codecombat/app/lib/surface
2014-05-16 10:03:45 -07:00
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Camera.coffee Zoom/scroll, ModelModal, and coordinate grabber fixes. 2014-05-14 15:29:55 -07:00
CameraBorder.coffee Ready for action, sir! 2014-01-03 10:32:13 -08:00
CastingScreen.coffee Experimental support for preloading worlds when we would have autocast if manual cast is on. 2014-05-11 17:42:32 -07:00
CocoSprite.coffee Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-15 20:49:15 -07:00
CoordinateDisplay.coffee Zoom/scroll, ModelModal, and coordinate grabber fixes. 2014-05-14 15:29:55 -07:00
DebugDisplay.coffee Dynamic Canvas sizing. 2014-05-12 13:28:46 -07:00
Dimmer.coffee Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00
Dropper.coffee Ready for action, sir! 2014-01-03 10:32:13 -08:00
IndieSprite.coffee Script-based movement for all CocoSprites for #140 2014-03-23 23:19:18 -07:00
Label.coffee Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00
Layer.coffee Most of the way there getting it to work with loading thang types dynamically throughout the play view. 2014-05-13 10:26:33 -07:00
Letterbox.coffee Ready for action, sir! 2014-01-03 10:32:13 -08:00
Mark.coffee Turned shadow caching back on, with a little buffer. Makes a bigger diff for maps like Greed on Firefox where they're all over the place. 2014-05-15 13:19:10 -07:00
MusicPlayer.coffee Fixed a bug with the music player where sometimes it wouldn't loop. 2014-03-11 16:23:04 -07:00
path.coffee Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00
PlaybackOverScreen.coffee Fixed several bugs with Thang selection and the SpellView and HUD. 2014-03-13 15:35:28 -07:00
PointChooser.coffee Fixed the region and point choosers for the level editor. 2014-02-26 15:56:05 -08:00
RegionChooser.coffee Brought the canvas size down again because it halves the FPS in Firefox at least. 2014-05-09 16:35:10 -07:00
sprite_utils.coffee Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00
SpriteBoss.coffee Fixed bug with trying to play selection sound for nonexistent sprites. 2014-05-16 10:03:45 -07:00
Surface.coffee Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world. 2014-05-15 11:27:51 -07:00
WizardSprite.coffee Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00