mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-24 08:08:15 -05:00
515 lines
19 KiB
CoffeeScript
515 lines
19 KiB
CoffeeScript
SuperModel = require 'models/SuperModel'
|
|
CocoClass = require 'core/CocoClass'
|
|
LevelLoader = require 'lib/LevelLoader'
|
|
GoalManager = require 'lib/world/GoalManager'
|
|
God = require 'lib/God'
|
|
{createAetherOptions} = require 'lib/aether_utils'
|
|
|
|
SIMULATOR_VERSION = 1
|
|
|
|
simulatorInfo = {}
|
|
if $.browser
|
|
simulatorInfo['desktop'] = $.browser.desktop if $.browser.desktop
|
|
simulatorInfo['name'] = $.browser.name if $.browser.name
|
|
simulatorInfo['platform'] = $.browser.platform if $.browser.platform
|
|
simulatorInfo['version'] = $.browser.versionNumber if $.browser.versionNumber
|
|
|
|
module.exports = class Simulator extends CocoClass
|
|
constructor: (@options) ->
|
|
@options ?= {}
|
|
simulatorType = if @options.headlessClient then 'headless' else 'browser'
|
|
@simulator =
|
|
type: simulatorType
|
|
version: SIMULATOR_VERSION
|
|
info: simulatorInfo
|
|
_.extend @, Backbone.Events
|
|
@trigger 'statusUpdate', 'Starting simulation!'
|
|
@retryDelayInSeconds = 2
|
|
@taskURL = '/queue/scoring'
|
|
@simulatedByYou = 0
|
|
@god = new God maxAngels: 1, workerCode: @options.workerCode, headless: true # Start loading worker.
|
|
|
|
destroy: ->
|
|
@off()
|
|
@cleanupSimulation()
|
|
@god?.destroy()
|
|
super()
|
|
|
|
fetchAndSimulateOneGame: (humanGameID, ogresGameID) =>
|
|
return if @destroyed
|
|
$.ajax
|
|
url: '/queue/scoring/getTwoGames'
|
|
type: 'POST'
|
|
parse: true
|
|
data:
|
|
humansGameID: humanGameID
|
|
ogresGameID: ogresGameID
|
|
simulator: @simulator
|
|
error: (errorData) ->
|
|
console.warn "There was an error fetching two games! #{JSON.stringify errorData}"
|
|
if errorData?.responseText?.indexOf("Old simulator") isnt -1
|
|
noty {
|
|
text: errorData.responseText
|
|
layout: 'center'
|
|
type: 'error'
|
|
}
|
|
success: (taskData) =>
|
|
return if @destroyed
|
|
unless taskData
|
|
@trigger 'statusUpdate', "No games to simulate. Trying another game in #{@retryDelayInSeconds} seconds."
|
|
@simulateAnotherTaskAfterDelay()
|
|
return
|
|
@trigger 'statusUpdate', 'Setting up simulation...'
|
|
#refactor this
|
|
@task = new SimulationTask(taskData)
|
|
|
|
@supermodel ?= new SuperModel()
|
|
@supermodel.resetProgress()
|
|
@stopListening @supermodel, 'loaded-all'
|
|
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @task.getLevelName(), sessionID: @task.getFirstSessionID(), opponentSessionID: @task.getSecondSessionID(), headless: true
|
|
|
|
if @supermodel.finished()
|
|
@simulateSingleGame()
|
|
else
|
|
@listenToOnce @supermodel, 'loaded-all', @simulateSingleGame
|
|
|
|
simulateSingleGame: ->
|
|
return if @destroyed
|
|
@assignWorldAndLevelFromLevelLoaderAndDestroyIt()
|
|
@trigger 'statusUpdate', 'Simulating...'
