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343 lines
12 KiB
CoffeeScript
343 lines
12 KiB
CoffeeScript
CocoView = require 'views/core/CocoView'
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CocoClass = require 'core/CocoClass'
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Level = require 'models/Level'
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LevelSession = require 'models/LevelSession'
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CocoCollection = require 'collections/CocoCollection'
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User = require 'models/User'
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LeaderboardCollection = require 'collections/LeaderboardCollection'
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{teamDataFromLevel} = require './utils'
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ModelModal = require 'views/modal/ModelModal'
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require 'vendor/d3'
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HIGHEST_SCORE = 1000000
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module.exports = class LadderTabView extends CocoView
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id: 'ladder-tab-view'
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template: require 'templates/play/ladder/ladder-tab-view'
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events:
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'click .connect-facebook': 'onConnectFacebook'
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'click .connect-google-plus': 'onConnectGPlus'
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'click .name-col-cell': 'onClickPlayerName'
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'click .load-more-ladder-entries': 'onLoadMoreLadderEntries'
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subscriptions:
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'auth:facebook-api-loaded': 'checkFriends'
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'auth:gplus-api-loaded': 'checkFriends'
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'auth:logged-in-with-facebook': 'onConnectedWithFacebook'
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'auth:logged-in-with-gplus': 'onConnectedWithGPlus'
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constructor: (options, @level, @sessions) ->
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super(options)
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@teams = teamDataFromLevel @level
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@leaderboards = {}
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@refreshLadder()
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@socialNetworkRes = @supermodel.addSomethingResource('social_network_apis', 0)
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@checkFriends()
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checkFriends: ->
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return if @checked or (not window.FB) or (not window.gapi)
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@checked = true
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# @addSomethingToLoad('facebook_status')
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@fbStatusRes = @supermodel.addSomethingResource('facebook_status', 0)
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@fbStatusRes.load()
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FB.getLoginStatus (response) =>
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return if @destroyed
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@facebookStatus = response.status
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@loadFacebookFriends() if @facebookStatus is 'connected'
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@fbStatusRes.markLoaded()
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if application.gplusHandler.loggedIn is undefined
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@listenToOnce(application.gplusHandler, 'checked-state', @gplusSessionStateLoaded)
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else
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@gplusSessionStateLoaded()
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@socialNetworkRes.markLoaded()
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# FACEBOOK
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onConnectFacebook: ->
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@connecting = true
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FB.login()
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onConnectedWithFacebook: -> location.reload() if @connecting
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loadFacebookFriends: ->
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# @addSomethingToLoad('facebook_friends')
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@fbFriendRes = @supermodel.addSomethingResource('facebook_friends', 0)
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@fbFriendRes.load()
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FB.api '/me/friends', @onFacebookFriendsLoaded
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onFacebookFriendsLoaded: (response) =>
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@facebookData = response.data
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@loadFacebookFriendSessions()
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@fbFriendRes.markLoaded()
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loadFacebookFriendSessions: ->
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levelFrag = "#{@level.get('original')}.#{@level.get('version').major}"
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url = "/db/level/#{levelFrag}/leaderboard_facebook_friends"
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@fbFriendSessionRes = @supermodel.addRequestResource('facebook_friend_sessions', {
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url: url
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data: { friendIDs: (f.id for f in @facebookData) }
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method: 'POST'
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success: @onFacebookFriendSessionsLoaded
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})
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@fbFriendSessionRes.load()
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onFacebookFriendSessionsLoaded: (result) =>
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friendsMap = {}
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friendsMap[friend.id] = friend.name for friend in @facebookData
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for friend in result
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friend.name = friendsMap[friend.facebookID]
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friend.otherTeam = if friend.team is 'humans' then 'ogres' else 'humans'
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friend.imageSource = "http://graph.facebook.com/#{friend.facebookID}/picture"
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@facebookFriendSessions = result
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@render() # because the ladder tab renders before waiting for fb to finish
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# GOOGLE PLUS
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onConnectGPlus: ->
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@connecting = true
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@listenToOnce application.gplusHandler, 'logged-in', @onConnectedWithGPlus
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application.gplusHandler.reauthorize()
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onConnectedWithGPlus: -> location.reload() if @connecting
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gplusSessionStateLoaded: ->
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if application.gplusHandler.loggedIn
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#@addSomethingToLoad('gplus_friends')
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@gpFriendRes = @supermodel.addSomethingResource('gplus_friends', 0)
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@gpFriendRes.load()
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application.gplusHandler.loadFriends @gplusFriendsLoaded
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gplusFriendsLoaded: (friends) =>
