mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-24 16:17:57 -05:00
608 lines
23 KiB
CoffeeScript
608 lines
23 KiB
CoffeeScript
config = require '../../server_config'
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log = require 'winston'
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mongoose = require 'mongoose'
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async = require 'async'
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errors = require '../commons/errors'
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aws = require 'aws-sdk'
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db = require './../routes/db'
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mongoose = require 'mongoose'
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queues = require '../commons/queue'
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LevelSession = require '../levels/sessions/LevelSession'
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Level = require '../levels/Level'
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User = require '../users/User'
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TaskLog = require './task/ScoringTask'
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bayes = new (require 'bayesian-battle')()
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scoringTaskQueue = undefined
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scoringTaskTimeoutInSeconds = 240
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module.exports.setup = (app) -> connectToScoringQueue()
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connectToScoringQueue = ->
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queues.initializeQueueClient ->
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queues.queueClient.registerQueue "scoring", {}, (error,data) ->
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if error? then throw new Error "There was an error registering the scoring queue: #{error}"
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scoringTaskQueue = data
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log.info "Connected to scoring task queue!"
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module.exports.messagesInQueueCount = (req, res) ->
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scoringTaskQueue.totalMessagesInQueue (err, count) ->
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if err? then return errors.serverError res, "There was an issue finding the Mongoose count:#{err}"
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response = String(count)
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res.send(response)
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res.end()
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module.exports.addPairwiseTaskToQueueFromRequest = (req, res) ->
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taskPair = req.body.sessions
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addPairwiseTaskToQueue req.body.sessions (err, success) ->
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if err? then return errors.serverError res, "There was an error adding pairwise tasks: #{err}"
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sendResponseObject req, res, {"message":"All task pairs were succesfully sent to the queue"}
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addPairwiseTaskToQueue = (taskPair, cb) ->
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LevelSession.findOne(_id:taskPair[0]).lean().exec (err, firstSession) =>
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if err? then return cb err, false
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LevelSession.find(_id:taskPair[1]).exec (err, secondSession) =>
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if err? then return cb err, false
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try
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taskPairs = generateTaskPairs(secondSession, firstSession)
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catch e
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if e then return cb e, false
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sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
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if taskPairError? then return cb taskPairError,false
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cb null, true
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module.exports.resimulateAllSessions = (req, res) ->
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unless isUserAdmin req then return errors.unauthorized res, "Unauthorized. Even if you are authorized, you shouldn't do this"
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originalLevelID = req.body.originalLevelID
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levelMajorVersion = parseInt(req.body.levelMajorVersion)
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findParameters =
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submitted: true
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level:
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original: originalLevelID
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majorVersion: levelMajorVersion
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query = LevelSession
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.find(findParameters)
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.lean()
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query.exec (err, result) ->
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if err? then return errors.serverError res, err
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result = _.sample result, 10
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async.each result, resimulateSession.bind(@,originalLevelID,levelMajorVersion), (err) ->
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if err? then return errors.serverError res, err
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sendResponseObject req, res, {"message":"All task pairs were succesfully sent to the queue"}
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resimulateSession = (originalLevelID, levelMajorVersion, session, cb) =>
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sessionUpdateObject =
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submitted: true
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submitDate: new Date()
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meanStrength: 25
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standardDeviation: 25/3
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totalScore: 10
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numberOfWinsAndTies: 0
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numberOfLosses: 0
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isRanking: true
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LevelSession.update {_id: session._id}, sessionUpdateObject, (err, updatedSession) ->
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if err? then return cb err, null
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opposingTeam = calculateOpposingTeam(session.team)
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fetchInitialSessionsToRankAgainst levelMajorVersion, originalLevelID, opposingTeam, (err, sessionsToRankAgainst) ->
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if err? then return cb err, null
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taskPairs = generateTaskPairs(sessionsToRankAgainst, session)
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sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
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if taskPairError? then return cb taskPairError, null
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cb null
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module.exports.createNewTask = (req, res) ->
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requestSessionID = req.body.session
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originalLevelID = req.body.originalLevelID
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currentLevelID = req.body.levelID
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requestLevelMajorVersion = parseInt(req.body.levelMajorVersion)
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async.waterfall [
