codecombat/server/achievements/Achievement.coffee
2015-03-20 16:33:03 -04:00

94 lines
4.1 KiB
CoffeeScript

mongoose = require 'mongoose'
jsonschema = require '../../app/schemas/models/achievement'
log = require 'winston'
utils = require '../../app/core/utils'
plugins = require('../plugins/plugins')
AchievablePlugin = require '../plugins/achievements'
TreemaUtils = require '../../bower_components/treema/treema-utils.js'
# `pre` and `post` are not called for update operations executed directly on the database,
# including `Model.update`,`.findByIdAndUpdate`,`.findOneAndUpdate`, `.findOneAndRemove`,and `.findByIdAndRemove`.order
# to utilize `pre` or `post` middleware, you should `find()` the document, and call the `init`, `validate`, `save`,
# or `remove` functions on the document. See [explanation](http://github.com/LearnBoost/mongoose/issues/964).
AchievementSchema = new mongoose.Schema({
userField: String
}, {strict: false,read:'nearest'})
AchievementSchema.index(
{
_fts: 'text'
_ftsx: 1
},
{
name: 'search index'
sparse: true
weights: {name: 1}
default_language: 'english'
'language_override': 'language'
'textIndexVersion': 2
})
AchievementSchema.index({i18nCoverage: 1}, {name: 'translation coverage index', sparse: true})
AchievementSchema.index({slug: 1}, {name: 'slug index', sparse: true, unique: true})
AchievementSchema.methods.objectifyQuery = ->
try
@set('query', JSON.parse(@get('query'))) if typeof @get('query') == 'string'
catch error
log.error "Couldn't convert query string to object because of #{error}"
@set('query', {})
AchievementSchema.methods.stringifyQuery = ->
@set('query', JSON.stringify(@get('query'))) if typeof @get('query') != 'string'
AchievementSchema.methods.getExpFunction = ->
func = @get('function') ? {}
TreemaUtils.populateDefaults(func, jsonschema.properties.function)
return utils.functionCreators[func.kind](func.parameters) if func.kind of utils.functionCreators
AchievementSchema.statics.jsonschema = jsonschema
AchievementSchema.statics.achievementCollections = {}
# Reloads all achievements into memory.
# TODO might want to tweak this to only load new achievements
AchievementSchema.statics.loadAchievements = (done) ->
AchievementSchema.statics.resetAchievements()
Achievement = require('../achievements/Achievement')
query = Achievement.find({collection: {$ne: 'level.sessions'}})
query.exec (err, docs) ->
_.each docs, (achievement) ->
collection = achievement.get 'collection'
AchievementSchema.statics.achievementCollections[collection] ?= []
if _.find AchievementSchema.statics.achievementCollections[collection], ((a) -> a.get('_id').toHexString() is achievement.get('_id').toHexString())
log.warn "Uh oh, we tried to add another copy of the same achievement #{achievement.get('_id')} #{achievement.get('name')} to the #{collection} achievement list..."
else
AchievementSchema.statics.achievementCollections[collection].push achievement
unless achievement.get('query')
log.error "Uh oh, there is an achievement with an empty query: #{achievement}"
done?(AchievementSchema.statics.achievementCollections)
AchievementSchema.statics.getLoadedAchievements = ->
AchievementSchema.statics.achievementCollections
AchievementSchema.statics.resetAchievements = ->
delete AchievementSchema.statics.achievementCollections[collection] for collection of AchievementSchema.statics.achievementCollections
# Queries are stored as JSON strings, objectify them upon loading
AchievementSchema.post 'init', (doc) -> doc.objectifyQuery()
AchievementSchema.pre 'save', (next) ->
@stringifyQuery()
next()
# Reload achievements upon save
# This is going to basically not work when there is more than one application server, right?
AchievementSchema.post 'save', -> @constructor.loadAchievements()
AchievementSchema.plugin(plugins.NamedPlugin)
AchievementSchema.plugin(plugins.SearchablePlugin, {searchable: ['name']})
AchievementSchema.plugin plugins.TranslationCoveragePlugin
AchievementSchema.plugin plugins.PatchablePlugin
module.exports = Achievement = mongoose.model('Achievement', AchievementSchema, 'achievements')
AchievementSchema.statics.loadAchievements()