mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-24 08:08:15 -05:00
440 lines
31 KiB
CoffeeScript
440 lines
31 KiB
CoffeeScript
module.exports = nativeDescription: "Deutsch", englishDescription: "German", translation:
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common:
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loading: "Lade..."
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saving: "Speichere..."
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sending: "Übertrage..." # or Sende... ?
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cancel: "Abbrechen"
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save: "Speichern"
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delay_1_sec: "1 Sekunde"
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delay_3_sec: "3 Sekunden"
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delay_5_sec: "5 Sekunden"
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manual: "Manuell"
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# fork: "Fork"
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play: "Abspielen"
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modal:
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close: "Schliessen"
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okay: "Okay"
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not_found:
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page_not_found: "Seite nicht gefunden"
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nav:
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play: "Spielen"
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editor: "Editor"
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blog: "Blog"
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forum: "Forum"
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admin: "Administration"
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home: "Home"
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contribute: "Helfen"
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legal: "Rechtliches"
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about: "Über"
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contact: "Kontakt"
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twitter_follow: "Twitter"
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employers: "Mitarbeiter"
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versions:
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save_version_title: "Neue Version speichern"
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new_major_version: "Neue Hauptversion"
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cla_prefix: "Damit Änderungen gespeichert werden können, musst du unsere Lizenzbedingungen (" # To save changes, first you must agree to our ...
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cla_url: "CLA" # ? CLA: What is this? -> CodeCombat Individual Contributor License Agreement
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cla_suffix: ") akzeptieren."
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cla_agree: "Ich stimme zu" # die Bestimmungen / I agree the rules
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login:
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sign_up: "Registrieren"
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log_in: "Einloggen"
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log_out: "Ausloggen"
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recover: "Account wiederherstellen"
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recover:
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recover_account_title: "Account Wiederherstellung"
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send_password: "Wiederherstellungskennwort senden"
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signup:
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create_account_title: "Account anlegen, um Fortschritt zu speichern"
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description: "Es ist kostenlos. Nur noch ein paar Dinge, dann kannst Du loslegen."
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email_announcements: "Erhalte Benachrichtigungen per Email"
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coppa: "Älter als 13 oder nicht aus den USA"
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coppa_why: "(Warum?)"
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creating: "Erzeuge Account..."
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sign_up: "Neuen Account anlegen"
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log_in: "mit Passwort einloggen"
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home:
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slogan: "Lerne spielend JavaScript"
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no_ie: "CodeCombat läuft nicht im IE8 oder älteren Browsern. Tut uns Leid!"
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no_mobile: "CodeCombat ist nicht für Mobilgeräte optimiert und funktioniert möglicherweise nicht."
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play: "Spielen"
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play:
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choose_your_level: "Wähle dein Level"
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adventurer_prefix: "Du kannst zu jedem Level springen oder diskutiere die Level "
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adventurer_forum: "im Abenteurerforum"
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adventurer_suffix: "."
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campaign_beginner: "Anfängerkampagne"
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campaign_beginner_description: "... in der Du die Zauberei der Programmierung lernst."
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campaign_dev: "Beliebiges schwierigeres Level"
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campaign_dev_description: "... in welchem Du die Bedienung erlernst, indem Du etwas schwierigeres machst."
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campaign_multiplayer: "Multiplayerarena"
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campaign_multiplayer_description: "... in der Du Kopf-an-Kopf gegen andere Spieler programmierst."
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campaign_player_created: "Von Spielern erstellt"
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campaign_player_created_description: "... in welchem Du gegen die Kreativität eines <a href=\"/contribute#artisan\">Artisan Zauberers</a> kämpfst."
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level_difficulty: "Schwierigkeit: "
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contact:
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contact_us: "Kontaktiere CodeCombat"
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welcome: "Schön von Dir zu hören! Benutze dieses Formular um uns eine Email zu schicken."
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contribute_prefix: "Wenn Du Interesse hast, uns zu unterstützen dann sieh dir die "
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contribute_page: "Unterstützer Seite"
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contribute_suffix: " an!"
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forum_prefix: "Für alle öffentlichen Themen, benutze stattdessen "
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forum_page: "unser Forum"
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forum_suffix: "."
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send: "Sende Feedback"
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diplomat_suggestion:
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title: "Hilf CodeCombat zu übersetzen!"
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sub_heading: "Wir brauchen Deine Sprachfähigkeiten."
