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https://github.com/codeninjasllc/codecombat.git
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107 lines
3.9 KiB
CoffeeScript
107 lines
3.9 KiB
CoffeeScript
CocoView = require 'views/core/CocoView'
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template = require 'templates/play/level/duel-stats-view'
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ThangAvatarView = require 'views/play/level/ThangAvatarView'
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utils = require 'core/utils'
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# TODO:
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# - if a hero is dead, a big indication that they are dead
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# - each hero's current action?
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# - if one player is you, an indicator that it's you?
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# - indication of which team won (not always hero dead--ties and other victory conditions)
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# - army composition or power or attack/defense (for certain levels): experiment with something simple, not like the previous unit list thing
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module.exports = class DuelStatsView extends CocoView
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id: 'duel-stats-view'
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template: template
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subscriptions:
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'surface:gold-changed': 'onGoldChanged'
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'god:new-world-created': 'onNewWorld'
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'god:streaming-world-updated': 'onNewWorld'
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'surface:frame-changed': 'onFrameChanged'
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constructor: (options) ->
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super options
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options.thangs = _.filter options.thangs, 'inThangList'
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unless options.otherSession
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options.otherSession = get: (prop) -> {
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creatorName: $.i18n.t 'ladder.simple_ai'
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team: if options.session.get('team') is 'humans' then 'ogres' else 'humans'
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heroConfig: options.session.get('heroConfig')
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}[prop]
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@showsGold = options.level.get('slug') in ['wakka-maul']
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@showsPower = options.level.get('slug') not in ['wakka-maul', 'dueling-grounds', 'cavern-survival', 'multiplayer-treasure-grove']
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@teamGold = {}
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@players = (@formatPlayer team for team in ['humans', 'ogres'])
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formatPlayer: (team) ->
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p = team: team
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session = _.find [@options.session, @options.otherSession], (s) -> s.get('team') is team
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p.name = session.get 'creatorName'
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p.heroThangType = (session.get('heroConfig') ? {}).thangType or '529ffbf1cf1818f2be000001'
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p.heroID = if team is 'ogres' then 'Hero Placeholder 1' else 'Hero Placeholder'
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p
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afterRender: ->
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super()
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for player in @players
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@buildAvatar player.heroID, player.team
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@$el.css 'display', 'flex' # Show it
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buildAvatar: (heroID, team) ->
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@avatars ?= {}
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return if @avatars[team]
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thang = _.find @options.thangs, id: heroID
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@avatars[team] = avatar = new ThangAvatarView thang: thang, includeName: false, supermodel: @supermodel
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@$find(team, '.thang-avatar-placeholder').replaceWith avatar.$el
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avatar.render()
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onNewWorld: (e) ->
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@options.thangs = _.filter e.world.thangs, 'inThangList'
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onFrameChanged: (e) ->
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@update()
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update: ->
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for player in @players
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thang = _.find @options.thangs, id: @avatars[player.team].thang.id
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@updateHealth thang
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@updatePower() if @showsPower
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updateHealth: (thang) ->
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$health = @$find thang.team, '.player-health'
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$health.find('.health-bar').css 'width', Math.max(0, Math.min(100, 100 * thang.health / thang.maxHealth)) + '%'
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utils.replaceText $health.find('.health-value'), Math.round thang.health
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updatePower: ->
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# Right now we just display the army cost of all living units as opposed to doing something more sophisticate to measure power.
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@costTable ?=
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soldier: 20
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archer: 25
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decoy: 25
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'griffin-rider': 50
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paladin: 80
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artillery: 75
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'arrow-tower': 100
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palisade: 10
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peasant: 50
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thrower: 9
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scout: 18
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powers = humans: 0, ogres: 0
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for thang in @options.thangs when thang.health > 0 and thang.exists
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powers[thang.team] += @costTable[thang.type] or 0 if powers[thang.team]?
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for player in @players
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utils.replaceText @$find(player.team, '.power-value'), powers[player.team]
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$find: (team, selector) ->
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@$el.find(".player-container.team-#{team} " + selector)
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destroy: ->
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avatar.destroy() for team, avatar of @avatars ? {}
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super()
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onGoldChanged: (e) ->
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return unless @showsGold
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return if @teamGold[e.team] is e.gold
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@teamGold[e.team] = e.gold
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utils.replaceText @$find(e.team, '.gold-value'), '' + e.gold
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