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@gplusData = friends.items
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@loadGPlusFriendSessions()
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@gpFriendRes.markLoaded()
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loadGPlusFriendSessions: ->
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levelFrag = "#{@level.get('original')}.#{@level.get('version').major}"
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url = "/db/level/#{levelFrag}/leaderboard_gplus_friends"
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@gpFriendSessionRes = @supermodel.addRequestResource('gplus_friend_sessions', {
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url: url
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data: { friendIDs: (f.id for f in @gplusData) }
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method: 'POST'
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success: @onGPlusFriendSessionsLoaded
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})
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@gpFriendSessionRes.load()
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onGPlusFriendSessionsLoaded: (result) =>
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friendsMap = {}
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friendsMap[friend.id] = friend for friend in @gplusData
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for friend in result
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friend.name = friendsMap[friend.gplusID].displayName
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friend.otherTeam = if friend.team is 'humans' then 'ogres' else 'humans'
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friend.imageSource = friendsMap[friend.gplusID].image.url
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@gplusFriendSessions = result
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@render() # because the ladder tab renders before waiting for gplus to finish
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# LADDER LOADING
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refreshLadder: ->
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@supermodel.resetProgress()
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@ladderLimit ?= parseInt @getQueryVariable('top_players', 20)
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for team in @teams
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if oldLeaderboard = @leaderboards[team.id]
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@supermodel.removeModelResource oldLeaderboard
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oldLeaderboard.destroy()
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teamSession = _.find @sessions.models, (session) -> session.get('team') is team.id
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@leaderboards[team.id] = new LeaderboardData(@level, team.id, teamSession, @ladderLimit)
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@leaderboardRes = @supermodel.addModelResource(@leaderboards[team.id], 'leaderboard', {}, 3)
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@leaderboardRes.load()
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render: ->
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super()
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@$el.find('.histogram-display').each (i, el) =>
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histogramWrapper = $(el)
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team = _.find @teams, name: histogramWrapper.data('team-name')
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histogramData = null
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$.when(
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$.get("/db/level/#{@level.get('slug')}/histogram_data?team=#{team.name.toLowerCase()}", (data) -> histogramData = data)
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).then =>
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@generateHistogram(histogramWrapper, histogramData, team.name.toLowerCase()) unless @destroyed
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getRenderData: ->
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ctx = super()
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ctx.level = @level
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ctx.link = "/play/level/#{@level.get('name')}"
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ctx.teams = @teams
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team.leaderboard = @leaderboards[team.id] for team in @teams
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ctx.levelID = @levelID
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ctx.friends = @consolidateFriends()
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ctx.onFacebook = @facebookStatus is 'connected'
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ctx.onGPlus = application.gplusHandler.loggedIn
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ctx.capitalize = _.string.capitalize
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ctx
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generateHistogram: (histogramElement, histogramData, teamName) ->
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#renders twice, hack fix
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if $('#' + histogramElement.attr('id')).has('svg').length then return
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histogramData = histogramData.map (d) -> d*100
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margin =
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top: 20
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right: 20
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bottom: 30
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left: 0
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width = 300 - margin.left - margin.right
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height = 125 - margin.top - margin.bottom
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formatCount = d3.format(',.0')
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minX = Math.floor(Math.min(histogramData...) / 1000) * 1000
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maxX = Math.ceil(Math.max(histogramData...) / 1000) * 1000
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x = d3.scale.linear().domain([minX, maxX]).range([0, width])
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data = d3.layout.histogram().bins(x.ticks(20))(histogramData)
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y = d3.scale.linear().domain([0, d3.max(data, (d) -> d.y)]).range([height, 10])
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#create the x axis
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xAxis = d3.svg.axis().scale(x).orient('bottom').ticks(5).outerTickSize(0)
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svg = d3.select('#' + histogramElement.attr('id')).append('svg')
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.attr('width', width + margin.left + margin.right)
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.attr('height', height + margin.top + margin.bottom)
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.append('g')
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.attr('transform', "translate(#{margin.left}, #{margin.top})")
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barClass = 'bar'
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if teamName.toLowerCase() is 'ogres' then barClass = 'ogres-bar'
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if teamName.toLowerCase() is 'humans' then barClass = 'humans-bar'
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bar = svg.selectAll('.bar')
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.data(data)
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.enter().append('g')
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.attr('class', barClass)
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.attr('transform', (d) -> "translate(#{x(d.x)}, #{y(d.y)})")
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bar.append('rect')
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.attr('x', 1)
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.attr('width', width/20)
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.attr('height', (d) -> height - y(d.y))
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if @leaderboards[teamName].session?