|
|
@setupGod()
|
|
try
|
|
@commenceSingleSimulation()
|
|
catch error
|
|
@handleSingleSimulationError error
|
|
|
|
commenceSingleSimulation: ->
|
|
Backbone.Mediator.subscribeOnce 'god:infinite-loop', @handleSingleSimulationInfiniteLoop, @
|
|
Backbone.Mediator.subscribeOnce 'god:goals-calculated', @processSingleGameResults, @
|
|
@god.createWorld @generateSpellsObject()
|
|
|
|
handleSingleSimulationError: (error) ->
|
|
console.error 'There was an error simulating a single game!', error
|
|
return if @destroyed
|
|
if @options.headlessClient and @options.simulateOnlyOneGame
|
|
console.log 'GAMERESULT:tie'
|
|
process.exit(0)
|
|
@cleanupAndSimulateAnotherTask()
|
|
|
|
handleSingleSimulationInfiniteLoop: ->
|
|
console.log 'There was an infinite loop in the single game!'
|
|
return if @destroyed
|
|
if @options.headlessClient and @options.simulateOnlyOneGame
|
|
console.log 'GAMERESULT:tie'
|
|
process.exit(0)
|
|
@cleanupAndSimulateAnotherTask()
|
|
|
|
processSingleGameResults: (simulationResults) ->
|
|
return console.error "Weird, we destroyed the Simulator before it processed results?" if @destroyed
|
|
try
|
|
taskResults = @formTaskResultsObject simulationResults
|
|
catch error
|
|
console.log "Failed to form task results:", error
|
|
return @cleanupAndSimulateAnotherTask()
|
|
console.log 'Processing results:', taskResults
|
|
humanSessionRank = taskResults.sessions[0].metrics.rank
|
|
ogreSessionRank = taskResults.sessions[1].metrics.rank
|
|
if @options.headlessClient and @options.simulateOnlyOneGame
|
|
if humanSessionRank is ogreSessionRank
|
|
console.log 'GAMERESULT:tie'
|
|
else if humanSessionRank < ogreSessionRank
|
|
console.log 'GAMERESULT:humans'
|
|
else if ogreSessionRank < humanSessionRank
|
|
console.log 'GAMERESULT:ogres'
|
|
process.exit(0)
|
|
else
|
|
@sendSingleGameBackToServer(taskResults)
|
|
|
|
sendSingleGameBackToServer: (results) ->
|
|
@trigger 'statusUpdate', 'Simulation completed, sending results back to server!'
|
|
|
|
$.ajax
|
|
url: '/queue/scoring/recordTwoGames'
|
|
data: results
|
|
type: 'PUT'
|
|
parse: true
|
|
success: @handleTaskResultsTransferSuccess
|
|
error: @handleTaskResultsTransferError
|
|
complete: @cleanupAndSimulateAnotherTask
|
|
|
|
fetchAndSimulateTask: =>
|
|
return if @destroyed
|
|
|
|
if @options.headlessClient
|
|
if @dumpThisTime # The first heapdump would be useless to find leaks.
|
|
console.log 'Writing snapshot.'
|
|
@options.heapdump.writeSnapshot()
|
|
@dumpThisTime = true if @options.heapdump
|
|
|
|
if @options.testing
|
|
_.delay @setupSimulationAndLoadLevel, 0, @options.testFile, 'Testing...', status: 400
|
|
return
|
|
|
|
@trigger 'statusUpdate', 'Fetching simulation data!'
|
|
$.ajax
|
|
url: @taskURL
|
|
type: 'GET'
|
|
parse: true
|
|
error: @handleFetchTaskError
|
|
success: @setupSimulationAndLoadLevel
|
|
cache: false
|
|
|
|
handleFetchTaskError: (errorData) =>
|
|
console.error "There was a horrible Error: #{JSON.stringify errorData}"
|
|
@trigger 'statusUpdate', 'There was an error fetching games to simulate. Retrying in 10 seconds.'
|
|
@simulateAnotherTaskAfterDelay()
|
|
|
|
handleNoGamesResponse: ->
|
|
info = 'Finding game to simulate...'