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validatePermissions.bind(@,req,requestSessionID)
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fetchAndVerifyLevelType.bind(@,currentLevelID)
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fetchSessionObjectToSubmit.bind(@, requestSessionID)
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updateSessionToSubmit
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fetchInitialSessionsToRankAgainst.bind(@, requestLevelMajorVersion, originalLevelID)
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generateAndSendTaskPairsToTheQueue
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], (err, successMessageObject) ->
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if err? then return errors.serverError res, "There was an error submitting the game to the queue:#{err}"
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sendResponseObject req, res, successMessageObject
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validatePermissions = (req,sessionID, callback) ->
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if isUserAnonymous req then return callback "You are unauthorized to submit that game to the simulator"
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if isUserAdmin req then return callback null
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findParameters =
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_id: sessionID
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selectString = 'creator submittedCode code'
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query = LevelSession
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.findOne(findParameters)
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.select(selectString)
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.lean()
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query.exec (err, retrievedSession) ->
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if err? then return callback err
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userHasPermissionToSubmitCode = retrievedSession.creator is req.user?.id and
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not _.isEqual(retrievedSession.code, retrievedSession.submittedCode)
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unless userHasPermissionToSubmitCode then return callback "You are unauthorized to submit that game to the simulator"
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callback null
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fetchAndVerifyLevelType = (levelID, cb) ->
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findParameters =
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_id: levelID
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selectString = 'type'
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query = Level
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.findOne(findParameters)
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.select(selectString)
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.lean()
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query.exec (err, levelWithType) ->
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if err? then return cb err
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if not levelWithType.type or levelWithType.type isnt "ladder" then return cb "Level isn't of type 'ladder'"
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cb null
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fetchSessionObjectToSubmit = (sessionID, callback) ->
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findParameters =
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_id: sessionID
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selectString = 'team code'
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query = LevelSession
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.findOne(findParameters)
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.select(selectString)
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query.exec (err, session) ->
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callback err, session?.toObject()
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updateSessionToSubmit = (sessionToUpdate, callback) ->
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sessionUpdateObject =
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submitted: true
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submittedCode: sessionToUpdate.code
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submitDate: new Date()
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meanStrength: 25
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standardDeviation: 25/3
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totalScore: 10
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numberOfWinsAndTies: 0
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numberOfLosses: 0
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isRanking: true
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LevelSession.update {_id: sessionToUpdate._id}, sessionUpdateObject, (err, result) ->
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callback err, sessionToUpdate
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fetchInitialSessionsToRankAgainst = (levelMajorVersion, levelID, submittedSession, callback) ->
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opposingTeam = calculateOpposingTeam(submittedSession.team)
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findParameters =
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"level.original": levelID
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"level.majorVersion": levelMajorVersion
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submitted: true
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submittedCode:
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$exists: true
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team: opposingTeam
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sortParameters =
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totalScore: 1
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limitNumber = 1
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query = LevelSession.find(findParameters)
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.sort(sortParameters)
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.limit(limitNumber)
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query.exec (err, sessionToRankAgainst) ->
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callback err, sessionToRankAgainst, submittedSession
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generateAndSendTaskPairsToTheQueue = (sessionToRankAgainst,submittedSession, callback) ->
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taskPairs = generateTaskPairs(sessionToRankAgainst, submittedSession)
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sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
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if taskPairError? then return callback taskPairError
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callback null, {"message": "All task pairs were succesfully sent to the queue"}
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module.exports.dispatchTaskToConsumer = (req, res) ->
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async.waterfall [
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checkSimulationPermissions.bind(@,req)
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receiveMessageFromSimulationQueue
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changeMessageVisibilityTimeout
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parseTaskQueueMessage
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constructTaskObject
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constructTaskLogObject.bind(@, getUserIDFromRequest(req))
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processTaskObject
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], (err, taskObjectToSend) ->
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if err?
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if typeof err is "string" and err.indexOf "No more games in the queue" isnt -1
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res.send(204, "No games to score.")
