codecombat/app/models/LevelSession.coffee
2014-08-08 11:54:53 +02:00

44 lines
1.3 KiB
CoffeeScript

CocoModel = require './CocoModel'
module.exports = class LevelSession extends CocoModel
@className: 'LevelSession'
@schema: require 'schemas/models/level_session'
urlRoot: '/db/level.session'
initialize: ->
super()
@on 'sync', (e) =>
state = @get('state') or {}
state.scripts ?= {}
@set('state', state)
updatePermissions: ->
permissions = @get 'permissions'
permissions = (p for p in permissions when p.target isnt 'public')
if @get('multiplayer')
permissions.push {target: 'public', access: 'write'}
@set 'permissions', permissions
getSourceFor: (spellKey) ->
# spellKey ex: 'tharin/plan'
code = @get('code')
parts = spellKey.split '/'
code?[parts[0]]?[parts[1]]
readyToRank: ->
return false unless @get('levelID') # If it hasn't been denormalized, then it's not ready.
return false unless c1 = @get('code')
return false unless team = @get('team')
return true unless c2 = @get('submittedCode')
thangSpellArr = (s.split('/') for s in @get('teamSpells')[team])
for item in thangSpellArr
thang = item[0]
spell = item[1]
return true if c1[thang][spell] isnt c2[thang]?[spell]
false
isMultiplayer: ->
@get('team')? # Only multiplayer level sessions have teams defined
completed: ->
@get('state')?.complete || false