|
|
console.log info
|
|
@trigger 'statusUpdate', info
|
|
@fetchAndSimulateOneGame()
|
|
application.tracker?.trackEvent 'Simulator Result', label: 'No Games', ['Google Analytics']
|
|
|
|
simulateAnotherTaskAfterDelay: =>
|
|
console.log "Retrying in #{@retryDelayInSeconds}"
|
|
retryDelayInMilliseconds = @retryDelayInSeconds * 1000
|
|
_.delay @fetchAndSimulateTask, retryDelayInMilliseconds
|
|
|
|
setupSimulationAndLoadLevel: (taskData, textStatus, jqXHR) =>
|
|
return @handleNoGamesResponse() if jqXHR.status is 204
|
|
@trigger 'statusUpdate', 'Setting up simulation!'
|
|
@task = new SimulationTask(taskData)
|
|
try
|
|
levelID = @task.getLevelName()
|
|
catch err
|
|
console.error err
|
|
@trigger 'statusUpdate', "Error simulating game: #{err}. Trying another game in #{@retryDelayInSeconds} seconds."
|
|
@simulateAnotherTaskAfterDelay()
|
|
return
|
|
|
|
@supermodel ?= new SuperModel()
|
|
@supermodel.resetProgress()
|
|
@stopListening @supermodel, 'loaded-all'
|
|
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: levelID, sessionID: @task.getFirstSessionID(), opponentSessionID: @task.getSecondSessionID(), headless: true
|
|
if @supermodel.finished()
|
|
@simulateGame()
|
|
else
|
|
@listenToOnce @supermodel, 'loaded-all', @simulateGame
|
|
|
|
simulateGame: ->
|
|
return if @destroyed
|
|
info = 'All resources loaded, simulating!'
|
|
console.log info
|
|
@assignWorldAndLevelFromLevelLoaderAndDestroyIt()
|
|
@trigger 'statusUpdate', info, @task.getSessions()
|
|
@setupGod()
|
|
|
|
try
|
|
@commenceSimulationAndSetupCallback()
|
|
catch err
|
|
console.error 'There was an error in simulation:', err, err.stack, "-- trying again in #{@retryDelayInSeconds} seconds"
|
|
@simulateAnotherTaskAfterDelay()
|
|
|
|
assignWorldAndLevelFromLevelLoaderAndDestroyIt: ->
|
|
@world = @levelLoader.world
|
|
@task.setWorld(@world)
|
|
@level = @levelLoader.level
|
|
@session = @levelLoader.session
|
|
@otherSession = @levelLoader.opponentSession
|
|
@levelLoader.destroy()
|
|
@levelLoader = null
|
|
|
|
setupGod: ->
|
|
@god.setLevel @level.serialize(@supermodel, @session, @otherSession)
|
|
@god.setLevelSessionIDs (session.sessionID for session in @task.getSessions())
|
|
@god.setWorldClassMap @world.classMap
|
|
@god.setGoalManager new GoalManager(@world, @level.get 'goals')
|
|
|
|
commenceSimulationAndSetupCallback: ->
|
|
Backbone.Mediator.subscribeOnce 'god:infinite-loop', @onInfiniteLoop, @
|
|
Backbone.Mediator.subscribeOnce 'god:goals-calculated', @processResults, @
|
|
@god.createWorld @generateSpellsObject()
|
|
|
|
# Search for leaks, headless-client only.
|
|
if @options.headlessClient and @options.leakTest and not @memwatch?
|
|
leakcount = 0
|
|
maxleakcount = 0
|
|
console.log 'Setting leak callbacks.'
|
|
@memwatch = require 'memwatch'
|
|
|
|
@memwatch.on 'leak', (info) =>
|
|
console.warn "LEAK!!\n" + JSON.stringify(info)
|
|
|
|
unless @hd?
|
|
if (leakcount++ is maxleakcount)
|
|
@hd = new @memwatch.HeapDiff()
|
|
|
|
@memwatch.on 'stats', (stats) =>
|
|
console.warn 'stats callback: ' + stats
|
|
diff = @hd.end()
|
|
console.warn "HeapDiff:\n" + JSON.stringify(diff)
|
|
|
|
if @options.exitOnLeak
|
|
console.warn 'Exiting because of Leak.'
|
|
process.exit()
|
|
@hd = new @memwatch.HeapDiff()
|
|
|
|
onInfiniteLoop: ->
|
|
return if @destroyed
|
|
console.warn 'Skipping infinitely looping game.'
