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44 lines
1.3 KiB
CoffeeScript
44 lines
1.3 KiB
CoffeeScript
CocoModel = require './CocoModel'
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module.exports = class LevelSession extends CocoModel
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@className: 'LevelSession'
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@schema: require 'schemas/models/level_session'
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urlRoot: '/db/level.session'
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initialize: ->
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super()
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@on 'sync', (e) =>
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state = @get('state') or {}
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state.scripts ?= {}
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@set('state', state)
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updatePermissions: ->
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permissions = @get 'permissions', true
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permissions = (p for p in permissions when p.target isnt 'public')
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if @get('multiplayer')
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permissions.push {target: 'public', access: 'write'}
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@set 'permissions', permissions
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getSourceFor: (spellKey) ->
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# spellKey ex: 'tharin/plan'
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code = @get('code')
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parts = spellKey.split '/'
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code?[parts[0]]?[parts[1]]
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readyToRank: ->
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return false unless @get('levelID') # If it hasn't been denormalized, then it's not ready.
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return false unless c1 = @get('code')
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return false unless team = @get('team')
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return true unless c2 = @get('submittedCode')
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thangSpellArr = (s.split('/') for s in @get('teamSpells')[team])
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for item in thangSpellArr
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thang = item[0]
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spell = item[1]
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return true if c1[thang][spell] isnt c2[thang]?[spell]
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false
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isMultiplayer: ->
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@get('team')? # Only multiplayer level sessions have teams defined
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completed: ->
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@get('state')?.complete || false
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