codecombat/app/lib/surface
2014-10-17 08:47:53 -07:00
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Camera.coffee Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema. 2014-09-26 11:07:01 -07:00
CameraBorder.coffee Clean up mixed quotes 2014-07-01 12:23:22 +08:00
CoordinateDisplay.coffee Fixed #1038. Focus should now remain on code editor when after clicking on Surface. 2014-08-28 14:00:54 -07:00
CoordinateGrid.coffee Fixed a few bugs. 2014-08-27 18:05:18 -07:00
CountdownScreen.coffee Added missing Countdown Screen file. 2014-08-26 08:18:06 -07:00
DebugDisplay.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Dimmer.coffee Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00
Dropper.coffee Fixed a bug with jerky camera udpates due to dropped frames and camera updating before positions update. Fleshed out default level scripts. Tweaked style on Dropper code. 2014-10-08 12:38:23 -07:00
FlagLank.coffee Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00
IndieLank.coffee Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00
Label.coffee Fixed text box pointers being cut off from caching. 2014-09-30 14:00:47 -07:00
Lank.coffee Redid my bobbing fix b286b24 in a way that doesn't break the LankBoss position test. 2014-10-06 18:18:39 -07:00
LankBoss.coffee Fixed bobbing. Increased LayerAdapter cleanup vengeancy. Allow dragging without snapping when playback is at the end. 2014-10-06 15:04:42 -07:00
LayerAdapter.coffee Levels save right away on victory. 2014-10-10 19:20:00 -07:00
Letterbox.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Mark.coffee Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00
MusicPlayer.coffee Started playing menu music on WorldMapView. Only go full-screen on squat windows where we really need it (see #1669). 2014-10-15 10:28:29 -07:00
path.coffee Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00
PlaybackOverScreen.coffee Moved DOM highlight arrows from PlayLevelView to CocoView so that everywhere can use them. Added highlight for next level on world map. 2014-10-08 10:46:10 -07:00
PointChooser.coffee Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle. 2014-08-28 14:25:37 -07:00
RegionChooser.coffee Got the level editor mostly working again. 2014-10-01 13:26:38 -07:00
SegmentedSprite.coffee Fixed a bug where SegmentedSprite would sometimes error out (particularly the door on death). 2014-10-03 09:36:47 -07:00
SingularSprite.coffee Fixed a handful of bugs with the thang editor and sprite animation. 2014-10-02 10:42:21 -07:00
sprite_utils.coffee Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again. 2014-09-24 16:53:38 -07:00
Surface.coffee Fixes for spectate layout in new WebGL dual-stage mode. 2014-10-17 08:47:53 -07:00
WaitingScreen.coffee PVP waiting screen in real-time view 2014-08-29 21:46:26 -07:00
WizardLank.coffee Fixed an error wizard sprites were having. 2014-09-30 14:01:29 -07:00