|
|
@trigger 'statusUpdate', "Infinite loop detected; grabbing a new game in #{@retryDelayInSeconds} seconds."
|
|
_.delay @cleanupAndSimulateAnotherTask, @retryDelayInSeconds * 1000
|
|
|
|
processResults: (simulationResults) ->
|
|
return console.error "Weird, we destroyed the Simulator before it processed results?" if @destroyed
|
|
try
|
|
taskResults = @formTaskResultsObject simulationResults
|
|
catch error
|
|
console.log "Failed to form task results:", error
|
|
return @cleanupAndSimulateAnotherTask()
|
|
unless taskResults.taskID
|
|
console.error "*** Error: taskResults has no taskID ***\ntaskResults:", taskResults
|
|
@cleanupAndSimulateAnotherTask()
|
|
else
|
|
@sendResultsBackToServer taskResults
|
|
|
|
sendResultsBackToServer: (results) ->
|
|
status = 'Recording:'
|
|
for session in results.sessions
|
|
states = ['wins', if _.find(results.sessions, (s) -> s.metrics.rank is 0) then 'loses' else 'draws']
|
|
status += " #{session.name} #{states[session.metrics.rank]}"
|
|
@trigger 'statusUpdate', status
|
|
console.log 'Sending result back to server:'
|
|
console.log JSON.stringify results
|
|
|
|
if @options.headlessClient and @options.testing
|
|
return @fetchAndSimulateTask()
|
|
|
|
$.ajax
|
|
url: '/queue/scoring'
|
|
data: results
|
|
type: 'PUT'
|
|
parse: true
|
|
success: @handleTaskResultsTransferSuccess
|
|
error: @handleTaskResultsTransferError
|
|
complete: @cleanupAndSimulateAnotherTask
|
|
|
|
handleTaskResultsTransferSuccess: (result) =>
|
|
return if @destroyed
|
|
console.log "Task registration result: #{JSON.stringify result}"
|
|
@trigger 'statusUpdate', 'Results were successfully sent back to server!'
|
|
@simulatedByYou++
|
|
unless @options.headlessClient
|
|
simulatedBy = parseInt($('#simulated-by-you').text(), 10) + 1
|
|
$('#simulated-by-you').text(simulatedBy)
|
|
application.tracker?.trackEvent 'Simulator Result', label: 'Success', ['Google Analytics']
|
|
|
|
handleTaskResultsTransferError: (error) =>
|
|
return if @destroyed
|
|
@trigger 'statusUpdate', 'There was an error sending the results back to the server.'
|
|
console.log "Task registration error: #{JSON.stringify error}"
|
|
|
|
cleanupAndSimulateAnotherTask: =>
|
|
return if @destroyed
|
|
@cleanupSimulation()
|
|
@fetchAndSimulateTask()
|
|
|
|
cleanupSimulation: ->
|
|
@world = null
|
|
@level = null
|
|
|
|
formTaskResultsObject: (simulationResults) ->
|
|
taskResults =
|
|
taskID: @task.getTaskID()
|
|
receiptHandle: @task.getReceiptHandle()
|
|
originalSessionID: @task.getFirstSessionID()
|
|
originalSessionRank: -1
|
|
calculationTime: 500
|
|
sessions: []
|
|
simulator: @simulator
|
|
|
|
for session in @task.getSessions()
|
|
sessionResult =
|
|
sessionID: session.sessionID
|
|
submitDate: session.submitDate
|
|
creator: session.creator
|
|
name: session.creatorName
|
|
totalScore: session.totalScore
|
|
metrics:
|
|
rank: @calculateSessionRank session.sessionID, simulationResults.goalStates, @task.generateTeamToSessionMap()
|
|
if session.sessionID is taskResults.originalSessionID
|
|
taskResults.originalSessionRank = sessionResult.metrics.rank
|
|
taskResults.originalSessionTeam = session.team
|
|
taskResults.sessions.push sessionResult
|
|
|
|
return taskResults
|
|
|
|
calculateSessionRank: (sessionID, goalStates, teamSessionMap) ->
|
|
ogreGoals = (goalState for key, goalState of goalStates when goalState.team is 'ogres')
|
|
humanGoals = (goalState for key, goalState of goalStates when goalState.team is 'humans')
|
|
ogresWon = _.all ogreGoals, {status: 'success'}
|
|
humansWon = _.all humanGoals, {status: 'success'}