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return res.end()
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else
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return errors.serverError res, "There was an error dispatching the task: #{err}"
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sendResponseObject req, res, taskObjectToSend
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checkSimulationPermissions = (req, cb) ->
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if isUserAnonymous req
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cb "You need to be logged in to simulate games"
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else
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cb null
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receiveMessageFromSimulationQueue = (cb) ->
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scoringTaskQueue.receiveMessage (err, message) ->
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if err? then return cb "No more games in the queue, error:#{err}"
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if messageIsInvalid(message) then return cb "Message received from queue is invalid"
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cb null, message
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changeMessageVisibilityTimeout = (message, cb) ->
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message.changeMessageVisibilityTimeout scoringTaskTimeoutInSeconds, (err) -> cb err, message
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parseTaskQueueMessage = (message,cb) ->
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try
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if typeof message.getBody() is "object"
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messageBody = message.getBody()
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else
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messageBody = JSON.parse message.getBody()
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cb null, messageBody, message
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catch e
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cb "There was an error parsing the task.Error: #{e}"
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constructTaskObject = (taskMessageBody, message, callback) ->
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async.map taskMessageBody.sessions, getSessionInformation, (err, sessions) ->
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if err? then return callback err
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taskObject =
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"messageGenerated": Date.now()
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"sessions": []
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for session in sessions
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sessionInformation =
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"sessionID": session._id
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"submitDate": session.submitDate
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"team": session.team ? "No team"
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"code": session.submittedCode
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"teamSpells": session.teamSpells ? {}
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"levelID": session.levelID
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"creator": session.creator
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"creatorName":session.creatorName
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taskObject.sessions.push sessionInformation
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callback null, taskObject, message
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constructTaskLogObject = (calculatorUserID, taskObject, message, callback) ->
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taskLogObject = new TaskLog
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"createdAt": new Date()
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"calculator":calculatorUserID
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"sentDate": Date.now()
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"messageIdentifierString":message.getReceiptHandle()
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taskLogObject.save (err) -> callback err, taskObject, taskLogObject, message
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processTaskObject = (taskObject,taskLogObject, message, cb) ->
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taskObject.taskID = taskLogObject._id
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taskObject.receiptHandle = message.getReceiptHandle()
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cb null, taskObject
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getSessionInformation = (sessionIDString, callback) ->
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findParameters =
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_id: sessionIDString
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selectString = 'submitDate team submittedCode teamSpells levelID creator creatorName'
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query = LevelSession
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.findOne(findParameters)
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.select(selectString)
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.lean()
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query.exec (err, session) ->
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if err? then return callback err, {"error":"There was an error retrieving the session."}
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callback null, session
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module.exports.processTaskResult = (req, res) ->
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clientResponseObject = verifyClientResponse req.body, res
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return unless clientResponseObject?
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TaskLog.findOne {_id: clientResponseObject.taskID}, (err, taskLog) ->
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return errors.serverError res, "There was an error retrieiving the task log object" if err?
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taskLogJSON = taskLog.toObject()
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return errors.badInput res, "That computational task has already been performed" if taskLogJSON.calculationTimeMS
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return handleTimedOutTask req, res, clientResponseObject if hasTaskTimedOut taskLogJSON.sentDate
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scoringTaskQueue.deleteMessage clientResponseObject.receiptHandle, (err) ->
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console.log "Deleted message."
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if err? then return errors.badInput res, "The queue message is already back in the queue, rejecting results."
