 2
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- noOpenGames = false
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- var creatorName = multiplayerSessions[i].get('creatorName')
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- var creator = multiplayerSessions[i].get('creator')
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- var state = multiplayerSessions[i].get('state')
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- var item = multiplayerSessions[i]
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div
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button#join-game-button(data-item=item) Join Game
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span(style="margin:10px")= levelID
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span(style="margin:10px")= creatorName
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span(style="margin:10px")= state
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span(style="margin:10px")= id
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div
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span(style="margin:10px") Players:
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- for (var j=0; j < players.length; j++) {
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- var name = players.at(j).get('name')
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- var team = players.at(j).get('team')
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span(style="margin:10px")= name
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span(style="margin:10px")= team
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- }
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- }
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if noOpenGames
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div No games available.
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hr
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.ladder-submission-view
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else
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a.btn.btn-primary(href="/play/ladder/#{levelSlug}#my-matches", data-i18n="multiplayer.victory_go_ladder") Return to Ladder
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