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pitch_body: "Wir entwickeln CodeCombat in Englisch, aber wir haben Spieler in der ganzen Welt. Viele von ihnen wollen in Deutsch spielen, sprechen aber kein Englisch. Wenn Du also beide Sprachen beherrscht, melde Dich an um ein Diplomat zu werden und hilf die Website und die Levels zu Deutsch zu übersetzen."
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missing_translations: "Solange wir nicht alles ins Deutsche übesetzt haben, siehst Du die englische Übersetzung, wo Deutsch leider noch nicht zur Verfügung steht."
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learn_more: "Finde heraus, wie Du ein Diplomat werden kannst"
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subscribe_as_diplomat: "Schreibe dich als Diplomat ein"
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wizard_settings:
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title: "Zauberer Einstellungen"
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customize_avatar: "Individualisiere deinen Avatar"
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account_settings:
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title: "Accounteinstellungen"
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not_logged_in: "Logge Dich ein oder lege einen Account an, um deine Einstellungen ändern zu können."
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autosave: "Sichere Änderungen automatisch"
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me_tab: "Ich"
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picture_tab: "Bild"
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wizard_tab: "Zauberer"
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password_tab: "Passwort"
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emails_tab: "Emails"
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gravatar_select: "Wähle ein Gravatar Bild aus"
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gravatar_add_photos: "Füge Vorschaubilder und Fotos zu Deinem Gravatar Account (für Deine Email) hinzu, um ein Bild auswählen zu können"
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gravatar_add_more_photos: "Füge mehr Fotos bei deinem Gravatar Account hinzu, um hier mehr Bilder wählen zu können"
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wizard_color: "Die Farbe der Kleidung des Zauberers"
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new_password: "Neues Passwort"
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new_password_verify: "Passwort verifizieren"
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email_subscriptions: "Email Abonnements"
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email_announcements: "Ankündigungen"
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email_announcements_description: "Erhalte regelmäßig Mitteilungen für deinen Account."
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contributor_emails: "Unterstützer Email"
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contribute_prefix: "Wir suchen nach Leuten, die mitmachen! Schau dir die"
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contribute_page: "Unterstützer Seite"
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contribute_suffix: " an um mehr zu erfahren."
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email_toggle: "Alles wählen"
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error_saving: "Fehler beim Speichern"
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saved: "Änderungen gespeichert"
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password_mismatch: "Passwörter stimmen nicht überein."
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account_profile:
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edit_settings: "Einstellungen ändern"
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profile_for_prefix: "Profil von "
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# profile_for_suffix: ""
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profile: "Profil"
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user_not_found: "Kein Nutzer gefunden. URL überprüft?"
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gravatar_not_found_mine: "Wir konnten dein Profil nicht finden, das mit folgender Email Adresse verbunden ist:"
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# gravatar_not_found_email_suffix: "."
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gravatar_signup_prefix: "Melde dich an unter "
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gravatar_signup_suffix: " um los zu legen!"
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gravatar_not_found_other: "Leider ist kein Profil mit der Email Adresse verknüpft."
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gravatar_contact: "Kontakt"
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gravatar_websites: "Websites"
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gravatar_accounts: "Gesehen auf"
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gravatar_profile_link: "Gravatar Profil"
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play_level:
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level_load_error: "Level konnte nicht geladen werden."
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done: "Fertig"
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grid: "Raster"
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customize_wizard: "Bearbeite den Zauberer"
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home: "Startseite"
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guide: "Hilfe"
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multiplayer: "Multiplayer"
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restart: "Neustart"
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goals: "Ziele"
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action_timeline: "Aktionszeitstrahl"
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click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
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reload_title: "Gesamten Code neu laden?"
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reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
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reload_confirm: "Alles neu laden"
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# victory_title_prefix: ""
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victory_title_suffix: " Abgeschlossen"
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victory_sign_up: "Melde Dich an, um Fortschritte zu speichern"
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victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden."
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victory_rate_the_level: "Bewerte das Level: "
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victory_play_next_level: "Spiel das nächste Level"
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victory_go_home: "Geh auf die Startseite"
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victory_review: "Erzähl uns davon!"
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victory_hour_of_code_done: "Bist Du fertig?"
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victory_hour_of_code_done_yes: "Ja, ich bin mit meiner Code-Stunde fertig!"