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LevelSession.findOne(_id: clientResponseObject.originalSessionID).lean().exec (err, levelSession) ->
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if err? then return errors.serverError res, "There was a problem finding the level session:#{err}"
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supposedSubmissionDate = new Date(clientResponseObject.sessions[0].submitDate)
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if Number(supposedSubmissionDate) isnt Number(levelSession.submitDate)
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return sendResponseObject req, res, {"message":"The game has been resubmitted. Removing from queue..."}
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logTaskComputation clientResponseObject, taskLog, (logErr) ->
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if logErr? then return errors.serverError res, "There as a problem logging the task computation: #{logErr}"
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updateSessions clientResponseObject, (updateError, newScoreArray) ->
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if updateError? then return errors.serverError res, "There was an error updating the scores.#{updateError}"
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newScoresObject = _.indexBy newScoreArray, 'id'
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addMatchToSessions clientResponseObject, newScoresObject, (err, data) ->
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if err? then return errors.serverError res, "There was an error updating the sessions with the match! #{JSON.stringify err}"
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incrementUserSimulationCount req.user._id, 'simulatedBy'
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incrementUserSimulationCount levelSession.creator, 'simulatedFor'
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originalSessionID = clientResponseObject.originalSessionID
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originalSessionTeam = clientResponseObject.originalSessionTeam
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originalSessionRank = parseInt clientResponseObject.originalSessionRank
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determineIfSessionShouldContinueAndUpdateLog originalSessionID, originalSessionRank, (err, sessionShouldContinue) ->
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if err? then return errors.serverError res, "There was an error determining if the session should continue, #{err}"
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if sessionShouldContinue
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opposingTeam = calculateOpposingTeam(originalSessionTeam)
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opponentID = _.pull(_.keys(newScoresObject), originalSessionID)
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sessionNewScore = newScoresObject[originalSessionID].totalScore
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opponentNewScore = newScoresObject[opponentID].totalScore
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levelOriginalID = levelSession.level.original
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levelOriginalMajorVersion = levelSession.level.majorVersion
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findNearestBetterSessionID levelOriginalID, levelOriginalMajorVersion, originalSessionID, sessionNewScore, opponentNewScore, opponentID, opposingTeam, (err, opponentSessionID) ->
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if err? then return errors.serverError res, "There was an error finding the nearest sessionID!"
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if opponentSessionID
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addPairwiseTaskToQueue [originalSessionID, opponentSessionID], (err, success) ->
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if err? then return errors.serverError res, "There was an error sending the pairwise tasks to the queue!"
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sendResponseObject req, res, {"message":"The scores were updated successfully and more games were sent to the queue!"}
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else
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LevelSession.update {_id: originalSessionID}, {isRanking: false}, {multi: false}, (err, affected) ->
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if err? then return errors.serverError res, "There was an error marking the victorious session as not being ranked."
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return sendResponseObject req, res, {"message":"There were no more games to rank (game is at top)!"}
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else
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console.log "Player lost, achieved rank #{originalSessionRank}"
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LevelSession.update {_id: originalSessionID}, {isRanking: false}, {multi: false}, (err, affected) ->
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if err? then return errors.serverError res, "There was an error marking the completed session as not being ranked."
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sendResponseObject req, res, {"message":"The scores were updated successfully, person lost so no more games are being inserted!"}
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determineIfSessionShouldContinueAndUpdateLog = (sessionID, sessionRank, cb) ->
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queryParameters =
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_id: sessionID
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updateParameters =
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"$inc": {}
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if sessionRank is 0
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updateParameters["$inc"] = {numberOfWinsAndTies: 1}
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else
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updateParameters["$inc"] = {numberOfLosses: 1}
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LevelSession.findOneAndUpdate queryParameters, updateParameters,{select: 'numberOfWinsAndTies numberOfLosses'}, (err, updatedSession) ->
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if err? then return cb err, updatedSession
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updatedSession = updatedSession.toObject()
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totalNumberOfGamesPlayed = updatedSession.numberOfWinsAndTies + updatedSession.numberOfLosses
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if totalNumberOfGamesPlayed < 10
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console.log "Number of games played is less than 10, continuing..."
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cb null, true
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else
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ratio = (updatedSession.numberOfLosses) / (totalNumberOfGamesPlayed)
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if ratio > 0.33
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cb null, false
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console.log "Ratio(#{ratio}) is bad, ending simulation"
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else
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console.log "Ratio(#{ratio}) is good, so continuing simulations"
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cb null, true
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findNearestBetterSessionID = (levelOriginalID, levelMajorVersion, sessionID, sessionTotalScore, opponentSessionTotalScore, opponentSessionID, opposingTeam, cb) ->
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retrieveAllOpponentSessionIDs sessionID, (err, opponentSessionIDs) ->
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if err? then return cb err, null
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queryParameters =
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totalScore:
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$gt: opponentSessionTotalScore
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_id:
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$nin: opponentSessionIDs
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"level.original": levelOriginalID
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"level.majorVersion": levelMajorVersion
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submitted: true
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submittedCode:
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$exists: true
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team: opposingTeam
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if opponentSessionTotalScore < 30
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# Don't play a ton of matches at low scores--skip some in proportion to how close to 30 we are.
