.. |
Camera.coffee
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Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema.
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2014-09-26 11:07:01 -07:00 |
CameraBorder.coffee
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
CoordinateDisplay.coffee
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Fixed #1038. Focus should now remain on code editor when after clicking on Surface.
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2014-08-28 14:00:54 -07:00 |
CoordinateGrid.coffee
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Fixed a few bugs.
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2014-08-27 18:05:18 -07:00 |
CountdownScreen.coffee
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Added missing Countdown Screen file.
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2014-08-26 08:18:06 -07:00 |
DebugDisplay.coffee
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Fixed #828. Added many other minor refactorings.
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2014-08-27 12:24:11 -07:00 |
Dimmer.coffee
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Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
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2014-09-28 14:00:48 -07:00 |
Dropper.coffee
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Fixed a bug with jerky camera udpates due to dropped frames and camera updating before positions update. Fleshed out default level scripts. Tweaked style on Dropper code.
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2014-10-08 12:38:23 -07:00 |
FlagLank.coffee
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Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
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2014-09-28 14:00:48 -07:00 |
IndieLank.coffee
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Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
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2014-09-28 14:00:48 -07:00 |
Label.coffee
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Fixed text box pointers being cut off from caching.
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2014-09-30 14:00:47 -07:00 |
Lank.coffee
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Redid my bobbing fix b286b24 in a way that doesn't break the LankBoss position test.
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2014-10-06 18:18:39 -07:00 |
LankBoss.coffee
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Fixed bobbing. Increased LayerAdapter cleanup vengeancy. Allow dragging without snapping when playback is at the end.
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2014-10-06 15:04:42 -07:00 |
LayerAdapter.coffee
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Levels save right away on victory.
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2014-10-10 19:20:00 -07:00 |
Letterbox.coffee
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Fixed #828. Added many other minor refactorings.
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2014-08-27 12:24:11 -07:00 |
Mark.coffee
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Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
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2014-09-28 14:00:48 -07:00 |
MusicPlayer.coffee
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Started playing menu music on WorldMapView. Only go full-screen on squat windows where we really need it (see #1669).
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2014-10-15 10:28:29 -07:00 |
path.coffee
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Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
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2014-09-28 14:00:48 -07:00 |
PlaybackOverScreen.coffee
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Moved DOM highlight arrows from PlayLevelView to CocoView so that everywhere can use them. Added highlight for next level on world map.
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2014-10-08 10:46:10 -07:00 |
PointChooser.coffee
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Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle.
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2014-08-28 14:25:37 -07:00 |
RegionChooser.coffee
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Got the level editor mostly working again.
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2014-10-01 13:26:38 -07:00 |
SegmentedSprite.coffee
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Fixed a bug where SegmentedSprite would sometimes error out (particularly the door on death).
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2014-10-03 09:36:47 -07:00 |
SingularSprite.coffee
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Fixed a handful of bugs with the thang editor and sprite animation.
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2014-10-02 10:42:21 -07:00 |
sprite_utils.coffee
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Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again.
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2014-09-24 16:53:38 -07:00 |
Surface.coffee
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Fixes for spectate layout in new WebGL dual-stage mode.
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2014-10-17 08:47:53 -07:00 |
WaitingScreen.coffee
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PVP waiting screen in real-time view
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2014-08-29 21:46:26 -07:00 |
WizardLank.coffee
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Fixed an error wizard sprites were having.
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2014-09-30 14:01:29 -07:00 |