codecombat/scripts/analytics/mongodb/queries/campaignRates.js
Matt Lott d89b0d90e3 Campaign analytics - unique users, dropped count
Fixing incorrect dropped counts.
Restricting start/finish level events to unique users.
Does not fix campaign editor level view analytics.
2015-01-06 21:38:49 -08:00

253 lines
7.9 KiB
JavaScript

// Print out campaign drop-off rates
// Drop off: last started or finished level event
// Adjust startDate below for different timeframe than last 7 days.
// Usage:
// mongo <address>:<port>/<database> <script file> -u <username> -p <password>
// Ignores the order at which levels are completed
// Ignores level skipping
// TODO: Is our overall drop-off rate correct?
// TODO: What's the right time frame for this data?
// TODO: Calculate completion rates per-level, and campaign overall
var today = new Date();
today = today.toISOString().substr(0, 10);
print("Today is " + today);
var todayMinus6 = new Date();
todayMinus6.setDate(todayMinus6.getUTCDate() - 6);
var startDate = todayMinus6.toISOString().substr(0, 10) + "T00:00:00.000Z";
// startDate = "2014-12-31T00:00:00.000Z";
print("Start date is " + startDate)
// var endDate = "2015-01-06T00:00:00.000Z";
// print("End date is " + endDate)
var cursor = db['analytics.log.events'].find({
$and: [
{"created": { $gte: ISODate(startDate)}},
// {"created": { $lt: ISODate(endDate)}},
{$or: [ {"event" : 'Started Level'}, {"event" : 'Saw Victory'}]}
]
});
var longestLevelName = -1;
// Copied from WorldMapView
var dungeonLevels = [
'dungeons-of-kithgard',
'gems-in-the-deep',
'shadow-guard',
'kounter-kithwise',
'crawlways-of-kithgard',
'forgetful-gemsmith',
'true-names',
'favorable-odds',
'the-raised-sword',
'haunted-kithmaze',
'riddling-kithmaze',
'descending-further',
'the-second-kithmaze',
'dread-door',
'known-enemy',
'master-of-names',
'lowly-kithmen',
'closing-the-distance',
'tactical-strike',
'the-final-kithmaze',
'the-gauntlet',
'kithgard-gates',
'cavern-survival'
];
var forestLevels = [
'defense-of-plainswood',
'winding-trail',
'patrol-buster',
'endangered-burl',
'village-guard',
'thornbush-farm',
'back-to-back',
'ogre-encampment',
'woodland-cleaver',
'shield-rush',
'peasant-protection',
'munchkin-swarm',
'munchkin-harvest',
'swift-dagger',
'shrapnel',
'arcane-ally',
'touch-of-death',
'bonemender',
'coinucopia',
'copper-meadows',
'drop-the-flag',
'deadly-pursuit',
'rich-forager',
'siege-of-stonehold',
'multiplayer-treasure-grove',
'dueling-grounds'
];
var desertLevels = [
'the-dunes',
'the-mighty-sand-yak',
'oasis',
'sarven-road',
'sarven-gaps',
'thunderhooves',
'medical-attention',
'minesweeper',
'sarven-sentry',
'keeping-time',
'hoarding-gold',
'decoy-drill',
'yakstraction',
'sarven-brawl'
];
var campaigns = {
'dungeon': dungeonLevels,
'forest': forestLevels,
'desert': desertLevels
};
// Bucketize events by user
print("Getting event data...");
var userProgression = {};
var userLevelEventMap = {}; // Only want unique users per-level/event
while (cursor.hasNext()) {
var doc = cursor.next();
var created = doc.created;
var event = doc.event;
if (event === 'Saw Victory') var level = doc.properties.level.toLowerCase().replace(/ /g, '-');
else var level = doc.properties.levelID
if (level) {
if (level.length > longestLevelName) longestLevelName = level.length;
var user = doc.user.valueOf();
if (!userLevelEventMap[user]) userLevelEventMap[user] = {};
if (!userLevelEventMap[user][level]) userLevelEventMap[user][level] = {};
if (!userLevelEventMap[user][level][event]) {
userLevelEventMap[user][level][event] = true;
if (!userProgression[user]) userProgression[user] = [];
userProgression[user].push({
created: created,
event: event,
level: level
});
}
}
}
longestLevelName += 2;
print("Processing data...");
// Order user progression by created
for (user in userProgression) userProgression[user].sort(function (a,b) {return a.created < b.created ? -1 : 1});