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# TODO: this could be made a lot more flexible.
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queryParameters["totalScore"]["$gt"] = opponentSessionTotalScore + 2 * (30 - opponentSessionTotalScore) / 20
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limitNumber = 1
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sortParameters =
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totalScore: 1
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selectString = '_id totalScore'
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query = LevelSession.findOne(queryParameters)
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.sort(sortParameters)
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.limit(limitNumber)
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.select(selectString)
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.lean()
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console.log "Finding session with score near #{opponentSessionTotalScore}"
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query.exec (err, session) ->
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if err? then return cb err, session
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unless session then return cb err, null
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console.log "Found session with score #{session.totalScore}"
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cb err, session._id
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retrieveAllOpponentSessionIDs = (sessionID, cb) ->
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query = LevelSession.findOne({"_id":sessionID})
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.select('matches.opponents.sessionID matches.date submitDate')
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.lean()
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query.exec (err, session) ->
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if err? then return cb err, null
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opponentSessionIDs = (match.opponents[0].sessionID for match in session.matches when match.date > session.submitDate)
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cb err, opponentSessionIDs
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calculateOpposingTeam = (sessionTeam) ->
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teams = ['ogres','humans']
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opposingTeams = _.pull teams, sessionTeam
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return opposingTeams[0]
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incrementUserSimulationCount = (userID, type) ->
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inc = {}
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inc[type] = 1
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User.update {_id: userID}, {$inc: inc}, (err, affected) ->
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log.error "Error incrementing #{type} for #{userID}: #{err}" if err
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addMatchToSessions = (clientResponseObject, newScoreObject, callback) ->
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matchObject = {}
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matchObject.date = new Date()
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matchObject.opponents = {}
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for session in clientResponseObject.sessions
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sessionID = session.sessionID
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matchObject.opponents[sessionID] = {}
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matchObject.opponents[sessionID].sessionID = sessionID
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matchObject.opponents[sessionID].userID = session.creator
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matchObject.opponents[sessionID].metrics = {}
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matchObject.opponents[sessionID].metrics.rank = Number(newScoreObject[sessionID].gameRanking)
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log.info "Match object computed, result: #{matchObject}"
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log.info "Writing match object to database..."
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#use bind with async to do the writes
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sessionIDs = _.pluck clientResponseObject.sessions, 'sessionID'
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async.each sessionIDs, updateMatchesInSession.bind(@,matchObject), (err) -> callback err, null
|
|
|
|
updateMatchesInSession = (matchObject, sessionID, callback) ->
|
|
currentMatchObject = {}
|
|
currentMatchObject.date = matchObject.date
|
|
currentMatchObject.metrics = matchObject.opponents[sessionID].metrics
|
|
opponentsClone = _.cloneDeep matchObject.opponents
|
|
opponentsClone = _.omit opponentsClone, sessionID
|
|
opponentsArray = _.toArray opponentsClone
|
|
currentMatchObject.opponents = opponentsArray
|
|
|
|
sessionUpdateObject =
|
|
$push: {matches: {$each: [currentMatchObject], $slice: -200}}
|
|
log.info "Updating session #{sessionID}"
|
|
LevelSession.update {"_id":sessionID}, sessionUpdateObject, callback
|
|
|
|
|
|
|
|
messageIsInvalid = (message) -> (not message?) or message.isEmpty()
|
|
|
|
sendEachTaskPairToTheQueue = (taskPairs, callback) -> async.each taskPairs, sendTaskPairToQueue, callback
|
|
|
|
|
|
|
|
|
|
|
|
|
|
generateTaskPairs = (submittedSessions, sessionToScore) ->
|
|
taskPairs = []
|
|
for session in submittedSessions
|
|
session = session.toObject()
|
|
teams = ['ogres','humans']
|
|
opposingTeams = _.pull teams, sessionToScore.team
|
|
if String(session._id) isnt String(sessionToScore._id) and session.team in opposingTeams
|
|
console.log "Adding game to taskPairs!"