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playerScore = @leaderboards[teamName].session.get('totalScore') * 100
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scorebar = svg.selectAll('.specialbar')
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.data([playerScore])
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.enter().append('g')
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.attr('class', 'specialbar')
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.attr('transform', "translate(#{x(playerScore)}, #{y(9001)})")
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scorebar.append('rect')
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.attr('x', 1)
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.attr('width', 3)
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.attr('height', height - y(9001))
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rankClass = 'rank-text'
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if teamName.toLowerCase() is 'ogres' then rankClass = 'rank-text ogres-rank-text'
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if teamName.toLowerCase() is 'humans' then rankClass = 'rank-text humans-rank-text'
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message = "#{histogramData.length} players"
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if @leaderboards[teamName].session?
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if @leaderboards[teamName].myRank <= histogramData.length
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message="##{@leaderboards[teamName].myRank} of #{histogramData.length}"
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else
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message='Rank your session!'
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svg.append('g')
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.append('text')
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.attr('class', rankClass)
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.attr('y', 0)
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.attr('text-anchor', 'end')
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.attr('x', width)
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.text(message)
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#Translate the x-axis up
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svg.append('g')
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.attr('class', 'x axis')
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.attr('transform', 'translate(0, ' + height + ')')
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.call(xAxis)
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consolidateFriends: ->
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allFriendSessions = (@facebookFriendSessions or []).concat(@gplusFriendSessions or [])
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sessions = _.uniq allFriendSessions, false, (session) -> session._id
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sessions = _.sortBy sessions, 'totalScore'
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sessions.reverse()
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sessions
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# Admin view of players' code
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onClickPlayerName: (e) ->
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return unless me.isAdmin()
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row = $(e.target).parent()
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player = new User _id: row.data 'player-id'
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session = new LevelSession _id: row.data 'session-id'
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@openModalView new ModelModal models: [session, player]
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onLoadMoreLadderEntries: (e) ->
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@ladderLimit ?= 100
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@ladderLimit += 100
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@refreshLadder()
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module.exports.LeaderboardData = LeaderboardData = class LeaderboardData extends CocoClass
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###
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Consolidates what you need to load for a leaderboard into a single Backbone Model-like object.
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###
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constructor: (@level, @team, @session, @limit) ->
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super()
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fetch: ->
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console.warn 'Already have top players on', @ if @topPlayers
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@topPlayers = new LeaderboardCollection(@level, {order: -1, scoreOffset: HIGHEST_SCORE, team: @team, limit: @limit})
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promises = []
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promises.push @topPlayers.fetch()
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if @session
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score = @session.get('totalScore') or 10
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@playersAbove = new LeaderboardCollection(@level, {order: 1, scoreOffset: score, limit: 4, team: @team})
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promises.push @playersAbove.fetch()
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@playersBelow = new LeaderboardCollection(@level, {order: -1, scoreOffset: score, limit: 4, team: @team})
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promises.push @playersBelow.fetch()
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level = "#{@level.get('original')}.#{@level.get('version').major}"
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success = (@myRank) =>
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promises.push $.ajax "/db/level/#{level}/leaderboard_rank?scoreOffset=#{@session.get('totalScore')}&team=#{@team}", {success}
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@promise = $.when(promises...)
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@promise.then @onLoad
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@promise.fail @onFail
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@promise
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onLoad: =>
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return if @destroyed or not @topPlayers.loaded
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@loaded = true
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@loading = false
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@trigger 'sync', @
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# TODO: cache user ids -> names mapping, and load them here as needed,
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# and apply them to sessions. Fetching each and every time is too costly.
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onFail: (resource, jqxhr) =>
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return if @destroyed
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@trigger 'error', @, jqxhr
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inTopSessions: ->
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return me.id in (session.attributes.creator for session in @topPlayers.models)
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nearbySessions: ->
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return [] unless @session?.get('totalScore')
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l = []
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above = @playersAbove.models
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l = l.concat(above)
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l.reverse()
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l.push @session
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l = l.concat(@playersBelow.models)
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if @myRank
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startRank = @myRank - 4
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session.rank = startRank + i for session, i in l
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l
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allResources: ->
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resources = [@topPlayers, @playersAbove, @playersBelow]
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return (r for r in resources when r)
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