mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-01 03:16:56 -05:00
d77625bc77
* Tweak API doc behavior and styling * Instead of moving to the left during active dialogues, just move to the top * Allow pointer events * Adjust close button * Re-enable pinning API docs for game-dev and web-dev levels * Make sidebar in PlayGameDevLevelView stretch, better layout columns * Set up content of PlayGameDevLevelView sidebar to scroll * Add rest of PlayGameDevLevelView sidebar content, rework what loading looks like * Finish PlayGameDevLevelView * Add share area below * Cover the brown background, paint it gray * Tweak PlayGameDevLevelView * Have progress bar show everything * Fix Surface resize handling * Fix PlayGameDevLevelView resizing incorrectly when playing * Add GameDevVictoryModal to PlayGameDevLevelView * Don't show missing-doctype annotation in Ace * Hook up GameDevVictoryModal copy button * Fix onChangeAnnotation runtime error * Fix onLevelLoaded runtime error * Have CourseVictoryModal link to /courses when course is done * Trim, update CourseDetailsView * Remove last vestiges of teacherMode * Remove giant navigation buttons at top * Quick switch to flat style * Add analytics for game-dev * Update Analytics events for gamedev * Prefix event names with context * Send to Mixpanel * Include more properties * Mostly set up indefinite play and autocast for game-dev levels * Set up cast buttons and shortcut for game-dev * Add rudimentary instructions when students play game-dev levels * Couple tweaks * fix a bit of code that expects frames to always stick around * have PlayGameDevLevelView render a couple frames on load * API Docs use 'game' instead of 'hero' * Move tags to head without combining * Add HTML comment-start string Fixes missing entry point arrows * Fix some whitespace
154 lines
6.6 KiB
CoffeeScript
154 lines
6.6 KiB
CoffeeScript
Course = require 'models/Course'
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Courses = require 'collections/Courses'
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LevelSessions = require 'collections/LevelSessions'
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CourseInstance = require 'models/CourseInstance'
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CourseInstances = require 'collections/CourseInstances'
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Classroom = require 'models/Classroom'
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Classrooms = require 'collections/Classrooms'
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Levels = require 'collections/Levels'
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RootView = require 'views/core/RootView'
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template = require 'templates/courses/course-details'
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User = require 'models/User'
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storage = require 'core/storage'
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module.exports = class CourseDetailsView extends RootView
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id: 'course-details-view'
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template: template
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memberSort: 'nameAsc'
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events:
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'click .btn-play-level': 'onClickPlayLevel'
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'click .btn-select-instance': 'onClickSelectInstance'
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'submit #school-form': 'onSubmitSchoolForm'
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constructor: (options, @courseID, @courseInstanceID) ->
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super options
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@courses = new Courses()
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@course = new Course()
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@levelSessions = new LevelSessions()
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@courseInstance = new CourseInstance({_id: @courseInstanceID})
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@owner = new User()
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@classroom = new Classroom()
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@levels = new Levels()
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@courseInstances = new CourseInstances()
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@supermodel.trackRequest(@courses.fetch().then(=>
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@course = @courses.get(@courseID)
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))
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sessionsLoaded = @supermodel.trackRequest(@levelSessions.fetchForCourseInstance(@courseInstanceID, {cache: false}))
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@supermodel.trackRequest(@courseInstance.fetch().then(=>
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return if @destroyed
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@owner = new User({_id: @courseInstance.get('ownerID')})
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@supermodel.trackRequest(@owner.fetch())
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classroomID = @courseInstance.get('classroomID')
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@classroom = new Classroom({ _id: classroomID })
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@supermodel.trackRequest(@classroom.fetch())
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levelsLoaded = @supermodel.trackRequest(@levels.fetchForClassroomAndCourse(classroomID, @courseID, {
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data: { project: 'concepts,practice,type,slug,name,original,description,shareable,i18n' }
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}))
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@supermodel.trackRequest($.when(levelsLoaded, sessionsLoaded).then(=>
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@buildSessionStats()
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return if @destroyed
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if @memberStats[me.id]?.totalLevelsCompleted >= @levels.size() - 1 # Don't need to complete arena
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# need to figure out the next course instance
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@courseComplete = true
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@courseInstances.comparator = 'courseID'
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# TODO: make this logic use locked course content to figure out the next course, then fetch the
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# course instance for that
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@supermodel.trackRequest(@courseInstances.fetchForClassroom(classroomID).then(=>
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@nextCourseInstance = _.find @courseInstances.models, (ci) => ci.get('courseID') > @courseID
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if @nextCourseInstance
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nextCourseID = @nextCourseInstance.get('courseID')
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@nextCourse = @courses.get(nextCourseID)
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))