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multiplayer_title: "Multiplayer Einstellungen"
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multiplayer_link_description: "Gib diesen Link jedem, der mitmachen will."
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multiplayer_hint_label: "Hinweis:"
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multiplayer_hint: " Klick den Link, um alles auszuwählen, dann drück ⌘-C oder Strg-C um den Link zu kopieren."
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multiplayer_coming_soon: "Mehr Multiplayerfeatures werden kommen!"
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guide_title: "Anleitung"
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tome_minion_spells: "Die Zaubersprüche Deiner Knechte"
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tome_read_only_spells: "Nur-lesen Zauberspüche"
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tome_other_units: "Andere Einheiten"
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tome_cast_button_castable: "Führe aus"
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tome_cast_button_casting: "Ausführen"
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tome_cast_button_cast: "Zauberspuch ausführen"
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tome_autocast_delay: "Verzögerung der automatischen Ausführung"
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tome_select_spell: "Wähle einen Zauber"
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tome_select_a_thang: "Wähle jemanden aus, um "
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tome_available_spells: "Verfügbare Zauber"
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hud_continue: "Weiter (drücke Shift + Leertaste)"
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spell_saved: "Zauber gespeichert"
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admin:
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av_title: "Administrator Übersicht"
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av_entities_sub_title: "Entitäten"
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av_entities_users_url: "Benutzer"
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av_entities_active_instances_url: "Aktive Instanzen"
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av_other_sub_title: "Sonstige"
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# av_other_debug_base_url: "Base (for debugging base.jade)"
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u_title: "Benutzerliste"
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lg_title: "Letzte Spiele"
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editor:
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main_title: "CodeCombat Editoren"
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main_description: "Entwerfe deine eigenen Level, Kampagnen, Einheiten und Lernmaterial. Wir stellen alle Werkzeuge zur Verfügung, die Du dafür benötigst!"
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article_title: "Artikel Editor"
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article_description: "Schreiben Sie Artikel, die anderen Spieler einen Überblick über Programmierkonzepte geben und in einer Vielzahl von Ebenen und Kampagnen genutzt werden können."
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# thang_title: "Thang Editor"
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thang_description: "Entwerfe Einheiten, definiere ihre Standardlogik, Grafiken und Töne. Zurzeit werden nur Flash Vektorgrafiken unterstützt."
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level_title: "Level Editor"
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level_description: "Beinhaltet die Werkzeuge zum Scripten, Hochladen von Tönen und zur Konstruktion eigener Logik, damit jedes erdenkliches Level erstellt werden kann. Genau die Sachen, die wir selber benutzen!"
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security_notice: "Viele Hauptfunktionen der Editoren sind standardmäßig noch nicht aktiviert. Sobald die Sicherheit dieser Systeme gewährleistet ist, werden sie generell freigeschaltet. Falls Du diese Funktionen früher nutzen möchtest, "
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contact_us: "setze dich mit uns in Verbindung!" # kontaktiere uns!
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hipchat_prefix: "Besuche uns auch in unserem"
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hipchat_url: "HipChat room."
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level_some_options: "Einige Einstellungsmöglichkeiten?"
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# level_tab_thangs: "Thangs" # Things? # <= no Thangs are the components of the level. Check the editor if you're not sure what it is.
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level_tab_scripts: "Skripte"
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level_tab_settings: "Einstellungen"
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level_tab_components: "Komponenten"
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level_tab_systems: "Systeme"
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# level_tab_thangs_title: "Current Thangs"
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level_tab_thangs_conditions: "Startbedingungen"
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# level_tab_thangs_add: "Add Thangs"
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level_settings_title: "Einstellungen"
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level_component_tab_title: "Aktuelle Komponenten"
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level_component_btn_new: "neue Komponente erstellen"
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level_systems_tab_title: "Aktuelle Systeme"
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level_systems_btn_new: "neues System erstellen"
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level_systems_btn_add: "System hinzufügen"
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# level_components_title: "Back to All Thangs"
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level_components_type: "Typ"
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level_component_edit_title: "Komponente bearbeiten"
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level_system_edit_title: "System bearbeiten"
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create_system_title: "neues System erstellen"
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new_component_title: "Neue Komponente erstellen"
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new_component_field_system: "System"
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article:
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edit_btn_preview: "Vorschau"
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edit_article_title: "Artikel bearbeiten"
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general:
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and: "und"
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name: "Name"
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body: "Inhalt"
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version: "Version"
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commit_msg: "Commit Nachricht"
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version_history_for: "Versionsgeschichte für: "
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results: "Ergebnisse"
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description: "Beschreibung"
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email: "Email"
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message: "Nachricht"
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or: "oder"
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about:
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who_is_codecombat: "Wer ist CodeCombat?" # Wer steckt hinter CodeCombat # behind
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why_codecombat: "Warum CodeCombat?"