// Per-level start/drop/finish/drop
var levelProgression = {};
for (user in userProgression) {
for (var i = 0; i < userProgression[user].length; i++) {
var event = userProgression[user][i].event;
var level = userProgression[user][i].level;
if (!levelProgression[level]) {
levelProgression[level] = {
started: 0,
startDropped: 0,
finished: 0,
finishDropped: 0
};
}
if (event === 'Started Level') {
levelProgression[level].started++;
if (i === userProgression[user].length - 1) levelProgression[level].startDropped++;
}
else if (event === 'Saw Victory') {
levelProgression[level].finished++;
if (i === userProgression[user].length - 1) levelProgression[level].finishDropped++;
}
}
}
// Put in campaign order
// Calculate overall campaign stats
var campaignRates = {};
for (level in levelProgression) {
for (campaign in campaigns) {
if (campaigns[campaign].indexOf(level) >= 0) {
var started = levelProgression[level].started;
var startDropped = levelProgression[level].startDropped;
var finished = levelProgression[level].finished;
var finishDropped = levelProgression[level].finishDropped;
if (!campaignRates[campaign]) {
campaignRates[campaign] = { levels: [], overall: {
started: 0,
startDropped: 0,
finished: 0,
finishDropped: 0
}};
}
campaignRates[campaign].levels.push({
level: level,
started: started,
startDropped: startDropped,
finished: finished,
finishDropped: finishDropped
});
campaignRates[campaign].overall.started += started;
campaignRates[campaign].overall.finished += finished;
campaignRates[campaign].overall.startDropped += startDropped;
// Only finishDropped if on last level in campaign
if (campaigns[campaign].indexOf(level) === campaigns[campaign].length - 1) {
campaignRates[campaign].overall.finishDropped += finishDropped;
}
else {
campaignRates[campaign].overall.startDropped += finishDropped;
}
break;
}
}
}
// Sort level data by campaign order
for (campaign in campaignRates) {
campaignRates[campaign].levels.sort(function(a, b) {
if (campaigns[campaign].indexOf(a.level) < campaigns[campaign].indexOf(b.level)) return -1;
return 1;
});
}
print("\nCampaign drop off rates");
print("Where do players stop playing?");
print("Drop-off point: last start or finish level event.");
print("Columns: level, started the level, left after starting, finished level, left after finishing level");
for (campaign in campaigns) {
print("\n" + campaign);
var level = "level";
var levelSpacer = new Array(longestLevelName - level.length).join(' ');
print(level + levelSpacer + "started\tdropped\t\tfinished dropped\tcompletion");
for (var i = 0; i < campaignRates[campaign].levels.length; i++) {
var level = campaignRates[campaign].levels[i].level;
var started = campaignRates[campaign].levels[i].started;
var startDropped = campaignRates[campaign].levels[i].startDropped;
var finished = campaignRates[campaign].levels[i].finished;
var finishDropped = campaignRates[campaign].levels[i].finishDropped;
var levelSpacer = new Array(longestLevelName - level.length).join(' ');
print(level + levelSpacer + started + "\t" + (started < 100 ? "\t" : "") + startDropped + "\t" + (startDropped / started * 100).toFixed(2) + "%\t" + finished + "\t" + finishDropped + "\t" + (finishDropped / finished * 100).toFixed(2) + "%" + "\t" + (finished / started * 100).toFixed(2) + "%");
}
// var level = 'Overall';
// var started = campaignRates[campaign].overall.started;
// var startDropped = campaignRates[campaign].overall.startDropped;
// var finished = campaignRates[campaign].overall.finished;
// var finishDropped = campaignRates[campaign].overall.finishDropped;
// var levelSpacer = new Array(longestLevelName - level.length).join(' ');
// print(level + levelSpacer + started + "\t" + (started < 100 ? "\t" : "") + startDropped + "\t" + (startDropped / started * 100).toFixed(2) + "%\t" + finished + "\t" + finishDropped + "\t" + (finishDropped / finished * 100).toFixed(2) + "%");
}