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https://github.com/codeninjasllc/codecombat.git
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9e8e865049
Turning off homepage a/b testing for now, but leaving the plumbing in because we’ll be iterating on that shortly.
79 lines
3.3 KiB
CoffeeScript
79 lines
3.3 KiB
CoffeeScript
RootView = require 'views/core/RootView'
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template = require 'templates/new-home-view'
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CocoCollection = require 'collections/CocoCollection'
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Course = require 'models/Course'
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utils = require 'core/utils'
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# TODO: auto margin feature paragraphs
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module.exports = class NewHomeView extends RootView
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id: 'new-home-view'
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className: 'style-flat'
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template: template
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events:
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'click #play-btn': 'onClickPlayButton'
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'change #school-level-dropdown': 'onChangeSchoolLevelDropdown'
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'click #teacher-btn': 'onClickTeacherButton'
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'click #learn-more-link': 'onClickLearnMoreLink'
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initialize: (options) ->
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@jumbotron = options.jumbotron or utils.getQueryVariable('jumbotron') or 'student'
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@courses = new CocoCollection [], {url: "/db/course", model: Course}
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@supermodel.loadCollection(@courses, 'courses')
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window.tracker?.trackEvent 'Homepage Loaded', category: 'Homepage'
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if @getQueryVariable 'hour_of_code'
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application.router.navigate "/hoc", trigger: true
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isHourOfCodeWeek = false # Temporary: default to /hoc flow during the main event week
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if isHourOfCodeWeek and (@isNewPlayer() or (@justPlaysCourses() and me.isAnonymous()))
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# Go/return straight to playing single-player HoC course on Play click
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@playURL = '/hoc?go=true'
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@alternatePlayURL = '/play'
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@alternatePlayText = 'home.play_campaign_version'
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else if @justPlaysCourses()
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# Save players who might be in a classroom from getting into the campaign
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@playURL = '/courses'
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@alternatePlayURL = '/play'
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@alternatePlayText = 'home.play_campaign_version'
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else
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@playURL = '/play'
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onClickPlayButton: (e) ->
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@playSound 'menu-button-click'
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return if @playURL isnt '/play'
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window.tracker?.trackEvent 'Click Play', category: 'Homepage'
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afterRender: ->
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@onChangeSchoolLevelDropdown()
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super()
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onChangeSchoolLevelDropdown: (e) ->
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levels =
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elementary: {'introduction-to-computer-science': '2-4', 'computer-science-5': '15-20', default: '10-15', total: '50-70 hours (about one year)'}
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middle: {'introduction-to-computer-science': '1-3', 'computer-science-5': '7-10', default: '5-8', total: '25-35 hours (about one semester)'}
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high: {'introduction-to-computer-science': '1', 'computer-science-5': '6-9', default: '5-6', total: '22-28 hours (about one semester)'}
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level = if e then $(e.target).val() else 'middle'
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@$el.find('#courses-row .course-details').each ->
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slug = $(@).data('course-slug')
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duration = levels[level][slug] or levels[level].default
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$(@).find('.course-duration .course-hours').text duration
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$(@).find('.course-duration .unit').text($.i18n.t(if duration is '1' then 'units.hour' else 'units.hours'))
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@$el.find('#semester-duration').text levels[level].total
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justPlaysCourses: ->
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# This heuristic could be better, but currently we don't add to me.get('courseInstances') for single-player anonymous intro courses, so they have to beat a level without choosing a hero.
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return me.get('stats')?.gamesCompleted and not me.get('heroConfig')
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isNewPlayer: ->
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not me.get('stats')?.gamesCompleted and not me.get('heroConfig')
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onClickLearnMoreLink: ->
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@scrollToLink('#classroom-in-box-container')
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onClickTeacherButton: ->
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@scrollToLink('.request-demo-row', 600)
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