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@promptForSchool = @courseComplete and not me.isAnonymous() and not me.get('schoolName') and not storage.load('no-school')
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))
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))
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initialize: (options) ->
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window.tracker?.trackEvent 'Students Class Course Loaded', category: 'Students', ['Mixpanel']
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super(options)
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buildSessionStats: ->
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return if @destroyed
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@levelConceptMap = {}
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for level in @levels.models
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@levelConceptMap[level.get('original')] ?= {}
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for concept in level.get('concepts') or []
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@levelConceptMap[level.get('original')][concept] = true
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if level.isType('course-ladder')
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@arenaLevel = level
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# console.log 'onLevelSessionsSync'
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@memberStats = {}
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@userConceptStateMap = {}
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@userLevelStateMap = {}
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for levelSession in @levelSessions.models
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continue if levelSession.skipMe # Don't track second arena session as another completed level
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userID = levelSession.get('creator')
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levelID = levelSession.get('level').original
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state = if levelSession.get('state')?.complete then 'complete' else 'started'
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playtime = parseInt(levelSession.get('playtime') ? 0, 10)
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do (userID, levelID) =>
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secondSessionForLevel = _.find(@levelSessions.models, ((otherSession) ->
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otherSession.get('creator') is userID and otherSession.get('level').original is levelID and otherSession.id isnt levelSession.id
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))
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if secondSessionForLevel
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state = 'complete' if secondSessionForLevel.get('state')?.complete
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playtime = playtime + parseInt(secondSessionForLevel.get('playtime') ? 0, 10)
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secondSessionForLevel.skipMe = true
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@memberStats[userID] ?= totalLevelsCompleted: 0, totalPlayTime: 0
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@memberStats[userID].totalLevelsCompleted++ if state is 'complete'
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@memberStats[userID].totalPlayTime += playtime
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@userConceptStateMap[userID] ?= {}
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for concept of @levelConceptMap[levelID]
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@userConceptStateMap[userID][concept] = state
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@userLevelStateMap[userID] ?= {}
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@userLevelStateMap[userID][levelID] = state
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@conceptsCompleted = {}
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for userID, conceptStateMap of @userConceptStateMap
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for concept, state of conceptStateMap
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@conceptsCompleted[concept] ?= 0
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@conceptsCompleted[concept]++
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onClickPlayLevel: (e) ->
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levelSlug = $(e.target).closest('.btn-play-level').data('level-slug')
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levelID = $(e.target).closest('.btn-play-level').data('level-id')
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level = @levels.findWhere({original: levelID})
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window.tracker?.trackEvent 'Students Class Course Play Level', category: 'Students', courseID: @courseID, courseInstanceID: @courseInstanceID, levelSlug: levelSlug, ['Mixpanel']
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if level.isType('course-ladder')
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viewClass = 'views/ladder/LadderView'
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viewArgs = [{supermodel: @supermodel}, levelSlug]
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route = '/play/ladder/' + levelSlug
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route += '/course/' + @courseInstance.id
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viewArgs = viewArgs.concat ['course', @courseInstance.id]
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else
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route = @getLevelURL levelSlug
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viewClass = 'views/play/level/PlayLevelView'
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viewArgs = [{courseID: @courseID, courseInstanceID: @courseInstanceID, supermodel: @supermodel}, levelSlug]
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Backbone.Mediator.publish 'router:navigate', route: route, viewClass: viewClass, viewArgs: viewArgs
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getLevelURL: (levelSlug) ->
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"/play/level/#{levelSlug}?course=#{@courseID}&course-instance=#{@courseInstanceID}"
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getOwnerName: ->
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return if @owner.isNew()
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if @owner.get('firstName') and @owner.get('lastName')
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return "#{@owner.get('firstName')} #{@owner.get('lastName')}"
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@owner.get('name') or @owner.get('email')
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getLastLevelCompleted: ->
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lastLevelCompleted = null
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for levelID in @levels.pluck('original')
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if @userLevelStateMap?[me.id]?[levelID] is 'complete'
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lastLevelCompleted = levelID
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return lastLevelCompleted
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