|
|
if ogresWon is humansWon
|
|
return 0
|
|
else if ogresWon and teamSessionMap['ogres'] is sessionID
|
|
return 0
|
|
else if ogresWon and teamSessionMap['ogres'] isnt sessionID
|
|
return 1
|
|
else if humansWon and teamSessionMap['humans'] is sessionID
|
|
return 0
|
|
else
|
|
return 1
|
|
|
|
generateSpellsObject: ->
|
|
@currentUserCodeMap = @task.generateSpellKeyToSourceMap()
|
|
@spells = {}
|
|
for thang in @level.attributes.thangs
|
|
continue if @thangIsATemplate thang
|
|
@generateSpellKeyToSourceMapPropertiesFromThang thang
|
|
@spells
|
|
|
|
thangIsATemplate: (thang) ->
|
|
for component in thang.components
|
|
continue unless @componentHasProgrammableMethods component
|
|
for methodName, method of component.config.programmableMethods
|
|
return true if @methodBelongsToTemplateThang method
|
|
|
|
return false
|
|
|
|
componentHasProgrammableMethods: (component) -> component.config? and _.has component.config, 'programmableMethods'
|
|
|
|
methodBelongsToTemplateThang: (method) -> typeof method is 'string'
|
|
|
|
generateSpellKeyToSourceMapPropertiesFromThang: (thang) =>
|
|
for component in thang.components
|
|
continue unless @componentHasProgrammableMethods component
|
|
for methodName, method of component.config.programmableMethods
|
|
spellKey = @generateSpellKeyFromThangIDAndMethodName thang.id, methodName
|
|
|
|
@createSpellAndAssignName spellKey, methodName
|
|
@createSpellThang thang, method, spellKey
|
|
@transpileSpell thang, spellKey, methodName
|
|
|
|
generateSpellKeyFromThangIDAndMethodName: (thang, methodName) ->
|
|
spellKeyComponents = [thang, methodName]
|
|
spellKeyComponents[0] = _.string.slugify spellKeyComponents[0]
|
|
spellKey = spellKeyComponents.join '/'
|
|
spellKey
|
|
|
|
createSpellAndAssignName: (spellKey, spellName) ->
|
|
@spells[spellKey] ?= {}
|
|
@spells[spellKey].name = spellName
|
|
|
|
createSpellThang: (thang, method, spellKey) ->
|
|
@spells[spellKey].thangs ?= {}
|
|
@spells[spellKey].thangs[thang.id] ?= {}
|
|
spellTeam = @task.getSpellKeyToTeamMap()[spellKey]
|
|
playerTeams = @task.getPlayerTeams()
|
|
useProtectAPI = true
|
|
if spellTeam not in playerTeams
|
|
useProtectAPI = false
|
|
else
|
|
spellSession = _.filter(@task.getSessions(), {team: spellTeam})[0]
|
|
unless codeLanguage = spellSession?.submittedCodeLanguage
|
|
console.warn 'Session', spellSession.creatorName, spellSession.team, 'didn\'t have submittedCodeLanguage, just:', spellSession
|
|
@spells[spellKey].thangs[thang.id].aether = @createAether @spells[spellKey].name, method, useProtectAPI, codeLanguage ? 'javascript'
|
|
|
|
transpileSpell: (thang, spellKey, methodName) ->
|
|
slugifiedThangID = _.string.slugify thang.id
|
|
generatedSpellKey = [slugifiedThangID,methodName].join '/'
|
|
source = @currentUserCodeMap[generatedSpellKey] ? ''
|
|
aether = @spells[spellKey].thangs[thang.id].aether
|
|
unless _.contains(@task.spellKeysToTranspile, generatedSpellKey)
|
|
aether.pure = source
|
|
else
|
|
try
|
|
aether.transpile source
|
|
catch e
|
|
console.log "Couldn't transpile #{spellKey}:\n#{source}\n", e
|
|
aether.transpile ''
|
|
|
|
createAether: (methodName, method, useProtectAPI, codeLanguage) ->
|
|
aetherOptions = createAetherOptions functionName: methodName, codeLanguage: codeLanguage, skipProtectAPI: not useProtectAPI
|
|
return new Aether aetherOptions
|
|
|
|
class SimulationTask
|
|
constructor: (@rawData) ->
|
|
@spellKeyToTeamMap = {}
|
|
@spellKeysToTranspile = []
|
|
|
|
getLevelName: ->
|
|
levelName = @rawData.sessions?[0]?.levelID
|
|
return levelName if levelName?
