mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-20 20:42:44 -05:00
108 lines
4.9 KiB
Text
108 lines
4.9 KiB
Text
.modal-dialog
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.modal-content
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img(src="/images/pages/play/modal/heroes-background.png", draggable="false")#play-heroes-background
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h1(data-i18n="choose_hero.choose_hero")
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div#gems-count-container
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span#gems-count
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.gem.gem-20
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span.spl= gems
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div#close-modal
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span.glyphicon.glyphicon-remove
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#hero-carousel.carousel.slide(data-interval=0)
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.carousel-indicator-container
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ol.carousel-indicators
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for hero, index in heroes
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li(data-hero-id=hero.get('original'), title=hero.name, data-slide-to=index, data-target="#hero-carousel", class="hero-indicator hero-index-" + index + (hero.locked ? " locked" : "") + (hero.purchasable ? " purchasable" : "") + (hero.restricted ? " restricted" : ""))
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.hero-avatar
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if hero.locked && !hero.purchasable
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if isIE
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img.lock-indicator(src="/images/pages/game-menu/lock-processed.png", draggable="false")
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else
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img.lock-indicator(src="/images/pages/game-menu/lock.png", draggable="false")
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.carousel-inner
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for hero in heroes
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div(class="item hero-item" + (hero.locked ? " locked" : "") + (hero.purchasable ? " purchasable" : "") + (hero.restricted ? " restricted" : ""), data-hero-id=hero.get('original'))
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canvas.hero-canvas
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.hero-feature-image
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img(draggable="false")
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.hero-stats
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h2= hero.name
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.hero-description= hero.description
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.hero-stat-row
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.stat-label(data-i18n='choose_hero.status')
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.stat-value.hero-status-value(data-i18n=hero.restricted ? 'inventory.restricted_title' : (hero.purchasable ? 'play.purchasable' : (hero.locked ? 'play.locked' : 'play.available')))
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.hero-stat-row
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.stat-label(data-i18n='choose_hero.hero_type')
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.stat-value(data-i18n='general.' +hero.class)
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.hero-stat-row
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.stat-label(data-i18n='choose_hero.weapons')
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.stat-value(data-i18n='choose_hero.weapons_'+hero.class)
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if hero.stats
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if hero.stats.skills.length
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.hero-stat-row
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.stat-label(data-i18n='choose_hero.skills')
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.stat-value= hero.stats.skills.join(', ')
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for stat in ['attack', 'health', 'speed']
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.hero-stat-row(class=stat, title=hero.stats[stat].description)
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.stat-label(data-i18n='choose_hero.'+stat)
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.stat-value
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.stat-progress
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.stat-progress-bar(style="width: " + (parseInt(hero.stats[stat].relative * 100)) + "%")
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a.left(role="button", data-slide="prev", href="#hero-carousel")
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span.glyphicon.glyphicon-play
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a.right(role="button", data-slide="next", href="#hero-carousel")
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span.glyphicon.glyphicon-play
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#hero-footer
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if visibleHero
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if !visibleHero.get('original')
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#loading-hero-explanation
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h2(data-i18n="common.loading") Loading...
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else if visibleHero.restricted
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#restricted-hero-explanation
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h2
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span= visibleHero.name
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span.spl(data-i18n="inventory.restricted_title") Restricted
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span.spr(data-i18n="choose_hero.restricted_to_certain_heroes") Only certain heroes can play this level.
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button.btn.disabled.btn-illustrated#restricted-hero-button(data-i18n="inventory.restricted_title") Restricted
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else if visibleHero.purchasable
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#purchasable-hero-explanation
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h2(data-i18n="choose_hero.available_for_purchase") Available for Purchase
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button.btn.unlock-button#purchase-hero-button
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span.spr(data-i18n="play.unlock") Unlock
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- if(!visibleHero.get('gems')) {
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- console.error('Huh, we loaded the hero with no gem cost.');
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- visibleHero.set('gems', {ninja: 400, librarian: 400}[visibleHero.get('slug')] || 1000);
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- }
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span= visibleHero.get('gems')
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span.gem.gem-20
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else if visibleHero.locked
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#locked-hero-explanation
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h2
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span= visibleHero.name
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span.spl(data-i18n="play.locked") Locked
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span.spr(data-i18n="choose_hero.level_to_unlock") Level to unlock:
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strong= visibleHero.unlockLevelName || '???'
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else if visibleHero.loaded
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.form
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.form-group.select-group
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span.help-block(data-i18n="choose_hero.programming_language_description") Which programming language do you want to use?
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select#option-code-language(name="code-language")
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for option in codeLanguages
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option(value=option.id, selected=codeLanguage === option.id)= option.name
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a#confirm-button(data-i18n=confirmButtonI18N)
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