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who_description_prefix: "gründeten CodeCombat im Jahre 2013 zusammen. Wir entwickelten außerdem "
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who_description_suffix: ", die meist benutzte (Position #1) Web and iOS Applikation 2008 zum Schreiben lernen der Chinesischen und Japanischen Schriftzeichen." # need improvements
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who_description_ending: "Nun ist es an der Zeit, den Leuten das Programmieren beizubringen."
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# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
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# why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it."
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# why_paragraph_3_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
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# why_paragraph_3_italic: "yay a badge"
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# why_paragraph_3_center: "but fun like"
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# why_paragraph_3_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
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# why_paragraph_3_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
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# why_paragraph_4: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
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# why_ending: "And hey, it's free. "
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# why_ending_url: "Start wizarding now!"
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# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
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# scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
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# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
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# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
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# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
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legal:
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page_title: "Rechtliches"
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opensource_intro: "CodeCombat ist Free-to-Play und vollständig Open Source."
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opensource_description_prefix: "Schau dir "
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github_url: "unsere GitHub-Seite"
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opensource_description_center: " an und mach mit wenn Du möchtest! CodeCombat baut auf duzenden Open Source Projekten auf, und wir lieben sie. Schau dir die Liste in "
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archmage_wiki_url: "unserem Erzmagier-Wiki"
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opensource_description_suffix: " an, welche Software dieses Spiel möglich macht."
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practices_title: "Best Practices"
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practices_description: "Dies sind unsere Versprechen an dich, den Spieler, in weniger Fachchinesisch."
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privacy_title: "Datenschutz"
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privacy_description: "Wir werden deine persönlichen Daten nicht verkaufen. Letztenendes beabsichtigen wir, durch Vermittlung von Jobs zu verdienen, aber sei versichert, dass wir nicht deine persönlichen Daten ohne deine ausdrückliche Einwilligung interessierten Firmen zur Verfügung stellen werden."
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security_title: "Datensicherheit"
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security_description: "Wir streben an, deine persönlichen Daten sicher zu verwahren. Als Open Source Projekt ist unsere Site frei zugänglich für jedermann, auch um unsere Sicherheitsmaßnahmen in Augenschein zu nehmen und zu verbessern."
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email_title: "Email"
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email_description_prefix: "Wir werden dich nicht mit Spam überschwemmen. Mittels"
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email_settings_url: "deiner Emaileinstellungen"
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email_description_suffix: "oder durch von uns gesendete Links kannst du jederzeit deine Einstellungen ändern und Abonnements kündigen."
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cost_title: "Kosten"
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cost_description: "CodeCombat ist zur Zeit 100% kostenlos! Eines unserer Hauptziele ist, es dabei zu belassen, so dass es so viele Leute wie möglich spielen können, unabhängig davon in welcher Lebenssituation sie sich befinden. Falls dunkle Wolken aufziehen, könnten wir manche Inhalte im Rahmen eines Abonnements anbieten, aber lieber nicht. Mit etwas Glück können wir die Firma erhalten durch:"
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recruitment_title: "Recruiting"
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recruitment_description_prefix: "Hier bei CodeCombat kannst du ein mächtiger Zauberer werden, nicht nur Spiel, sondern auch in der Realität."
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url_hire_programmers: "Niemand kann schnell genug Programmierer einstellen."
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recruitment_description_suffix: "So wenn du deine Fähigkeiten entwickelt hast und zustimmst, werden wir deine besten Leistungen den tausenden Arbeitgebern demonstrieren, welche nur auf die Gelegentheit warten, dich einzustellen. Sie bezahlen uns ein bisschen, und sie bezahlen dir "
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recruitment_description_italic: "jede Menge"
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recruitment_description_ending: ", die Seite bleibt kostenlos und jeder ist glücklich. So der Plan."
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# copyrights_title: "Copyrights and Licenses"
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# contributor_title: "Contributor License Agreement"
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# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
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# cla_url: "CLA"
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# contributor_description_suffix: "to which you should agree before contributing."
