codecombat/app/templates/contribute/artisan.jade

90 lines
No EOL
3.8 KiB
Text

extends /templates/base
block content
div.contribute_class
include /templates/contribute/contribute_nav
div.class-main#artisan-main
.class_image
img(src="/images/pages/contribute/artisan.png", alt="")
h2
span(data-i18n="account_settings.artisan_title_pref") Artisan
span
span(data-i18n="account_settings.artisan_title_suf") (Level Builder)
p
span(data-i18n="contribute.artisan_introduction_pref")
| We must construct additional levels!
| People be clamoring for more content, and we can only build so many ourselves.
| Right now your workstation is level one; our level editor is barely
| usable even by its creators, so be wary.
| If you have visions of campaigns spanning for-loops to
span
a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105")
| Mondo Bizzaro
span
span(data-i18n="contribute.artisan_introduction_suf")
| to then this class might be for you.
h4(data-i18n="contribute.class_attributes") Class Attributes
ul
li(data-i18n="contribute.artisan_attribute_1")
| Any experience in building content like this would be nice, such as using
| Blizzard's level editors. But not required!
li(data-i18n="contribute.artisan_attribute_2")
| A hankering to do a whole lot of testing and iteration.
| To make good levels, you need to take it to others and watch them play it,
| and be prepared to find a lot of things to fix.
li(data-i18n="contribute.artisan_attribute_3")
| For the time being, endurance en par with an Adventurer.
| Our Level Editor is super preliminary and frustrating to use. You have been warned!
h4(data-i18n="contribute.how_to_join") How To Join
p
span(data-i18n="contribute.artisan_join_desc_pref")
| The Level Editor is live! Go forth and fiddle with it.
| Right now for the sake of security, you can't make Components (the most powerful part of level building)
| but be in touch with us and we'll see if we can make what you need.
| See the
span
a(href="https://docs.google.com/document/d/117tMcL95T1KY8BDisr0iGi5Frb2ZvBJTC0us5hyQkJY/edit?usp=sharing", data-i18n="contribute.artisan_url_documentation")
| preliminary documentation
span
span(data-i18n="contribute.artisan_join_desc_suf")
| for more info, and please comment on it so we can make the whole system better.
if me.attributes.anonymous
div#sign-up.alert.alert-info
strong(data-i18n="contribute.alert_account_message_intro")
| Hey there!
span
span(data-i18n="contribute.alert_account_message_pref")
| To subscribe for class emails, you'll need to
a(data-toggle="coco-modal", data-target="modal/signup", data-i18n="contribute.alert_account_message_create_url")
| create an account
span
span(data-i18n="contribute.alert_account_message_suf")
| first.
label.checkbox(for="level_creator").well
input(type='checkbox', name="level_creator", id="level_creator")
span(data-i18n="contribute.artisan_subscribe_desc")
| Get emails on level editor updates and announcements.
.saved-notification ✓ Saved
h4(data-i18n="contribute.changes_auto_save")
| Changes are saved automatically when you toggle checkboxes.
#Contributors
h3(data-i18n="contribute.creative_artisans")
| Our Creative Artisans:
ul.artisans
li Sootn
li Zach Martin
li Aftermath
li mcdavid1991
div.clearfix