|
|
taskPairs.push [sessionToScore._id,String session._id]
|
|
return taskPairs
|
|
|
|
sendTaskPairToQueue = (taskPair, callback) ->
|
|
scoringTaskQueue.sendMessage {sessions: taskPair}, 5, (err,data) -> callback? err,data
|
|
|
|
getUserIDFromRequest = (req) -> if req.user? then return req.user._id else return null
|
|
|
|
isUserAnonymous = (req) -> if req.user? then return req.user.get('anonymous') else return true
|
|
|
|
isUserAdmin = (req) -> return Boolean(req.user?.isAdmin())
|
|
|
|
|
|
|
|
|
|
|
|
sendResponseObject = (req,res,object) ->
|
|
res.setHeader('Content-Type', 'application/json')
|
|
res.send(object)
|
|
res.end()
|
|
|
|
hasTaskTimedOut = (taskSentTimestamp) -> taskSentTimestamp + scoringTaskTimeoutInSeconds * 1000 < Date.now()
|
|
|
|
handleTimedOutTask = (req, res, taskBody) -> errors.clientTimeout res, "The results weren't provided within the timeout"
|
|
|
|
verifyClientResponse = (responseObject, res) ->
|
|
unless typeof responseObject is "object"
|
|
errors.badInput res, "The response to that query is required to be a JSON object."
|
|
null
|
|
else
|
|
responseObject
|
|
|
|
logTaskComputation = (taskObject,taskLogObject, callback) ->
|
|
taskLogObject.calculationTimeMS = taskObject.calculationTimeMS
|
|
taskLogObject.sessions = taskObject.sessions
|
|
taskLogObject.save callback
|
|
|
|
|
|
updateSessions = (taskObject,callback) ->
|
|
sessionIDs = _.pluck taskObject.sessions, 'sessionID'
|
|
|
|
async.map sessionIDs, retrieveOldSessionData, (err, oldScores) ->
|
|
if err? then callback err, {"error": "There was an error retrieving the old scores"}
|
|
|
|
oldScoreArray = _.toArray putRankingFromMetricsIntoScoreObject taskObject, oldScores
|
|
newScoreArray = bayes.updatePlayerSkills oldScoreArray
|
|
saveNewScoresToDatabase newScoreArray, callback
|
|
|
|
|
|
saveNewScoresToDatabase = (newScoreArray, callback) ->
|
|
async.eachSeries newScoreArray, updateScoreInSession, (err) -> callback err,newScoreArray
|
|
|
|
|
|
updateScoreInSession = (scoreObject,callback) ->
|
|
LevelSession.findOne {"_id": scoreObject.id}, (err, session) ->
|
|
if err? then return callback err, null
|
|
|
|
session = session.toObject()
|
|
newTotalScore = scoreObject.meanStrength - 1.8 * scoreObject.standardDeviation
|
|
scoreHistoryAddition = [Date.now(), newTotalScore]
|
|
updateObject =
|
|
meanStrength: scoreObject.meanStrength
|
|
standardDeviation: scoreObject.standardDeviation
|
|
totalScore: newTotalScore
|
|
$push: {scoreHistory: {$each: [scoreHistoryAddition], $slice: -1000}}
|
|
|
|
LevelSession.update {"_id": scoreObject.id}, updateObject, callback
|
|
log.info "New total score for session #{scoreObject.id} is #{updateObject.totalScore}"
|
|
|
|
|
|
putRankingFromMetricsIntoScoreObject = (taskObject,scoreObject) ->
|
|
scoreObject = _.indexBy scoreObject, 'id'
|
|
scoreObject[session.sessionID].gameRanking = session.metrics.rank for session in taskObject.sessions
|
|
return scoreObject
|
|
|
|
retrieveOldSessionData = (sessionID, callback) ->
|
|
LevelSession.findOne {"_id":sessionID}, (err, session) ->
|
|
return callback err, {"error":"There was an error retrieving the session."} if err?
|
|
|
|
session = session.toObject()
|
|
oldScoreObject =
|
|
"standardDeviation":session.standardDeviation ? 25/3
|
|
"meanStrength":session.meanStrength ? 25
|
|
"totalScore":session.totalScore ? (25 - 1.8*(25/3))
|
|
"id": sessionID
|
|
callback err, oldScoreObject
|