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# code_title: "Code - MIT"
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# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
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# mit_license_url: "MIT license"
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# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
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# art_title: "Art/Music - Creative Commons "
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# art_description_prefix: "All common content is available under the"
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# cc_license_url: "Creative Commons Attribution 4.0 International License"
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# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
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# art_music: "Music"
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# art_sound: "Sound"
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# art_artwork: "Artwork"
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# art_sprites: "Sprites"
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# art_other: "Any and all other non-code creative works that are made available when creating Levels."
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# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
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# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
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# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
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# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
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# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
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# rights_title: "Rights Reserved"
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# rights_desc: "All rights are reserved for Levels themselves. This includes"
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# rights_scripts: "Scripts"
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# rights_unit: "Unit configuration"
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# rights_description: "Description"
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# rights_writings: "Writings"
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# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
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# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
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# nutshell_title: "In a Nutshell"
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# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
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# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
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# contribute:
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# page_title: "Contributing"
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# character_classes_title: "Character Classes"
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# introduction_desc_intro: "We have high hopes for CodeCombat."
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# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
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# introduction_desc_github_url: "CodeCombat is totally open source"
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# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
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# introduction_desc_ending: "We hope you'll join our party!"
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# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
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# alert_account_message_intro: "Hey there!"
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# alert_account_message_pref: "To subscribe for class emails, you'll need to "
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# alert_account_message_suf: "first."
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# alert_account_message_create_url: "create an account"
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# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
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# class_attributes: "Class Attributes"
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# archmage_attribute_1_pref: "Knowledge in "
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# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
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# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
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# how_to_join: "How To Join"
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# join_desc_1: "Anyone can help out! Just check out our "
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# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
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# join_desc_3: ", or find us in our "
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# join_desc_4: "and we'll go from there!"
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# join_url_email: "Email us"
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# join_url_hipchat: "public HipChat room"
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# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
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# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
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# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
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# artisan_introduction_suf: "to then this class might be for you."
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# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
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# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
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# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
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# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
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# artisan_join_step1: "Read the documentation."
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# artisan_join_step2: "Create a new level and explore existing levels."
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# artisan_join_step3: "Find us in our public HipChat room for help."
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# artisan_join_step4: "Post your levels on the forum for feedback."
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# more_about_artisan: "Learn More About Becoming A Creative Artisan"
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# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
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# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
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# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
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# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
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# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
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# adventurer_forum_url: "our forum"
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# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
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# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
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# adventurer_subscribe_desc: "Get emails when there are new levels to test."
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# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
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# scribe_introduction_url_mozilla: "Mozilla Developer Network"
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# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
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# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
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# contact_us_url: "Contact us"
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# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
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# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
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# scribe_subscribe_desc: "Get emails about article writing announcements."
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# diplomat_introduction_pref: "So, if there's one thing we learned from the "
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# diplomat_launch_url: "launch in October"
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# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
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# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
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# diplomat_join_pref: "We've started a lot of initial translations at "
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# diplomat_doc_url: "this forum post"
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# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
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# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
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# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
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# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
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# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
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# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
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# ambassador_join_note_strong: "Note"
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# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
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# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
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# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
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# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
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# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
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# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
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# counselor_attribute_2: "A little bit of free time!"
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# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
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# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
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# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
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# diligent_scribes: "Our Diligent Scribes:"
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# powerful_archmages: "Our Powerful Archmages:"
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# creative_artisans: "Our Creative Artisans:"
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# brave_adventurers: "Our Brave Adventurers:"
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# translating_diplomats: "Our Translating Diplomats:"
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# helpful_ambassadors: "Our Helpful Ambassadors:"
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classes:
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archmage_title: "Erzmagier"
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archmage_title_description: "(Programmierer)"
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artisan_title: "Handwerker"
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artisan_title_description: "(Level Entwickler)"
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adventurer_title: "Abenteurer"
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adventurer_title_description: "(Level Spieltester)"
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scribe_title: "Schreiber"
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scribe_title_description: "(Artikel Editor)"
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diplomat_title: "Diplomat"
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diplomat_title_description: "(Übersetzer)"
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ambassador_title: "Botschafter"
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ambassador_title_description: "(Support)"
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counselor_title: "Berater"
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counselor_title_description: "(Experte/Lehrer)"
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