codecombat/app/views/editor/level
2014-08-30 09:42:13 -07:00
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components Fixed #1297. 2014-08-29 18:07:32 -07:00
modals Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
scripts Removed destroying scripts, since they don't have ace editors, and it was causing a bug. 2014-08-30 09:42:13 -07:00
settings All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though. 2014-08-29 18:02:29 -07:00
systems All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though. 2014-08-29 18:02:29 -07:00
thangs All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though. 2014-08-29 18:04:50 -07:00
LevelEditView.coffee Added Systems documentation. Fixed #1115. 2014-08-28 22:32:55 -07:00
LevelSearchView.coffee Fixed #1038. Focus should now remain on code editor when after clicking on Surface. 2014-08-28 14:00:54 -07:00
RelatedAchievementsView.coffee New achievement modal fills in level.original query bit 2014-08-18 14:35:57 +02:00
treema_nodes.coffee Refactored the item equips view to limit items by slot and also moved the item name loading to the node class itself. 2014-08-28 11:24:45 -07:00