|
|
@throwMalformedTaskError 'The level name couldn\'t be deduced from the task.'
|
|
|
|
generateTeamToSessionMap: ->
|
|
teamSessionMap = {}
|
|
for session in @rawData.sessions
|
|
@throwMalformedTaskError 'Two players share the same team' if teamSessionMap[session.team]?
|
|
teamSessionMap[session.team] = session.sessionID
|
|
|
|
teamSessionMap
|
|
|
|
throwMalformedTaskError: (errorString) ->
|
|
throw new Error "The task was malformed, reason: #{errorString}"
|
|
|
|
getFirstSessionID: -> @rawData.sessions[0].sessionID
|
|
|
|
getSecondSessionID: -> @rawData.sessions[1].sessionID
|
|
|
|
getTaskID: -> @rawData.taskID
|
|
|
|
getReceiptHandle: -> @rawData.receiptHandle
|
|
|
|
getSessions: -> @rawData.sessions
|
|
|
|
getSpellKeyToTeamMap: -> @spellKeyToTeamMap
|
|
|
|
getPlayerTeams: -> _.pluck @rawData.sessions, 'team'
|
|
|
|
setWorld: (@world) ->
|
|
|
|
generateSpellKeyToSourceMap: ->
|
|
playerTeams = _.pluck @rawData.sessions, 'team'
|
|
spellKeyToSourceMap = {}
|
|
for session in @rawData.sessions
|
|
teamSpells = session.teamSpells[session.team]
|
|
allTeams = _.keys session.teamSpells
|
|
nonPlayerTeams = _.difference allTeams, playerTeams
|
|
for team in allTeams
|
|
for spell in session.teamSpells[team]
|
|
@spellKeyToTeamMap[spell] = team
|
|
for nonPlayerTeam in nonPlayerTeams
|
|
for spell in session.teamSpells[nonPlayerTeam]
|
|
spellKeyToSourceMap[spell] ?= @getWorldProgrammableSource(spell, @world)
|
|
@spellKeysToTranspile.push spell
|
|
teamCode = {}
|
|
|
|
for thangName, thangSpells of session.transpiledCode
|
|
for spellName, spell of thangSpells
|
|
fullSpellName = [thangName, spellName].join '/'
|
|
if _.contains(teamSpells, fullSpellName)
|
|
teamCode[fullSpellName]=spell
|
|
|
|
_.merge spellKeyToSourceMap, teamCode
|
|
|
|
spellKeyToSourceMap
|
|
|
|
getWorldProgrammableSource: (desiredSpellKey ,world) ->
|
|
programmableThangs = _.filter world.thangs, 'isProgrammable'
|
|
@spells ?= {}
|
|
@thangSpells ?= {}
|
|
for thang in programmableThangs
|
|
continue if @thangSpells[thang.id]?
|
|
@thangSpells[thang.id] = []
|
|
for methodName, method of thang.programmableMethods
|
|
pathComponents = [thang.id, methodName]
|
|
if method.cloneOf
|
|
pathComponents[0] = method.cloneOf # referencing another Thang's method
|
|
pathComponents[0] = _.string.slugify pathComponents[0]
|
|
spellKey = pathComponents.join '/'
|
|
@thangSpells[thang.id].push spellKey
|
|
if not method.cloneOf and spellKey is desiredSpellKey
|
|
#console.log "Setting #{desiredSpellKey} from world!"
|
|
return method.source
|